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Review: Heroes of Ruin

Jim Sterling, Reviews Editor
12:00 PM on 07.16.2012
Review: Heroes of Ruin  photo


It's surprising that there aren't more dungeon-crawling role-playing games on portable systems, given that the mindless combat and compulsive need to scour caverns for loot seems like a perfect handheld fit, a situation where one can just pick up, grind away, and put down whenever needed. 

A few games have cropped up, of course, with GameLoft's notable contributions to mobile devices, but Heroes of Ruin is one of the few truly authentic dungeon-crawlers to hit a dedicated gaming handheld. As a lover of the genre, I find this game's noble efforts to be something of a double edged sword.

Heroes of Ruin (Nintendo 3DS)
Developer: n-Space
Publisher: Square Enix 
Released: July 17, 2012 
MSRP: $39.99

Heroes of Ruin has a very simple goal -- bring the likes of Diablo and Torchlight to the Nintendo 3DS. On a fundamental level, the game succeeds, providing a solid few hours of treasure-hunting, monster-slaying, and quest-solving, with plenty more on offer for those who want it.

Played from a traditional isometric perspective, Ruin offers four character classes -- the ranged Gunslinger, magic-wielding Alchitect, brutal Savage, and balanced Vindicator. They fulfill the stereotypical roles that players are used to by now, as do the range of imps, demons, and other monstrous creatures that serve as opposition, regularly spawning throughout the game's varied dungeons and dispatched with simple button-mashing attacks. 

Each class can equip up to three special skills, mapped to the B, X, and Y buttons and used by spending energy. Regular attacks can be spammed with A, which can also be held for a charged attack. Players get a few defensive maneuvers too, able to block by holding R or dodge by blocking in conjunction with the movement controls. If this all sounds like standard fare, that's because it is -- Heroes of Ruin's intention is not to break the mold in any way, focused as it is on providing a recognizable experience for fans of the genre who want to play what they've always played in a portable space. 

While Heroes of Ruin has the groundwork laid down perfectly, it trips up on a number of details. For one thing, the game feels too slow, both in terms of progress and character movement. The formulaic structure has players entering dungeons from the hub world, performing a mundane task or two, then warping back to the hub to start again. Nothing exciting happens in the hub itself, and the dungeons become so predictable, and are so full of dead-ends, that things start to get tiresome after a few hours of campaigning. 

More annoying is the slowness of the player character itself. Aside from a sluggish movement speed, the attack animations are rather lethargic and cannot be broken in any way, meaning that combat often feels stunted and lacks a sense of flow. This is especially noticeable with blocking and dodging, where it takes too long to stop attacking and start rolling before the enemy hits you. I found the game became far less exasperating once I gave up on defensive moves altogether and just focused on quaffing potions whenever my health got too low. Lucky then, that the game drowns players in health potions at every turn. 

Combat also suffers from a spotty targeting system that will automatically focus on what the game decides is the most pressing target, even if the opponent is really far away or even non-existent. This can be a real pain for ranged heroes, who will often need to recalibrate before they'll hit anything. Also of note are enemies which need their blocks broken with charge attacks, yet will stop shielding and start attacking the moment the player charges. As usual, it's best to ignore the game's advice and just spam regular attacks until the opponent gets bored and tries to sneak a hit in.

After so much complaining, one can be forgiven for thinking that I hated my time with Ruin, but it still manages to be a rewarding little game in spite of any persistent grievances. While combat animations are lagging, it's nevertheless fun to cut swathes through the opposition with a range of interesting skills. Each class has three skill trees that can be mixed and matched, allowing for a decent amount of customization, and players get to spend their stat points how they wish, investing in health, attack, and energy according to their own whims. It's not the deepest of character building, but it manages to do more than the current market leader does. 

n-Space really knows how to drip-feed loot, providing its rewards at just the right moments in order to encourage players to keep fighting and find better stuff. New weapons and armor tend to appear just before things get too boring, providing a rush of compulsion that slingshots the user to his or her next big score. Outside of the main quests, sidequests are all over the place, so there are a ton of things to do for the adventurer whose addiction demands more. 

One feature for which Heroes of Ruin must be commended is its online integration. Among 3DS games, Ruin may well be the most in-depth online experience to date, featuring drop-in/drop-out co-operative play, voice chat, and even a range of special game challenges that update from the Internet frequently and provide unique loot rewards. More importantly, everything works surprisingly well -- online games are stable and easy to jump into. Once in a game, I found nothing lagged, and I didn't drop at all. The only setbacks are a prevalence of lengthy load times, and the fact that if you host an online game, you'll get booted from your entire session the moment you close the 3DS -- a real hassle for someone like me, who frequently plays in bites. Still, the latter issue is easily remedied by playing solo. 

As with most 3DS games, the graphics aren't exactly spectacular, featuring blocky characters and lackluster textures. The Blizzard-inspired art direction doesn't really help, as providing darker and more grounded visuals really aren't the way to go with 3DS titles. Still, it's not repulsive to the point that it should turn anybody off. The 3D enhancements are interesting -- they work well for the most part, the isometric perspective giving a stunning sense of depth, but sometimes during cutscenes (notably during boss introductions), character models are flung so far forward that they take on a bizarre, disorienting appearance, something that the eye struggles to focus on. It's fairly distressing, actually, though thankfully rare. 

I said at the top of the review that Heroes of Ruin was a double-edged sword. Specifically, it's great to have a dungeon-crawler on the 3DS, one that's not only solid, but provides a suitable set of online features. However, Ruin is riddled with minor annoyances that never seem to let up, and progress becomes so predictable that it's a struggle to get through those last few mandatory dungeons. It's a good game, undoubtedly, and there's plenty to enjoy, but the nature of the experience is such that it just makes me want more and better -- something as fun as this, without the setbacks. Heroes of Ruin didn't so much sate my appetite for portable action-RPGs as make me yearn for more. That is, at least, a point in Ruin's favor -- it's entertaining to the point that I want to further my experience rather than lessen it. 

Praises and complaints aside, Heroes of Ruin does exactly what it wanted to do -- give 3DS users a solid hack n' slash RPG. While it flounders on the way to that simple goal, it's a goal that has been undoubtedly reached. Better may come along in the future, but right now, this does the trick.



THE VERDICT


07 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


way higher score I Thought hed give
Meh sounds great, but unfortunately i see myself growing tired of this game quickly. Which is a shame because i love my 3DS but i have just been playing my iphone games more than a dedicated handheld. Which is something i thought i would never say. The plus side is i have Been playing dead island "GOTY" and have been loving every minute of it.
I'll buy it to pass the time. My other 3DS RPG is Devil Survivor. And while awesome, that game is still a DS port. Plus, online co-op on this one!
Sounds like a lot of fun!

I'll give it about 30 minutes before the all-knowing, life-hating, basement-dwelling IceCreamDunwich/SenorHateCraft shows up here to make sure nobody even thinks about buying this game just because he isn't.
Awesome, sounds good!
I kind of hoped it would suck so I could use my collection of 'in ruins' jokes.

Now I don't know what the hell to do with them. Thanks for nothing, Jim.
Looks neat! Might pick it up for my little bro.
Definitely interested, just have to remember to pick this up when I get my 3ds XL humongous size 47 inch
Don't really agree with the review. Played the demo and hated every second of it. Atrocious framerate, slow and generic gameplay and also fairly hard to look at. Also, when someone joined me online, he decided to rush into the dungeon so the game proceeded to nag me that I should join the other player. Why should I? It's my game?

But to each its own I guess :P
Solid review - though I'm pretty sure it was made by n-Space, not n-Play.
I just can't decide on this game... $40 is a lot of money for me right now and I'm really not sure if the game is worth full price. However, I love these kinds of games, I want to play online with friends, and I want to be able to talk about it for Pocketoid... *sigh*
Eh. Looks pretty good. Not good enough to make me regret selling my 3DS, though.
definitely getting it when i'll get 3DS XL. now that i think about it, Nintendo should strike a deal to bring both Torchlight games as retail collection to 3DS - it would be rad.
That sucks, I was looking forward to this game.
sounds good. kind of what I expected. they should bring champions of norrath to the 3ds, it was one of my favourite dungeon crawlers.
Good job, nSpace!

@NEOAKUMA

What "sucks"? 7 is a very good score. Were you expecting a 9+ here? Come on.
@Sćglópur you are correct, I was actually expecting a 9+. I hope that the new Castlevania does not let me down.
hmm that cover art looks like they hire the same artist from marvel vs capcom 3 cover
I don't like the name 2/10
Just about what I expect, will try it eventual but not right now I already bought a lot of games recently can't afford another
I'm gonna pick this up, but not at $40. I'll get it when it is priced at $19 or so.
@Jim

Can you please clarify the "a solid couple hours" comment?

I'm taking it as the game is wildly short and this is greatly affecting my decision
"solid few hours" I mean
God dammit, can we PLEASE get someone to take over reviewing games for Jism?

Reviews are meant to be trusted, not laughed at.
sounds like i made the right decision to Gamefly this one.. should be here in a couple days.....

I was hoping for more, hopefully warriors lair for Vita delivers where this one didn't...
You didn't even mention the best feature! Not only can you equip loot lying on the ground, but you can sell loot on the ground without even picking it up! Why doesn't every game do this?
I've been considering this game on and off pretty much since it was announced. The developers don't have a great pedigree but I think I'm right in saying that this is these guy's first original project? I do like the whole looting and raiding thing, as well. Maybe if I can try it out, or someone offers a deal on it, I might get it for my XL at the end of the month.
To people wondering about "A couple hours" or whatever. People on the game's official forum are reporting 100%ing a character in 8-12 hours, without even reaching the max level of 30, and then having nothing to do with that character besides some grindy challenges or going into someone else's game via online, otherwise it's roll a new character and play the game again with only slightly different layouts and a different build/class. I'll wait until this game drops in price, which is a shame, I loved the demo.
Can someone correct me on this if I wronge but did N-space say they were going to be adding extra quests to this game for at least a year or something?
I'll rent it or buy it down the line for cheap. The laggy everything was the nail in the coffin for me.

Soooo "i'd like this if it were better" warrants a decent score....interesting.
Oh wow, a 3DS game that Jimbo doesn't despise. Go figure.
i might get this game when i have the money but the blocky graphics are the developers fault i mean have you seen kh3d ddd
Ugh I hate shitty little RPG reviews. It brings all the Gameranking and Metacritic fucktards.
Meh, I'll just wait for Kingdom Hearts 3D. The combat is way more fun and fast-paced and the graphics and 3D are probably the best on the 3DS.
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this score 7.0 that mean this game is good, the graphics looks great.artikel
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