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Review: Max Payne 3

Conrad Zimmerman, Managing Editor
5:00 PM on 05.14.2012
Review: Max Payne 3 photo


Nearly a decade has passed since Max Payne last brought his brand of violent street justice to a dark and unjust world, and videogames have changed dramatically in this time. And Max has changed with it, under the new direction of Rockstar Vancouver who are contributing the first game in the series not created by originating studio Remedy.

Max Payne 3 is a game which is instantly recognizable by its gameplay tropes yet manages to achieve a fresh take on the character and his world without betraying his origins. Packed with fast action, brutal violence, and a striking cinematic style, all of the stops have been pulled out to make this the most exciting entry in the series to date.


Max Payne 3
(PC, PS3, Xbox 360 [reviewed])

Developer: Rockstar Vancouver
Publisher:  Rockstar Games
Released: May 15, 2012
MSRP: $59.99 

The story mode takes Max from the mean streets of New Jersey to the equally mean streets of São Paulo, Brazil. Keeping with tradition, the entire plot is experienced in flashback, narrated throughout by Max as he reflects upon the recent state of his life. Beyond that, events are frequently presented out of their chronological order so that the settings constantly shift and blur together, keeping the player constantly guessing where they'll wind up next.

By this point in his life, Max has effectively hit rock bottom and has been spending all of his time searching for meaning in a bottle. That pursuit doesn't stop just because he's hired by a wealthy Brazilian family to work as a bodyguard, with the promise of good pay for babysitting socialites. But the job doesn't turn out to be the cakewalk it was supposed to be, and a drunk Max fails to protect the family when a local street gang targets them, leading to a series of events which will leave hundreds dead in the wake of his efforts to redeem himself.

Throughout the series, Max has always been the unfortunate victim of circumstance. He's the guy who's in the wrong place at the wrong time, either through no real fault of his own or due to the concerted efforts of others surrounding him. In some ways, you can make the same argument about Max Payne 3, but it doesn't really hold up to scrutiny. Yes, there are secrets to be learned and villains to be punished, and Max is still the guy who gets stuck in the middle of a bad situation.

Unlike prior games, though, Max has to bear far more responsibility for his role in the course of events. Throughout the story, it becomes clear that most of the situation could have been avoided had Max chosen a better way to deal with his problems than becoming a drunk. While it may make him a less sympathetic character, the story is considerably better for the change as it provides an opportunity for Max to be more than just the man standing between evil and its goals and experience genuine character growth.

The tale may be dark, but the presentation is flashy as hell. Max Payne 3 transitions almost seamlessly from cutscenes to gameplay sequences and back, rarely giving the player an opportunity to have the time to think about doing anything but playing further and driving the story forward. The non-interactive sequences give the impression that they fold in and out organically, but serve another function as cover for the game's lengthy loading sequences. One has to wonder if some of the rather lengthy story sequences are of the length they are simply to cover up the fact that the player is playing a game, particularly upon discovering that many of the longer scenes cannot be skipped until they're almost completed. Nevertheless, they are entertaining and effectively maintain immersion by never disconnecting the player from the narrative.

There's a lot of visual style imparted on these sequences. During cutscenes, bits of phrases in Max's narration will pop up on the screen to provide emphasis, and Max Payne 3 makes heavy use of a blurring effect aimed at giving the game a modern, cinematic tone and connecting the player with the sense of disorientation Max feels. While the bits of text are used to great effect throughout, the blur wears out its welcome over time and feels a bit tedious eventually, but it appears so often that it eventually becomes easy to ignore through repetition.

What cannot be ignored is Max's narration. When he's not shooting other people in their heads, he's inside his own, and Max has gobs of dialog throughout the game. He is constantly contributing wry observations about whatever crosses into view, and with fantastic variety. Every time Max picks up health-restoring painkillers, he has something to say about them. If the player tarries too long in a room, Max will pipe up to remind them what the next objective is. His voice is a constant companion throughout the entire affair and expertly performed by returning actor James McCaffrey (who also provides motion capture for the role).

Better still, the writing of Max has been elevated. Gone are the overwrought metaphors in Sam Lake's version of the character; Max doesn't once try to compare telephone lines to a human circulatory system or any such pretentious crap. He's still clever and just as full of pathos as ever, but without giving the impression that his words are forced or disingenuous. He's such a joy to listen to that players will likely be scouring environments in search of more pearls of wisdom, and those who do will be amply rewarded for their diligence.

Controlling Max is also more satisfying than ever before. Max Payne has always been a series where cover played an important role, but Max Payne 3 is the first game to feature an actual mechanic for employing it, allowing the player to hide behind objects, lean out, and blind-fire. The cover mechanic does not provide a means of easily moving from one object to another, however, leaving the player to either rely on a rather slow, rolling dodge, or to take advantage of "bullet time" (earned by being shot at, killing enemies, and more) to slow the action and minimize the damage.

Max isn't a space marine, after all. He may be tough as nails, but it doesn't require much more than a few bullets to take him down, and there are a lot of bullets in his general vicinity pretty much all of the time. But death need not be the end with the introduction of a "last stand" mechanic, activated when Max runs out of health but still has unused painkillers. When in the last stand, bullet time is activated and the player has a few seconds to eliminate the specific enemy responsible for the killing blow. If successful, Max will survive in a prone position with a majority of health restored, at the cost of a painkiller and all stored bullet time.

These new mechanics go a long way toward deepening the gameplay experience, but Rockstar also has an eye for broadening appeal. Max Payne 3 offers a variety of options that gear it toward players of a wide skill range, most significantly by providing aim assistance in the series for the first time in two different forms. When in "Soft Lock" mode, aiming Max's gun causes the targeting reticule to move to the center of mass of the closest enemy. The still easier "Hard Lock" works similarly, with the exception that the reticule will stay with a targeted enemy and try to maintain its relative position on their body even if they move.

Aim assistance is optional; it's set at the beginning of the game and can be switched from the pause menu at any time. Players new to Max Payne or less skilled at third-person action games will likely appreciate the advent of aim assistance, but it's not perfect. Sometimes the game will make questionable choices about which enemy should be targeted, and there's no means of manually switching between targets when the necessity arises, leaving the player no choice but to freely aim. The system works well overall to make a challenging game much easier to manage, up to a point.

That challenge level gets rather considerable late in the campaign. The last third of the game is filled with enemies who are wearing full combat armor, seem capable of taking more rounds than Max, and are best dispatched with a quick headshot. Of course, they are also wearing helmets that will simply fly off their heads when hit, leaving the player to have to shoot them in the head again. Since aim assistance moves the target to the center of enemies, it can go from a crutch to a hindrance when Max is up against these more difficult foes.

Players are able to revisit completed stages in two Arcade modes. First is Score Attack, in which points are tallied for killing enemies and score multipliers awarded for doing so stylishly and effectively. Bonuses are earned for accuracy, the use of bullet time, and a variety of other opportunities which will allow a skilled player to rack up high scores. In addition, the New York Minute mode introduced in Max Payne 2, in which players are given one minute to complete the entirety of the game and awarded more time for killing enemies, also returns; players can race against the clock in each of Max Payne 3's 14 chapters.

And then there's multiplayer content, as well. Players will be able to choose between playlists designed for "Soft Lock" and "Free Aim" targeting, and play in three different types of competitive multiplayer. The standard Deathmatch appears, offered in solo and team flavors. "Payne Killer" is a game in which one player assumes the role of Max (well-populated games allow a second player to become his partner, Passos) who becomes the target for the other players and must try to survive as long as possible to earn points. Finally, "Gang Wars" consists of a dynamically selected series of objective-based scenarios linked together, where two gangs compete to claim dominance.

It's a robust offering, complete with experience progression, tons of customization options, and a host of social features. Players earn experience and cash, which is then used to unlock new weapons. Balance between player loadouts is achieved with an encumbrance mechanic that compensates for a heavily armed player by making him slower in movement and healing.

And since this is Max Payne, the multiplayer would be remiss if it did not include the bullet time system in some regard, though it does function a little differently. When activated, bullet time only affects those players who are within the line of sight of whoever activates the ability. It's also a bit of a double-edged sword to employ, as human players have a far easier time putting a little dot on the head of a slow-moving character and a player in bullet time might find themselves overwhelmed if there are more than a couple of opponents aiming at them.

Rockstar has also expanded this concept beyond just bullet time to create a range of abilities called "bursts" relating to the meter in multiplayer, now referred to as "adrenaline." Whatever you call it, adrenaline is earned the same way as in the solo campaign, but players can accumulate more by looting the corpses of other players. Bursts come in a delightful variety of forms more interesting than a basic damage buff. In addition to standard bullet time, bursts also can allow you to pinpoint the locations of your enemies or even confuse an opposing team by making all teammates appear to be opponents.

It's damn good fun, creating an environment of chaos and thrilling combat. The new Rockstar Social Club features allow players to team up easily in Crews, pairing them up with players on teams who are members of the same Crew, and it makes it easy to get into a game with people you might actually want to play with. Crew members will engage in the game on a whole new level, becoming embroiled in bitter feuds through a mechanic which adds another objective layer to playing online by giving players specific enemies to target based on their associations and prior conflicts between Crews.

Max Payne 3 is a fantastic package, with a top-notch presentation and plenty of content to keep players busy and happy. It may have been a long time in coming, but there's no arguing with results, and Max is the kind of guy who gets them. Fans and newcomers alike are going to find plenty to enjoy in this exceptional title.



THE VERDICT


9.0 /10
Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Sounds awesome, getting the PC version.
Will eventually get. I love being a poor college student!
Meh, it's an awesome game but it lacks that Remedy feel which is to be expected. I'm still bummed out about it...
Hell, if this game scored a 4.0, I'd still buy the shit out. That's how much I love Max Payne. Blind love and all that jazz. Remedy or not, I'm too old to be stuck in the past, no sly reference intended.
Cant wait to play this, gonna be a difficult day tomorrow choosing what to play.
Might be picking this up tomorrow. Not getting D3 until I get a new computer so I won't be obsessed with that for a little while.
FUCK YEAH MOTHERFUCKERS!!!!!!!!!!! Will be getting this at midnight!
Oh my, oh my, oh my, it's been too long, Max.
LOOKS LIKE WE HAVE A WINNER!
The cheesy overuse of filters and blur makes me never want to touch this game. I could write a whole page one why the presentation of this game is a gigantic failure and misuse of Max Payne but I'll just say this: Rockstar now has a record of producing games with soulless protagonists that I do not give two shits about, but its hard to be taken seriously about when the gameplay is just so fucking good.
yay, been waiting for this.
Waiting to this game to not get banned here, like they did, banning the Simpons episode about Brazil, and a lot of noise make about the MW2 about Brazil too.

Ther other thing, is Simpons here, is considered a cartoon for kids, and a lot of things more heavy, geting deleted, cut, all the time.

The thing is, here, Brazilians can talk shit about Brazil, but when a foreign do the same, rage and more rage.

But if don´t, i would like to have the guy who make the portuguese - BR voice to Max, in the first one.

Anyway, i can´t wait for more sad drama and painkilers.
I believe that shirt belongs to Mr. Dangerfield.

I don't suppose there will be a demo... guess I will have to find a way of trying this myself. I don't think I will be sold until I play it.
Sounds sweet. I would ask if I need to have played the others but I don't really give a shit. I could use a decent shooter to sink my teeth into. I've been paying this game no attention and can take it or leave it really, but I'm glad to hear it's good =]
Wouldn't mind picking this up, but I didn't preorder and now I'd miss out on the bonus stuff. Oh well.
sod it...just preordered
On Friday I get home to find a brown jiffy envelope, my name printed on the outside, just another name like all the other names destined for people that bought something and had it sent in the post from the channel islands to avoid the lax taxing laws of the UK government. But today is different, the package, a friend from
My past or a desperate grab at a time gone by when the matrix trilogy wasn't complete and we still lived for bullet time, the new York underground and the husky voices of the men we always dreamed to be. I open the package, it's the same face but different, something behind the eyes and a corporate logo, it looks wrong now that I think about it. This face is trying to pull me into it's world though and after the day in the office and a couple of scotches any face will do, I'll look past the logo and try and find your soul, I'll try and find all our souls and we'll soar leaving the ghosts of our pasts behind, embracing the future , hoping not to get bogged down in yet another poor third person cover mechanic . We trust you Max, don't let us down.
Thanks Conrad, more in depth review of the SP than other sites, SP being all I'm intersted in. I'll hang back on this until a price drop as a 10-12 hour story campaign isn't worth $80 but nice to know Rockstar handled the Max Payne IP with care.
Excellent review, and I couldn't be happier to hear that it's lived up to all our expectations. Now if only I had the money to fucking buy it!
Pre-ordered on Steam, my first Day One game purchase in awhile (Dark Souls). You'll see me in multiplayer shootouts wearing the DTOID logo on my sleeve.
From what ive read so far the reviews seem quite mixed


reviews range from 5-10
I haven't seen a review below 7 yet.
I can't believe this has a multiplayer mode, too. The main game looks amazing, but companies are shat all over if EVERY game they make doesn't include some kind of team deathmatch.
broke down and preordered it from amazon at the last second... I'm really looking forward to playing it tommorrow, hopefully UPS comes early....

Also looking forward to MP and playing with the Dtoid crew... even though I'm not much of an online person... see you guys on PSN, as JQM78!!
My head has definitely been turned by Max Payne 3. Might grab the first two on Steam and hopefully, by the time I get around to finishing them, I can pick up Max Payne 3 a bit cheaper!
Don't knock Sam Lake's writing. That writing style is why most people, myself included, loved the series so much.
Since I hated GTA IV I'm only lightly considering this, but I want to know if it is excessively realistic like GTA IV or is it balls to the wall, hells blazing, over the top, badass action.
Tomorrow is the day I've waited for since I was ten years old. I'm pumped, preordered the limited edition a while back. Odds are, this is going to be my GOTY.
@vance almighty: I love Sam Lake's work. He has a fantastic ability for writing literate games and has a style that isn't emulated anywhere else in this medium. That said, the writing in Max Payne often feels like it's clever for its own sake, rather than in service to the character or story. There's a place for it and it worked fine, but I prefer Houser's take on the character.
The review matches the score. Good job. ;)
Excellent review, I knew Max Payne 3 would be a great game.
@Conrad

I feel like that style was deliberate, but to each his own. I love the character. I was on the fence about getting this because Remedy wasn't involved, but reading all the reviews today has swayed me. Ghost Recon comes first, though.
"Max Payne often feels like it's clever for its own sake, rather than in service to the character or story. There's a place for it and it worked fine, but I prefer Houser's take on the character."

Ive watched a good portion of the story in a leaked copy and with lines like "I'm tired of this robotic music and these robotic people" Houser seems to try to do just that....with a much preachier tone instead.
Max payne left a goo diimpression on me. I skipped the second game, and it seems I iwll be skipping this one to unfortunatly.

It just doesn't grab my interest at all sadly.
and Dan Houser sure is a professional at being preachy after Red Dead Republican.
That's the kind of score I wanted to see. now I will definitely buy the third game.
I'm with Mr Andy. Damn you bills!
New York Minute was in the first Max Payne, actually.
So what they added to the gameplay is a cover system, and a Borderlands-style last breath mechanic?

It still might be okay, but I think I'll wait until the price goes way down.
Nice review. I can't wait to play this game and see how Rockstar presents São Paulo in video game form.
I never had any interest in max payne, but my little bro has been really excited about this. He got the first 2 off steam just so he could get caught up for this.

Despite the fact that I don't usually dig the criminal underworld badass murder theme, the games(I've watched him play bits and pieces) presentation and storytelling are pretty awesome.

Now that the reviews are hitting the net, This may be all he talks about for the next 2 weeks until the pc version comes out...^_^;
Fine, I'll be a hater. No Remedy, no Max Payne.
"Gone are the overwrought metaphors in Sam Lake's version of the character; Max doesn't once try to compare telephone lines to a human circulatory system or any such pretentious crap. He's still clever and just as full of pathos as ever, but without giving the impression that his words are forced or disingenuous."

So.... noir light?


No way in hell I'm paying full price for a game with unnecessary multiplayer crammed up it's rear. I'll see it when it's discounted or pick it up used, but from what I've read this iteration isn't the Max Payne 3 I'd been hoping for. What a shame, I'm actually a huge fan of the series.
SlundsLike:Sounds like you haven't played Max Payne in some time. Those games could be used as a definition for soulless. If you happened to be on psychedelics at the time, your lapse in judgement can be forgiven.
As far as I know this is the first big-name AAA title entirely set in Brazil in recent memory, and as Brazilian it will be interesting to see how São Paulo is portrayed.
Neat. So how long is it going to be before the reports of poor working conditions for the staff show up?
@Excel-2011
That was a problem with Team Bondi, Rockstar had nothing to do with it.
Probably not buying right away but my mind might change later this summer though.

Great review Conrad!
I still hate the bald and bearded look
My boner has a boner.




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