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People keep saying this: "Code of Princess is being called the spiritual successor to Sega Saturn classic Guardian Heroes."
Say it once or twice and my interest is piqued. Say it any more than that and I get defensive. Why? Treasure's Guardian Heroes still stands as my favorite side-scrolling 2D beat-'em-up of all time, and one of my favorite games ever. Spiritual successor? If it's to be anything like actual sequel Advance Guardian Heroes you can keep it.
But then I played it. Saw what they meant. Felt what they were talking about. And now, several days later, my right thumb and palm are nearly numb from constant play, and it hurts a bit to be typing this review. I'm now a bit concerned about the d-pad of my new 3DS XL as I've been mashing directional commands into it non-stop. This all reminds me of how I'd practically ruin Sega Saturn controllers in multiplayer sessions with friends.
That said, I can't spend this whole review comparing Code of Princess to Guardian Heroes, as similar as they are. Thankfully, judged on its own merits, Code of Princess is one of the best beat-'em-up RPGs I've ever played.
Code of Princess (3DS) Developer: Agatsuma Entertainment Publisher: Atlus Release: October 9, 2012 MSRP: $39.99
The whole princess and her ragtag group of friends save the kingdom and world story won't blow you away, but the outfit of Code of Princess' heroine, Solange Blanchefleur de Lux, might. This blonde, busty, and barely clothed princess of DeLuxia is the only one capable of wielding the massive blade known as DeLuxcalibur. She joins an unlikely group which includes a mouthy thief, a necromancer made up of spare body parts that wears white panties, an Elf bard that plays electric guitar, and a fighter that seems to have an animal fetish, among others. They come together defeat the monsters that have suddenly taken over, working to eventually restore Solange's kingdom.
If this all sounds silly to you, then you're getting what Agatsuma Entertainment and Atlus were going for. Code of Princess is very silly, and one of the things I love most about this game is that it never takes itself too seriously. While the development team did a fantastic job with the character design and story, Atlus should be commended for the top-notch localization for this title. With the writing, it is apparent that great care was taken to make sure that this cliched story did not fall flat. Instead, we are treated to the humor and cleverness that we've become accustomed to in Atlus USA localizations. What really sold the localization was the voice work, though. All dialogue is fully voiced in Code of Princess, and every line is performed beautifully. Outstanding job on both fronts, Atlus.
Code of Princess is a 2D side-scrolling beat-'em-up with action-RPG leveling elements, just like the beloved Guardian Heroes. I'm glad to say that it's a near-perfect match as far as these aspects go; the combat engine is exquisite. While it takes a few slashes to get used to the timing, you'll be comboing and juggling within no time. Buttons for light and heavy attacks give you the basics, and directional inputs before these buttons, like double-tapped directions and quarter-circle sweeps, trigger special moves. Just about every attack can be chained into the next, and the game has no issue with you mercilessly juggling enemies until they're dead.
Combat takes place on open fields with pretty static backdrops, but you'll be too busy hopping between three or more planes (just like Guardian Heroes) to notice. Jumping from the foreplane to the mid and rear ones gives a pseudo-3D feeling to the fighting, letting you move to dodge projectiles or take a breather from enemy attacks. Though it always looks neat, outside a couple of specific boss battles, moving between these planes felt unnecessary. Another problem is that being on the rear plane had me struggling to see my character among the hordes of enemy sprites, even on the larger 3DS XL screen. For these reasons I tried to stay on the foreplane as much as possible.
I had a blast playing all of the cast of characters, but heroine Solange and her massive sword really had me appreciating the combat engine the most. Her slow and heavy swings leave her vulnerable, but when they hit, they hit hard. I saved these swings for openings or finishing hits, opting instead to knock a large bundle of enemies up in the air (down, down, A) and then jumping up to meet them before continually hitting them back and forth to wear them down in an endless floating juggle. Just about every cast member and even NPCs become playable characters eventually, and I had a blast developing my own combat strategies with each of them.
Code of Princess has a leveling system straight out of an action-RPG. Successfully completing a battle gives you experience points that go toward a leveling bar that once filled, increases your character's level. For each level, 5 attribute points are given to you to dump into stats like defense, attack and speed. You're free to add them to any stat you wish, though you'll find that the game is more manageable with a well-balanced character. I speak from experiences, as my super-strong characters were practically defenseless and pretty pathetic in some of the game's later battles.
Further customization can be found in the game's item system, which lets you strap on armor, weapons and accessories to tweak character stats. Some are found in battle, others are rewarded, but most are purchased from a crazy feline named Marco Neko with gold earned from battles. Incidentally, Marco's theme song must not go unmentioned as it ranks up there with the Persona series' Pharmacy Theme as one of the craziest shop songs ever written.
The structure of Code of Princess has you watching a short cutscene to advance the story before jumping into a battle with some objective (beat the boss, kill all enemies) to clear before a set time expires. You'll select each 'chapter' to kick this off, and you'll level your character and save upon completion. This structure makes for a perfect portable game, as you can stop at just one battle if you're busy, or plow through several chapters if time permits. The only time this doesn't work out is when you're up against a battle where you're not quite strong enough to win.
I wouldn't call it grinding exactly, but it's close. If you've been trying out different characters in each chapter (all of which start at level 1 and do not auto level as the game progresses), you'll likely find yourself outclassed in a boss battle at some point. Code of Princess lets you replay any chapter you've previously finished to gain experience and gold in its Free Play mode. I found that I had to go back two or three times to do this to become strong enough to progress.
To get away from the grindy feeling, a better choice is to enjoy the game's Bonus Mission mode, which is packed with crazy bite-sized trials to take on. These missions are unlocked as you progress through the game, and they gradually increase in difficulty (rated from 1 to 5 stars) to the point where they're so hard that you feel like the game's makers are laughing at you for even trying. But finally succeeding in plowing through impossibly dense masses of enemies always felt great.
What's nice is that Code of Princess is beautiful even when it's kicking your ass. Big, bodacious sprites dance around the screen in some of the most incredible animation I've ever seen on a portable game system. Seeing such a varied, colorful cast move around with such liquid smoothness seems almost unreal at times. Some of the larger enemies and bosses are a full-blown eye candy, so much so that you feel bad for taking them down. It's almost a shame that you're so into the combat sometimes to think about just how lovely this game is. Screenshots and even web video will not do this game justice; you have to see it running in person.
The excellent single-player mode is complimented by some multiplayer options that allow for up to four players to play cooperatively or competitively, online or through local play. Going back to Guardian Heroes comparisons, a lot of the magic of that game was tied to plowing through the game's story together with a few friends. Things are a bit less magical given that Code of Princess is played on a small, personal screen, and that other players might not be in the same room, but there's still some room for fun.
I was able to try a bit of competitive play with another games writer via online connection. The standard Ranked matches let you pick any character from the game's cast, though you won't have access to your personal character as that might make for some unfair matches. An Ultimate mode does let you bring in your own character and item configuration, though. I beat down Alexa's Solange with my own to receive a leaderboard ranking, some EXP, and a couple of reward items for my performance.
We also tried a bit of cooperative play, which lets you tackle bonus missions and completed game missions together for more experience and rewards. Unfortunately, establishing a connection proved to be pretty difficult. We found that we could only play together by using the game's password-protected game lobby creation, and even then it wouldn't connect half the time. When we did manage to connect and play, the enemy AI seemed lacking and dull, as if it was confused from having more than one target to go after.
I think Code of Princess will go on to be one of those cult-classic games that gamers will bring up in their 'must-play games' list for the 3DS, just like Guardian Heroes. It's really that good. That 'spiritual successor' label? Totally worthy. This is a beautifully crafted side-scrolling beat-'em-up that has no equal on the 3DS, and the love that went into the localization makes it that much better. If you've found yourself longing an old-school beat-'em-up with a real substance, challenge, and polish, you owe it to yourself to check out Code of Princess.
THE VERDICT
9.0 /10
Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.
Pointless trivia time: Solange Blanchefleur de Lux would mean "sun-angel white-flower of light." Now that's a lawful-good, champion-of-light name if I ever saw one.
I've been playing this all day. I actually picked this game up as well as Xcom, I can't be bothered to even touch Xcom because of how good Code of Princess is.
What epic said, except with more curse words.
This actually looks like fun. I like the beat-em-up aspect to it. Too bad I don't a 3ds.
Also, someone needs to tell female fantasy based vg characters that someone can prolly just punch them really hard in the stomach to win a fight. it seems as tho they don't consider their midriffs to be weak points.
I cancelled my pre-order about two weeks ago because I felt I had so many games on my plate and was not sure how this would shape up, now I find out it is amazing and it is back on my order list.
Huh, and here I thought I was the only one who wouldn't be buying a game this week. Seems I was wrong. I suppose this could hold me over until Castle of Illusion and Paper Mario come out. Good review Dale, I think I'll take your word for it.
We need to get some Friday Night community lovin' on this one by the way. I will probably not get my copy til next week, but if no one else hosts, then I will probably step up.
Guys, we over here in euroland aren't getting it (and many other games) because our idiot ancestors thought it would be a good idea for all of us to speak different languages, unlike North-America who decided on one language. Therefore publishers think they have to make a German, Spanish, Italian, French version or else the game won't sell here. And then many of them just don't bother.
Played a bit of it earlier. I didn't go in with super-high expectations like most other Atlus releases, but was pleasantly surprised by detail and care put into this game. Hats off to Agatsuma and Atlus for a solid effort!
Great review, this game sounds like exactly what I've been craving lately: plenty of classic action with enough lightweight RPG elements to keep me hooked. And that soundtrack is amazing. I'm thinking Ace+ is going to quickly become one of my favorite sound teams. Damnit, my preorder needs to ship already!
The 3DS has the better games library so far by the looks of it, and the XL version is actually big enough for bigger hands and heads to enjoy. I tried it at a shop recently , it had the new Super Mario game on it and the 3D is pretty groovy...
WANT but games cost too much in Europe, if they're even available... why???
Hmmm... I want to support Atlus and this game, but I don't want to spend $40. I want to buy this game on for around $20-$30, but I don't want to wait for a price drop. ARRRRRGH.
I'm sorry, but this is Destructoid dammit. Why are you all not commenting about how the princess is dressed? Where is the fapping comments I've grown so accustom to? This isn't the Destructoid I've known for so long! WHO ARE YOU PEOPLE!?
@Jackal - There is no price drop on a game like this because Atlus ships stuff like this in limited quantities. To put this in perspective, my store only got three copies and two were pre-ordered.
Okay, it's official, I need a 3DS. Preferrably before the time Professor Layton VS Ace Attorney comes to the states, so... before November of next year.
I was highly disappointed with Double Dragon Neon, so perhaps I am a tad skeptical about Code of Princess's execution. Still, if Dale North highly recommends it (and I rarely disagree with him), I may be able to wash away the sour taste of DDN with an actual good beat-'em-up that might truly be worthy of the praise its receiving. I'll likely know when my copy arrives in my mailbox soon. :)
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