Metascore

Universal acclaim - based on 33 Critics What's this?

User Score

Generally favorable reviews- based on 113 Ratings

  • Summary: From the makers of the Civilization series comes a game about humanity’s final stand. Threatened by an unknown foe, the Earth’s governments come together to form a stealth paramilitary organization known as XCOM to combat this extraterrestrial assault. At the helm of XCOM, you command the global defense team in battle against a frightening alien invasion. Determine the destiny of the human race by building and co-coordinating a fully operational base, researching alien tech, formulating combat missions, and choreographing soldier movement in battle. Expand
Score distribution:
  1. Positive: 32 out of 33
  2. Negative: 0 out of 33
  1. Oct 24, 2012
    100
    XCOM: Enemy Unknown is a wonderful game, which, despite being based on a near 20-year-old release, feels somehow fresh and stands apart from its rivals. It's deep, engaging, intuitive and inclusive, and is likely to invade consoles and PCs for quite some time.
  2. Oct 18, 2012
    100
    Despite some of the tough love that XCOM: Enemy Unknown dishes out, it's a game that definitely, absolutely should not be missed.
  3. Oct 23, 2012
    70
    While I still call myself an XCOM fan and was thrilled to see the property return after so many years, I couldn't commit to XCOM: Enemy Unknown wholeheartedly. Although I appreciate the update for modern audiences, the game comes off as a bit undercooked and stumbles on things which should be airtight. On the other hand, it's still a very welcome addition to a genre that's gone a bit stale-just be prepared for a little probing when dealing with these creatures from another world.

See all 33 Critic Reviews

Score distribution:
  1. Positive: 36 out of 42
  2. Negative: 3 out of 42
  1. 9
    XCOM is a beautiful game that has taken elements of two distinct genres. First there is a fluid turn-based shooter that is seamless in its frame rate and that delivers both integrated cinematic and large degree of creativity in the strategy it allows players to explore. Then behind the scenes is an in-depth management system that provides users with the ability to tailor their experience to fit their desired strategy. There is incredible depth in this management system. You can decide to spend money and man power in building new facilities, or focus on upgrading your field units in order to best utilize the different classes available, or you can focus on trying to mitigate the outcries of nations who you are not able to help. XCOM even allows you to trade on the black market and provides an easy to understand balance sheet that tracks your revenue and expenses (Yes I Know those are Income Statement Items). On top of that level of management XCOM has added a small yet incredibly effective element in that you can personalize your squad. This adds a level of emotion rarely brought to games. Being able to tell your friends they have been promoted or killed in action is a unique conversation point that drives word-of-mouth exposure for XCOM. Overall addictive, strategic, unsympathetic, and worth your money. Expand
  2. The game has a fun factor, but it gets repetitive after a few hours. I have stopped playing it because of the repetitive nature of the game. When I first opened the game I THOUGHT WOW! Its look awesome, then after putting countless hours into the game, I found its lacking. I wanted a sandbox style hunter where I felt in control of EVERYTHING! Instead the game has a scripted feel to it and it has a story! So every time you play, you must do the same story over and over, and the story begins and end in the same way every time, which sucks. So 1 playthough and you will have your fill, I probably made it 60% of the way through the story, but its so boring now I can't bring myself to beat the game. I didn't give the game a lower rating because its still a decent game, worth $50? No. Worth $25? Yes. Worth a try? Yes. However after a few hours I am sure you will feel as I do, the game becomes repetitive, and the missions become drawn out to challenging on higher difficulty levels. The game allows you to name your character and customize them fairly well... the bad, your characters die often, so its worth to get the feeling of attachment to them or have a ultimate plan for each character, which ruins the mood. The game has good qualities but I feel the bad outweigh the good slightly, and the game quickly becomes boring. Expand
  3. First off, this is really not an X-Com game and if you go in looking at it as a new IP then you will be a lot better off. The game is heavily streamlined/dumbed-down from its origins and rather than a turn-based strategy game like the original X-Com games, you are buying a turn-based ACTION game, like a turn-based Gears of War. You are limited to 4 squad members to start, you cannot build or manage new bases, the maps are pre-done rather than random (and can repeat through a game), and virtually all of the strategic portions of the original X-Com have been deleted. I suspect this was done to "attract the CoD/GeoW audience" but it just makes the unsuitable for any true strategy gamer and its slow pace will certainly keep away the FPS fans. Now this is not specifically a "bad" game, and if you are the type of gamer who thought "wouldn't it be cool to command a Gears of War squadron (dressed in Mass Effect armor) in a turn-based game but without all those unnecessary strategic elements, new base building, and micro-managing" then this is the game for you. X-Com EU has loses the overall strategic gameplay, and is all turn-based action with Mass Effect armor and guns. Not for me, but who knows, there might be an big undiscovered market for this game type. Expand

See all 42 User Reviews