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Review: Black Mesa

Joshua Derocher, PC Contributor
2:00 PM on 09.23.2012
Review: Black Mesa photo


Half-Life is a great game, but it's been over ten years since its release. What if Half-Life were made in 2007 instead of 1999? Black Mesa is a re-imaging of Half-Life using Source, the engine powering Half-Life 2. Valve has already created an HD remake of Half-Life called Half-Life Source, but that was a simple port over to the new engine. The textures, level design, and models remained the same. Black Mesa is more than a simple remake of the original game. It's a complete re-imaging of the core game with new level design, character models, textures, voice acting, and gameplay. 

It's an ambitious game that was created by a group of modders and fans over the course of seven years. While the core ideas of the levels are still here, each one has been completely recreated, resulting in an overall larger game. Half-Life was about twelve hours long while Black Mesa is easily over fifteen, and Black Mesa doesn't even yet include the original's final four levels.

High-definition remakes have been done before, but this is a creative recreation of a game. It's more than just sexy textures and layers of post-processing tricking us into thinking an old game is new again.

Black Mesa (PC)
Developer: Black Mesa Modification Team
Release: September 14, 2012
MSRP: Free

I started playing Black Mesa expecting a completely faithful recreation of Half-Life. I was expecting the same level design and puzzles. What I found instead was something that felt very familiar, but it was also very fresh. Now, I know that there are some people out there who might think that it's crazy to try and alter anything to do with Half-Life, but don't run away screaming just yet.

Black Mesa does an amazing job of retelling the story. The levels are the same, you start at the same point, and you end at the same point. If I were to sit down and tell you how I played the game and what I did, it probably wouldn't sound too different, as the same essence is here. It's like watching a remake of a movie. Even if two people watched different versions of the same movie, they still have the same experience overall.

The above image is a top-down comparison of the the level "Inbound." They both have little crossroads, and some brownish-red stuff, but they look very different. The Source engine is capable of creating much bigger levels than the old engine ever could, and the developers wanted to incorporate that into the new Black Mesa Complex. It feels like a massive place now.

Hallways are longer, rooms are bigger with higher ceilings, and outside areas are vast and expansive. It's not just empty space, either -- areas have been filled with extra rooms, more weapon stashes, and more bad guys to fight. While some things have been expanded on, other have been streamlined such as the level "On a Rail". This level is shorter and it require much less backtracking.

The puzzle solutions are also a little bit different, too. Anyone who was hoping to blast through this because of how well they know Half-Life might have to stop and think for a bit here and there. I'm not going to dive into anything that could spoil the game for you, but I will say that the changes are well done and they fit the spirit of the original.

Black Mesa has a lot to live up to, and it does an admirable job. The graphics look great, but the seven years in development make it look somewhat dated. The new voice acting sounds way better than the old digitized voice clips. Excluding a couple of moments where the frame rate dropped down drastically, the gameplay is otherwise smooth. At one point late in the game, it's almost unplayable for half a minute. Another annoying thing is the way jumping works: they tried to correct the insane old-school jumping mechanics by replacing it with a different (yet equally insane) method of jumping where you always have to press crouch and jump at the same time in order to get around. 

If you have never played Half-Life, you owe it to yourself to check out Black Mesa. It's a faithful recreation of an amazing game. You'll get the feeling and story of the original, but you won't have to try and play a 13-year-old shooter to do so. If you have played Half-Life before, you should still go play Black Mesa. It's a fresh take on a classic that's the closest thing you'll get to feeling like you're playing Half-Life for the first time again.

No matter what level of experience you have with Half-Life, this is worth playing. It's a brilliant tribute to one of the greatest videogames ever made, and it's also a good game in its own right.



THE VERDICT


8.0 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


While I haven't sat down and played through it all yet, what I have touched of Black Mesa is really great.

I love the sheer amounts of different voice clips you get for something as stupid as picking up a garbage can and hitting a scientist with it, over and over. Why are they there? There's legitimately no reason for them to be there, except for entertainment. And so they are.

I don't have much constructive to say on this one, just wanted to point out all the funny voice clips. If you have it, go whack a Barney or scientist with a physics object over and over just to hear them all.
Totally agree, loved it!
I loved Half-Life back in the day, and I'm loving Black Mesa now. It's absolutely fantastic, especially for a die-hard fan of the original like me.

The crouch-jumping thing is weird though. The original had crouch-jumping as well, but in BS you have to crouch-jump everything. I don't quite understand the design choice there. That aside - brilliant job. The mod team had heavy hype going for them and they actually lived up to it. Quite a feat that, considering the status of the source material.
Freeware reviews; A.K.A Scraping the bottom of the barrel.
good :P
@Ursu Well not really considering this is possibly one of the most significant pieces of free and 'professionally' developed of software to come out in the last decade.
@Nuula A review's main task is to tell a user whether a product is worth buying, worth spending money on. This is free, so people can form their own opinions.
This is an amazing game that I would happily have paid 30 bucks for. Hopefully these guys continue there work with other games. Fingers crossed for System Shock 2!
There is an easy mod which sorts out the irritatint mandatory use of the crouch jump. Check the BM forum.

Incredible game. Cant belive noone got paid to make this
@Ursu
A reviews main job is to critically assess the merits of a game as a game, not as a product.
@Ursu:

To lots of people, time is more important than money. Especially with "free". The only cost of "free" is time.

Is it worth your time to download and play Black Mesa, when you could be playing Guild Wars 2, or Borderlands 2, or Torchlight II, or whatever else came out in the past month?

Yes, yes it is. And that's what he's saying.
@Ursu

It also tells a user if its worth their time and bandwidth, which freeware downloaded games take.
@Ursu you cannot be serious

Good review, I'll download it. Is the multiplayer on their plans too? Would love to play a revamped stalkyard...
Wow, Ursu. Are you seriously that ignorant?

Reviews are also to let people know whether or not their time is worth putting into a product, not just their dollars. If "Black Mesa" sucked, I'd rather know that before attempting to download the whole 3 GB, not to mention installing some Source-based game if I didn't already have one installed.

It might not cost dollars but it would cost time that could be spent doing other things or playing other games. I look for that just as much as I would look for whether or not a game is worth the cost. The fact that this is free is totally irrelevant.
Ursu - "A review's main task is to tell a user whether a product is worth buying, worth spending money on. This is free, so people can form their own opinions."

Nonsense, if this were true, DTOID and a variety of other websites would never have had the discussion (Or argument) as to whether or not review scores should be adjusted in regards to pricing.

This has been the subject of discussion before, and someone clearly was not paying attention.
Great review. It would be great if Valve officially licensed and distributed this.
I fully expected the first comment on this review to say "Looks like a pretty good PS2 game?" ;)
If this review said it sucked, people in the comments would have been saying the same thing.

Besides, this review is way late now. People who are interested in this know it's good from the dozens of others out there who say it's good when it was new.
Good news Holmes... its the first game to Pass Greenlight on Steam.. so gonna see it released on there sir.
@Ursu I wouldn`t call a free remake of half life (one of the most respected games in history ) to be "at the bottom of a barrel "
@videogamecharactername

I meant freeware in general, hence why I said "freeware reviews".
"If this review said it sucked, people in the comments would have been saying the same thing.

Besides, this review is way late now. People who are interested in this know it's good from the dozens of others out there who say it's good when it was new."

I see a straw man and ad hominem.
@John B

Video games are time wasters. Deal with it.
Great review, but one thing that could be clarified is this line: "and Black Mesa doesn't even yet include the original's final four levels." I may be ignorant since I never played Half-Life (shame on me) and have not been following Black Mesa, but being a little more descriptive about the the mod's "limitations" (aka, lack of all levels) seems important. Will these levels come out in the future? I know I could easily find this information elsewhere, but I tend to stick with Destructoid for most of my gaming information. If the mod does not reconstruct all levels in the game, that is an important piece of information, even if the mod is free.
Yeah, I don't really get the crouch jump either. These days I'm used to doing it all the time in TF2 and various Portal mods, but an unknowing new player wouldn't try that and would probably get stuck early on, thinking they were going the wrong way. I guess they figure it's only "hardcore" HL2/Valve fans who will play this game (they're probably right, but still).
@Fandango

They DID put a "crouch jump" moment in the tutorial that shows that you have to crouch jump to get to a certain area, so it isn't like the player is going in completely unaware of it. That being said, it was kind of silly, especially when you had to jump over lasers.
Guys, Ursu always decides to troll at the most opportune times. Just ignore him.

On topic, I'm really looking forward to sitting down with this. Starting college has been time-consuming, so my backlog has exponentially increased. Still, this is near the top of the list.
For me, the only thing missing from the game is the horror-like climate of the original. As for the other elements, it's all there.
Worth the weight, although I still haven't played through it all.
Let's all get our picthforks and KILL Ursu (Six? Seven? Is that a FMP reference?)
@Ursu
Every hobby is a time waster, why state the obvious?

@Holmes
Well it's not complete yet, but it is accepted to appear on Steam.

The review seems a little short, but it's fair enough. Also worth mentioning: long loading times (for today's standards at least), the fantastic music. Had a good time with it, incredible remake.
@ Ursu

Congrats, you either missed John B's point entirely or you really are just trolling now.

Also, reviews can't be "late". Every review has its own characteristics and reflects another unique opinion to be considered. They all have a place and a usefulness, even years after a game's initial release.
i dont understand, how do you review a game that is completely free? no micro transition or anything. completely pointless >_>
@ Ursu

Good show, kid.

Life'll look a lot different from what you think now, when you grow up. Especially time wasted on trolling when you could've done something better and more deserving of your time.

Define "irony." :)
I'd rather read a bunch of real opinions about Black Mesa than people responding to this troll. Guys, come on, let it go.
Stopped reading where it said Half-Life was made in 1999
@ww3pl

Huh, that's the opposite of how I felt. Mind you, I'm just running around with a crowbar and a pistol still, but I thought the opening had a decidedly darker, more horrific vibe.
Meh, looks like a (pretty good, to be sure) PS2 game. I don't think this thing would be getting any attention if it was an official Valve release or a remake of anything other than Half-Life.










</troll>
What everybody(with something positive to say) said.

@Jonathan Holmes: OMFG ANOTHER SARCASTIC ATTACK ON THIS!? DON'T YOU HAVE ANY BOUNDS!? J/K but seriously, don't call something PS2-like when you CHAMPION the cause of crappier-than-PS2-graphics games all the time. :p

Half-Life was the first PC game I ever played. So you can imagine what this meant to me. I've not finished the game yet(I'm on Power Up) because it's like a fine aged scotch that must be sav(or)ed for many many years(or playthroughs) and I am very slowly taking my time and enjoying it. I have yet to encounter anything I disliked about it, even the slight changes they've made, have all been for the better.

A mod can be Game of The Year, right? :)
Still waiting until it gets through Greenlight on Steam, but I'm still picking this up as soon as that happens.

Also, I hope it gets those last levels through an update. Having never experienced the original, it would be nice to have the whole package.
It's a good game. Having played HL2 and all its sequels, it's silly that I haven't played HL1 yet... but I haven't. I have tried to, but I never got very far because the game would crash every time the pain sound played (which is a LOT, since I'm bad). I probably wouldn't have that issue anymore, but blah blah blah.
Crouchjumping is NOT something new to this. Anyone who's played CS (1.6 or Source) more than just a few times knows crouchjumping. I haven't played CS in years, but crouchjumping is still just second nature to me on any Source engine game. So I don't find it weird. (As said above, it's also in the HL games too. Really, just any Source game.)

BTW, you got the trailer vid and the "Inbound" layout pic mixed up. The layout pic appears first, where you meant the trailer to.
Ah, yes, forgot to mention that the developers of the mod have said that they plan to add the last levels of the game as well as multiplayer. I hope they give the same treatment to the MP maps as they did to the SP ones. /excited!
This game installed very easily via Desura.

Well, it took awhile to verify files, but it wasn't much of a headache.
@Ursu - You "reviewed" a free flash game about beating up Anita Sarkeesian and gave a high score. Worse is you thought it was cute.

You're really one to talk about scraping the bottom of the barrel. Black Mesa is an actual game and this is an actual review for it, with the time and effort put into it, its worthy of this level of attention.
Wait, this thing is seriously free?
@ Cla

Of course. When it comes down to it, it's just a mod. An exceptionally good mod, but a mod nonetheless. I could be wrong, but I don't think you're allowed to charge for a Source mod. At least, I've never seen one with a cost, and I've been playing Source and its mods for years.
Wait, I take that back... I forgot about Garry's Mod. Although that's officially supported now, I think.
@Samudara:

He's not trolling now; he's just being arrogant. He's wrong, he knows he's wrong, but he won't fess up to it. So, rather that do the right thing and admit, he's decided to turn into a spiteful ass just to save his own ego.
@Jasper Kazai: Vampire: The Masquerade: Bloodlines says hello. You can indeed charge for a source mod but you have to license the engine from VALVe and not many people do that, they just make mods freely.
I can't believe you people just gave a numeral score to a free, fan created mod that's a remake of a 13 year old game running in a 5 year old engine.
^moron




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