Quantcast
Review: Liberation Maiden - Destructoid
DestructoidJapanatorTomopopFlixist
New? Take a tour   |   Suggestions   |   Themes:   Aah   Ohh   Foe

games originals community video deals xbox 360 ps3 wii u pc 3ds psvita iphone android

Review: Liberation Maiden photo
REVIEW
Liberation Maiden


Liberation Maiden Gallery

Review: Liberation Maiden photo

Review: Liberation Maiden photo

Review: Liberation Maiden photo

Review: Liberation Maiden photo




Tags



More Shmups








View all Shmups













5:00 PM on 11.02.2012

Real ultimate executive power


The Japanese-exclusive Guild01 is a "game jam" of sorts that bundles four games created by four notable designers in a single collection, and aside from Level-5's co-operation in their development, they are wholly unrelated to one another. Most importantly, it's not the kind of package you'd expect would receive localization.

Then Level-5 announced that Guild01 would be broken apart and brought out West as individual eShop releases. Only three of the games are making the jump -- the fourth, Omasse's Rental Weapon Shop, curiously didn't make the cut. Nonetheless, I'm pleased that the company is willing to take a chance on these fascinating titles.

First up to the plate is Suda 51's Liberation Maiden, a simple but manic 3D mech shooter with cutscenes provided by the animation studio Bones (Fullmetal Alchemist, Eureka Seven). Short yet sweet, it's quite the exhilarating rush, even if it lacks the signature mind-bending weirdness that Suda games often revel in.

Liberation Maiden (Nintendo eShop)
Developer: Grasshopper Manufacture, Level-5
Publisher: Level-5
Release: October 25, 2012
MSRP: $7.99

A century from now, a war-hungry nation known as the Dominion attempts to annex Japan in order to drain the land of its natural energy. The Japanese government decides that the best way to combat this threat is to adopt a Metal Wolf Chaos brand of foreign policy -- give the President a giant mech. Thus, the government is restructured, the Prime Minister position is dissolved, and a President of New Japan is elected.

Unfortunately, President Yokuichiro Ozora is assassinated before he could fulfill his duties. In what was obviously the only sensible decision for the sake of national security, his high school daughter Shoko is elected Second President and charged with piloting the Liberator "Kamui," an aerial battle craft that draws its power from nature.

Liberation Maiden plays a lot like a scaled-down Zone of the Enders -- patrol the airspace above occupied cities and attempt missions that your navigator sporadically feeds you. Unlike ZoE's Jehuty, Kamui only has three types of actions. Using the circle pad, you can fly in any direction, and by holding down the L button, you can lock your view and strafe through the sky. To attack, drag the stylus across the touchscreen to lock onto any enemies in your cursor's path.

This is the same "stick + stylus" control combo found in titles like Kid Icarus: Uprising and Dillon's Rolling Western. The limited number of available actions means that you ought to be able to find your "sweet spot" much easier than in the aforementioned games, but I wouldn't blame anyone for being initially turned off. But even if right-handed players can learn to mitigate hand strain, lefties are essentially hung to dry -- there's sadly no lefty option.

Cramping concerns aside, attacking couldn't be any simpler. The main game screen is on top, so moving the cursor on the touchscreen won't impede your vision. You can lock onto several enemies at once, or you can pass over the same enemy multiple times to bombard it with back-to-back volleys. Once you lift the stylus, your missiles will automatically fire.

Surrounding Kamui are a large number of Deflector Nodes that have both offensive and defensive capabilities. These nodes act as an overshield that prevent direct damage to the hull; the more enemy fire the nodes absorb, to more brittle the shield becomes. You can replenish the shield by scoring chain attacks, which gradually restore power to out-of-commission nodes.

These same nodes double as your missile supply, which means that you are completely exposed while attacking or prepping for an attack. This also means that the more nodes you lose, the fewer enemies you can target in a single strike. It's a very clever risk system -- you can choose to stay well guarded by performing smaller attacks, or you can launch your full strength and rely on your maneuverability to keep yourself from harm.

In the second stage, you gain a second, more powerful weapon: a focused laser. Similarly to how the missiles function, the duration of continuous laser fire is directly proportional to the number of Deflector Nodes still active. The laser is even riskier because you can't lock onto enemies and must instead manually maintain the cursor's position. This shifts a good deal of mental focus away from movement, increasing the likelihood that you'll take damage.

There are only five stages in total, and your goal in each is to destroy three Conduit Spikes embedded into the surface before attacking a much more well-guarded Greater Conduit Spike. While you can easily breeze through all the stages in as little as half an hour, you can choose to explore each level thoroughly in search of enemy installations. Destroying these installations -- which include towers and bridges -- will restore a small patch of nature to the immediate area. The higher the percentage of purification by the level's end, the greater your score will be.

You can also unlock concept art and additional backstory by completing specific tasks, ranging from performing all possible attack maneuvers at least once to achieving 100% purification in a level. The main campaign is so short yet packed with so much action in that brief period that it never feels like a waste of time and effort to attempt "just one more" achievement. Every goal is within short reach, compelling you to keep playing well after the credits roll. I wouldn't consider it a grand amount of replayability, but it's enough to satisfy anyone who enjoys their action games in quick, digestible bursts.

For a small game that was originally part of a larger entity, Liberation Maiden is very polished. In addition to the animated opening and ending cutscenes, there's plenty of fully voiced dialog between Shoka and her First Secretary Kira, who also doubles as Shoka's navigator. Though the constantly repeated sound bites -- "Enemy missile closing in!" "We'll fight for our people!" "What a rush!" -- can be rather grating, it's lovely to see such care in making you feel like you're playing a sci-fi anime, right down to J-rock vocal songs that mark two major battles.

What drags down the experience ever slightly is the fact that the Dominion is completely faceless. You see and hear a lot of Shoka and Kira, but you don't even get so much as idle radio chatter from the other side. It also doesn't help that Dominion machinery is utilitarian to a fault -- Conduit Spikes are literally giant, unadorned screws, for one. It's not a deal-breaker, but I'm just surprised that Suda 51 and Grasshopper Manufacture, known for birthing outrageous and memorable characters, would settle for such a plain antagonist.

Liberation Maiden isn't Suda 51's crowning achievement or anything, but it is a simple, fun shooter with a clever offense-defensive mechanic and several coats of glossy finish. If you aren't bothered by the stick and stylus control scheme, you'll enjoy this hearty dose of anime mech action. Certainly, the remaining Guild01 games have a lot to live up to.



THE VERDICT


8.0 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.







All Double Fine games are on sale this week

Double Fine says that October is a special month as it is both Rocktober (for Brutal Legend) and the month of Halloween, which relates to Costume Quest. These and all of their other games are on sale this week, with most disc...   more

All Double Fine games are on sale this week photo

Google says searches can predict 84% of game sales

A Google whitepaper called "Understanding the Modern Gamer" shows that gamer behavior can be tracked through searches, and shows that there is a link between searches and game sales. One of their key bulletpoints from the pap...   more

Google says searches can predict 84% of game sales photo

Guild Wars 2 breaks over 2 million in sales in two weeks

2, 2, 2! In just two weeks, and despite a short sales halt to preserve the customer experience, MMO Guild Wars 2 has moved over two million copies.  In the first week, sales of the game played it at the top of the the li...   more

Guild Wars 2 breaks over 2 million in sales in two weeks photo

Darksiders II sells 247,000 in North America at launch

Darksiders II managed to sell 247,000 copies in North America during its launch week, despite being pretty decently marketed and damn fantastic. Analyst Michael Pachter has estimated global sales at around a million.  Th...   more

Darksiders II sells 247,000 in North America at launch photo

AaaaaAAaaaAAAaaAAAAaAAAAA!!! for iOS is on sale

I still remember reading about AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration) for the first time three years ago, compliments of Anthony Burch's Indie Nation series. As a general rule, I'm a hug fan of free-f...   more

AaaaaAAaaaAAAaaAAAAaAAAAA!!! for iOS is on sale photo

Lollipop Chainsaw is Grasshopper's most shipped title

This past weekend, Grasshopper Manufacture and Kadokawa games held a "Lollipop Chainsaw Summer Appreciation Event" in Japan. It's awesome that GhM and Kadokawa appreciate their game, but what did consumers think of it?  ...   more

Lollipop Chainsaw is Grasshopper's most shipped title photo

Natsume's PlayStation Plus game sale: up to 75% off

If you're a PlayStation Plus member, now's a good time to pump up your game library. Natsume has discounted many of their titles to celebrate Harvest Moon's 15th anniversary, so you should go...harvest some of them! Adventur...   more

Natsume's PlayStation Plus game sale: up to 75% off photo

Spec Ops dev laments poor sales, moves on to new project

"To be honest, it doesn't look too great." After a post-mortem presentation at GDC Europe, Spec Ops: The Line design lead Jorg Friedrich spoke to Joystiq about the underwhelming sales of Yager's debut and the developer's futu...   more

Spec Ops dev laments poor sales, moves on to new project photo

Dragon Quest X sells nearly half a million in first week

Dragon Quest X has managed to shift more than 420,311 units in its first week at market, according to Famitsu and Enterbrain. Launching a week ago today, August 2nd, the Japanese release of the online role-player marks one of...   more

Dragon Quest X sells nearly half a million in first week photo

Sony keeps PS Vita sales secret as game business sinks

Sony released its financial report yesterday, and things could be better for the PlayStation brand owner. Sales in its game business have fallen 14.5% since last year, with the company losing 3.5 billion yen as opposed t...   more

Sony keeps PS Vita sales secret as game business sinks photo


Back to Top



Advertising on destructoid is available through Please contact them to learn more