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Review: Dust: An Elysian Tail

Jim Sterling, Reviews Editor
11:00 AM on 08.13.2012
Review: Dust: An Elysian Tail photo


It has been a long, long time since Dust: An Elysian Tail first made itself known to the world. Simultaneously admired for its flowing cartoon animation and written off for being "that game for furries," Dean Dodrill's labor of love surprised many due to the fact that it was largely a one-man effort, yet looked like it was made by a full studio.

Since 2009, the game has only gotten more impressive, and it's finally ready for public consumption. Do not let your prejudices turn you away -- Dust is more than just "that furry game." Those taking the plunge will find one of the most rewarding Xbox Live Arcade games to hit the scene in quite some time.

Dust: An Elysian Tail (Xbox 360)
Developer: Humble Hearts
Publisher: Microsoft Studios
Released: August 15, 2012 
MSRP: 1200 Microsoft Points

Our mammalian hero is Dust, a stereotypically amnesiac protagonist who wakes up from supposed death to find himself chatting with a magical sword and a flying cat creature named Fidget. The titular hero embarks on a quest to find out who he is, why he's wielding a sapient blade, and exactly who the bad guys are in a story that manages to be quite compelling despite its fairly archetypal nature. The idea of identity, what actions define us as people, is explored in strikingly honest detail, and by the end of the adventure, players should be incredibly satisfied with the genuinely heartwarming conclusion.

To reach that ending, Dust will need to explore a variety of environments, tackle screens bursting at the seams with enemies, and rack up some quite ludicrous combos as he does so. Elysian Tail is heavily inspired by "Metroidvania" style games, taking the form of a sidescrolling action-platformer with an emphasis on exploration and acquiring new powers to reach previously inaccessible areas. As Dust builds a map of each environment, he'll stumble upon high cliffs, small tunnels, and walls of vines that he won't be able to bypass until coming back later with double-jumps, slide maneuvers, and magic climbing powers. There's a ton of exploration to do as well as a number of item chests and XBLA game character cameos (along with a health bonus for each one found) to discover.

Combat is fast-paced and combo-oriented. Dust can dodge left and right using the shoulder triggers, perform a variety of sword attacks using X and Y, and parry enemy blows by holding the standard attack button at just the right moment. However, in order to rack up the big combos and gain a huge experience multiplier, Dust will need to use Fidget's magical prowess alongside his "Dust Storm" ability. With Dust Storm, our hero twirls his sword at a rapid pace, allowing him to register a large number of hits for a few seconds. Fidget, meanwhile, can spray a variety of magic projectiles that are weak on their own but can be sucked into the Dust Storm to create encompassing tempests, sending enemies high into the air and dealing an overwhelming number of hits. By using a mixture of regular attacks and Storm powers, players can score hundreds, potentially thousands, of hits. Seeing how high that number can climb before taking damage or running out of bad guys to kill is a big part of the challenge.

Though battles start out fairly easy, things get tricky around the halfway mark, when enemies pour into the screen and literal chaos ensues. It can be difficult to keep track of what's going on, though the bright visuals do a solid job of allowing one's eyes to stay focused on the hero. It's impressive how the fighting manages to be so fast yet never feels like it's overloading the player's brain, but even more remarkable is how tight the gameplay feels. Cartoon animations usually don't lend themselves well to action-platformers, due to the precision needed in timing hits and landing jumps. Somehow, Dust pulls it off to create something that flows as smoothly as any cartoon, without feeling as "floaty" as other games that have attempted similar feats in the past.

There are moments of frustration, such as Dust's inability to quickly recover from knockdown attacks (especially egregious during spike-laden platform sections that can knock him back a considerable distance), and there are a few areas where better player feedback would have been preferable. Clearer warning when health is low would be appreciated, since combat is so hectic that it can be easy to forget to heal. There was also one area where I needed a particular magic spell to advance but wasn't told which one -- I didn't know I'd missed picking it up over an hour beforehand. Also, if anybody works out how to use the remote blacksmith option, do let me know. The game informs you once but never again, and I found nothing in the menu or inventory to help me.

These moments of aggravation are few and far between, and other instances of shouting at the screen are more or less the player's fault. While not as spine-crackingly hard as a number of Castlevania games, Dust has its moments where skill and quick wit are all but essential. These moments can be stressful but present a beautiful sense of triumph once conquered.

The game can be cleared in around seven hours, though there are a large number of side quests, secrets, and timed trial arenas to be conquered, all of which add to the runtime. In terms of what XBLA titles usually offer, there's a lot of meat on these bones, and those looking for a downloadable console title to really dive into will find a lot to enjoy.

While there's a lot of content on offer, there's no denying that it can get a little familiar after a while. Once a player has worked out how best to get a high attack chain going, there's very little reason to deviate from the pattern, while battles, for all their visual busywork, can grow weary at times. A few enemies show up with unusual attacks that break the flow, but even they can usually be dispatched with enough spamming of the Dust Storm. Never does the game become too boring, but it certainly does require a few session breaks now and then, just to keep the freshness from fading too fast. 

One can't discuss Dust without applauding the aesthetic elements that won it so much favor in 2009. Graphics may not make a game, but they certainly don't hurt, and they greatly contribute to the vivacity of Elysian Tail's experience. The wonderful color scheme really pops on an HDTV, while the intricate animations are wonderful to behold, from clothes waving with air pressure to adorable deer and bunnies that bound through beautiful scenery. The soundtrack is similarly evocative, with a gorgeous set of tunes that perfectly accompany the visuals. The voice acting is a bit less consistent, ranging from acceptable to downright annoying, but most of the acting is competent and extensive for a humble indie project.

Dust: An Elysian Tail took a long time to reach us, but the wait has most certainly paid off. Few Xbox Live Arcade games are superior, and most of them pale in comparison. At times it can get a touch repetitive, and there are a handful of exasperating moments, but this is nonetheless an arresting game that offers more (and offers it well) than the average XBLA title Yes, it's full of anthropomorphic rabbits and foxes, but if that stops you from playing, that'll be your loss. You'll be missing out on a fine action-platformer, the likes of which we don't see enough of these days.

If anything was worth going furry for, Dust is it. 



THE VERDICT


8.5 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


It's impossible to find this review on your frontpage or menus, I had to use Google.
I also reviewed it, having played it last week: I agree.
frenchboy: It temporarily went live on the top story box before it was supposed to.
It is a bad time to be a furry who's an anti-Xbox fanboy. I guess I should either play Solatorobo some more, or just sit and wait for Retro City Rampage to arrive...
Suffer not the furry to live.
I didn't realize this was coming out. It looks great!
Anyone who dismisses this as "that furry game" is a goddamn idiot, I dread to think what these people think of games like Starfox or how in 90's every cartoon used some animal.
This game looks gorgeous. Can't wait to try it out.
Looks awesome - wasn't even on my radar. I'm shocked the geniuses at Konami still cant realize, "Hey lets make a new metroidvania game like SOTN for current gen consoles! we will make buttloads of cash!!!"
Its looking great! Gotta love the Artstyle.
Looking at these screenshots remind of Muramasa: The Demon Blade. And I loved the fuck outta that more than I thought I would.
Happy to hear that it's as good as I wanted it to be. Also what Kyo said.
Looks cool but not $15 cool. I'll never understand why these downloadable only games that are usually new IPs think they are worth $15-$20. Once you beat it, that's it, you're done, and you better hope you enjoyed it because it's yours forever thanks to being digital and non-returnable/non-refundable. $10 is a great pricing point and only rarities like Minecraft should ever go higher than that.
now this is a game i want to support — i hope it sells well!

we need more metroidvania-type games, especially ones as beautiful as this.
That $15 dollar xbox exclusive furry game is more like it.
It had me at "metroidvania."
Saying it loud I'm furry and I'm proud!
What Kyo said.
Destructoid has money. So they should donate a 20 dollar MS Points card to me.
Proud to be a furry! :3
Looks so awesome. Thanks for the review!
UGH! I want to get it, but I hate plunking down on XBLA games that later come to PC. Is there any possibility of this making the transition to Steam?
Sign and SHARE this petition so they also bring the game to either PS3 and/or PC too!.. http://www.change.org/petitions/microsoft-bring-dust-an-elysian-tail-to-ps3-and-or-pc-also
@KingSigy

Dodrill has made it clear that other platforms aren't even close to being on his radar yet.
There's a difference between anthromorphic cartoon animals, and this animu weeaboo furry bullshit.
I reeeaaally hate the darker side of the furry community for ruining anthromorphic cartooning for everyone. No one I know will look at anything like this without thinking "OMFG FURRFAG ALERT DERPITY DERP DERP"

This game looks really gorgeous, plus sounds like fun, might have to give it a spin sometime :)
Should have made it to the PC. Too bad.
Been following this games development for so long. I'm glad it turned out ok.
I'll be getting some ms points for the first time in a long time.
What kind of cameos in the game?
Hope for a port to PC or PS3. That would rock. I'd love to see it on Steam.
"However, in order to rack up the big combos and gain a huge experience multiplayer, Dust will need to use Fidget's magical prowess alongside his "Dust Storm" ability."

So this game has multiplayer that is so tacked on that it only exists in this review?! Fuck this game. When are devs going to realize that everyone hates multiplayer! Skipping this one for sure.
Soooooo pretty. I don't know if I want play it, but I definitely want to watch it.
The main reason for it being Xbox exclusive is because it won Mjcrosoft's Dream Build Play contest in 2009, so I wouldn't hold your breath for it going multiplatform any time soon. I'm really glad its turned out good after all this time though.
I think the graphics look pretty hideous. It really reminds me of the crappy fan art that always pops up whenever you search for cartoon/video game characters on Google.
For some reason when I saw the title of this game, I thought porn parody. Going out for a night on the town, for some Elysian Tail. ;D
Does Meat Boy make a cameo? That's all I need to know. If he does, I'm buying this.
Erf, I'm always really really disappointed when a game comes out on Xbox only like this. It looks so fun to play and the characters seem awesome. C'mon, have some mercy and let the PC Players partake!
MetricInchWorm: Yep, Meat Boy has a cameo. And all the cameos are done in the same art style as Dust. It's a cool extra for sure.
@MeisterLi No! If it DID come out on PC it'd probably still be published by Microsoft, and that means coping with GFWL!
Anti-furry stigma is fucking ridiculous. It seems these days you can't even play a game with cartoon animals without apparently feeling the intense urge to beat off to it.

I love the visual style, think I'll give the trial a shot and see how it goes. When you next see me, I'll probably be in a fursuit rubbing myself with kittens.
Ah, PC version pwetty please!!!

I am happy to have avoided finding out exactly what "furries" are, having only skimped through 4chan once or twice... but now i am curious. There seems to be some sexual perversion connotation there but I really don't see what is so bad about it compared to any other perversion. is it some kind of pedophiliac or bestiality connection?
I would rather not look this up on ED . . .
@TheLupineOne: No one cares about GFWL as long as my 15€ goes for this game no matter what aslong as it comes to Steam
@TheLupineOne While I'm not a fan of GFWL and it caused me troubles in the past, it's not a reason to not get this. Maybe I can get an inofficial patch again like for some other GFWL enabled games to turn it off and leave me be, but that's optional. I just want this game! >.O
One can judge the intellect of someone whenever they shout FURRY or WEEABOO. Nothing reedeming about them.
Interesting looking game; hopefully it'll make its way to Steam like so many other XBLA 'exclusives' have done.
@TheLupineOne While I'm not a fan of GFWL and it caused me troubles in the past, it's not a reason to not get this. Maybe I can get an inofficial patch again like for some other GFWL enabled games to turn it off and leave me be, but that's optional. I just want this game! >.O
GFWL shouldn't be a problem. Buy the game, then download teh crack.
I'll pick it up when it lands on the PC because Xbox sucks.
This games rule 34 page will be freakin' HUGE.




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