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Review: Vanquish

Jim Sterling, Reviews Editor
6:56 AM on 10.19.2010
Review: Vanquish photo


Platinum Games is a studio to admire. Its titles have never been huge sales successes, but the developer's status as a critical darling and a maker of great games, going right back to its Clover Studios roots, cannot be denied.

Platinum Games is a studio to admire. Its titles have never been huge sales successes, but the developer's status as a critical darling and a maker of great games, going right back to its Clover Studios roots, cannot be denied.

The idea of Platinum turning its eyes Westward in order to create a cover-based third-person shooter certainly excited me. Here's a studio I respect, putting its eccentric and bombastic style into a genre that really needs some extra flavor. What could go wrong?
 
A surprising amount, apparently.
 
{{page_break}}
 
 
Vanquish (Xbox 360 [Reviewed], PlayStation 3)
Developer: Platinum Games
Publisher: Sega
Released: October 18, 2010
MSRP: $59.99
 
Vanquish is a game that intends to speed up the typically methodical cover-based shooter and, fundamentally, it has done this. Armed with his ability to glide along the ground with a ludicrously fast rockstar-style knee slide and assaulted by enemies who act more like Ikaruga-style SHMUP enemies than the beefy blasters of Gears of War, Platinum has most definitely succeeded in making a cover shooter with energy. At least ... aesthetically.
 
The trouble is, everything looks exciting and chaotic, but after five minutes of gameplay, in which you get to see practically everything that the game has to offer, Vanquish manages to go from an action-packed assault on the senses to a formulaic, boring shooter that refuses to build upon its core ideas and remains content to regurgitate itself for the duration of the experience. 
 
Despite the bombast and flair, Vanquish is actually a rather run-of-the-mill shooter that manages to devolve its genre, rather than evolve it. For instance, Sam's rocket gliding ability is governed by an energy meter. His melee attacks are governed by the same meter. Yes, you read that right, Sam actually needs energy to punch his opponents, and once he's landed a single successful punch, he can't glide away since the energy meter completely drains. Several times, I punched an enemy, failed to kill it thanks to Sam's inability to aim his punches properly, and was killed because I could neither defend myself or swiftly escape. 
 
 
So what does this mean for the overall game? It means that, when you get down to it, Vanquish is just another cover shooter with shallow gimmicks that have no applicable use. Sam's glide ability is only useful for escaping (or trying to), since there's no point getting up close and killed because you have no power left. Any thoughts you had of sliding toward an enemy, murdering him in a flurry of punches, and deftly sliding away like an awesome space ninja better be abolished from your head -- everything you do in this game makes you vulnerable, weak, and ultimately dead. 
 
Vanquish suffers from that peculiarly Japanese development mentality that says, "Let's throw a stupid amount of crap at players and pretend that we made a challenging game." It's full of one-hit kill attacks, sometimes thrown at players after twenty-minute boss battles, and Sam himself can absorb only a pitiful amount of damage before his health becomes critically low. Even sticking to cover is pointless due to the amount of attacks that completely ignore the cover system and instakill Sam through solid walls.
 
The endless assault of missiles and ambush attacks can be negated by a bullet time effect that kicks in when Sam glides and shoots simultaneously. This would be useful were it not for the fact that Sam's energy levels deplete rapidly, and once they go down, you'll need to wait for them to recharge. Of course, if an enemy throws one of its death missiles at you while you're recharging, you're boned. Sam's dodge maneuver is pathetic and won't get him clear of the giant energy beams and explosions that endlessly come his way. 
 
And this is Vanquish. A game that contradicts itself by having cover that offers no protection and special powers that make players weaker. It tries to be a high octane "bullet hell" shooter with a cover system, but neither of those elements go together at all, leading to a game that ultimately feels like a conflicted mess. 
 
 
Occasionally, Sam will go up against some bosses that are impressive in terms of scale and design, but nothing else. They go on for far too long, with Sam's weapons only chipping away meager amounts of HP, and they often pack their own instant-death moves which are apparently designed solely to waste a player's time. Even worse, every boss battle in the game is repeated several times. Having to fight the monotonous and grinding "Unknown" robot three times throughout the course of the game is the complete opposite of fun. 
 
There's a distinct lack of content in Vanquish. In fact, if you've played and been impressed by the game's demo, as I certainly was, then you've already seen what the game has to offer. There are a few extra weapons, but they're all discovered within the first 10% of the game and you'll soon learn that the assault rifle's the only useful gun anyway. There are no new moves to unlock, no cool weapons found later in the game, and the only upgrades available are increased ammo counts. 
 
There's simply nothing compelling the player forward. It certainly isn't the story, which is asinine and attempts to be political while Sam Gideon does his best Solid Snake impersonation. Even the final boss is just a repeat of a boss fought at the end of the game's first act. Except now there's TWO of them, wooooah!
 
 
This total lack of compulsion and variety is made worse when you realize that the game is only five or six hours long. The game took me five hours and fifty-four minutes to complete, and that's including the cutscenes and the twenty-minute boss fights that I had to retry. If you can play without dying and skip the cutscenes, I'd estimate between three and four hours of actual gameplay -- even less when you take out the first-person sections in which all you can do is slowly walk -- a rather disingenuous way of artificially bumping up the game's length. 
 
At the very least, the game is very pretty to look at. The various visual effects and explosions, not to mention the fact that individual bullets have been animated and are visible in slow-motion, all deserve praise. The bright colors make a welcome break from the dreary browns of most cover shooters, and the enemy design is especially cool. The aesthetic portions of Vanquish are very impressive indeed, so if all you care about are graphics, this is your game. 
 
Those who aren't so easily pleased by smoke and mirrors will be left wanting with Vanquish. Short, repetitive, and criminally dull, this game gives one the sense that Platinum was resting on its laurels, convinced it could do no wrong. Unfortunately, it has done quite a bit wrong with a game that's full of conflicting design choices and bereft of inspiration. 
 
 
Vanquish is a tepid and tedious game that simply doesn't deserve your cash during a period chock full of far superior releases. And I never thought I'd have to say that about a Platinum game. 
 


THE VERDICT


5.0 /10
Mediocre: An exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


You gave Bayonetta an 8 when it deserved a 12 - if that discrepancy translates to Vanquish I'll be happy with the game. My preorder hopefully will be here by Friday, can't wait. :D
On the subject of the game's length: Bayonetta was incredibly replayable what with higher difficulty settings and a crapton of unlockables... Does Vanquish have anything like that at all?
On the subject of the game's length: Bayonetta was incredibly replayable what with higher difficulty settings and a crapton of unlockables... Does Vanquish have anything like that at all?
Well this is disappointing to see. I guess this means I'm not buying any games today since I decided I refuse to buy New Vegas out of principle.

Damn, and here Platinum was on a roll too. Ever since they were known as Clover, I don't think they've ever made a bad game in their entire history.
I find it amusing how it got this score, whereas on the box itself, it has "Bloody Terrific." - Destructoid.
Yeah $60 is definitely way too much to ask for this thing. I knew that after playing the demo a few times though. Just pick this up when it's budget priced and you'll have more fun with it.
You're playing it wrong.
perhaps Vanquish will function as a good stepping-stone to a larger and more unique sequel. they've got a good engine down, now they just need to do something compelling with it.
Jim hates the slanty-eyed.

Nah, but really, I never thought this was a good idea. Japan just needs to stick to games that make me think, shmups, or just fighting games. The western game developers have the impulse gaming thing down, especially shooters.

Oh well japan. I forgive you, just stick to what you do best.
I knew by Jim's tweets yesterday not to expect a high score. This review, though, turned out better than I expected (I was thinking 3-4 range). And everyone lays an egg every once in a while. That's the way things go. As long as they don't lay a whole bunch more, then there's not much to worry about.
Jim, you play too many video games.
Aw, I was so excited for this game. Now I am less excited and probably will not spend my going to Disney money on it anymore.
Just what i feared since none of the videos has actually shown anything, that wasn't in the demo. And since this is Mikami game, who, unlike Kamiya, often aims at "most annoying ways to fuck up player" and not at the "let's think of something hard but exciting".
I've seen plenty of glowing reviews for the game, and more than a few negative ones, too. Seems to be a "love it or hate it" thing.

I'm going to buy it regardless, because I loved that demo, and because I have money to burn.
A game that Jim hyped the !@#$ out of turned out to be a letdown? No way. (I would hope that everyone realized by now that anything Jim blows out of proportion ahead of time needs to be taken with a ginormous grain of salt, lest your expectations be eradicated 9/10 times.)
I might still get it I don't know. Still have to get Kirby's epic yarn and Dead Rising 2 so it might a while before I get it.
I'm pretty amused by how overhyped this game was, both by editors here, and the people who are lured in by pretty/shiny visuals. I knew not to get excited about it and I never was, it looked great no doubt, but I expected fail, and that seems to be what was delivered.
My initial reaction to the demo was realized then?

Immediately after finishing it, I thought, gimmick game.

Shame too. A few tweaks to the energy meter and the amount of damage Sam takes and it could have been better.
I thought the demo was pretty meh, this only confirms it...
Well, now you know how i felt about Madworld, it's sad though.
Disappointing; I didn't plan to buy it on release; and will still buy this game simply because Bayonetta was brilliant, but the review does seem to point out the things I found in the demo but didn't think would be such an issue in the main game.
Sounds like it will be a competent rental and nothing more. I can accept that.
I really liked the demo. I will probably play it in December cause there's too much stuff out now
I have to say, the last 6 or 7 of Jim's reviews have been great. I like the stressed focus on the gameplay itself, its flaws, its high points, what works, what doesn't, and a deemphasis of stylistic critiques. It gives a much better view of the game itself and whether or not it's something I want to play, unlike the infamous FFXIII review.

However, I felt the review could have been a little more insulting!

In short, great work.
Jim Sterling does not know how to play games: CONFIRMED ^_^
That is an interesting opinion and I will take it into consideration during my purchase.
you're playing it wrong lol. good write-up, you "covered" what i wanted to know, probably better then the cover system the game gives you.
shit son, i was impressed by the demo too. at least intrigued by it... oh well. thanks for the review, right to the meat as always.
Picked this up at midnight and am having a blast with it.
Set pieces are epic as fuck, game is solid as fuck, gorgeous, and in my opinion, a hell of a lot of fun.
Yeah the box-art thing is weird. "Bloody terrific from Dtoid!? I should go read the review!" SPLAT! Mediocre at best. Oh Jim, you're full of wonderful surprises.
Thanks, Jim......I was going to waste a gamefly rental on this after playing the demo, but now i can see it's not even worth that....too much other stuff on my plate right now like Fallout, Time Crisis and EA mma.
I knew this was going to be average when I first saw the trailer for it. Probably going to pass on this one, which is sad because I like most of the games Platinum has made.
I totally agree with this review, I played the game for about 3 hours today and quickly got annoyed by its repetitiveness and that extremely annoying energy bar which only purpose is to limit the amount of fun a player can have. Why does it drain completely after one melee attack?, it pretty much restricts you to using the assailt rifle as well since thats the only melee attack that hits multiple times, provided you actually hit your target. On another note this game isn't actually bad by any means. It just could of been better. Oh and the cigs do nothing at all.
I totally agree with this review, I played the game for about 3 hours today and quickly got annoyed by its repetitiveness and that extremely annoying energy bar which only purpose is to limit the amount of fun a player can have. Why does it drain completely after one melee attack?, it pretty much restricts you to using the assailt rifle as well since thats the only melee attack that hits multiple times, provided you actually hit your target. On another note this game isn't actually bad by any means. It just could of been better. Oh and the cigs do nothing at all.
I totally agree with this review, I played the game for about 3 hours today and quickly got annoyed by its repetitiveness and that extremely annoying energy bar which only purpose is to limit the amount of fun a player can have. Why does it drain completely after one melee attack?, it pretty much restricts you to using the assailt rifle as well since thats the only melee attack that hits multiple times, provided you actually hit your target. On another note this game isn't actually bad by any means. It just could of been better. Oh and the cigs do nothing at all.
Hype, hype, hype, hype, let down. I think the video game blogs, sites, editors, all need to lay off the hype button a little. It doesn't do anyone any good.
I remember thinking some of the same stuff after just playing the demo of this game. Was I just playing it wrong, or does it actually not make any sense to have a cover-based shooter in which the cover actually provides no refuge?
You so CRAZY! Vanquish will be GOTY!
When Jim gave Deadly Premonition a 10, I though he was my soul mate. Now I know that was just a fluke! :(
Aww that's too bad. Although I'll probably buy this game a year or two from now!
I to have been playing it and having a blast. Whom ever said he's playing it wrong is spot on......rocket glide into a bad guy and hit the melee button prompted a nasty attack that propelled me away from the target and the target sprawling across the screen. I RARELY have gone up to a bad guy only to punch him....rocket glide/melee works wonders.
Madworld was disappointing. Bayonetta was crap. Vanquish is shallow.

Guess I'm done with Platinum Games then.
sooo did you guys take down the vanquish ads before or after you released this review?
Jim...Why can't your reviews ever just be middle of the road? It's always either an 8/9 or somewhere between 1-5. Whatever happened to a "good" game?
I don't tend to almost exactly agree with a review, but based off the demo, it felt the same too me. Just really nice graphics, everything else was klunky.

Plus the game moved way too fast for me. I don't know if this is truly a complaint, but it was hard to keep up with what was going on. They should have had a slower mode..or maybe its me idk. Definite Pass though.
Not by Destructoid's scale.
On which difficulty level did you play the game, Jim?
A number of your complaints stem from skill level, and at least one other is an outright lie(your melee complaint).

I know you have a job cause you "bring the hits" but at least try to stay within the realm of reality when writing your reviews.

Seriously, if any of you listen to Sterling for any reviews then you have serious problem, its best to ignore everything this man says as you can never tell when he's telling the truth or just writing another "D-TOID NEEDS VIEWS STAT" article.
The saddest part is that all those accusing Jim of "playing the game wrong" aren't trying to be funny or ironic; they're actually serious. Jesus Christ you people are thick.

Anyway, it's a shame to hear this is so average. It sounded like an awesome idea on paper.
I love how everyone is like 'Oh yeah i knew this game was going to be bad' Just because Jim's dissmissed it, fuck off did you know haha sheep are fun. But it's sad to see that this is going to be the GODHAND of Platinum's libary, I mean one could aruge that Jim didn't 'get' the game, and tbh would be justifyed (The claims of all melee attacks being usless when the melee slide kick seems to be all but dismissed in this review). But the fact the critera of skill you need to embrace a game is so niche, is a flaw in itself in my opinion. I mean okay, thoese that can do all the technical stuff like blazing into a group of bots, kick one in the face then bullet-time in the air and clear them out whislt keeping that 0.00001% of energy left so you can run then dash to cover will probably enjoy it, but then in effect the game is still shutting out less skilled players, which is never a good thing, i'm sure even my dad could master the basics of Castlevania without feeling shunned by it. Oh and recycled bosses are poo poo. So i'm probably gonna buy and love this game but it's sad to see that it will most likely bomb aswell. Waaaah Waaaaah Waaaaaaaaaaah. Also why doesn't this website let me indent in my comments? Shit's annoying




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