How Nintendo Breaks New Ground with Familiar Faces

Tom Mc Shea explores how Nintendo Land goes beyond simple casual appeal.

The vocal minority bangs its fingers on keyboards while the casual masses float through life on a cloud fueled by their own blissful ignorance. Peruse the monthly sales charts to see just how much the desires of the typical consumer clash with those most immersed in gaming's culture. Demand for new experiences--previously unexplored worlds and unmet characters--populates message boards, while those in charge of delivering high-budget games continue to recycle tired franchises with the me-too gameplay we've seen for years. It's a troubling trend with no end in sight, but one company has artfully devised a way to appease both parties in one fell swoop.

Nintendo has been making video games for decades, and in that time, its strategy has changed very little. While technological revolutions and popular tastes are impossible to foresee, it has avoided the volatility of change by relying on a healthy stable of enduring franchises. On the surface, this might seem like the exact plan every thriving developer falls back on, and if you look at some of Nintendo's lesser efforts, you do see the occasional cut-and-paste release that has been so detrimental to innovation. But where Nintendo separates itself from the pack is in its ability to fuse wholly new experiences with worlds that people already love.

It's strange to look at Nintendo Land and deem it a paragon of smart game design. It is, after all, just a lowly minigame compilation, hardly something to get excited about. But even though our initial reaction may have been an exaggerated yawn, the beauty of what Nintendo accomplished in this clever package becomes apparent once you sit down with it for a few minutes, tablet controller in hand. By effortlessly introducing the discerning "I want something new!" crowd to the forgiving "I want something recognizable!" folks, Nintendo has proved that accessibility combined with novelty can open the door to entirely new experiences that anyone can enjoy.

Nintendo Land is composed of 12 unique minigames based on existing franchises within Nintendo's expansive oeuvre. With everything from Mario and Zelda to Balloon Fight and F-Zero covered, if you've grown up gaming, there's most likely at least one franchise you can dig into. And that's the first step in ensuring this game finds its way into as many hands as possible. The average consumer may not follow industry news closely, so even hallowed names such as Shigeru Miyamoto don't ring a bell. Instead of relying on knowing the names of the creators, these people fall back on familiar characters. The red-hatted plumber has been around for years, and because so many games Mario has lent his name to have been excellent, people have grown to trust the mustachioed man.

Nintendo Land offers an argument for how the tablet can change gaming, that it's more than just a simple gimmick.

Accessibility goes deeper than simple name recognition. Nintendo's most persuasive marketing tool for the Wii was getting people to try it out. It had such confidence in Wii Sports' ability to woo even the staunchest curmudgeons that it populated as many electronics stores as possible with ready-to-play kiosks in the hopes that one feeble racket swing in a crowded store would translate to one more sale for its fanciful machine. That same logic applies to the Wii U. Tablets have been around for years, so just hearing that the latest game system comes equipped with one is far from impressive, but once you get one in your hands, you understand instantly how this changes the way you play games. And that's why the controls have been streamlined so even less-skilled players can still have fun.

But we already know that Nintendo has figured out accessibility. What was surprising to me is that Nintendo Land is more than just a casual time waster. Like in Wii Sports, the appeal for the everyman is undeniably present, and there's a level of sophistication that makes it difficult to pull away from. This casual hook emerged in Wii Sports with easy-to-grasp controls set in recognizable sports everyone understood. And once you got a handle on the basics, varied course design urged you to perfect your swing on the putting green and there was always a few more pins you could knock down in the bowling alley.

This goes back to the original point. Nintendo may rely on big-name franchises to lure in casual players, but it pastes that recognizable facade into a gameplay style that's different from anything else out there. Nintendo Land offers a strong argument for how the tablet can change gaming, that it's more than just a simple gimmick, by introducing a number of gameplay situations that previously didn't exist. For those who, like me, search high and low for games that offer something different from the glut of predictable releases, Nintendo Land is equipped with an entire disc full of newness. Is novelty the Holy Grail? Not quite, but it's hard to deny the inherent joy in experiencing something for the first time.

Hyrule plays home to The Legend of Zelda: Battle Quest, a game that succinctly embodies the notion that new experiences can be found in old places. Get off your seat for this one and hold the tablet at eye level. Your Mii, dressed in garb that makes him or her look strikingly like a certain elf boy, has a bow in hand, which can mean only one thing. Pull down on the right stick to cock your arrow and then let fly a doozy into the belly of a scheming bokogoblin. Not too impressive sounding, is it? The beauty of Nintendo Land is its inventive use of the tablet. Ignore the television screen completely. The window into Hyrule is in your hands, and that alters how this basic rail shooter plays out. Twist your body, lean to the side, or spin around to cover your backside. By chipping away at the barrier separating you from game, a level of immersiveness is realized that simply isn't possible when pointing a controller at a television.

A similar transformation happens on the planet Zebes. Metroid Blast teams Wii Remote-wielding players in an arena designed for fast-paced combat. Grapple, leap, and roll around the playing field in your best impression of a intergalactic bounty hunter as you search for your elusive prey. While the gun-toting forces scramble on screen, the tablet holder embarks on his or her own mission. On board Samus' iconic ship, you soar through the skies, drifting behind pillars and above daunting precipices, keeping yourself hidden from view while you ferret out your enemies. It's a game of cat and mouse with an exciting twist. And it's emblematic of how a tablet can fundamentally change how we play traditional experiences.

Nintendo Land has morphed from a seemingly shallow launch game to the presumed successor to Wii Sports' almighty throne in my eyes because it understands that pandering to the casual crowd alone isn't enough to make people interested in this newfangled system. Instead, it merges two competing ideologies together so seamlessly that neither side quite realizes what's happening. Nintendo may strike gold once more, and it's because it understands that accessibility and novelty don't have to be perfect strangers.

Tom Mc Shea
By Tom Mc Shea, Editor

Tom Mc Shea loves platformers and weighty moral decisions. Some call him a T-Rex with bigger arms, some call him a gorilla with smaller arms -- you can just call him the jerk who hates all the things you love and loves all the things you hate.

Post comment as twitter logo facebook logo
Sort: Newest | Oldest
Megavideogamer 418 pts

Nintendoland is a great 'Pack In' game for the Wii U. Those Wii U experiences from E3 2011 have been Turned into mini games for Nintendoland. Which is smart of Nintendo to include with the deluxe set. It does the job of introducing the Gamepad tablet controller. That is all it has to do.

Thunderbear24 18 pts

Just read that next year there will be a new call of duty game called,....... {waite for it}.......Modern Warfair 4........ wow, I didn't see that one coming. Yes I'm sure that this game will hit the Wii U too, but again, Nintendo likes to be original. Yes they always bring out new Mario and Zelda games, but the game play changes.

Thunderbear24 18 pts

I know what the problem is. The problem is that everyone is into war games these days, and you know what war game I am thinking of. {Begins with C} They all want to shoot each other's heads off with great graphic game play. I like war games to, and if your into that then fine, playstation and xbox is the best for you. But, it's about time we had a bit more imagination now. Something called, originality. What I like about Nintendo is that they always give you something refreshing and new. It is originality which will keep the gaming industry going. War games are good, but I am being honest, it lacks originally now. Don't you think we need something new too?

RBRTZZX 5 pts

 Thunderbear24 Nintendo obviously doesn't care about your opinions since they're trying to catch and release those titles. Oh and PS3 only for war? Journey, LBP, Mod Nation racers, Unfinished Swan, Limbo, Flow, Flower, Sound Shapes, Catherine, Heavy Rain, Shatter, Folklore, Echochrome, Lumines, Closure, Swarm, and every PixelJunk title are all great titles that are creative and not found on Nintendo that arent about war. But if you enjoy Rehashes from the 80's with new twists Im not here to judge you. Nintendo games might of been the inspiration for some of these games but other than nostalgia Nintendo can barely keep up.

superfakerbros 12 pts

@RBRTZZX Only two of those games are made by Sony. Are you seriously going to put multiple developers against 1? Also, if you seriously think Nintendo hasn't made new IP's since then or changed any old IP, then you're living in denial

Thunderbear24 18 pts

I don't know what is the problem. Nintendo is good, and it feels different from the rest of the consoles. Face it, they do stand out to be different from Playstsation and Xbox. Guess this is why people likes Nintendo so much. They are full of bright new ideas for game play? Isn't that a good thing. I don't understand this gimmick crap?

oldschoolvandal 361 pts

Hats off to Nintendo for doing it first again ....they are trend setters.

Regardless of my personal appreciation of the end result.

 

Unfortunatelly what I see down the road is another "race for the casual audience" full of useless games just like when Sony and MS went after the Wii movement controls...only this time with tablets.

 

What would hold Sony and MS back from integrating their existing tablets (Sony as a manufacturer and MS as an OS developer)? If that really happens, Sony and MS have the upper hand because their tablets would be usefull outside the living room where the Wii U tablet isn't.

But truth be told, that's not my problem because unless something really good comes out I know I won't buy it. When the first WII U Zelda is launched I may reconsider.

 

But doing some soul search I guess my main issue is when this gimmicks are forced in games that have nothing to do with it so the casual audience buys those just because there's a stamp in the box that says "tablet whatever" compatible.

superfakerbros 12 pts

 oldschoolvandal 

The problem with the Wii was that the Wiimote was Nintendo trying to re-invent the wheel. It just didn't work with most games. The GamePad's screen is optional and is more like a traditional controller so developers would have to try and make "gimmicky" games. As for Nintendo appealing to the casual audience, have you SEEN the launch line-up? There are at best 3-4 casual games, games that are out-shined by titles like Tekken Tag Tournament II, Assassin's Creed III, DarkSiders II, etc. Besides, the price point is a bit scary for your average casual gamer and they've migrated to smart phones anyways and Nintendo's repeatedly said that they're more interested in going after the core audience this gen, something they're proving with titles like Bayonetta 2, Ninja Gaiden 3: Razor's Edge, etc. As for Sony and Microsoft using Tablets to counter the GamePad, you're forgetting the fact that they don't have buttons or analog sticks or anything like that. At best, they'll be used like SmartGlass.

nayrod247 6 pts

oeuvre.  i remember the last time i looked up a word to use just so i could sound smarter than i really am.

oldschoolvandal 361 pts

@nayrod247 I'm assuming you already looked it up so....what does it mean? :)

Bog101 19 pts

He glances at the tv about every 5 minutes.  His focus is attatched on the tiny handheld

 

Giancarlo 237 pts moderator

 Bog101 It depends on which player you are--some of the minigames demand that you look at the gamepad's screen.

ekalbtwin 35 pts

I'm really excited to try this game out.  As much as I love the deep and engrossing experience of more "core" games, I have been a huge fan of Wii sports and Wii fit for the past 6 years.  And Metroid land, or whatever its called, looks killer.  The Idea of a theme park that is based on Nintendo's best is such a cool idea.  Ten bucks says a Disney park clone of this tittle hit the shelves soon after this game drops.

LeftyxLaura 8 pts

 ekalbtwin Disney already had a game like that for the NES. It was where you were at Disneyand, and there were certain ride mini games like Space Mountain, and some others. I forget what it was called. Magic Kingdom Park or something.

vbritez20 6 pts

Well this looks perfect for me to play with my kid, I have my PC for my games, this will be a family entertainment  system for me

mekentosh 45 pts

I'll probably get the Wii U in about 4 or 5 years. In more important issues: I want to view this page with the black background and white font!

Dizzy1976 88 pts

I don't want to sound all negative here. Maybe I'm just looking for answers but, the only thing I see thats new here is that this system will take my eyes off my new 55" TV screen and keep them aimed at a tiny 3 to 4 inch screen. To me it seems like I'm losing out on the deal here.

akoymakoyg 7 pts

so what is the TV for now? that dude is looking at the controller the whole time

Dizzy1976 88 pts

 akoymakoyg guess I should have looked at comments before posting mine. I totally agree with you. At first glance this just looks like a new handheld plugged into a big screen so everyone can watch.

 

Either Gamespot really picked some bad footage to show off the "new" game play or there really isn't much to this new system. I just feel like I'm missing something  lol

mekentosh 45 pts

 Dizzy1976  akoymakoyg The other players look at the screen, It's supposed to be a multiplayer experience.

Giancarlo 237 pts moderator

 mekentosh  Dizzy1976  akoymakoyg Exactly. Tom was one of the players that had to use the gamepad. Other players use the TV screen normally. 

TecmoGirl 7 pts

Looks pretty fun! I'm totally looking forward to it! 

Jestersmiles 485 pts

more casual crap please, Wii-u launch = nothing but ports. Have fun carebears.

toshineon 232 pts

 Jestersmiles So ZombiU and Bayonetta 2 doesn't count?

WolfGrey 616 pts

 toshineon  Jestersmiles Bayonetta 2 isnt a launch title.

Korgamer84 120 pts

Finally something new. Playstation 3 is great and all, but after awhile it gets kind of old. The controller for example. Its the same old as controller i been playing with for 3 generation. Do i really want to play with the same controller for the 4th generation! I mean it was interesting to see how the graphics evolved since the playstation one. It brought new gameplay to the PS2 and PS3. But was it anymore fun than it was in the SNES. I remember playing MarioRPG and I never felt so much joy and excitement playing a video game. Maybe because It felt new to me and my imagination ran wild and the game came to life. The playstation one was a hit because it was something new. Something innovative. 2D to 3D was huge. So what now?  When games become photorealistic. Will they make games more fun than it is now? Or will it just be eye candy for a little while? I think whether it is Sony/Microsoft, sooner or later, they're going to have to change the way we play. Nintendo just started this trend.

snaketus 160 pts

 Korgamer84 I love that controller (dualshock 3). I'm so used to play with it. When I play on Pc something that requires or simply is better with controller I find myself pressing wrong buttons, especially in quicktime events, for example when screen says to push X on xbox360 controller I naturally press X where it is on playstation controller and I die. Yes you can use to it with time, but why change something that works? Maybe they can improve some ergonomics and add features but I really hope Sony keeps the button layout. And I believe they do, because they have trademarked it.

bjvill 31 pts

Whiners may whine but the game has to be simple and enjoyable for reasons Tom mentioned.

But more importantly, it has to work well and have intuitive, responsive controls.

painpas 27 pts

So the detached DS works. I am amazed that is the case. The DS is probably the second highest selling gaming device in history. Innovation is scarce in Nintendo land (and go where you want with that comment). Feel the magic was innovative for its time believe it or not. This is what if you make every thing that a 3DS is (minus 3d) add DC triggers and PS dual analog sticks. Link that up to a TV screen and bingo we are in next generation. No one will see this because I won't either when Zelda is announced. That is all. 

tgwolf 145 pts

Well at least there is no assertion that they will be bringing out new EVERYTHING, since that won't happen under a Nintendo logo.

30hanman 9 pts

That's what people who tried it first hand discovered mostly, that Nintendoland is surprisingly a great game. I too wasn't sure about it until reviews poped up from people who played : it always seem to concur with this article. 

 

Superzone 440 pts

This is actually the Wii U launch game I'm the most excited for.  

Gamingclone 45 pts

Some people are being noticeably negative. Did you even read the article?

30hanman 9 pts

I guess some just love to hate in where they should instead embrace this new console launch.

 

Better competition = better games and consoles to come. 

nintendoboy16 360 pts

 Gamingclone It's a Nintendo article. It's expected.

ekalbtwin 35 pts

 nintendoboy16  Gamingclone No joke.  It goes to show that no matter what Nintendo does or does not do, it will get flamed and hated on.  If the article had said that Nintendo Land was a shallow and crummy game, any people would agree absentmindedly and use this article as "proof" that their opinion is fact.  As it stands now, they seem to just ignore what the author is saying and hate on the video.

nintendoboy16 360 pts

 ekalbtwin  For further evidence of that, see Bayonetta 2.

AcousticSoul20 38 pts

Nintendo has lost me as a consumer and i am not going to buy the Wii U. I probly won't even be looking at much footage concerning the Wii U either.

alrepairs 256 pts

 AcousticSoul20 "I probly won't even be looking at much footage concerning the Wii U either. 13 minutes ago"

 

Being on this article backhands that statement.  Good job.

q-bert39 260 pts

 alrepairs  AcousticSoul20 Gamespot has lost me as a consumer and i am not going to visit gamespot. I probably wont even be here right now typing this comment either.

AcousticSoul20 38 pts

 q-bert39  alrepairs guys gimme a break, this is why i don't comment much because of people like u. 

 

"Won't" is a future-tense word. meaning it hasn't happened yet. dur. and probly doesn't mean never. wow guys

28362g 79 pts

 AcousticSoul20  q-bert39  alrepairs Regardless whether or not you said "won't", your post still sounds aggressive. Not only that, the aggressive tone is also shown without reason. You don't explain why you don't like Nintendo and you did bash it. It's only natural you would receive hostility here. Don't mean to be mean or anything, but for future reference.

Ka-BaMf 37 pts

Maybe people can grow up a little and stop playing as little egg-headed cartoon characters.

Superzone 440 pts

 Ka-BaMf So growing up = having to play games that feature realistic characters?

 

That doesn't even make one ounce of sense.

fallin75 36 pts

 Ka-BaMf Maybe  people can grow up a little and stop playing games that are just appealing because of explosions and violence, or stop thinking that a game needs to be serious and realistic to be mature.Just from reading your comment it seems to me that you belong to that group of people that missed a great game like The Legend of Zelda: The Wind Waker just because of the "childish" graphics.

28362g 79 pts

 fallin75  Ka-BaMf Playing "Wind Waker" and saying you don't like it because of the graphics is a sin to mankind.

WolfGrey 616 pts

Still gonna toss the tablet part in my closet...and that is just a collection of minigames.Nothing serious or "hardcore".Not worth the time of a dedicated community.Casuals sure.Otherwise no.

 

What exactly was this article anyway? A poorly disguised advertisement?

q-bert39 260 pts

 WolfGrey I cant wait to get this upgrade for my wii. The new controller looks great!

Trenchman 67 pts

 q-bert39  WolfGrey I'm not sure if you're being sarcastic and attempting to claim the Wii U is just a Wii with a different controller, or if you actually think it's just a new controller.  But, just to be clear, this is a whole new console with a tablet like controller, not just a new controller for the Wii.

Conversation powered by Livefyre

Top GameSpot Recommendations