ReMix: Guilty Gear X 'Alpha Blade'
- Game: Guilty Gear X (Sammy, 2000, DC)
- ReMixer(s): Beatdrop
- Composer(s): Daisuke Ishiwatari
- Song(s): 'Suck a Sage'
- Posted: 2007-12-25, evaluated by the judges
Merry Ho-ho! I'd like to thank Steve Gutenberg this Xmas, for contributing to the epic Single Santa Seeks Mrs. Claus, a mind-numbingly bad Hallmark holiday made-for-TV abomination that our family had great fun providing MST3K-style commentary to. While CHIPP Damage and James George gave us our first mix from the GG series, Dain's here with our first mix from GGX specifically, covering the Suck a Sage theme, trance style. Beatdrop writes:
"... I chopped out most of the soloing, since it didn't really lend itself to the transition to trance."
Makes sense. Like most Beatdrop, this is Grade-A trance, mixed loud, with more synth than you can shake a stick at. A lot of trance works to incorporate live acoustic elements (or emulations), be they ethnic or more traditional stuff like pianos, guitar, etc., but Dain usually sticks to a purely and overtly synthetic arsenal, which definitely gives his tracks a "pure electronica" feel to them, sonically. This mix is pretty straightforward BD, although there's some stutter FX used that feel new to Dain's style, and work well. Of the overall piece, and in particular the volume, BGC writes:
"It's loud, but it's still mixed very well, and there's no clipping. Even during the loudest parts, I didn't notice any loss in the instrumentation. So the volume doesn't bug me. Arrangement is fine, and nice adaptation to Dain's trademark genre. It's loud, it's proud, it's Beatdrop. What more to say?"
I think it's quite cool that both of our Guilty Gear mixes to date deviate so heavily from the original pieces, changing the genre for quite a dramatic effect, and that both do so in different ways. zyko sums things up well, so we'll end with a rather conclusive quote from him:
"the trademark drive, energy and tenacity of a beatdrop groove... menacing synths, all sorts of weird breaks, changes, twists. and its loud... just how i like it"
Word.
- Lucentas on December 6, 2008
Nice Work, Beatdrop. Even if you only ever made mixes like this forever, I'd still find them cool :)
- Aninymouse on February 21, 2008
- CC Ricers on January 16, 2008
- Martin Penwald on January 12, 2008
I really thought the segment where it glitched to be slightly off a beat, and then a second later glitched back was really cool. Maybe it wasn't off beat, but the entrance to the ascending riff wasn't at a spot I was anticipating. Very cool surprise.
Overall a really good mix and a very unique way to interpret a theme that I am very familiar with. Awesome work. :-)
- OA on January 8, 2008
- Effef on January 6, 2008
And somehow I always seem to make this stuff louder than all the rest. Like Rob Overseer.
- Beatdrop on December 29, 2007
- Removed on December 28, 2007
- Dhsu on December 28, 2007
- The Xyco on December 27, 2007
This DJ still waiting for killer trance on OCR.
- Global-Trance on December 27, 2007
1:42 is my favorite part. Nice trancey stuff, definately worth a listen.
- DragonAvenger on December 26, 2007
The stutter fills worked great and acted as a break from the huge soundscape that Dain built up. The leads had a lot of character, especially the one entering with full volume at 01:13. Interesting breakdown at 01:43, feels almost like a chiptune in it's nature. Heavily modulated synths all around, might be too much for some. The stutters that follow are pure genious and helps the "main part" at 02:25 sound extremely big indeed, the ravers would go crazy. Very dynamic arrangement.
While I personally think this remix is a bit heavy on the detuned synths with a bit too much delay and reverb it's still an exceptional remix that shows how to make a great trance arrangement and still keeping it fresh. Major props.
- anosou on December 26, 2007