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Frank O'Connor: Halo needs to innovate
360 343 Industries' development exec discusses the future of the franchise 8
Blizzard on Mists Of Pandaria: 'We got really geeked up about this expansion'
PC World Of Warcraft devs on pandas, F2P and Windows 8...
Sleeping Dogs DLC interview: 'This is all the amazing stuff we didn't have time to do'
PC PS3 360 Producer Dan Sochan fills us in on United Front's DLC plans 10
Dead Space 3 interview: "Our biggest challenge is keeping things fresh"
PC PS3 360 Visceral chief on horror, co-op and AAAA standards 12
Interview: A new vision for Football Manager 2013
MAC Vita Sports Interactive's Jacobson explains how his team is trying to appeal to all tastes
Randy Pitchford interview: 'For me, making games is like playing with amazing toys'
PC PS3 360 Gearbox boss on critics, Borderlands 2 and games as art 6
Interview: BioWare's new republic
PC How can The Old Republic transform into a free-to-play game, and how can it succeed? CVG asks the new man in charge 1
Sleeping Dogs interview: 'Open world is by far the most challenging genre'
PC PS3 360 Producer Dan Sochan looks back at the making of this summer's smash 3
Interview: Activision Mobile's master plan to scale the App Store
iph Publisher to use key IP in new smartphone push; Division exec claims: 'Smartphones will soon match Xbox 360 quality'
Can Blizzard rush art?
PC The online games business is bursting forward at blistering speed. Can World of Warcraft keep up? 2
EA's Soderlund: 'Adapt or become irrelevant'
iph MISC 3DS WiiU PC PS3 Vita 360 CVG interviews the executive vice president of EA Games about the future of entertainment 6
Interview: PlayStation Europe CEO Jim Ryan
PS3 PSM PSN PSP Vita Key Sony executive on how Vita can become a profitable playground for other publishers 5
Interview: The next Patrice Desilets
WiiU PC PS3 360 Assassin's Creed 3 creative director Alex Hutchinson explains how he wants to reshape Ubisoft's star IP 6
Remember Me: 'We were told you can't have a strong female lead and be successful'
PC PS3 360 Creative Director Jean-Maxime Moris on why Capcom's sci-fi thriller will live long in the memory... 25
GRID 2: 'We needed to spend more time developing our technology'
PC PS3 360 We poke around garage with executive producer Clive Moody 19
Games age ratings body: 'We want to educate, not regulate parents'
MISC UKIE chief executive Jo Twist explains why informing parents is just as important as new policy 24
Far Cry 3: "We make you tread a familiar path - and then we break it"
PC PS3 360 Lead writer, Jeffrey Yohalem, talks insanity, killing and meta-gaming... 1
Crytek's Mike Read: 'We cannot take the current generation any further'
MAC WiiU PC PS3 360 The Crysis 3 producer discusses console tech, Wii U, and giving PC users that little bit extra 25
David Rutter: 'There is so much more I need to do with FIFA'
All The executive producer of FIFA 13 discusses future tech, modular enhancements and Kinect swearing 1
Shinji Mikami interview: 'To be told Japanese games suck is a bit harsh'
WiiU PC PS3 360 Shinji Mikami was the creative force behind many of Capcom's biggest titles. But is he really set to hang up his directorial hat at his own Tango Gameworks studio? 39
Fable: The blunder, the backlash, the self-doubt, the fight back, the Journey
360 The new face of Lionhead opens up on how the studio saved itself from E3 criticisms 11
F1 Race Stars Interview: 'Loops, barrel rolls, corkscrews... We've got the lot'
PC PS3 360 Codemasters explains its Formula One spin-off
Rome 2: 'We're aiming for the most awe-inspiring battles you've ever seen in a game'
PC James Russell, Creative Assembly's lead designer, talks about their ambitious new strategy epic 4
FIFA 13: "I think it's all the best bits of FIFA - in one game"
3DS WII PC PS3 360 Producer David Rutter on staying number one... 9