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Review: Wreckateer

Ian Bonds
2:00 PM on 07.24.2012
Review: Wreckateer photo


I loathe mentioning it, but Angry Birds has seemingly invented a new casual game genre, where slinging things at large structures to inspire physics-based destruction is all the rage. It's hard to see a game in that vein without recalling the mobile gaming juggernaut. However, Microsoft Studios and Iron Galaxy hope to do just that with their motion gaming take on the slingshot/tower destruction action game Wreckateer, as part of this year's Summer of Arcade.

Is it worth your time, money, and ultimately, physical effort?

Yes, it is.

Wreckateer (Xbox Live Arcade)
Publisher: Microsoft Studios
Developer: Iron Galaxy
Released: June 25, 2012
MSRP: 800 Microsoft Points

Wreck and Tinker are the kingdom's resident wreckers. They build giant ballistas to help take care of the goblin infestation that plagues the neighboring townships in the kingdom. That's right, if there's a goblin infesting your castle, instead of sending in some sort of extermination squad, they just destroy the entire castle they're in. They must own a real estate side business. Anyway, as their new intern, they have chosen you to test their new shot types for their ballista, and find that you make an excellent wrecker, so you're set off to nine other towns to eradicate the goblin menace.

From that point, it's your standard "destroy the goblins in X number of shots" style gaming, with motion controls. You step up to the ballista and clasp your hands together to grab the bow, step back to pull back, then release your hands straight out to fire. You aim up or down by raising or lowering your hands before release, and by turning your body the left or right to direction you want to aim. The further you step back, the more power and speed the shot has, but you sacrifice maneuverability.

Once released, the view switches to a follow cam behind the shot. With most of the shot types, you can push and wave the shot in different directions to coax it more towards the direction you want with the aid of your "magic gauntlets". Different shot types are affected by these, which basically just allow two hands to appear on screen to show you where you're directing the shot. Split shots, for example, once activated, remain within the confines of your gauntlets on screen, allowing for maneuverability and a wide area of destruction.

I have to say, I was surprised at how well the motion controls were implemented. Only once did I feel frustrated that things weren't doing what I wanted, and that was during the initial tutorial stage. Honestly, it really wasn't a tutorial at all, as it didn't explain HOW to direct shots, just that you could. I later discovered once I unlocked the flying shot that I only needed to move my ARMS to control flight, raising them to go higher, and lowering them to drop down and head towards the ground; in the tutorial I was moving my whole body while keeping my arms in the air above my head, which led to some initial frustration. Once past that, however, the game actually not only described each new shot type, but gave you a better idea on how to control them.

The shot types are the real stars of the show here, and the variety is familiar yet fun. The flying shot, as I mentioned, is the most nimble, with the most amount of player control. There are also bomb shots, which explode once activated, speed shots that burst forward on activation, and others, six different types in all. Each is "activated" by putting your arms out once the shot is fired. There are also numerous shot icon scattered about the levels as shields floating in mid-air. These modifiers act as the special shots do, but can transform any shot to the modifiers type, making normal shots explosive, flying shots burst with speed, etc. There are also point multiplier icons floating around as well.

It's these shot icons and shot actions that push your score into high rankings. Each level has a bronze, silver and gold medal goal, and depending on how your shot is executed adds to your score. If you buzz a shot past a goblin, you get a "terrified" action icon. Bounce the shot on the ground while still taking out a tower nets you a "bank shot" icon, and so on. The build-up of these icons in addition to the amount of destruction caused builds your score up. In earlier levels, it's easy to plot out your course of destruction and use the floating icons and multipliers to your advantage, but the later levels really push you to think unilaterally, limiting your shots and shot types to get you to think about how best you can cause destruction to net massive points. There were many mulligans used to get the shots JUST right while playing several levels, as I convinced myself I would be satisfied with gold or NOTHING.

Doing this with a controller would work fine, but this is, and I honestly mean this, a game where "Better with Kinect" really seems to be true. There is something so stupidly fun about waving your arms around like a git, but getting it to do EXACTLY what you want it to. The precision was surprising, and I found myself playing this game for longer than I anticipated -- which is easy to do considering the games 60 missions, including challenge missions where you have one shot and a per-determined set of objectives to meet.

As if that weren't enough, the game is also home to the introduction of a new feature: Avatar Famestar. This achievment-within-an-achievement program sets forth specific challenges to earn you "fame" that net rewards and outfits for your avatar. It's utilized by Avatar-centric games such as this one, with Full House Poker and A World Of Kelflings receiving updates to allow for it, and upcoming titles such as Avatar Motocross Madness, Fire Pro Wrestling, and Homerun Stars rounding out the list of projected titles that will feature Avatar Famestar and allow earned Avatar outfits to be shared across multiple gameplay environments. While that may not seem exciting for some, it's a nice additional set of challenges if you're into that kind of thing.

I was one of the few people I know who was actually looking forward to this title when it was announced, and I must say, I was not disappointed. While the storyline may be a bit hokey and the voice-acting a bit childish, the fun that can be had with the gameplay and smooth easy motion controls just can't be denied. It's the best kind of fun: simple to play, but hard to master. It's a casual motion controlled game that actually works well, and offers up real satisfaction when that control pays off it high scores and massive destruction. What more could you want?



THE VERDICT


09 /10
Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


"9.0"
"Kinect Game"

Wut?
reminds me a lot of Boom Blox — did that come out before Angry Birds?
@Hawaii Jeff: Yep, Boom Blox was 08 and Furious Fowls I mean Angry Birds was 09.

Fun Fact: Boom Blox also made it to the N-Gage!
Sorry its kinect, I cant buy this in good faith
I think I'll stick to PAIN.
Another one of those games that I'd buy if I had a Kinect, but I wouldn't buy a Kinect to have.
Sounds kind of cool actually! I currently dont own a piece of shit but i will forsure play this on my gf's piece of shit. ;-)
Wow, I'll have to demo this one.
I knew that this would be good!Shame I don't have kinect :p
Hamza is going to yell at you now Ian
Angry Birds did not invent this genre. Crush the castle was around on the internet before angry birds was thought up.
I'm not buying this review, because of the obvious error right at the start claiming Angry Birds invented the sling shit at stuff physics destruction puzzle genre. Also a Kinect game can literally not be good.
Sorry, ”invent” was a bad choice of words. ”Popularized” is what I shoukd have said.
@Themuad hahahaahah. I'm just as surprised as everyone else.
Angry Birds owes a lot to Boom Blox. Just saying.
Damn. Sounds fun!
Boom Blox > Angry Birds
Forever and ever.
@Hamza.

Sure took alot of bad games to get to this tho...
Thought it looked demo worthy. I'd be irritated at the insistence in the comments that it is crap by default, but that's how I feel about the WiiU... So, whatever. Will definitely check out, and probably buy. There have been some gems for kinetic in the arcade. This looks to be another.
Yeah... let's not forget Fruit Ninja is pretty awesome on the kinect, so why can't this game be too?
GET IN THE LANG ZONE!
Haters gonna hate. Frankly I'm just going to play it and probably have fun.
Sounds fun to me.
@Ian: Is there ANY option for non-Kinect controls, or is that 100% it?

Frankly I find the idea of COMPLETELY eschewing tradional controls to be kind of hilarious.
@Dragoonkin it is 100% kinect only, and has in my opinion to be one of the most responsive kinect games i've played so far really suprised me quite a bit, and i mostly despise the kinect.
People: Pshh, Kinect sucks and has no good games. Make some good games.

Game: Here, I am good.

People: Psh, Kinect sucks.
Dave Lang and his hat will be pleased.
Umm angry birds didnt invent a damn thing, little more research please next time. Or was that a sell out
Jesus, no other fucking game brings people's blood to a boil more than Angry Birds. It's like people feel inadequate whenever it's mentioned next to their favorite things as if their penis shrinks just by reading it.
Okay, so the game can be played with a controller? Good.

Was going pick this up before the summer event's done if we could, and now with that score I might just do it sooner.
@BoomingEchos Who says it can be played with a controller? It cannot. 100% Kinect.
but it can be played with a controller. you, you are the controller.....
So I guess Microsoft's check cleared??
Metacritic: 6's
Destructoid: 9.0/10

Seriously guys, cut the bullshit. Every other review you do you're either 2-3 points above the curve or below it as (literally) the highest or lowest critic out there. I feel like you go out of your way to be edgy, different, controversial, or whatever other cliche adjective you want to apply to it just to get page views.

Your writers are entitled to their opinions, but when review scores are affecting people's lives because it determines whether or not they get laid off or if they get to make a sequel, I don't think you should be fucking around so you can get more ad revenue. If you're gonna play that game, contact Metacritic/Gamerakings and ask to be de-aggregated.
^Umad, nigga?
@ctg867...a site's gotta do what a site's gotta do. Do what I do...still read Destructoid reviews...but understand that they're never a reviewer's honest opinion of the game...they're just trolling for unique hits.

D Toid is in business to make money...integrity is for chumps.
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