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The Memory Card .51: The flying cow photo

One thing that is great about videogames is designers can pretty much do anything they want within the virtual world they create. While, of course, there is a general audience they want to please, videogame designers don’t feel the same kind of pressure to appease everyone as much as, say, a movie producer or television executive do. In a way, the more absurd the videogame the better!

This concept applies even more to retro games. Years ago, there was such a small, specific group of people playing videogames that designers could get away with a lot of oddities you would never find in modern, popular games.

The perfect example of this throw-caution-to-the-wind attitude lies in Genesis (and Super NES) classic Earthworm Jim. It goes without saying that the designers weren’t out to please the masses with some of the crazy stuff that goes down in this game. And that is the reason Earthworm Jim is so great.

Hit the jump to revisit my favorite part of Earthworm Jim; a game full of almost too many memorable moments to count.

The Set-Up

Earthworm Jim is a ridiculously wacky platformer released for the Genesis in 1994. And, honestly, “wacky” doesn’t begin to describe how awesomely ludicrous the game really is. Well, I guess “awesomely ludicrous” is the better way to describe it then. There you go!

In the game, you play as an earthworm that happens to land inside the collar of a giant spacesuit that falls to Earth. Upon entering this suit, the helpless earthworm turns into a mutated, powerful superhero by the name of Earthworm Jim.

Throughout the game Earthworm Jim battles villains Psy-Crow and Queen Slug-for-a-Butt and their evil cohorts, one of which is a killer goldfish. Like I said ... awesomely ludicrous.

Besides the stunning animation and gorgeous 16-bit graphics, one of the best parts about Earthworm Jim is its excellent level design. Each level in the game is completely different and offers some of the most creative gameplay ever incorporated into a videogame.

During the first level of the game -- entitled New Junk City -- Earthworm Jim shoots and leaps his way through a massive junkyard full of crazy enemies and hilarious situations.

At the very start of the level, Earthworm Jim sees a simple yellow road sign with the shape of a cow painted on it. A few jumps later our mutated hero runs into an actual cow standing on the end of a large tree branch. Hanging by a thin rope above the other end of the branch is a large refrigerator. I know, it’s completely random, but that’s what makes Earthworm Jim so wonderful.

Being the curious humanoid megadrile he is, Earthworm Jim uses his trusty gun and shoots apart the frayed rope.

With a crash, the refrigerator comes crashing down on the end of the branch, hurdling the poor cow into the air and off the screen.

After this ... nothing. The cow doesn’t come mooing back to the ground or anything. Literally, the level just continues on as Earthworm Jim battles more enemies and tackles tougher platforming sequences.

It isn’t until later in the game when this week’s Memory Card moment occurs: the flying cow.

The Moment

After playing through a wide variety of incredibly creative levels (bungee jumping!), Earthworm Jim eventually makes it to the game’s final level: Buttville (hehehe).

Once getting through a surprisingly tough supply of platforming obstacles, Earthworm Jim reaches the dastardly Queen Slug-for-a-Butt. Using the skills practiced throughout the game, Jim eventually defeats this final boss and makes his way towards his ultimate reward: the Queen’s sister, the kind and loving Princess What’s-Her-Name.

As Earthworm Jim walks closer, he notices the beautiful princess standing on the edge of a rocky precipice. Her striking read hair cascades over her voluptuous body like lava flowing from a perfectly-formed mountain. Her large eyes sparkle in the light of the setting sun.

Earthworm Jim steps forward as the princess blows him a kiss.

Everything is perfect.

Jim, just a simple earthworm not too long ago, is finally going to be with the woman of his dreams.

Suddenly, out of nowhere, the cow that flew off the screen within the first five minutes of the game comes crashing down on top of the princess. Her crown flies off and lands on the other side of the rocky cliff.

Earthworm Jim’s jaw drops.

The princess is dead.

With this, the game ends and the credits roll.

God, so brilliant.

As the credits finish the game throws in two more amazing jokes. First, the edge of the cliff supporting the cow and crushed beauty breaks off, plummeting the princess into the hot lava below. Secondly -- and, man, is this great -- Earthworm Jim pops on the screen, snatches the abandoned crown, and disappears.

Fade to black.

You can watch Earthworm Jim launching the cow on the first level and see it come crashing back down to Earth after the final boss right here:




The Impact
 
What can I really say about this sequence other than the fact that it is so freakin’ hilarious?!

I have no idea where the designers came up with their sick and twisted ideas, but they really help make Earthworm Jim one of the most memorable videogames of the 16-bit era. While a small handful of retro games were funny, Earthworm Jim managed to not only elicit laughs, but contain some of the best platforming gameplay of the time. Quite a feat, if I may say so myself.

The flying cow gag in particular really managed to genuinely surprise me the first time it happened.

Since the game is so overwhelmingly odd, catapulting a cow into the air for no apparent reason really doesn’t really seem all that strange. And by the time the player gets to the end of the game the cow launching sequence is almost completely forgotten (is also helps that there are several million other awesome jokes to distract your attention).

So let’s set up the last scene to show how perfectly placed the gag really is.

The last boss is defeated. Even the music that comes on signals a satisfying triumph. The screen fades out and cuts to a beautiful princess standing on the edge of a cliff. The graphics are extra pretty to help set the tone for the damsel’s well-earned rescue.

Everything in this scene is the definition of a clichéd videogame ending.

And then out of nowhere the cow just kills the princess. There is no build up; no anticipation. It just happens.

And that’s what makes it so fantastic.

I don’t remember if I figured it out immediately, but once I realized that the cow was not completely random, but the same cow that Earthworm Jim had launched into the air on the first level, I was blown away. Even today, all these years later, I still am impressed by how well the entire joke works. It is pretty brilliant and there have only been a small amount of games since that have matched Earthworm Jim in genius-level humor.

I was going to try to end with some kind of clever joke or “moo” pun, but, really, how can I top a giant cow falling on top of a princess and killing her.

I really can’t.

Let me just simply say that I adore Earthworm Jim and the flying cow is a videogame moment I will never forget.

The Memory Card Save Files

.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41: The tadpole prince (Super Mario RPG: Legend of the Seven Stars)
.42: Pyramid Head! (Silent Hill 2)
.43: Waiting for Shadow (Final Fantasy VI)
.44: Solid vs. Liquid (Metal Gear Solid 4: Guns of the Patriots)
.45: The birth of the cutscene (Ninja Gaiden)
.46: Insult swordfighting (The Secret of Monkey Island)
.47: A castle stuck in time (The Legend of Zelda: The Wind Waker)
.48: 'That's the magic flute!' (The Wizard)
.49: Saving Santa (Secret of Mana)
.50: A shocking loss (Half-Life 2: Episode Two)








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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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36 comments | showing # 1 to 36
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A New Challenger's Avatar - Comment posted on 01/15/2009 16:06
A New Challenger
COW LAUNCHED

I had to cheat my way to see the ending of the game, but it still got to me.

Cows are also inherently funny.
Dreamsower's Avatar - Comment posted on 01/15/2009 16:06
Dreamsower
I spent so many hours watching my friend play this game back in the day. The music done for Earthworm Jim 1 & 2 is so good, and the sound effects in game naturally just blends right into the soundtrack.
ParaParaKing's Avatar - Comment posted on 01/15/2009 16:06
ParaParaKing
The first time I beat the game, the expression on my face was the same as Jim's.
CWal37's Avatar - Comment posted on 01/15/2009 16:08
CWal37
Darn, I wish I had finished the game before I read this. Sadly my gaming skills back when I had this game were nowhere near up to snuff for finishing it.
Dimly's Avatar - Comment posted on 01/15/2009 16:09
Dimly
Nice one.

I never actually made to the end though. When I played that game it was pretty freakin hard for me. The second way was waaay more managable.

I recall the terrible glass submarine stage.

I should replay that awesome game.
Demtor's Avatar - Comment posted on 01/15/2009 16:09
Demtor
Haha, that was so awesome! I remember it was a hard game! My friend picked it up and slammed away like he was the kid from 'the Wizard' or something. I watched him beat it and we both just about died of laughter at the end. That really came out of no where.

We had the theory that the creators of the game were as big of fans of 'Monty Python's Quest For the Holy Grail' as we were, lol! We were odd children, to say the least.
sumdawg's Avatar - Comment posted on 01/15/2009 16:11
sumdawg
what a great game.
Drack48's Avatar - Comment posted on 01/15/2009 16:17
Drack48
The animation in these games was just soooo damn mindblowing at the time..it still is really..great article as usual, made my day as usual!
Vyruz's Avatar - Comment posted on 01/15/2009 16:32
Vyruz
It was so unexpected, and I was so kind of dissapointed that there was no kissy-kissy after I got back up from laughter.
BTW, you see the cow once more after launching mid-game, some place in the under water level the game pauzes just a little bit to see the cow fly by in the background.
Puppy Licks's Avatar - Comment posted on 01/15/2009 16:36
Puppy Licks
my god I can't believe I beat this game as a kid, that shit looks insane by todays platforming standards :)
Hoss's Avatar - Comment posted on 01/15/2009 16:43
Hoss
hah forget the glass submarine level... peter the puppy was not a very forgiving person

i have to say that the sequel followed up perfectly... its like they saw what they could get away with and multiplied it on a grand scale

i think i may play that today
ProperlyParanoid's Avatar - Comment posted on 01/15/2009 16:44
ProperlyParanoid
Very funny moment indeed, Earthworm Jim was great. I always sucked at it tough.
ArrestedDeveloper's Avatar - Comment posted on 01/15/2009 16:50
ArrestedDeveloper
Great moment.
CWal37's Avatar - Comment posted on 01/15/2009 17:08
CWal37
@Hoss

Yes, peter the puppy gave me huge issues when I first played this game.
Valter's Avatar - Comment posted on 01/15/2009 17:50
Valter
The ending of the second game was also priceless. It would probably make a good Memory Card on its own, actually.
RyoGeo's Avatar - Comment posted on 01/15/2009 18:08
RyoGeo
While the animation and humor of EWJ is everything Chad said, personally, I found this game's difficulty too high to keep it fun. Now, having heard that, please keep in mind that not long before EWJ, I could play Ninja Gaiden (NES) on one credit and could easily get through entire levels without even getting hit, so it's not like I sucked at platform games.

For me, the difficulty, while not impossible, overshadowed the amazing humor, animation, and great design.

Glad you loved it though, Chad! I think my memories of Ninja Gaiden and Castlevania are of the same intensity, while for other the difficulty of those games took away from the fun factor.
Spartacus's Avatar - Comment posted on 01/15/2009 18:21
Spartacus
What if you don't launch the cow? Or is it required to pass? 'Cause I'm pretty sure I remember walking past the cow without launching it, but I never beat the game after that.
Chad Concelmo's Avatar - Comment posted on 01/15/2009 18:49
Chad Concelmo
@Spartacus,
I am just as curious as you ... and plan to test your theory out this weekend. :)
A New Challenger's Avatar - Comment posted on 01/15/2009 19:23
A New Challenger
I don't think you can continue without launching the cow, unless you use the level skip cheat. Then the game assumes you've launched the cow anyway.
Slique's Avatar - Comment posted on 01/15/2009 19:27
Slique
I'm eager to see your results, Chad. ;o
atastysammich's Avatar - Comment posted on 01/15/2009 19:30
atastysammich
Now I feel even more sad about the canned PSP sequel or remake or... whatever it was. It was going to be beautiful.

Oh well! Time to fire the original up again.
Sterling Aiayla Lyons's Avatar - Comment posted on 01/15/2009 19:43
Sterling Aiayla Lyons
Hah, I remember that. I love how much more cow jokes there were in number 2(even if none of them reached the level of the one in one).

@Spartacus

You need to launch the cow to progress, the screen won't move until you do.
q-pa's Avatar - Comment posted on 01/15/2009 21:05
q-pa
Anyone remember the ending to Earthworm Jim 2 when....











it turns out everyone is a cow?
Artemus's Avatar - Comment posted on 01/15/2009 21:39
Artemus
Man, Chad...
I miss this amazing character!
Earthworm Jim needs another shot!

Even the sequel, although not as impressive as the original, was a helluva lotta fun!

Avoid E.J. 3D at all costs!

Can't believe they ditched the planned PSP remake!

Evil the Cat rocked!
Ninja In Distress's Avatar - Comment posted on 01/15/2009 22:36
Ninja In Distress
I with Geo on this. I love the characters, the humor, the animation, the music...but the difficulty was so poorly designed it detracted from what should be a fun-filled wacky adventure. That, plus Jim not the best controlling platform character either is why I love EWJ2 more than the first with its random quiz question, simon says, levels with giant file cabinets, and distracting salt shakers with snails.

Oh, and I LOVE the EWJ cartoon too. I really hope Earthworm Jim gets revived, he's a great character.
JustLikeBuck's Avatar - Comment posted on 01/16/2009 02:46
JustLikeBuck
I got this, and Donkey Kong Country, for Christmas the year they were released.

Was the 2nd best Xmas ever.

Last years was better :) 2 PS3 games, 4 Wii games, and then 4 more PS3 games in the sales :D
catsithx's Avatar - Comment posted on 01/16/2009 11:15
catsithx
The game was a running gag the whole time with Jim's expressions to the endless jokes though out the whole game. But man that game was hard at tiems. not battle toad hard but hard none the less.
Son of BaconSandwhich's Avatar - Comment posted on 01/16/2009 12:22
Son of BaconSandwhich
I still have it..somewhere. You know how it is.

But yea, this game was fantastic (not counting that submarine level). Tommy Tellrico did a fantastic job making the music.

I wonder if he still thinks about the composistion?
KyleGamgee's Avatar - Comment posted on 01/16/2009 13:48
KyleGamgee
That is some wicked-hard platforming. I never made it to the end of the game.

I still loved EWJ, I just never got the end of the cow joke. I just launched the cow a bunch of times. Good enough for me.

Epic, that it tied into the end of the game. :)
dontstaylong's Avatar - Comment posted on 01/17/2009 06:08
dontstaylong
hey chad, watch that second video again, right around 1:10. another reference to let you know what's coming, if you've got a quick eye.
ToxinMongoose's Avatar - Comment posted on 01/18/2009 08:30
ToxinMongoose
This game simply had the most epic boss fight ever.

Seriously, just tip the table.
Auto Kangaroo's Avatar - Comment posted on 01/18/2009 18:17
Auto Kangaroo
I just played through this game recently, it's so awesome, still one of my favorites of the 16-bit era. Can't wait for the EWJ Retroforce episode :)
Darren Nakamura's Avatar - Comment posted on 02/09/2009 13:06
Darren Nakamura
I don't think I ever made the connection between the cow at the beginning and the cow at the end until just now. Wow.
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