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Review: Torchlight II

Jonathan Ross, Associate Editor
2:00 PM on 09.24.2012
Review: Torchlight II photo


Torchlight II was, unfortunately, subject to a number of delays. Originally set for release back in 2011, it's only now become available for purchase. I'm happy to say the wait was worth it.

It's a bit rough around the edges, but Torchlight II takes the successful formula of the original Torchlight (and its predecessors) and expands on it, without making any drastic changes. If you played the first game, you know pretty much exactly what you're getting with the sequel -- and that's definitely not a bad thing.

Torchlight II may not be a perfect game -- the UI could use a bit of extra polish and the multiplayer system begs for extra features -- but it's a ton of fun and at only $20, it's an absolute steal.

Torchlight II (PC)
Developer: Runic Games
Publisher: Perfect World
Release: September 20, 2012
MSRP: $19.99

It's been a few years since the end of the first Torchlight, and, surprise surprise, the world is in danger again. A corrupted Alchemist (likely the playable character from the original game) has destroyed the town of Torchlight, stolen Ordrak's Heart, and it's up to you to chase him around the world and stop him before he drains the energy out of the Elemental Guardians that keep balance in the world.

How will you save the world? You will click. On everything. You will click on a bunch of monsters, and you'll click on some chests and some urns, and you'll click on all the massive amount of loot that spews forth from everything you touch, and sometimes you'll even mis-click on a poorly placed UI element. You'll happily click away, you'll have a lot of fun doing it, and you'll suddenly look up and realize you've been clicking non-stop for three hours and you didn't realize how late it was and you really should go to bed but there's another dungeon you need to click your way through so maybe you'll just do one more quest and then you'll finally stop clicking and go to bed. Maybe.

Your primary method of slaughtering enemies will be with your class skills, and Torchlight II's skill system will be familiar to those who've played the original game, although it's gotten some minor tweaks. Each of the four playable classes still has three skill trees, with each tree containing seven active skills and three passives. At each level, you get five attribute points to place into one of the main attributes (strength, dexterity, focus, and vitality), and one skill point to place in one of your skill trees.

Unlike the original game, there are no skills shared among all the classes anymore -- each class has a unique set of 30 abilities. As long as you meet the level requirements for a skill (which naturally increase as you train a specific skill), you can put a point into it, regardless of how many previous points you have in skills that come before it or in the overall tree.

It's pretty straightforward, and on the whole each class's skills seem varied and, for the most part, useful. Even the early skills can hold their own as long as you keep investing points into them (my Embermage beat the game almost entirely using Prismatic Bolt, the first skill in his Storm tree).

Unfortunately, there's not a lot of room to experiment -- you can only refund the last three skill points you spent, and the cost to do so is rather high. One to three points in a skill is, I found, not enough to really get a feel for how the skill will perform at later levels. I often found myself hoarding points or just investing in passives -- I was hesitant to commit, out of a fear of having to restart my character because of bad skill choices.

Another new mechanic is the addition of the Charge bar -- a meter that fills when you're murdering things and decays when you're not, conferring class-dependent bonuses. Embermages receive 12 seconds of mana-free casting and a damage burst when their bar is filled, while Outlanders receive small boosts to a variety of stats depending on how full their bar is. Engineers get charge "points" that make certain skills and abilities more powerful, and Berserkers get guaranteed critical hits for six seconds whenever their bar is maxed. It's an interesting mechanic that not only adds depth to each class, but also encourages you to move forward and keep murdering things.

You'll fight your way through four acts (really three acts and a short final dungeon), each with its own feel and theme. The locales are nicely detailed and feel varied, and I never found myself getting bored of an area before I was on to the next, even when full clearing the area. Full clearing is something you'll want to do -- missing a sidequest or a dungeon can quickly put you behind the level curve, and you'll either have to go back and find what you missed or rerun previous areas to catch up before you can progress.

The most notable new feature in the game is multiplayer -- something fans of the original game had been clamoring for. While the multiplayer system is primitive, consisting simply of a friends list, a list of games around your level range, and no chat lobby, it gets the job done, and as expected, Torchlight II is great to play with your friends. Any loot that drops in-game is unique to your character, so you don't have to worry about ninjalooters or fighting over the unique item that just dropped.

It's a good thing, too, since you'll see a lot of uniques drop. Loot is plentiful, and as your work your way through the game you'll be showered in upgrades, which follow the standard loot rarity rating of common - magic - rare - unique - legendary. Whereas Diablo III was criticized for the scarcity of powerful items and upgrades, Torchlight II almost suffers from the opposite issue, with uniques dropping at a pace of roughly one every half-hour or so.

I hesitate to call it a "problem," especially since trading is tough/non-existent given the lack of a chat lobby in multiplayer, but I will admit to being a bit annoyed after getting three of the exact same unique helmets in the span of thirty minutes. I've yet to find a legendary though -- the most powerful, rarest items that only show up starting at level 50 -- so even though I ended my first playthrough with something like 35 unique items, there's still better, more exclusive loot to aim for.

And it's easy to want to aim for better loot after completing the game, since Torchlight II gives you a few options to keep things fresh. There's a standard New Game+ mode, allowing you to begin again with everything starting at Level 50, and there's also the Mapworks, which enables you to spend gold to purchase maps that allow you to enter various random dungeons, each with their own level range and special modifiers that mix things up.

These complaints are relatively minor, though, especially in light of the game as a whole. It's addictive, it's got character, and it's really, really cheap for the product you're getting. I can guarantee you'll notice some problems as you play through it, and you'll probably wish the UI had a bit more polish and that the multiplayer system was a bit more robust, but you'll find these issues don't detract much from the overall experience. When you consider that the mod tools are already available, and what we saw with the first game, it's likely many of these issues will be modded out somewhere down the line.

If you're a fan of hack 'n slashes, loot fests, or dungeon crawlers, definitely pick up Torchlight II. It's absolutely worth your time and money, and should hold your attention for quite a while. There are portions of the game that could certainly use a little bit of polish, but it's unlikely these problems will turn you off from the game entirely. Grab the game, grab some friends, and get to clicking.

Did I mention it's only $20?



THE VERDICT


9.0 /10
Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


After reading a bunch of these glowing reviews I REALLY need to pick this up, especially since I don't want to contribute to funding Diablo 4.
cept 10$'s gets you path of exile, somthing you guys really need to reveiw/report on Pathofexile.com its far more fulfilling arpg thats only growing more and more and the devs are shit heads when it comes to community feed back.
Great review, JRo!
Greatest review of all time.
$20 and doesn't require a constant Internet connection. That's all I need to know to be well aware that it's better than Diablo III.
Not hating or anything here, I love games like this. But, don't developers get sick of making the SAME EXACT USER INTERFACE over and over?

Great review, by the way. I'll probably pick this up whenever I finish my ridiculous stockpile of games.
Sold. If not for the quality of the arpg experience, for the return of the server/games list.
Cool! Let me know when it hits $10.
@Justin PoE is a great base, but needs a LOT of polish. It's still in closed beta, at the moment, and saying it costs $10 is pretty misleading since when it releases, it's going to be F2P. It's $10 to get into the closed beta right now.

When it hits an open release, yes, I agree, review/promote away. When it's close, sure, start bringing it up. But right now, it would be irresponsible to heavily promote a game in the stage it's in right now.
@Blah
Using the same interface usually means there's more time to be budgeted elsewhere in the project.
The game is damn addictive, the first game felt like diablo 2 but better. And i wonder, is this like diablo 3 but better?
"You'll happily click away, you'll have a lot of fun doing it, and you'll suddenly look up and realize you've been clicking non-stop for three hours and you didn't realize how late it was and you really should go to bed but there's another dungeon you need to click your way through so maybe you'll just do one more quest and then you'll finally stop clicking and go to bed. Maybe."

That just about sums it up. When I finally got home to play this release night I looked up and realized it was midnight. No idea how that happened. It's crazy fun, though. And the loot, the glorious loot! Engineer is great fun, what with the robot minions and giant wrench. It's something a little bit unique, I think.
I pre-ordered this months ago and managed to play the demo at PAX East. Right now I'm splitting my gaming time between BL2 and TL2.

I don't know that I agree with the ding about not being able to reallocate your skill points. I don't see that as a negative. If anything, it makes to take a very long look at how you think you'll play and to allocate your points accordingly. To me, it seems a bit too "easy way out" when you can reallocate skill points. The parent-of-three in me says, "then you should have thought about it more in the first place."

But, this is still a great game and it even plays well on my laptop. Anyone who pirates this game to save the $20 seriously needs to be smacked in the head with a sledgehammer.
pre-purchased through steam. started playing on friday, continued on monday, only a few hours in. It is an improvement over the original game in every aspect,and the tool tips are much better as well, when it comes to explaining what skills do. I thought the UI was simple and straightforward, despite it being nothing new. Oh and the difficulty has increased a bit. Started on Veteran and died a few times already. Currently a lvl 13 outlander
I'm maybe about half-way through Act II, right now ? This game gets a perfect 10/10 from me.
The variety of weapons alone made me enjoy it, I can be a mage with dual wands or a crossbow, or a goddamn shotgun.

Whereas in D3 I'm stuck to only my class weapons, even better, if I have a weapon in Torchlight, I actually use it, it bothers the fuck out of me in D3 that my monk has 2 swords but never uses them, same with wizards or witch doctors, only wds and barbs actually use their weapons.
really 9.0 O_____O

i wonder how Grim Dawn will fare in all of this :P
Ugh, I need to get a computer to run this sumnabitch. I loved the first one, and would like another, please.
@MeanderBot

If you easily ran the 1st one, chances are you'll run this one. The engine is the same, and the specs aren't very high
The game is a blast! And gorgeous to boot! Totally loving the art style and wide variety of enemies. On Act 3 currently and almost to lvl 50 with my Engineer. It's the addiction of Diablo 2 all over again with the added luxury of supporting mods. Cannot wait to see what the future holds for this wonderful gem.
I have been LOVING this game so hard! I wish that it had gotten as much hype as Borderlands 2 has been getting, because frankly I believe T2 to be the superior game. Pick this up if you haven't already!
Level 24 so far. I give it a 9.5. My one small complaint is the limit of respeccing the last 3 points you spent. Why 3? Why not just charge me more, the more I want to reclaim? But it's a very small complaint in an otherwise stellar game.

The fact that it is 20 dollars is insanity. I would have paid 40 probably.
Loving it so far. So much more variety than the first. Improved in every way.
Have they ever announced an Xbox version? Or when it will be coming to Mac?
@Hawaii Jeff:
No 360 version according to them. It's too big for MS's size limits. But it will run on just about any PC, and I wouldn't be surprised if they did a Mac version.

If this game had come out during the summer I would have gotten it instantly. But I just got Borderlands 2, and Dishonored will probably be out before I'm even finished with that. So Torchlight II gets pushed back, there's no point in buying it when I have no time to play it.
@Hawaii Jeff:

They just released the original "Torchlight" as part of the still-ongoing Humble Bundle 6 for PC, Mac, and LINUX. Since this is made with the same kind of engine, I don't doubt that a Mac version will be here soon.
No RMAH? Then there is no game.

JK I love Diablo 3 and Torchlight 2 though.
I'm loving it so far. I just wish the difficulty were higher. Elite feels like the first Torchlight's medium.
You guys should get this. It's probably the best 20 bucks you can spend on a video game all year. Also, it's 20 bucks, so how can you say no to that ?
I read an interview recently where the designers of D3 (a few who worked on D2) bashed D2's skill system and the lack of respec options. I have to generally agree if I apply that same principle to the Torchlight franchise.

Torchlight is not a hardcore series. It seems weird to allow certain conveniences like waypoint portals (not just "town" portals), and not allow respeccing. I found myself hoarding skillpoints, which was unfun, given the advancements many ARPGs have made recently (one of the key points in the D3 interview).

It just feels...weird...given how there's really no indication of what a particular skill would bring to the table. As someone who has been playing the genre since the 90s, I enjoy a good skill allocation challenge/theory-craft every now and then, but for Torchlight? It just feels...weird...even in the first game, which was insanely easy.

I also dislike how every mini-quest and every quest dungeon is essentially the same. Unlike D3 and other ARPGs that tend to mix things up, quest dungeons are always "go in dungeon, grab item, tank and spank boss." Every time. Final act boss fights were generally pretty fun (and a bit more than tank and spank), but I really enjoyed the diversity of D3's boss fights.

ARPGs are "click til you die" generally of course, but this feels like the epitome of it to a fault. I also dislike how (like the first one) they basically *make* you do every quest to stay in the level curve, even if it's unfun. Runic punishes grinding, and I'm not a fan of that philosophy -- your quests aren't that good -- sometimes, I'd rather just stay put and grind.

Overall though, despite my issues (most of which carried over from the first game) I really like Torchlight II. It's not the messiah of ARPGs (I never thought it would be) like many anti-Blizzard fanboys claim, but it's a damn good game and a steal at $20. I just don't see myself playing it for months on end, and coming back to it like D2/D3.

@John B
Runic has recently revealed that they're basically doing the Mac version, and taking a break from Torchlight afterwards.
Fuuuuuuck I love this game. Everyone buy this now!!!!!!!
I love this game!
For those who want respecs, just wait until someone makes a respec mod. It shant be long. This game's "ace in the hole" is the modding community, making it infinitely more repayable than any game without such tools.

Great review, dude~!
Yea, mods are a big plus. I was mostly assessing the base game and Runic's design philosophy.
@Justin Sharpe Nah. Torchlight II is good. Thanks though.
@Chris Oh, I totally feel you on that one! It is strange that they make the player commit to ONE THING, which is the skill build, when most of the game is very light-hearted and lax in nature.
I'll be picking this up when I'm done with BL2.
So how about you fucking people go buy this instead of the first Diablo III expansion, okay?
@ctg867

Why can't I have both
I won't hate on the game like I've been doing. But I will say from what I've tried it's very simple... I guess, compared to Diablo 3. It's pretty much a poor mans Diablo. I won't be buying it unless it hits $5 on steam. I won't say that it's bad, nor good. It's a very average Diablo clone. I will say it's better than the first game, but not by much. All I do know is even on the Veteran difficulty you can fly through shit with ease, which is very disappointing. One of the biggest reasons the first game got boring so fast was how mindlessly easy it was. I'm curious what people would say who thought D3 was too easy and linear would say. I guess they wouldn't even bother with the game.
@Nitex
Yes, a very average Diablo clone made by the people that created Diablo.
Wonderful review! Can't wait to pick it up for me and my brothers soon.
Been playing it in between school work. I'm liking it.

@Chris: Seems to me just to be a difference in preference. Some people like it this way and some don't.
@Spaz
As Trist said regarding another issue; why can't we have both? Just allow people to choose their skills without forcing players to level up three characters to 50 just to try out all three focused specs.

Either way, you're getting the build you want -- why limit players and decrease replayability? It's antiquated. As I said before, it's a great idea for more hardcore ARPGs and the like -- with so many other convenient mechanics built into Torchlight II, stringently restricting skills seems silly.
@Chris: Like I said difference of opinion. Some people will like it this way some won't. Besides with the way the skill tree is set you won't really get a feel for how the skills work until you've already invested a lot of points into them anyways. So I really don't see how any recspec system outside respecing everything or something like 10-15 points would actually matter. I think they got close to a good number myself. I can see how a skill works and if I don't like the way it works with my other spells respec and get something else.
@Nitex - I thought Diablo III's second worst design decision for me was making the player go through Normal, Nightmare, and Hell just to get to Inferno. Normal was insultingly easy, and Nightmare was an decent balance, but I didn't want to play through the game again with the same character at that point.

Being able to select a difficulty from the get-go in Torchlight II is a blessing for me.
edit: By see how a skill works I mean how the animation runs, and stuff like that.
Ok, so I loved the first one and will definitely buy this one...

But does anyone else feel like this was the worst release window ever? I mean, they're releasing TL2 right in the middle of Guild Wars 2, Borderlands 2, and the WoW XP. I know they were trying to finish the game, but it just seems like really bad timing.
I was waiting for this! Fuck yeah, fuck blizard, this is where my money will go!
Can't wait to get it on Steam very soon. The whole size limit on Xbox thing baffles me... How about releasing it as a 'Game on Demand' rather than an XBLA title? As much as I loved Torchlight on PC, I'd wait and get this on Xbox because I have a ton of friends that wouldn't touch a PC but would play this on Xbox




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