Quantcast
Getting It Right: Klonoa 2 - Destructoid
DestructoidJapanatorTomopopFlixist
New? Take a tour   |   Suggestions   |   Themes:   Aah   Ohh   Foe

games originals community video deals xbox 360 ps3 wii u pc 3ds psvita iphone android

RSSSubscribe via RSS

Getting It Right: Klonoa 2

Allistair Pinsof, Associate Editor
4:00 PM on 08.27.2012
Getting It Right: Klonoa 2 photo


[Getting It Right is a monthly series in which I take a look at the elements that make up a classic game. What were the key ingredients that set it apart and make it hold up to this day? Read on to find out.]

Did the 2D platformer achieve all it was capable of in the 16-bit era or did developers just run out of ideas?

Of course, we have the answer to that question now. The answer is Klonoa. It was a near-perfect platformer that merged polygonal environments within the perspective of a 2D sidescroller (“2.5D,” some endearingly called it). More importantly, it delivered on the growing demand for nuanced storytelling and variety that the PlayStation crowd demanded. In more ways than one, it made players look at the genre in a new light.

The original Klonoa is my favorite 2D platformer and each replay only makes this sentiment grow stronger. However, I’m tired of replaying it so why not turn my attention to its PlayStation 2 sequel? Another critically lauded but forgotten 2D platformer in the age of 3D shooters, Klonoa 2 gave fans of the original more of what they wanted. At the same time, it made the most of the improved hardware with some of the best art direction and design to ever grace the genre that Nintendo finds so difficult to innovate within these days.



Klonoa 2: Lunatea’s Veil (PlayStation 2)
Developer: Namco
Publisher: Namco
Released: March 18, 2003

In a nutshell: Klonoa 2 is the follow-up to the 1997 cult hit that paired a colorful, dreamlike world with fluid platforming and clever puzzles. Klonoa uses his over-sized ring (the Wind Bullet) to grab enemies and toss them. After a portal shoots Klonoa into the world of Lunatea, he joins a priestess in training and her adorable pet as they try to put a stop to a bell that is spawning evil creatures into the world. Makes sense, right?


A detailed, unique look

Despite playing a ten-year-old game on a standard TV, I am still mesmerized by Klonoa 2’s visuals and often catch myself smiling for no good reason. Perhaps it is for a good reason. That reason being that it’s rare to find such a detailed, imaginative, and colorful setting in games today. Shackled by HD demands and misguided by market research, the time modern developers put into creating a distinct look and world isn’t equal to the time spent tweaking lighting systems and visual filters. Our expectations are so low that just making a game on Unreal Engine 3 not look completely brown and grey is enough to earn praise.

The world of Klonoa is one of pure whimsy and delight. It’s a world made of primary colors, fantastical locales, and places we would want to visit even if we weren’t tasked with throwing baddies all day. Amusement parks have detailed roller coasters in the distance and fireworks exploding in the sky, European-esque cities are detailed with train systems and ornamental detail on war-torn homes, and natural environments (woodlands, caverns, cliff sides) are brought to life through intricate backdrops and foregrounds.

All of these thoughtfully composed levels are complemented by one of the earliest and best uses of cel shading and some stellar proto-furries character design. Each of the game’s areas are so distinct and detailed that you never know what to expect next, other than more eye-candy.


Puzzles make everything better

Some say 2D Mario hasn’t changed since Super Mario World, but it has and not for the better. SMW had puzzles to go along with the platforming. Sure, finding every coin and secret is a puzzle in their own way, but SMW was much more direct with its approach to puzzles. This soon fell out of favor, not only in future entries, but in the genre as a whole.

The puzzles of Klonoa are what makes the games so unique and well paced. Sometimes, you are surfing down a half-pipe, but other times, you just need to stop and use your brain for a bit. Admittedly, these puzzles won’t stump anyone who got past the first Klonoa but their inclusion is appreciated, nonetheless.

Every game could benefit from some puzzles that break up the action from time to time. This is just one of the few things that makes Half-Life so much more enjoyable than Call of Duty and Super Mario World a bit more special than New Super Mario Bros.



The feeling of being on an adventure

Platformers’ stories are typically only present to provide backstory and bridge the action, but Klonoa’s characters and dialog do a bit more than this. They give the game some heart.

Klonoa 2’s dialogue is badly paced and simplistic to a fault, but it helps give a sense of adventure and progress within the world of Lunatea. You won’t even mind (heavily redesigned) recycled levels because it fits within the context of the plot and even makes it exciting to revisit an earlier area to discover how it changed.

16-bit platformers gave us the sense that one day we’d be playing our Saturday morning cartoons instead of watching them -- an idea that Klonoa 2 delivers on, if only for a couple hours. Escaping from a crumbling city, chasing the bad guy across the map, and heading into unknown territory with Klonoa and company is a fun trip. The game hits a sweet spot between giving scenarios more impact through storytelling without drowning the player in Kingdom Hearts-levels of insular nonsense.

A one-of-a-kind world

The personified hills and fluffy clouds of Mario may be surreal by design, but they have become normalized through familiarity over the years. The rules of the 2D platformer are so simple -- you run and jump with rarely more than two buttons required -- it opens the door to all sorts of possibilities in presentation and world-building that developers never seem to capitalize on. Most are content to follow Nintendo's legacy and play it safe. Klonoa is the exception to the rule.

Klonoa goes to some weird places in both its visuals and story, but it grounds them all through its cast’s goals and desires. Yeah, you are fighting in the Kingdom of Joy as you try to put an end to the King of Sorrow, but it kind of just works despite how ridiculous it sounds. Everything in the game’s design builds this strange, magical world that isn’t quite like anything else.

I don’t know what the hell is going on with Klonoa’s ears or why the King of Sorrow is such a cry-baby, but it doesn’t really matter. The game never begs that you take its bizarre fiction seriously. It’s all secondary to the action but the surreal story does a great job of providing some awesome visuals, settings, and moments through it.

Melancholy music and story

Klonoa 2 is sappy -- even more so than the original -- but it’s a good kind of sappy that makes the ending pull on the heartstrings in an unexpected way. The game starts in a strange, sentimental space and plunges deeper down the rabbit hole until its finale when all is revealed and the “Dream Traveler” must face his fate.

Along with the imaginative art direction, it’s the music that really pulls me into Klonoa’s melancholic world. The game often reminds me of Chrono Cross at times. Here you are on this grand adventure in a colorful place, but it all feels a bit sad for some reason. Klonoa has no real identity, everything is in disorder, and your adventure is complemented by one of the prettiest, saddest soundtracks to grace a sidescroller since Donkey Kong Country. There is a sweetness and sadness to Klonoa's second outing that makes the game all the more memorable for it.

In a medium where anything is possible, most games seem uninspired, gloomy, and self-important. Klonoa 2 stands in strong contrast with its bubblegum world and feel-good atmosphere. It may be a bit too simple and rest heavily on the mechanics established in the first entry, but this sequel is manufactured joy for anyone seeking an off-the-beaten-path platformer with a lot of wit and heart.

Even without the HD upgrade (this game is non-emulator friendly), Klonoa 2's world still pops thanks to its incredible art direction. It's a real testament that visuals and audio can immerse the player without resorting to gritty realism or familiar genre tropes. If there is one game begging for a current- (next- ?) gen sequel, it's Klonoa. C'mon, Namco! Stop being jerks!

[Image source]





Legacy Comments (will be imported soon)


"Did the 2D platformer achieve all it was capable of in the 16-bit era"

Considering how Rayman Origins is platforming perfection, with some of the most gorgeous visuals in gaming, I'm gonna lean "NO!" on this one
oh man once I saw that picture of Klonoa I thought a 3rd one had been announced. Well my dreams have been crushed. At least I can play Klonoa 1 on my vita tomorrow (hopefully)
Glad to see someone else shares my love for Klonoa!
'Klonoa uses his over-sized ring'



Anyway, I do remember my friend owning the demo for this for his PS2, which I pretty much loved. I think I'm going to finally get round to playing the full thing. Good show, good show!
I still need to play this game, I've heard great thing about it.
Also good
I hate articles that are mere lists of empty words. I mean, "unique world"? EVERY game has an unique world.

Seriously, just no.
Fucking loved Klonoa 1 & 2. I remember one boss fight in 2 that was basically madness on the screen but still fun as hell.
Now if they could only put this game on PS2 Classics.
@maycausecancer Aye, the Wii remake was pretty good but a little too easy, since the original wasn't that hard and they gave you more health in that version, too.

The sequel really did play a lot more with the mechanics and puzzles to make a much more satisfying platformer.

Nice to see Klonoa 2 get some attention since people seem to think 2D platformers got re-invented by Rayman Origins. There's been loads of good'uns between the 16nit era and now.
As a kid I always wanted to play this game. I didn't have enough cash like I do now to actually own a PS2 so I remember buying the guide to the this game. Yes, I bought a game guide on a game I didn't even own, nor did I own the system. I always loved the look of Klonoa and always wanted to give it a try. Thanks for reminding me about me this game Destructoid, surely gonna play it now.
I got my PS2 just to play this game. It was absolutely worth it. Man, this article makes me want to bust out my PS2 and go through it again.

I fondly remember the first level, and the snowboarding levels. Looks like the game has aged well, too. It makes me want an HD rerelease.
+1 for Klonoa sequel. Favorite platformer of all time.

I'd also kill a man for a Time Crisis HD collection (on PC). I don't know why, but I freakin' love those games.
"Our expectations are so low that just making a game on Unreal Engine 3 not look completely brown and grey is enough to earn praise"
Not strictly relevant, but I find it entertaining that every demo we saw of UE3, and the game Unreal Tournament 3, and now the new demo for UE4, are all colorful as can be. And yet its Epics own fault for making the Gears of War series that their engine is so considered so bland.

To be more relevant, this makes be kind of sad, since I was aware of these games growing up with my PS consoles, but never played them and probably never will now. Sometimes its nice to not know what you've missed.
God, I remember replaying the demo for Klonoa 1 over and over again, but I never saw it in any shops. Didn’t even know there was a sequel.

This was fun to read, I always enjoy hearing people gush about games they love.
i have really fond memories of playing that game. i remember there was some nighttime carnival level that was particularly awesome.
I've only ever played the demo of the first game, but Klonoa seemed really interesting to me. This article has put me over the edge to track down the Wii port.
The Wii remake is excellent but I still prefer the PlayStation original due to the music and lack of abysmal English voices. I like the original more than this one, though they both have their moments.
Yes. Yes. Yes. To everything about this article.
Great stuff, Allistair! :)
good choice. it's an old favourite of mine.
I actually have the music of it for one of my ringtones.
@Adrian: I came to ask if the original was on psn and you answered that. Now let's both hope its supported tomorrow.
Fucking brilliant game. It's great to see some love for it. I swear to god the soundtrack for this one is one of the most beautiful albums I've ever heard - hell, I imported the damn thing. Also, giant robotic chicken boss. Also, Klonoa Beach Volleyball.
WOPPY WOPPY DOO~

<3
I don't remember this game being very much fun. I had a friend that went nuts about it and was going on about the polygon counts and such, it was one of the earlier nice looking PS2 games, just on the cusp of when the platform was coming into its own and he was always jealous of my Dreamcast. Anyways, I kind of enjoyed the Kolona remake for the Wii so I might dig this one if I gave it another shot.
I remember the early days of the mighty Playstation 2. I sifted through gaming magazines just ogling at pictures of games like Devil May Cry, Metal Gear Solid 2, Jak and Daxter, Final Fantasy X and Klonoa 2. Good times.
I loved this game, I remember getting it with my PS2 and it just amazed me! Classic.
Easily one of my favorite PS2 games. The Hall of Mirrors level is absolutely jaw-dropping.
I remember seeing the trailer for this on an Official PlayStation Magazine DVD years ago. The music was so catchy and the game looked fun! Perhaps I shall track down a copy and finally play it.




Getting It Right: Sanitarium

[Getting It Right is a monthly series in which I take a look at the elements that make up a classic game. What were the key ingredients that set it apart and make it hold up to this day? Read on to find out.] For a medium ...   more

Getting It Right: Sanitarium photo

Professor Layton and the Miracle Mask will be my first

Professor Layton and the Miracle Mask will be my very first Professor Layton. This game, which I've learned is the fifth in the series, has just launched for the 3DS. With the huge following this franchise has gathered, ...   more

Professor Layton and the Miracle Mask will be my first photo

Shadowgate opens the castle gates once again

It's not the first time, nor the second, but a timeless adventure such as Shadowgate is always welcome to be remade again and again. At the helm of this new version is Zojoi, a company founded by Dave Marsh and Karl Roelofs w...   more

Shadowgate opens the castle gates once again photo

Surprise! The Virtue's Last Reward OVA is in English

Can anybody tell how excited I am about this game? Is it that obvious? Aksys has dubbed the 13-minute Virtue's Last Reward OVA that originally came out last year. Unlike the game which uses polygon models, this mini movie fe...   more

Surprise! The Virtue's Last Reward OVA is in English photo

Virtue's Last Reward has me caught up in the game

No, I am not LeVar Burton, but I've been told by several people (read: no one) that I greatly resemble him. This is your notice that Zero Escape: Virtue's Last Reward is available right now on 3DS and PS Vita. I'm plugging my way through right now and can't think about much else. I've got Bracelet Points and sh*t on the brain.   more

Virtue's Last Reward has me caught up in the game photo

Review: Edna & Harvey: Harvey's New Eyes

The first fifteen minutes of most games give you a good idea of everything that lies ahead. After going through the first two hours of Harvey’s New Eyes, I got the gist of what things were to come. So, this is basica...   more

Review: Edna & Harvey: Harvey's New Eyes photo

Jazzpunk is a new Spyberpunk comedy for your videograph

Necrophone Games, developer behind the neat Android title Beetlenaut, is heading to PC with a comedy adventure game known as Jazzpunk. The game's been silently in development for a long time -- and I know, because I was doin...   more

Jazzpunk is a new Spyberpunk comedy for your videograph photo

Telltale announces The Walking Dead Collector's Edition

Telltale has officially announced the retail version of The Walking Dead, alongside a special collector's version. The physical copy will contain all five episodes of the adventure game series for $29.99, and is due December ...   more

Telltale announces The Walking Dead Collector's Edition photo

Merging toys and videogames with Skylanders

Who knew actual physical toys would propel a videogame to become the number one selling Activision title (so far) this year and generating over $200 million in sales? Developer Toys for Bob struck gold with its ingenious idea...   more

Merging toys and videogames with Skylanders photo

Review: The Last Express (iOS)

When The Last Express was first released in 1997, it was considered an incredibly engaging mystery set on the Orient Express as it traveled from Paris to Constantinople on the eve of World War I. In many ways the game was far...   more

Review: The Last Express (iOS) photo


Back to Top



Advertising on destructoid is available through Please contact them to learn more