Quantcast
Review: Dokuro - Destructoid
DestructoidJapanatorTomopopFlixist
New? Take a tour   |   Suggestions   |   Themes:   Aah   Ohh   Foe

games originals community video shop xbox360 ps3 wii u pc 3ds psvita iphone android


Review: Dokuro photo
Review: Dokuro


2:00 PM on 10.19.2012

Beautiful, but bare-bones


Princesses, Dark Lords, menacing castles, dashing Prince Charmings -- you've seen it all before, right?

But what if I told you the dashing prince was actually a skeletal servant of the Dark Lord, who, after a moral conundrum, decided to save the princess himself, and turn into a Prince Charming in the process?

Enter Dokuro -- a wholly interesting concept for the Vita with a few mechanical problems.

Dokuro (PlayStation Vita)
Developer: Game Arts
Publisher: GungHo Online Entertainment America
Released: October 16, 2012
MSRP: $19.99

Dokuro is a Vita-exclusive puzzle platformer that gives off the aura of an Edward Scissorhands-era Tim Burton film (you know, when Burton was good), which is simply mesmerizing to look at. From the bondage-heavy conniving demons that inhabit the Dark Lord's castle, to the creepily cute Dokuro himself, I couldn't help but fall in love with the game's art style.

The premise is fairly minimalistic, yet gripping: a princess has been captured by an evil Dark Lord, and Dokuro, a simple skeleton servant, has a change of heart and decides to rescue said princess. There's only one problem -- the princess can't actually see Dokuro in his normal form -- he has to drink a potion that temporarily turns him into a prince for him to be visible.

Obvious social commentary aside, this has a really cool effect from a gameplay standpoint. As you lead the princess through each stage, Ico style, you'll have to make the decision to switch between Dokuro's nimble, yet invisible skeleton form, and his physical prince form, which is more combat capable, and can actually pick up the princess and move her out of harm's way.

With the simple touch of a button (or the touch screen), Dokuro can morph into the dashing prince for a limited time, which limits his ability to double jump, but increases his combat prowess tenfold, and allows him to manipulate the princess either out of harm's way, or quickly get her to the exit. You obtain the Prince Potion fairly early in the game, and it recharges constantly, so there's no issue of being completely shortchanged should you decide to switch.

The princess herself moves automatically, usually with mixed results and some frustration. For starters, she can't fall even one simple step on her own, and if she falls too far (which is a very small window, by the way), she takes damage. Heck, fairly consistently, she'll walk on spikes if you're not careful. If  pretty much anything happens to her, she dies, and the level completely restarts.

I feel like I also have to warn you before you get too far into the review: if you're looking for a challenge, look no further than Dokuro. Although it's never impossible, I was stumped more than a few times throughout my playthrough, to the point where a number of the game's 150 levels took me at least thirty minutes to figure out.

One perfect example is levels involving explosive barrels. In some stages, these can be lit by torches on the wall -- but others, inferno enemies have to meander into them -- leaving you at the mercy of the AI to complete a required puzzle in the level.

Everything needs to go right to complete some of the later levels in Dokuro, and it can get pretty frustrating when you set up a grandiose plan for ten minutes, only to be brought back to the very beginning of a level, back to square one (there are no mid-level checkpoints).

Boss fights, like the rest of the game, are also puzzles, and are easily the best part of the experience. An army of fiendish, terrifying ghouls and demons seek to end your quest, and, as is the case with most of the game, they're just as fun to fight as they are to look at. I don't want to spoil anything, but you'll easily have your best "eureka!" moments during these, which is how the rest of the game should have felt like.

Level design issues aside, one of the coolest things about Dokuro from a gameplay perspective is that there's no "level complete" stat screen -- after reaching a flower at the end of every stage, you'll see your clear time at the end for a second, and the next stage will begin instantly. Every ten levels, you'll advance the story, and come across a new gameplay concept to integrate into your memory banks. There's also optional collectable coins to grab in every level -- some of which are fiendishly hidden.

Touch screen controls can get a little dicey, even if they're barely used. You'll need to touch the screen to use chalk, which is one of the major puzzle solving elements the game has to offer. Utilizing white, red, and blue chalk, you can connect objects, light fires, and create water respectively.

While it's a cool concept at first, you'll quickly become frustrated due to how finicky the actual connections can be. If you want to connect an object or create a fuse, you pretty much have to be spot-on perfect with your drawing -- and even then, you could end up spending a while on some puzzles.

One level in particular featured a number of cannons that needed to be lit by a red chalk fuse -- on a number of instances it took me at least four or five tries to get the object to interact with the chalk correctly. Thankfully, you can customize the hero switch ability to trigger with the simple press of the R button, leaving chalk the only other touch screen function.

Dokuro is also exclusively a digital game, with no physical release in sight. While a $20 pricepoint may seem ballsy, keep in mind that this was a full retail release in Japan -- and for good reason -- it's long.

There are 15 worlds with 10 stages each, which equates to 150 levels. A lot of stages can take as little as thirty seconds, but as I stated previously, some puzzles are so vexing that you could spend the better part of an afternoon on them. You can skip up to 10 stages, but given the sheer amount of them found in the game in total, you may find yourself "saving" them for a rainy day and using them more sparingly.

Dokuro is a frustrating, and occasionally fantastic game. It's a shame that there are a number of levels that felt phoned in and the touch controls are so off and on, as the art style and character designs do a great job of drawing you in.



THE VERDICT


7.0 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.







This Shao Khan figure wants to rule your toy shelf

Pop Culture Shock's latest figure is Shao Khan of the Mortal Kombat universe. The 1/4-scale figure features an extra head so you can see his ugly face, and comes with one weapon depending on which figure you want to blow way ...   more

This Shao Khan figure wants to rule your toy shelf photo

This new custom Sigma figure is pretty badass

Toy modder Jin Saotome has come up with a pretty awesome homage for the big bad of the Mega Man X series himself, Sigma. Jin took a bunch of parts from different toys, assembled some glass gems and metallic domes, and came up...   more

This new custom Sigma figure is pretty badass photo

Commander Shepard, WTF is wrong with your face?!

Tomopop reviewed the new Play Arts Kai figure of Commander Shepard. It costs $64.99. Tomopop Review: Play Arts Kai Commander Shepard [Tomopop]   more

Commander Shepard, WTF is wrong with your face?!  photo

Bandai's got sweet figs of Sol Badguy, Bass, Mewtwo, more

At the recent Tamashii Nations exhibition in Japan, Bandai has been showing off a ton of sweet new game-themed figurines as part of its D-Arts and Figuarts ZERO lines. We start with some Guilty Gear action in the form of D-Ar...   more

Bandai's got sweet figs of Sol Badguy, Bass, Mewtwo, more photo


Bandai's got sweet figs of Sol Badguy, Bass, Mewtwo, more photo
Bandai's got sweet figs of Sol Badguy, Bass, Mewtwo, more photo
Bandai's got sweet figs of Sol Badguy, Bass, Mewtwo, more photo
Bandai's got sweet figs of Sol Badguy, Bass, Mewtwo, more photo
Bandai's got sweet figs of Sol Badguy, Bass, Mewtwo, more photo
Bandai's got sweet figs of Sol Badguy, Bass, Mewtwo, more photo



Kodykoala's battle-damaged Proto Man is hard to the core

Donald "Kodykoala" Kennedy has a talent for turning harmless, inoffensive toys into concentrated nightmare fuel. He's given us zombified Yoshi and Game Boy, a cutaway of Mega Man's anatomy, and most frightening of all, a simu...   more

Kodykoala's battle-damaged Proto Man is hard to the core photo

Bob yo' head! A chat with Bobble Budds' creative director

Being a collector doesn't have to mean breaking the bank just to feed your habit, although that mantra is often lost on hobby houses that only sell to fans with the deepest pockets. Thankfully, Multiverse Studios had the penn...   more

Bob yo' head! A chat with Bobble Budds' creative director photo

With this Sagat figurine, every day can be Sunday

Ha! You see what I did there? No? Well... uh... YOUR FACE! Figurine maker Pop Culture Shock has immortalized the king of Muay Thai with a 21"-tall statue that makes everything else on your shelf look like garage sale tchotchk...   more

With this Sagat figurine, every day can be Sunday photo


With this Sagat figurine, every day can be Sunday photo
With this Sagat figurine, every day can be Sunday photo
With this Sagat figurine, every day can be Sunday photo
With this Sagat figurine, every day can be Sunday photo
With this Sagat figurine, every day can be Sunday photo
With this Sagat figurine, every day can be Sunday photo



Doggie! Bandai's Rush toy comes with a Mega Man figurine

Bandai's Tamashii Nation brand has brought many popular properties to life in high-quality action figure form. Perhaps most notable is the D-Arts Mega Man X line, which has been selling pretty well even here in the States. Ne...   more

Doggie! Bandai's Rush toy comes with a Mega Man figurine photo

Kid Icarus' Pit and P4 Arena figmas give ladies boners

One of the unspoken but generally understood tasks of Destructoid is to make sure you guys part with your hard-earned cash on frivolous crap that you probably don't need, because dammit, I'm poor and all of you should be as w...   more

Kid Icarus' Pit and P4 Arena figmas give ladies boners photo

Behold the glorious home page of D-Arts Terry Bogard

Remember the Bandai D-Arts figure of King of Fighter's Terry Bogard that was showcased at Comic-Con a few weeks back? Someone saw fit to give the man a promotional website all of his own. It's pretty amazing. In addition to o...   more

Behold the glorious home page of D-Arts Terry Bogard photo




Gallery

Review: Dokuro photo

Review: Dokuro photo

Tags







More reviews


















View all reviews

Back to Top




Advertising on destructoid is available through Please contact them to learn more