30Oct 2012

Assassin's Creed 3 day-one patch details - Ubisoft fine-tunes the Animus for release

Warning: mild spoilers at the bottom of the page

Assassin's Creed 3 launches today in the US, tomorrow in the UK, and as per the holy order of things, there's already a patch of considerable proportions.

Read on to find out why you should bother downloading. Might want to skip the bottom three categories, however - there are very mild spoilers. Like wolves getting stuck in things, for instance. Well, perhaps not the one about wolves getting stuck in things.

You'll DEFINITELY want to skip the launch trailer below if you're of the spoiler-averse persuasion. Everybody else, knock yourselves out.

General Bugs

- Animus Synching tutorial, fixed an issue where the player could think he's stuck in an infinite loading when getting to Boston after the end credits

- Fixed a bug where counter-killing with the bow does not always work

- NPCs spawned too far away could end up being of the wrong type

- Camera could remain stuck after the player being respawned

- Player could remain stuck after diving from a waterfall

- Player could remain stuck if he exits a sloped hay stack at a certain angle

- player would always get immediately detected when performing an unarmed stealth assassination in another guard's back

- Under rare circumstances, the crowd would stop spawning

- Fixed an animation glitch when interrupting the reception from high profile jump

- Fixed various occurrences of missing sounds

- In some cases, the Animus Database sound ambiance was not stopped when exiting

- Various stats and leaderboards were not showing up properly

- Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long

Crash Fixes

- Possible crash that could happen if the player blends in a crowd group where some NPCs haven't spawned yet, and while blended performs a kill.

- Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees

- Possble crash that could happen when calling a brotherhood trainee with the snipe ability

Naval Missions

- Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled

Side Quest

- Brawler Challenges 3 - Task "Own every weapon available in the stores" would not complete when the player expects it to.

- Fort Monmouth and Fort Division - Quest objectives would fail too early without the fort resetting properly

- New York delivery mission - Game asked for a different item (deer heart) than what was showed to the player (venison)

- New York Liberation Missions - Possible that the game would wrongly display that 2 of the districts were completely liberated when it's not the case yet

Homestead

- Mission "HAPPY EXPECTATIONS" - Game could remain stuck on a white screen when starting the mission

- On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris' cave's entrance

Naval Mission

- "OAK ISLAND" - Player could pass through the ground when diving into the cave

- "OAK ISLAND" - Wolves could stop attacking the player and remain stuck

Comments

2 comments so far...

  1. Like to see that they have been hard at work by testing and fixes the bugs, looking good so far, Cant wait to pick my copy up tomorrow morning...

  2. lets hope they get all the bugs fixed because i CBA playing through with the game crashing or not being able to finish missions