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Review: Majin and the Forsaken Kingdom

Jim Sterling, Reviews Editor
2:00 PM on 11.22.2010
Review: Majin and the Forsaken Kingdom photo


A kingdom has been overtaken by a substance known only as the Darkness, which envelops living beings and turns them into mindless, nigh invincible soldiers of evil. Tepeu, a young thief who can talk to animals, steals his way into this kingdom to protect his own home from decay. 

Once in the kingdom, he discovers an ancient power that has been hidden away by the Darkness, a creature known as the Majin. Together, Tepeu and the Majin must work together in order to destroy evil, rescue the kingdom, and get the girl. 

Oh, and they also get to star in an incredible videogame!

Majin and the Forsaken Kingdom (Xbox 360 [reviewed], PlayStation 3)
Developer: Game Republic
Publisher: Namco Bandai
Released: November 23, 2010
MSRP: $39.99

If there's one word I would use to describe Majin and the Forsaken Kingdom, it would be "delightful." From beginning to end, Majin is a game designed from the ground up to make you smile, and in that respect, it is a magnificent success. A charming and compelling experience, if any game this year could be considered heartfelt and genuine, then this would be it. 

Majin and the Forsaken Kingdom takes the form of a third-person adventure game. Playing as the thief Tepeu, your job is to stop The Darkness (not the Justin Hawkins variety) that has enveloped a long-forgotten realm. Tepeu on his own is an ineffective warrior against the forces of decay, but that's why he's joined by the hulking Majin, Teotl. 

Using some very simple and intuitive commands, the player can make Teotl perform a variety of tasks, all of which will be essential. Although combat is a big part of the game, Forsaken Kingdom's major focus is on using Teotl's skills to solve a variety of environmental puzzles. As the game progresses, the Majin will acquire wind, fire, lightning and purification spells, all of which are both useful in combat and essential in traveling through the Forsaken Kingdom. 

The title bears some similarities to The Legend of Zelda. Although there's no strict definition between an overworld and dungeons, the way in the which the game is structured, with the ability to freely roam around the entire map and backtrack with new skills to explore previously treacherous terrain gives it an open-ended feel, and the way in which Teotl gains fresh abilities and uses them to take on the game's increasingly bizarre bosses is highly reminiscent of Nintendo's classic franchise. 

While there's a little bit too much backtracking, the environments are pretty enough to get away with it, and it's always fun to earn a new skill, such as Fire, and then use it to suck up flames that were blocking a path in an earlier section of the game. The game really could have been helped by a better way to fast travel around the map. There are "transport" rooms dotted around the map, but there are only five of them, two of which aren't unlocked until the penultimate boss has been defeated. 

The environmental puzzles are never overly taxing, but they're all rather clever and make such great use of Teotl's skills that he constantly endears himself to the player through his in-game actions. That charm is sometimes strained by the occasional bit of spotty AI, but he remains an effective partner on the whole, who will respond to commands efficiently and often rather adorably. 

Combat is a very interesting affair, in which the Majin does a lot of the work, but the player is never left idle. Tepeu's attacks are comparatively weak but the player character is an essential component to every fight. While Teotl smashes enemies around, Tepeu can throw rocks at enemies to distract them, or find gunpowder barrels and traps to damage or stun foes. Keeping Teotl safe while avoiding damage yourself can sometimes be a tricky prospect, but each fight is satisfying and tense, especially when the bigger, deadlier enemies appear. 

Of course, Tepeu can also get stuck in with the fighting, and he can command the Majin to use his magical abilities for an extra kick. Attacking a downed foe or an enemy stunned by magic often opens the way for a powerful combination attack, in which Teotl and Tepeu will combine their strength to finish off an opponent. Simply pressing B initiates a combo, and rewards the dynamic duo with Friendship Shards. As more shards are gained, the bond between the two players increases, leading to new moves and more powerful attacks. 

As well as straight combat, several major fights can be won by using the environment. At various points in the game, the Majin can be commanded to push against walls or boulders, knocking them into the soldiers of Darkness for instant death. Often, it will be Tepeu's job to lead the enemy into the trap, which never gets old. There are also simple stealth elements to the game, where Tepeu can sneak up behind unwary soldiers and execute them from behind. If the Majin isn't nearby to suck up the Darkness' soul, however, enemies killed in this will to come back to life after a couple of minutes. 

Game Republic have done a tremendous job of making Teotl important without marginalizing the player's own input. Despite the fact that you'll be commanding the Majin to perform actions, you're never left without a job of your own. The player will be sneaking, jumping, climbing and attacking throughout the game, all the while fighting to keep the Majin safe and healthy just as much as the fights to do the same for you. 

Majin and the Forsaken Kingdom is full of neat co-op gimmicks, but it never oversuses them. You won't be pushing walls onto enemies over and over again. In fact, I'd argue that many of the game's gimmicks aren't used enough. I'd have loved more opportunities to roll boulders onto Darkness soldiers, or drop exploding barrels on their heads. Major kudos are to be had, however, for focusing on variety over repetition. 

The game will take over eight hours to beat, and more play time can be had through exploring the gorgeous environments. Majin and the Forsaken Kingdom is full of stuff to find, from "Memory Shards" that bestow rewards on Tepeu, to hidden chests containing XP for Tepeu's strength/stamina and costume items that change the character's appearance and confers unique abilities. The costumes are especially cool, and I wish the game had many more of them on offer. I beat the game in thirteen hours, and was able to acquire all but one of Teotl's stat upgrades while missing quite a few costume pieces and unknown items. If you purchase games based on length, then this one has enough content for you. 

There are a few issues with the game that hold it back from perfection. Animations are sometimes clunky, especially in the hit detection area. It makes a few relatively simple jumps far more difficult than they should be. A number of the game's canned animations slow down the pace of the game, too, and sometimes directly affect the combat. One boss fight, for instance, is made more difficult because Tepeu repeats the same sluggish animation every time he prepares a certain attack. The irritating "running out of breath" animation that occurs whenever Tepeu sprints for too long could have safely been abolished, too.

Although the animations can often feel clunky, the game's visual style is absolutely gorgeous and more than makes up for it. The soldiers of Darkness are especially fantastic, constantly dripping with a black, sticky tar-like substance that makes their feet stick to the ground as they walk. As Tepeu takes damage, he slowly becomes enveloped in this substance, and I found myself actually enjoying getting attack just to see the amazing effects. Makes me wish that we gave out awards for the best "gloopiness" effect in a game, because this would win by a mile. 

Despite a few issues with AI and animations, Majin and the Forsaken Kingdom is an absolutely superb effort from Game Republic. It remains charming and sweet without ever becoming cloying or twee, with a genuinely interesting story and a wonderful character in Teotl. The gameplay feels at once traditional and unique, and the overall experience is both remarkable and memorable. No other game released this year has quite so much heart as this. 

It truly is one of those special games that not many will discover, but those that do will fall in love with it. Like I have. 



THE VERDICT


9.5 /10
Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


woo :D
Wow. This sounds like a really cool game, and to think before Dtoid and Jim started championing it, I had barely even heard of it.
I've been excited for this game since I first heard about, I'm glad that my preorder isn't going to go to waste.
I imagine a large number of people are going to think Majin is the name of the main character.

This definitely looks good, any game that appears to have a lot of heart in it deserves plenty of attention.
Now let's see how it's Received everywhere else.
Majin and the Forbidden Kingdom is available from Amazon.com for $40 for both the Xbox and PS3 versions. I was waffling on buying it at $60, but I put in two pre-orders once it dropped to $40 (I am buying a copy for my nephew for Christmas).
Good to hear it ended up being as good as it looked since way back!
I honestly hadn't even heard of this, and considering I listen to several podcasts a week, read a few blogs etc that's actually a bit weird.

It sounds really interesting, cheers Jim. Do you know if there is / will be a demo?
paukl: A demo is already up on XBL and PSN.
Played the demo and I couldn't disagree more. Between the revolting art design and drunken Majin character, the closest to a smile it brought me was a pained grimace. This is nothing compared to the charm of Enslaved.

I know there's a demo on PSN, there ought to be one on XBL too - everyone should definitely see for themselves before buying.
I enjoyed the PS3 demo. Nice review Jim. This will probably be my next rental (Well, this or Red Dead Redemption: Undead Nightmare :D). Damn you lack of money!
Jim: Fantastic, I'll check it out.
ones again jim "jim sterling" sterlink has given a gayme i never even hear of a betta core than all of my holos.

is this on the plantation 3 because if it si than we all see what is happn hear.

jeff sturdling is the white almond of videogames
The voice acting kinda turned me off.

Oh wait no. That was Jon Carnage in his stupid hipster headband and glasses talking over the game.

Sorry.

(Though the voice-acting is pretty terrible, they should've stuck with animal noises that the main character can understand or something less...cloying.)
Nice, thanks Jim. This one would've slipped under my radar.
I really need to see more of this before I give it a go. I thought the demo was graphically dull to be honest, so I'll go look up some video reviews or gameplay. I just got the same feeling as I got when I payed Lost Planet 2 when I tried the demo. (In that it isn't as good as it could be)
Fuck yeah.
I played the demo for this and was left summarily unimpressed. It's hard for me to believe the demo wasn't representative of the final product.
Just a heads up for anyone who didn't catch Jim and the gang on the stream: Amazon has the game on for $39.99 w/ free shipping!
I, too, was disappointed by the demo. But I hope that other people can see the magic the game was trying to portray. For me, I missed the magic entirely.
Curious. I played the demo and wasn't terribly impressed. I suppose I'll have to give it a second look now...
Well Mr. Sterling, you have certainly convinced me to buy this when I get a chance.
Aw man! I was thinking you'd give it a 10. But still, POSITIVE BIAS!
cool - I very seldom pre-order games, but I went ahead and jumped on the Amazon deal a while back. Good to know that my instincts might have worked out well on this one.
@Pillowfort: I think being called the whit almond of anything sounds pretty ace.

For example, I am the white almond of jean jackets.
Will there be a button used exclusively to hug the Majin? He is just downright adorable.
Would you say that the demo was a good showcase for the game? Because I didn't much care for it, but this game has interested me.
Didn't expect this maybe I'll give the demo a second chance
Played the demo, got pretty bored very quick.
"A kingdom has been overtaken by a substance known only as the Darkness, which envelops living beings and turns them into mindless, nigh invincible soldiers of evil."

I know you liked the game, but I seriously can't handle anymore games where you have to fight The Darkness because it's Evil and it Threatens to Overtake Everything. Snooze.
I don't buy it. The demo was utter drek - cumbersome, repetitive and ultimately boring combat with same-old, same-old platforming bits.

Majin's obnoxious and grating voice was straight out of a poorly acted kid's cartoon (muppets, maybe) and the environments were trying way too hard to drum up that fantasy feel (even if it had succeeded, its goals weren't that lofty - it seemed pretty cookie-cutter even in concept).

Also, a barely-comprehensible story of evil black goop taking over the world (for reference see: all other video games, Prince of Persia and Darksiders are just a couple of contemporary examples to start with) is somehow completely overdone and utterly new and breathtaking in its idiocy at once.

Perhaps there's a good reason for this game to fly under everyone's radar after all - just to offer a second opinion.

Or, we can just all continue thanking Jim Sterling, our lord and savior for telling us about this game that's sure-to-be-wonderful-because-he-said-it-would.

Riiiight.
oh, who are you kidding Jim? You don't have the ability to LOVE!!!
god this game looks extraordinary. will get soon
Now I just take Sterling's over the top review, add those to all the other reviews which are likely lower, average them out, then subtract Sterling's review and finally I should have an accurate review score.
oh and jim, namco (supposedly) lowered the retail price to $39.99
Now I just take Sterling's over the top review, add those to all the other reviews which are likely lower, average them out, then subtract Sterling's review and finally I should have an accurate review score.
easy games for jim to play = high score.
hard games for jim to play = low score.
YXYeti: Wah.

Tavogaga: Wah.

fetusmilk: Wah.
If Jim likes it; proceed with caution.
Been trying to look for a Christmas gift for my younger cousins, and I think we have a winner here... Thanks, Sterling!
Oh he can THROUGH rocks? Who edits the editor?! Just kidding Jim, nice taste.
"I would take this review with a pinch of salt as Jimbo has rated some Japanese games questionably high in the past like Sengoku Basara. The game might not be awful but it won't be as good as JapanophillyJimmy says it is."

And cue the guy who says I rate Japanese games to LOW in five, four, three, two ...

Try looking at ALL my reviews rather than cherry picking the ones that support your invented accusations.
I was super excited for this game, the Demo kinda turned me off (The godawful animal voice acting and the repetitive of the combat dialogue chief amongst my complaints), but this review gives me hope.

Jim steered me right many times before, and whenever i don't listen to him (AC2 comes to mind) i get screwed royally.
Coool ! Gimme gimme gimme! Teotl kinda reminds me of A Troll in Central Park except not sucky !
Yes I am so happy this got a Good review I loved the Demo and the game looks awesome I was hoping it would get the respect it deserves and Great review Mr.Sterling ;-} This shall go on my gamefly List ASAP :)
Tried the demo and really liked it, glad I got it cheap off Amazon.
I wasn't a huge fan of the demo, but I think I'll try it out on Gamefly after Epic Mickey.
Together, Tepeu and the Majin must work together in order to destroy evil, rescue the kingdom together, and, together, get the girl. Together.

Fixed that for ya ;)
On topic, this sounds awesome!




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