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Preview: Phantasy Star Online 2

Sterling Aiayla Lyons, PC Contributor
3:00 PM on 07.14.2012
Preview: Phantasy Star Online 2 photo


Sega announced this week that Phantasy Star Online 2 is headed to the United States and Europe come 2013. This is great news for fans of the series, especially for those who thought that the spinoff sequels deviated too much from the formula that people fell in love with originally. Recently, I donned my pointy ears, grabbed my future laser lance, and snuck my way into the Japanese open beta to experience just how awesome a pure sequel to Phantasy Star Online is.

This being a Japanese beta, I will not be talking about anything story related. I'll also not be able to comment on anything related to content that must be paid for to use, mainly due to being mostly unable to determine what that content actually was, though I did manage to find the cash shop.

Aside from that, however, I will be talking about the fluff of PSO2, the core aspects, and some of the "new" and returning features of the game.

Phantasy Star Online 2 (PC [Japanese open beta])
Developer: Sega
Publisher: Sega
Release: TBA 2013

Right off the bat, the graphics stun and amaze. PSO2 is easily one of the best looking free-to-play games I have ever laid eyes on, which is saying quite a lot considering the quality of many recent titles to use that model. The style is very Japanese, which is staple for the series, but it doesn't go all the way in the direction of cell shading, leading to a clean and sharp anime-inspired look. I also really love the level of motion blur added to most of the actions in the game. They make the already amazing animations of the characters look even more authoritative, and fast-paced. Turning into a blur from dodging really adds to that anime -- or just even comic book -- feel of the aesthetics.

The sound design is mostly up to the same level as the graphics. The ambient music is dynamic, shifting seamlessly in and out of different phases depending on if you've engaged in combat or not, and it all feels like it fits in the atmosphere of the world as well. Sound effects litter everything, with every little action in the user interface giving off a distinct sound, and combat noises really send home the punch of each attack. Hearing the “woosh” of a well-timed dodge while watching your character turn into a blur to dash away just in time to avoid the attack of a giant rock monkey thing's massive body slam has never felt so satisfying.

This leads me away from the aesthetics into the core of the game, which is also the most satisfying part of the whole experience: the gameplay. Phantasy Star Online 2 plays most like the original, though there are lots of remnants from the following spinoff sequels still remaining. There are also a few new things thrown in that, while in a modern sense are nothing special, add new dimensions to the Phantasy Star Online formula.

The three classes of the original are maintained. Taking a page out of the portable iterations, you can switch classes at any time, the caveat being that each class has an individual level to them. The main flow of combat also feels very similar to the original PSO. There's an attack button, a special button, and the input order can determine new combos, which you can also customize with the new Technic Arts you learn. Each class plays its own way, with hunters heavily emphasizing strings of specials; rangers using keep away, occasionally popping skills; and forces focusing on powerful and drawn-out magics.

The timing aspect is a lot stronger here than in any of the previous Phantasy Star games. Timing your attacks and skills just right will not only pump up the damage of each one, but also make them chain into each other quicker. The same kind of timing also applies to blocking and dodging, all of which really does help the combat feel like it has more oomph than other MMORPGs.

Other new aspects include the ability to jump, a full-on free-aiming, third-person, over-the-shoulder mode, as well as a customizable skill tree. The ability to jump may not sound like much, especially in the context of modern gaming, but it really does allow for more varied level geometry, with areas that have varying heights, and flying enemies that don't require using a ranged weapon. Free aiming allows you to more precisely aim for weak points on enemies, and gives you a greater sense of control of your attacks.

From what I can tell, there is still plenty of reason to continue using auto aim, which does allow for a wider view of the area, and the easier targeting of enemies, even should you not be doing as much damage with each hit. The skill trees each class has allow you to mold and customize the stats of your characters to make one that is truly yours. It doesn't seem like anything overbearing or demanding, and feels like a fit replacement for just dumping points into stats each time you level up.

MAGs, the little buddy robots you feed and evolve, also make their return, though it is a little bit before you can get a license to have your own. I can't say just how deep the MAGs get in this sequel, but so far, they seem to function much in the same way as the ones in the older Phantasy Star games, evolving based on items you feed them. There is also a personal room you are given that can be furnished and customized that has been brought back from Universe.

The hub ship is laid out in a very similar fashion to the original, which will make veterans feel right at home when they jump back in. On some level, it started to remind me of PlayStation Home, as in certain spots you can see videos running on televisions in the world. There were also lots of people forming flash dance mobs. Simply put, it was more awesome. There's two floors that you're free to run around and socialize in, with shops on the upper level, and other miscellaneous skill and quest NPCs on the bottom floor, as well as the entrance to the mission fields.

The controls all feel solid, and easy to use. There is controller support already implemented, though I opted to use the mouse and keyboard, which also worked extremely well. All combat is done with clicks of the mouse buttons, with movement on wasd, and shift as a weapon-type-specific action (such as blocking on melee weapons). Switching between auto and manual aiming is a simple one-button press, and 1 through 9 offer quick access to items.

Lastly, this game has one of the most detailed character creators I have used this side of APB. Not only are there sliders for everything -- or in the case of breasts, a sizable box (!!!) -- but there are modifiers to the sliders that let you emphasize even more specifics. It really makes me feel like I was creating a unique-looking character.

On the whole, Phantasy Star Online 2 has blown me away in a heartbeat. It shows a level of polish that I've only seen in maybe one or two other free-to-play games. As an MMORPG, it feels solid enough -- with combat more engaging than the typical fare -- that I think it will actually be able to hold its own in the wake of other big releases like The Secret World and Guild Wars 2.

Considering that the game is still in beta, that really speaks something drastic to me. I remember being sad when Sega announced their departure from store-based gaming, instead choosing to focus on the downloadable market. After my own experience with Phantasy Star Online 2, I say that perhaps Sega was on to something. If PSO2 is the mark of things to come from the company, then Sega should have a bright future in this new world of online gaming.


Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo
Preview: Phantasy Star Online 2 photo




Legacy Comments (will be imported soon)


OMG THE CHARACTER CREATOR HAS ME SOOOOO HARD.
I just wish the NA release date would be as close as it was to the JP release date when PSO came out...
I played with the character creation myself and I have to stay that it is pretty diverse, apart from a few limitations for Outfits that you can later on buy I guess.
Shut up and take my meseta!
This game is great. Part of the appeal is definitely nostalgia, but the gameplay is way better than the old stiff movement of the games in the past. The only downside is the game is a bit on the casual side, so it isn't challenging.

There's a character lock on the main ships with English/foreign players right now, but come the 18th, that lock will be lifted.

So if you're interested in playing, read and learn about the game and prepare your character in the character creator tool and wait until the 18th!
I want this. Hard. Just not on PC. Vita or PS3 please.
First MMO kind of game I ever played and it felt to me like a coop Final Fantasy hack and slash. Having a lot of fun despite the language barrier. I read that when PSO2 comes to the states it'll have separate lobbies from the JP players. Something to do with international laws with money.
As someone who's been interested in this series but never actually played it, I'm glad its f2p. Should be fun to try
Wii U version please!
Just a note, the game is not in Beta anymore, it was released on Japan in July 4.
@RoOhDiNi
@PhilK3nS3bb3n

I don't expect there to be a console release, unless it is a port of the VITA version (which won't show up until summer '13). The power is lacking in both systems, despite this game being possible to run on a weak laptop. I think the odds are in favor of the PS3 due to their F2P policies, but I don't know. The game is updating at a biweekly rate... how fast do those F2P games on PS3 update?
Mmmmm PSO for dreamcast was amazing , I never played any of the others but since this is F2P for PC I'm kind of excited!
Rockbear is trashing you in the first screenshot why?
So want this game! PSO was a serious obsession for me and what I originally purchased my Dreamcast for. That character creation system looks fantastic! I don't do MMOs, but will gladly fork out the meseta for this one. <3
I kind of skimmed but I saw no mention on whether this would be a free title or not.
"If PSO2 is the mark of things to come from the company, then Sega should have a bright future in this new world of online gaming."

fuck yes, this should how you treat your franchises sega.

im still waiting for my Shinobi/Nightshade PS2 sequel please :P

i will definitely play the hell out of this.

im still waiting for the PS3 release, and the international release is too far :(
I made it to about LVL 20 before quieting. Even with a pretty much full understanding of how to get around the Japanese the game it self is incredibly repetitive mixed with some pretty harsh objectives to progress forward to what little content there is. Also baring a miracle expect the US version to always be about 8 months behind the Japanese version for content.
PLEASE have a console release for Wii U.
I've spent so much time on the original PSO (offline) and Phantasy Star Portable, so can't wait to try this out.
I spent nearly 1500 in PSO episodes 1 and 2 (and later 4). This game is set to wreck my free time like no other.
THANK YOU BASED DARK FALZ
For real though, PSO2 is godlike.

As for myself:
Lv 24 Hunter / Lv 16 Ranger / Lv 18 Force
93 hours played already.

Game is amazing.
I'm at level 30 and about to get the tundra soon. I think the game is great and so is the 3d support for my iz3d monitor.
If there's no offline, I won't be buying. Sorry, but that's way too important of a feature to not have.
i will pay for it on vita
"Considering that the game is still in beta, that really speaks something drastic to me. I remember being sad when Sega announced their departure from store-based gaming, instead choosing to focus on the downloadable market."


That isnt really what they said

that had nothing to do with there japanese branch, this is the exception
" If PSO2 is the mark of things to come from the company, then Sega should have a bright future in this new world of online gaming."

gaa this bothers me, its not a new world, nor is this all they should do, even in the rpg space.

They do 1-2 mmo's every gen or so, and thats all they should do.

There single player games are what defines sega
Awww no mention of Beastmen race? I am disappoint :(

Still, Portable was a lot of fun and I await further announcements.
Just a heads up. PSO2 is not in the Beta anymore. It released officially over here (Japan) about two weeks ago.

This is the full release, with planned updates etc.
PSO 1 + 2 on the GameCube took up so much of my time.
But I'm just going to replay Blue Burst until PSO2 has an English release/mod.
Still, I'm really anticipating this!
@RoOhDiNi
@Inspector Buffoon

Um...why? The game is free as is on the PC. Not sure what the benefit would be to the system with the weakest online system and controls.
Im playing the japanesse beta too, its fucking awesome, trust me. There are plenty of guides to help you trough the language barrier and its pretty worth the effort.
I hope this comes to vita.
I played some of the japanese beta with some people and I enjoyed it but it really did feel lacking in a lot of places, and conversely I actually really didn't like the character creator, in a crowd of people I could pick out atleast one that looked almost identical to my character, every time.
"Considering that the game is still in beta"

No it's not.
@Kanten
Because I don't play on my PC. PC is for work and research, console is for entertainment and fun. My brain is just wired that way.

Played the first one on console and loved it. So why not want to play the second one on console?
I also like the accessability of the Wii U, you don't have to stop playing when someone wants to watch TV, or the TV is occupied. You can hop inside the game whenever you got some time, and level up.
But... PS isn't one of their flagship franchises according to the company themselves.
@ Nicholas Patrick

Sega is not a company. It's a philosophy.
As long as there is passion for games there will be Sega.
Can NOT wait for this one.... PSO/PSU are the ONLY MMO games I have ever played that could keep me there for more ten 2 months.

@pedrovay2003: When the game is F2P, I can not agree... When I look back at how much gametime I had to waste to be descent in single player on the Gamecube game of PSO, I SO can not agree with this this. PSO is meant to be played as a group.

@RoOhDiNi: My brothers are the same way.... but in this case, you may well just miss out because of it:

1) The first one was an experiment in console MMO gaming... after all, the Dreamcast had a modem built in. It was great, but that was the REAL reason it went there.

2) When it comes to MMOs, there really is a moment in time which divides the environment the game must survive in: Pre-WoW and Post-WoW. In the Pre-WoW world, there was no one paid online game that pretty much owned the subscription world, so while friends might gravitate to a game, it wasn't impossible to migrate a group between games if something cool/better/whatever you liked more came your way. This is how it was when PSO came out, but this is no longer true in the post MMO world.

If people pay a subscription, they always want to play with friends, and WoW is where EVERYONE is. With the number of household that have PCs and the game's popularity, this is without regard to favorite gaming systems. The play with friends has not changed, just the black hole that literally draws ALL subscription payers to it again and again. If new online only games of any kind want to have a chance now, they need to seriously look at being F2P.

3) To add to that we are now entering a new era where F2P games are competing in quality with subscription games.... making subscription that much harder to survive with.

4) And finally, so far, the reason F2P really doesnt get to console is that MS/Sony/Nintendo want too much of a bite of the profits to do it. These games have to survive based on user micro-transactions, and while it's clearly possible (and profitable) most companies running these games can't (or dont think they can) take the hit the big 3 want of the profits to run the game through their system. This is why the only F2P games you see on console are DCUO and Freerealms... Sony owns them so there is no royalty to pay for it being there.

The fact that PSO2 is on Vita is actually one hell of an achievement for a F2P game.
I played through the character creation and the tutorial, it was pretty fun(especially the character creation.
Unfortunately I had no idea what to do after the tutorial partially because the only other Phantasy Star game I've played was a trail of Universe and because everything was in Japanese.

Can't wait for an English release of the game though.
@ Megabyte

Still, there is no WoW on consoles. And the Wii U is attractive for these kind of experiences for you wouldn't have to interrupt your sessions because you have to share the TV with somebody else. Just pick up the tablet on you living room table and you're set. I also think that the Wii U's Gamepad controller could enhance the UI and enable for seamless in game video-chat.
Also, Nintendo is pushing Online Connectivity and their Social-Gaming-Network with the Wii U making Online Gaming a more tangible feature to the average console gamer, and I think they even mentioned they'd support F2P.
Last but not least Dragon Quest X is going to launch on Wii and Wii U and that is an MMO too.
So yes, I believe it does make a lot of sense to port a game like Phantasy Star Online over to Wii U.
@ Megabyte

And don't forget about the Wii U's built in Near-Field-Communication tech.
It might allow children who don't own a credit card to go and buy a Nintendo Points Card or PSO-Hunter Card in at retail and keep in-game transactions physical and intuitive. Or maybe they could even have special Item-Cards or Merchandise that you can only get at Retailers.
The NFC could literally bring a new twist to F2P gaming and add a physical layer to the experience.
You would do all the cash-spending in real shops, all the while keeping the gameexperience itself truely free to play. No need to think about spending real currency around every corner, just enjoy the game and keep the business to where it belongs - inside shops.
Also, the tiny plastic replica (or cards) of weapons and armor would make these items way more tangible, thus more valuable - and I think that's the whole point of the Free 2 Play model.
I've also been playing PSO2 on the Japanese client, and would like to echo everything Aiayla said in this preview. This game is SO GREAT! I've pretty much moved all of my Guild Wars 2 interest into PSO2 HYPE. I mean, I can't even understand what they're saying and I'm having such an amazing time with the game, that has to be telling of it's quality.

Great write up, Aiayla!!
Think about a game like Pokémon.
You could put the rare Pokémon you just caught in the game, inside a plastic NFC-Pokéball toy, then carry it over to your friend's place and trade it against your friend's Pokémon he got from a Booster-Pack he bought at a retailer. He would keep the additional value in form of the card, but would lose its digital content.
Of course this could also work through online trade, but I think the physical option would expand the audience of MMOs as it would combine both crowds online and offline, maybe even bring in the Handheld and Trading Cards gamers adding physical value to the items you trade as well as making trading an event in itself.
@RoOhDiNi: No, WoW is NOT on console, but it doesn't have to be. The specs are low enough that pretty much anyone with a working PC and a supported OS can run the game (read PCs from 2001 and up pretty much). That means having a gaming PC is NOT a barrier.... it would be like asking for facebook games ported over to console. There is no point.

As for WiiU, that doesn't really matter considering the barrier that F2P faces on consoles.... it's not about advantages, it's about royalties. GameInformer did an article on this a little ways back, actually. Found Nexon's view really enlightening. And yes, that is why DungeonFighter Online is a cut-down version on 360.... it would be a netloss to put the F2P version there.

If Nintendo lives up to supporting F2P (and not just 1st party F2P, although a Pokemon F2P game would literally on it's own carry WiiU to the same levels as Wii got in sales), it will be the first console to be friendly to the business model. Currently, the common reason F2P is NOT on console is the console makers want too much of the profit to be viable to the companies running the games.
This is definitely on my radar. I really should play at least ONE Phantasy Star game (I do have the SGC after all) before this comes out. :D
Sterling Aiayla Lyons, Please update this article with the official release in Japan being July 4 2012. They are no longer in beta, they have now moved on to official release.

iOS/Android versions will be available Winter 2012, PS Vita version will be available Early 2013, as well as English version (hasn't stated if it's just PC only yet) for Early 2013, suggesting Feb-April.
The Japanese version of the game has been officially released for two weeks now but you only released this article today thinking in was in beta? Whats up?
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