Metascore

Universal acclaim - based on 23 Critics What's this?

User Score

Generally favorable reviews- based on 208 Ratings

  • Summary: Play as one of four new vault hunters facing off against a massive new world of creatures, psychos and the evil mastermind, Handsome Jack. Make new friends, arm them with a bazillion weapons and fight alongside them in 4 player co-op or split-screen on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet. Expand
Score distribution:
  1. Positive: 23 out of 23
  2. Mixed: 0 out of 23
  3. Negative: 0 out of 23
  1. A seriously engrossing game that really, truly blends shooters and RPGs to brilliant effect. [Nov 2012, p.75]
  2. Sep 18, 2012
    100
    Overall, Borderlands 2 is the sequel we were all hoping for. Gearbox has clung rigorously to what worked the first time around, and fleshed out the experience with refined customisation options, more variety, and a vastly more interesting story. With fantastic co-op support, there's tonnes of longevity on offer here, and no doubt future DLC will sweeten the deal. Looting and shooting doesn't get much better than this.
  3. Sep 12, 2012
    98
    From major bullet points like the story to smaller details like the UI and inventory system, Borderlands 2 surpassed my expectations and stands as a prime example of how to knock a sequel out of the park. [Oct 2012, p.90]

See all 23 Critic Reviews

Score distribution:
  1. Positive: 52 out of 60
  2. Negative: 5 out of 60
  1. This game doesn't do anything particularly risky. What it does is takes a successful formula and gives it a little extra unique flavor. The gun variety has and story have both been greatly improved. Character class diversity has the same level of quality and entertainment value as the previous title. Characters and environments are much more diverse and satisfying this time around. The bada** ranking system is a welcome edition and adds an extra layer of customization and replay value. A few small issues were overlooked, such as the the lack of a gps system to guide you on the map, but overall still one of the best games of the year. Expand
  2. While not as good as the original Borderlands, this is still a pretty good game that only suffers by the consistent dumbing-down of the RPG elements and other details to (supposedly) attract a wider audience. In a game supposedly about loot, there is actually less of it and fewer different types in the sequel, than in Borderlands. Strange but true and this data is backed up on the Gearbox forums. No more weapon profieicneis, no more gun stats like zooom, recoil or sway, etc. Not all is bad news, and along with the streamlining negatives, the missions are a bit better and the locales more varied, but it can still get boring and Borderlands 2 doesn't manage to hit the same mood or environment level that the original did. Sometimes playing Borderlands, the mood and ambiance was so heavy you almost felt like you were out in a desolate wasteland, but you'll never forget you're playing a videogame with the sequel. There is an old saying that "the Devil's in the details" and by removing so many of the important "details" from the hit original, Gearbox seems to forgotten that. Expand
  3. Let me say this right off the bat: Borderlands 2 is not a bad game. Borderlands 2 is NOT a bad game! On the surface, Borderlands 2 is a very good-looking, witty, polished shooter that seems like it would deliver everything the first game had to deliver, and some more. However, beneath that charming exterior lies an extreeeeeemely slow and repetitive shooter that makes anyone with a working gag reflex to put the game down and play with Microsoft Excel instead. I loved the first Borderlands, I would play and play before sleep (and then not go to sleep), I loved the gameplay; the RPG and the First Person Shooter combination was unlike anything I ever seen, I remember thinking that Borderlands was everything I wanted Fallout 3 to be. So, what went wrong with the sequel? First of all, do you recall the tutorial section of the first Borderlands where Claptrap escorts you around the bandit camp? That section took around 15 minutes and the game threw you into an open world, giving you a few quests to start yourself off. In Borderlands 2, someone thought it would be a marvelous idea to expand that 15 minutes of tutorial into a span of 2 hours, 2 mundane hours of you going through the same, boring, ice environment, listening to that poor excuse of a "funny little robot" called Claptrap yelling in your ear through the whole thing. I don't know about you, but I didn't find any gameplay in Borderlands 2 before reaching Sanctuary fun in any way shape or form. Gameplay remains the same as the first Borderlands: Shoot and loot, there are tons of different guns with different stats, you can swap them in and out at any time in your inventory, you can equip different shields and grenade mods too, for those who have played the first game, this will feel familiar to you. Speaking of shoot and loot, the shooting is the main course of the game, it begins to feel repetitive and boring killing the same type of enemy over and over and over, with the occasional "badass" enemy or miniboss thrown in to slow you down, looting remains the same; you go to anything that has a green light and mash the loot button to loot stuff, although, 99% of the time, you won't find anything that's better than what you currently have and you'll end up selling the loot instead, which begs the question of why not just have cash as loot instead in the first place if it's not going to be better items. My main complaint about Borderlands 2 is how slow the game feels, quests seems to drag on and on over long stretches of maps that feels longer than they should be, and to make maters worse, the quest rewards don't seem to be ever worth it; let me give you an example: I'm level 25 and I need 15k EXP to reach level 26, I look up some quests on the billboard that are around level 23 to level 25, and how much EXP do they give? 1000 EXP? Are you kidding me? That's not even 10% of what I need to reach the next level! The enemies barely give any EXP worth mentioning, so in the end, it's all just a huge waste of time. In the first game, you would be rewarded EXP for completing challenges, so maybe that's why this game feels so slow in the leveling compared to the first, I don't mind the "Badass Tokens" system they implemented in this one for completing challenges, but why can't we have EXP on top of that? My final gripe of this game is the so-called "humor". I'll be honest, I didn't find the humor in the first game funny, but the writing was tolerable, in Borderlands 2, the developers seemed so pleased with themselves that they decided to rub the humor in so hard that it will forever leave a shameful imprint of claptrap on your face. I watched a stream of someone playing the game for the first time and as soon as the "0 as a number" appeared in the intro, about 15 people in the chat went "Lol, that is so clever!" ... Not... really... It was kind of uncomfortable to witness and I was surprised my brain didn't slip out of my nostrils to escape further humiliation. In conclusion, I would say that Borderlands 2 is not worth £40 (I paid £60 for the Collector's Edition...), maybe pick it up at £15 if you really want to, but I say stick with the first game, if you haven't played the first one and you're really aching for a quirky, first person shooter with RPG elements, then I say definitely pick this up. Expand

See all 60 User Reviews

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