• Publisher: NCSOFT
  • Release Date: Aug 28, 2012
Metascore

Universal acclaim - based on 65 Critics What's this?

User Score

Generally favorable reviews- based on 1626 Ratings

  • Summary: Guild Wars 2 draws from the game mechanics that made the original Guild Wars one of the most popular online games and adds a fully persistent world. Like its predecessors, Guild Wars 2 does not have a subscription fee. Guild Wars Eye of the North provide a Hall of Monuments where players' accomplishments are memorialized and eventually inherited by their Guild Wars 2 characters, unlocking exclusive items and bonuses in Guild Wars 2. [NCsoft] Expand
Score distribution:
  1. Positive: 65 out of 65
  2. Mixed: 0 out of 65
  3. Negative: 0 out of 65
  1. Sep 20, 2012
    100
    I can count on two hands the games I've loved as much as I now love Guild Wars 2. This isn't just a great example of the genre and arguably the Second Coming of MMOs. It isn't even just one of the best games I've ever played. This is what happens when a group of talented, smart, dedicated, imaginative, bold, consumer-friendly creators get together and spend years solving problems and making something wonderful.
  2. Sep 24, 2012
    100
    Guild Wars 2 does what MMOs have been promising for years: it provides players with a dynamic virtual world filled with discovery, adventure and cooperation. The game combines the unpredictability of hardcore sandbox games like EVE and Asheron's Call with the accessibility and fun of World of Warcraft. After years of EverQuest clones the genre finally makes a great leap forward.
  3. Sep 28, 2012
    100
    So, is Guild Wars 2 the MMO messiah everyone is waiting for? Maybe not. What it is, though, is the first MMO in years that really does the "massively multiplayer" part justice. This is a gigantic, sprawling world for explorers, with countless wonderful stories and characters, all backed by a gameplay concept that treats all players as equals. And that's just the basis of what Guild Wars 2 is.

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Score distribution:
  1. As a GW1 player, waiting for this game to come out for years, i was really disappointed. There are so many things they did well, but like tor lack of end game will be its doom.The skill system has also been dummied down and the classes dont really feel diffrent from each other aside from the animations. The bots fill areas in the game to the point its laughable.Most telling is the fact that all the players get is nerfs to their limited skill set, gw1 has much better pve/pvp skill balancing. WvW is an exersise in futility with free server transfers, the only reason to really play the game imo. Expand
  2. I reviewed this game previously a 10 after playing since headstart. After this time I am rereviewing and have come to the conclusion this prince of a game has more warts than a frog in a swamp. The main game is fine except for 2 core mechanics that have been exploited. Instanced nodes and a game wide Trading Post. Goldsellers have hacked into the game and botted in the form of what I refer to as the Naked Ranger Conga Line. All nodes can be harvested by each player or bot with impunity. A line of 5 ormore bots hits all the best areas before legit players can have a shot. They tag mobs and take drops and then all these basic mats glut the Trading Post. You would think this would bottom the price to nothing, but the forums cried for and got a barrier keeping the price from dropping below a sell price to an NPC vendor. They said that would keep new players from getting cheated on the Post. Instead it allows a set ROI for all the goldsellers and the armchair Economy experts in the forums never noticed. They are more bent on calling anyone expressing the desire for a free market chance a power mad moneygrubber. So this version of Trading post keeps the goldsellers in business while choking the playablity out of the TP. After spending time trying to handle this within the forums and being accused of trying to gain an unfair advantage by players and having mods and John Smith "you guys got this thread handled" of ANET shout me down as trying to make a ton of money i give up handling this on the inside. The top tier items cost 400g .... who is trying to make a ton of money? almost RMAH-like. The goldsellers illegal influx of money generated from a stable ROI on basic mats has sent gems values up and gold from gems down. Example - I bought one character slot with in-game gold for under 3g shortly after the game got the TP up. Fair and nice...... that same slot would take over 8g now. Crafting is worhtless and a money sink ... like its needed.. with only xp having any value. I can farm mats and gain equal exp and more money. anyone who is looking for an enjoyable market experience with free enterprise and the ability to succeed or fail on your own... run fast and far the other direction. This is not your game. The game environment is good. The dyanmic events, POI, heart quests etc ... are wonderful. thats the 6 ... the rest is a zero. sorry to say any who thought GUILD WARS 2 was the no sub solution and successorto WoW will be disappointed. It's only slightly better in the quest and loses by a landslide in the rest... damn shame too. I had high hopes. Expand
  3. 4
    This is the first time I ever rewritten a review in here but I must do it because, after weeks of playing this game and having tested some more, I just have to say that this game is really bad. I said in my old review that the best things are the fact that quests are shared, also gathering mats, and the fighting is varied due to the weapons instead of skills alone, while I complained on how the game has no class restrictions, which is both a good and a bad idea, and the fact that it heavily tricks you into buying real money for stuff in-game (I even forgot to mention about the keys for chests....). But now I have to mention why it's bad, and the reasons are quite many, and one of them is also the fighting itself, that I can explain in one word: boring. Yes it's very interesting and fresh at the start but once you notice that you basically will spam the same 5 skills (plus other 6 but those are secondary), the excitement ends quick and you'll play the entire game using the same skills over, and over, and over again! The only variation you'll get is from changing weapons and those secondary skills...which is not enough really. Another big issue is that the grinding for this game is extremely frustrating beyond imagination. I spent over 5 hours just to reach the first rank of Tailoring and Arteficier (75) and after that I have to do it once again in the next area and eventually I have do it again in the next areas again! I'm stuck at 90, because I can't continue grinding those materials and it makes me sad because it basically forces you collaborate with others in order to progress your professions, aka join a guild, but this is more of an handicap to those players who want to just play on their own and enjoy making progress by themselves. Also, for days I've had the issue of not being able to enter the game without an e-mail authentication and every-single-time I have to log in I have to check for my e-mail, every-single-time, and confirm the net address and such, although I never had to do this before at launch. And of course, I have to do it more than once ( and yes, the box ticket to let connection work doesn't work and sometimes won't activate the link at all), and because of it I just lose the will to play the game, especially when after 10 tries it still won't work. I should have written whenever I reached level cap but I can't even log in without problems and I'll probably have to quit this game. I'm seriously frustrated from this game and I highly recommend to PLEASE try the game first before buying, because the real deal with this game, so far, is the fact that has no subscription fee, which is still a good thing and I still "like" it for that reason, but so far it only showed me that good premises does not always end in good results Expand

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