The fatal flaw of Kinect games is that they are built on a foundation of lies.
You are the controller -- except most games control much of the action themselves to make up for the lack of input. It's more immersive -- except ...more
I have a bit of a sordid history with the Fable franchise. Despite the now-infamous promises it never delivered on, I absolutely adored the first Fable, as what was delivered was a finely crafted game, and one of my favorite ...more
With Fable: The Journey offering up hours of wagon riding, spell flinging, arm flailing, and regional British accents on October 9, Lionhead have put together a few developer diaries. In this first one the team talks ab...more
One of the hardest things for me to understand is whenever someone belittles a "casual" game (whatever that may be to them) by claiming it's either unoriginal or lacks any sort of cutting-edge quality. I find this funny, beca...more
Lionhead Studios is no stranger to making spin-offs for Fable. The first was an Xbox Live Arcade tie-in with Fable II called Pub Games, which was a collection of mini-games that appeared in the game and would allow you to car...more
At Microsoft's E3 press conference, it was revealed that Kinect's TOTALLY NOT ON-RAILS GUYS Fable spin-off, Fable: The Journey will be available for the holiday season of 2012. One can reasonably expect to see it at some poin...more
One part hack, one part slash, and one part four-player cooperative Fable with puppet heroes. Fable Heroes would be the last thing you would expect Lionhead Studios to come up with if Fable: The Journey hadn't been announced already.
In true Lionhead fashion, Fable Heroes is a game that made me feel emotions I hadn't felt in more than a year, but perhaps not the kind that it intended to elicit.more
It's a glorious day, because I get to talk about the Molyneux Cycle once more. It's the method by which Molyneux attempts to make his next game look good by trash talking the last one he made -- the last game being one he hyp...more