Medal of Honor: Warfighter's Dirty Secret Fuels the Flames of Hatred

Tom Mc Shea analyzes the damaging portrayal of your enemies in modern military games.

The words of the enemy rang in my ears, "Carry the jihad to the infidel lands!" Undercover in a terrorist training camp, I fired shots into the chests of inanimate dummies standing in for the capitalist elite, while an Arab voice bellowed words of anger. As I boarded a makeshift airplane--the final step of my initiation--I turned my gun onto passengers while tearing toward the cockpit. I kicked the door in, tossed a grenade, and then murdered the two pilots in charge of the flight. The Arab man--head of this terrorist organization--mocked my speed but took me into the fold anyway. He had a mission to perform, and any able-bodied man with a cold, black heart could further the cause.

Moral judgments are made during this sequence and cemented through the course of Medal of Honor: Warfighter. The Arab and Somali forces who oppose you are bad. While you, a good guy from America, kill to protect your family and to preserve your freedom, their motivations are never properly explored. Instead, they exhibit the same stereotypical behavior prevalent in so much media. Terrorists shout threatening words in a foreign tongue, mercilessly execute hostages, and, when their end is near, strap a bomb to their chest so they can't be taken alive. Honor? Pride? Respect? Save that for the Americans. The alien people depicted in Warfighter don't deserve your sympathy. They deserve a bullet to the head.

Because Warfighter doesn't take the time to explain who your enemies are, they become nothing more than evil strawmen who represent every deplorable thing terrorists have done to America. But such a representation is lazy and unfair. Exploration of the cause of their unrest is necessary to establish them as real human beings. But if Danger Close gave them a purpose other than to be mindless killers, if they also had families waiting for them at home, dreams of a life without oppression, that would shatter the illusion the development team has created. To give them feelings, a personality, would make murdering hundreds--thousands!--of them during the course of the campaign upsetting. Fleshing them out would have required respect for the players, that they are mature enough to fight a fully realized enemy. But that's not the case here. Your enemies are part of an organization dedicated to the murder of your countrymen.They are foreign. They are different. And they deserve to die.

Modern military games are damaging in too many ways to count. From the way they transform American soldiers into unfeeling automatons capable of killing thousands without the slightest twinge of sorrow, to their explosion-filled set pieces that further the notion that war is a fun pastime, military shooters are filled with the realization of our unhealthy desire for senseless bloodshed. But the one element that's most troubling is how the other side is depicted as little more than feral dogs. It's sickening that human beings could be treated so poorly in popular video games, and it's only strengthening society's tendency to fear that which they do not know. It doesn't matter that Warfighter doesn't develop your enemies. They are the other. They want to hurt you and that's reason enough to want them dead.

Your enemies are foreign. They are different. And they deserve to die.

Such an unjust portrayal should have disgusted me. But instead of anger boiling my blood every time my enemies were painted as less than human, I felt only a cold pang in the bottom of my stomach. Medal of Honor: Warfighter is just the latest in a seemingly never-ending string of military shooters that fuel the flames of righteous jingoism and the insidious us-against-the-world mentality. I played through Warfighter with quiet determination. Dialogue thick with combative patriotism spewed from the screen and into my subconscious, joining the wealth of such poisonous rhetoric that any consumer of video games and popular media absorbs over the years. I've become numb to all this chatter. This is the kind of game that sells, and every developer eager to make a splash at retail is willing to set aside moral obligations to rope in those who crave senseless killing.

The cutscenes and gameplay join hands in an unholy marriage of xenophobic pride. While the cutscenes continually stoke the fires of your unrelenting hatred toward the other, the gameplay allows you to enact a dark fantasy with little repercussions. In some games, dodgy artificial intelligence could be chalked up to the limits of the development cycle, and the enemies could be excused their recklessness and idiocy. In a modern military game, the enemies are modeled after actual people, which makes their stupidity more obvious. And these mindless enemies feed into the messages these games continually communicate.

First, by creating an enemy that is unfathomably stupid, the notion that the people you're fighting are less than human is hammered home. Watch as your squadmates duck behind cover, circle targets to get a better vantage, and do their best to stay out of their enemy's line of sight. Their impenetrable shields protect them from bullets that sink into their flesh, making you and the forces of good seem like gods compared to the lowly people who oppose you. Now contrast that with how your enemies react. A foreign soldier may run from cover to find a spot in the middle of a wide-open courtyard, assuming a vulnerable position while you gun him down in cold blood. Another pauses expectantly while you execute the person next to him, waiting for you to deliver another oh-so-satisfying headshot.

The second reason the artificial intelligence is lousy in so many modern military shooters is that these games are little more than power fantasies. Programming enemies to favor suicidal tactics instead of self-preservation allows players to kill thousands of enemies during the course of the game. Imagine the alternative for just one second. If every enemy were as smart as your squadmates, hiding behind cover as long as possible, forcing you to be on the offensive, each encounter would stretch on for dozens of minutes, if not longer. Because your enemies are mindless, you don't have to put yourself in your character's head. You don't have to consider how the enemy thinks; how he's going to react. Instead, you wait a second or two for the enemy to expose himself, and you gun him down with a couple of shots. And the bodies pile up at your feet.

Different games and different difficulty levels can mitigate the divide between the superhuman protagonist and his subhuman foes, but the underlying message is unmistakeable. Medal of Honor: Warfighter is a game that furthers the divide between Western philosophies and the rest of the world. But it's not alone. It's only a meager imitation of what has come before it, underlining how pervasive this problem has become. Until we recognize what these games represent, and how damaging they are, developers will continually parrot the same jingoistic blather. We live in troubling times, but as long as we see through the facade, there's hope for the future.

Tom Mc Shea
By Tom Mc Shea, Editor

Tom Mc Shea loves platformers and weighty moral decisions. Some call him a T-Rex with bigger arms, some call him a gorilla with smaller arms -- you can just call him the jerk who hates all the things you love and loves all the things you hate.

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honglong17 16 pts

Keep the flame up people,  and maybe Johnny will make a Feedbackula episode about this, Just kidding though

BuBsay 259 pts

Wow, and I thought the "Mass Effect ending is art" article was an incredibly divisive article.

 

We're now over 2,000 comments and it's going to take more than a few bowls of popcorn to read through all these flame wars.

elessarGObonzo 7 pts

so any game where you're fighting simple evil is a bad idea? maybe devils and demons really aren't always trying to take over reality and it's all bad game writing. you know we aren't allowed to enjoy an exaggerated plot line or an over-played portrayal of enemy combatants.

and AI in games being dumb and repetitive is what keeps the casual gamers, which is unfortunately the majority, playing. if all games were as "hard" as Dark Souls then it would be paradise but most would not continue playing and wouldn't buy even half as many as they do.

theoldfox1891 6 pts

This whole argument of playing game like this as a form of escapism makes no sense when the game itself is marketed on its militaristic "authenticity" in the current geopolitical climate i.e...."reality". Its' like saying I get a break from my wife by running off with a hologram of my wife.

 

I have to concede I do see why people are denouncing the article. Not because I think the article is wrong, because it's bang on. The problem is that morality and the videogame industry don?t mix very well. Distance yourself and think about it.

 

- All the shooters are living the fantasy of killing people and being a hero - that?s F'd up. (99% of cases that is all it is. It's that simple.)

- Ordering soldiers into a massacre in a strategy game for fun (WWII/I real events, real human tragedy hijacked as a context for a game? The horror of war not being the focus?) - That?s F'd up. Play chess lol.

- Grand Theft Auto - We all know that?s F'd up.

 

That?s why people don't want these sorts of morality articles because deep down we know it?s wrong. As it's MINDLESS! But we defend it with whatever arguments we can because we enjoy it. It's like the argument against vegetarianism, when it comes down to it there is no reason to eat meat. We eat it because we want to.

Don?t make us think about things Tom Mc Shea otherwise we might realise how sick it is and stop. We don't want to do that now do we?

 

This game is a piece of abhorrent propaganda and I would be indifferent to Danger Close being hit by a drone strike trying to kill Anwar Al Awlaki's rogue "terrorist" pet cat. With the justification from Washington "the cat should have had a better owner and that the annihilation of the studio and the people inside it were collateral damage."...With of course the cat ironically surviving.

 

For the record I eat meat, I play videogames (just wish they had more intelligent themes/case studies and not be generic/stereotypical or reinforcing such views, especially in shooters). In all seriousness games like this bring down the format. If games such as this did not exist in abundance and were replaced by thought provoking and intelligent study of the same genre it would be so easy to tear my stance to shreds. Although I?m sure it will get such treatment anyway.

 

picho86 178 pts

 theoldfox1891 Maybe you feel wrong about playing violent video games, but I don't, and I don't appreciate you putting everyone in the box as you. I don't agree with the article, not because it makes me feel bad and not because I am stupid, but because I have formed an opinion based my life experience and knowledge.

 

Maybe the game is terrible, I don't know, I haven't played it, but to claim that the soldier should have reflected on the morality of his orders and of shooting armed people just sounds strange to me.

As a grunt, you cannot start contemplating the morality of your actions. Especially if your actions don't involve shooting people who are not shooting at you. Sure they had a tough life, but right now they fight to destroy everything you hold dear, and believe that killing your child will bring them to heaven.

 

Even all that doesn't matter because it isn't supposed to be political. It is supposed to be an action game from the eyes of a front liner, while giving you the opportunity to let out aggression on lines of code.

 

Murder422 17 pts

Good Job Tom!!! I'm glad you continue to bring these issues up. I commend your efforts to force intelligence into this unlubricated world. In reality, heros are not world saving genetically engineered super soldiers aka Halo's Master Chief. Most often, they are just nomal people who are doing their best to do the right thing with whatever tools or skills that are afforded to them. In your case, Tom Mc Shea, Editor, I realize that you are not super charismatic, wealthy, powerful, etc. Yet, despite your all too common human limitations, you continue to use your leveled up skill tree of text, language, and intelligence to shed light on some of the deeper issues plaguing our world, as well as the gaming industry. Good form.

Murder422 17 pts

Once, when I was being trained in the U.S. Army, I was taught the different "Tiers" of enemy personnel. A common street thug was considered a Tier 4 criminal, while an Osama Bin Laden was considered a Tier 1. They have different motivations as well, such as a Tier 1 personality might have political or idiological motivations, while a Tier 4 might be easily motivated to do something for money. My instructor then said that Tier 4 might be harder for us to understand, that someone would do such terrible things just for money. That's when I piped up and jokingly explained that it wasn't that hard to understand, all of us were essentially Tier 4's ourselves, joining the Army for an enlistment bonus, money for college, etc. He didn't like that one bit, and proceeded to utterly fail in an exhaustive attempt at driving the us vs. them mentality home. ?????Dehumanization is a psychological process whereby opponents view each other as less than human and thus not deserving of moral consideration. I observed this first hand. Eventually, I quit the Army and now live happily with my family with no regrets. I am a veteran and I support Tom's argument and effort to enlighten people on the realities of war and all soldier's humanity. 

 

Also worth mentioning, is...

1. The fact that I am buying Medal of Honor, despite its low reviews, simply because I was in the U.S. Army, and it honors me.

2. The "authentic" inclusion of a fire selector switch on weapons, aka single shot vs. three round burst, means something to a soldier, or x-soldier.

3. The question of whether including racist dehumanization of your enemy adds more or less "authenticity,"  than the inclusion of a fire selector switch, since they are both obviously present in the real U.S. Army.  

picho86 178 pts

 Murder422 Soldiers don't have the prerogative of humanizing their enemy. Understanding the enemy is important, but if you stop to think about what has brought that armed gentlemen before you, your'e dead. 

Stolet 98 pts

This is one of the best articles I have read. America you should think. Who are the real terrorists? The amount of civilian deaths caused by your occupation of Iraq and Afghanistan has surpassed by much the number of people the so called terrorists have killed.

picho86 178 pts

 Stolet So what do you suppose America should do? Or should have done after 9/11?

This comment has been deleted
picho86 178 pts

 khaos107  Stolet That wasn't my question.

bigruss51 60 pts

 Stolet

 The point was to bring freedom to those who are oppressed and that is a noble act. My Iraqy friends are greatful to the Americans for doing this. Even tho I didn't understand them at first. Do you know how many educational books have been translated into Arabic (not many). Those people are living in the stone ages. Education is very important in creating the right ideologies in a society. I'm refering to Afghanistan.

buccomatic 1703 pts

MoH:WF multiplayer is kickass!

 

these so called "video game reviews" and "journalists" are lunatics if they thinks this game isn't awesome.

bigruss51 60 pts

 buccomatic

 MoH Multiplayer is terrible. Try BF3

yomonkey 105 pts

I think it is absolutely fine for EA to put out a completely ignorable piece of whack-a-terrorist trash. I just think its a shame that there are less good alternatives to this sort of garbage. In hollywood, atleast for every Act of Valor or John Cena: The Marine, there is a Hurt Locker or Saving Private Ryan. Honestly I think Warfighter is more offensive to first person shooters than it is to any group of people. The game is so middling and unremarkable that even an article like this is giving it more credit than it is due. 

falcaner 12 pts

OK so since I don't see any other former military types posting here I am going to give my 2 cents such that it is.  First let me say that I actually liked warfighter, however I think it mostly because of my perspective. As a Vet who has been to his fair share of the world?s garden spots (some depicted in the game) it pretty close to home for me. Also the last seen in the game really hit home since I have had the experience to see it firsthand. I appreciate what the story was trying to do which was show these guys are not super soldiers they are real human beings and their losses have real consequences.  That haven bee said I do have an issue with what this article talks about.

                When he talks about wanting to ?understand a terrorist reasons? I immediately hear nails going across a blackboard at the idea. The simple fact of the matter is these guys are blood thirsty and very bad guys you DON?T want showing up on your doorstep. These is nothing to understand with these guys they want to kill A LOT of people and frankly normally they don?t care who it is, if they can get Jews and westerners great; but if we have to take out a few Muslims to make our point oh well.  My point is that there really isn?t much to sympathize with.

                There is a reason why video games use Zombies, Nazis, invading aliens, and yes terrorists as their opponents?, people generally agree there bad. Yes I totally agree that we need more realistic moral choices in games visa vi Mass Effect (one of my favorites). But  when you?re trying to make your point with a group who shoot a 14 year old girl because she thinks girls should go to school (and that?s not the worst of it) I?m sorry you lose most of your point. I agree with the greater point being made, however you have chosen a poor poor case to make it with.  

.

SketchyGalore 9 pts

 falcaner Oh yes, zombies did jump to mind, as well. I mean, if the argument is that we're not respecting actual human beings, what does one say to the genocide depicted in Left 4 Dead? At the end of the day, we're talking about video games here. Someone's gotta shoot someone!

nsommnea 8 pts

 SketchyGalore  falcaner I don't think that anyone is saying that people shouldn't shoot people in video games. Merely that they shouldn't present xenophobia as a positive thing. 

sosy1-325AIR 50 pts

 falcaner I'm glad you said something cus I was going to chime in myself. Good on you. All the way. Airborne. Let's go.

SketchyGalore 9 pts

What a good point said in an absolutely boneheaded fashion.

 

Is he actually suggesting that a game that featured the motivations, families, goals, and tactics of realistically depicted terrorist organizations would be in better taste? Yes, this game is an awful game that adheres to stereotypes and glorifies the concept of war, etc, etc. But to suggest that a cookie cutter trendy moneygrab-style FPS is the ideal place to bring about international tolerance, peace, and understanding is ridiculous. And even if it was, to have the audacity to say that in a country of free speech a storyteller has the responsibility to tell everyone your own point of view is just about as offensive as the cliche racism the games supposedly perpetuate.

 

Saying that a game this inane has the ability to influence the views and actions of others puts you in the same crowd as people who claim that video games drive people to violence, as though this kind of material is going to spark a wave of fanaticism that wouldn't have existed anyway.

 

It's a game. Now go write an article about how Spongebob Squarepants doesn't fulfill its moral responsibility to bring awareness to climate change.

buccomatic 1703 pts

 SketchyGalore i don't think he made good point at all.

 

it sounds to me like he's some kind of terrorist sympathizer, so fuck him.

SketchyGalore 9 pts

 buccomatic Not sure I'd go that far with it. He seems more like one of those people who gets an idea in his head and gets really really REALLY mad about it. So mad that he forgets to actually use logic or validity in his arguments. Which, ironically, is a very terrorist-like viewpoint (anger without logic), if at the other extreme.

jflkdjs 47 pts

@SketchyGalore @buccomatic wow! wonder who are the mindless zombies now.

Microsteve 55 pts

I'm going to buy this game now just to piss tom hippy shea off, lol that will make him mad

yomonkey 105 pts

We've been fighting nameless and faceless arabs, africans, mexicans, koreans, and russians since the beginning. This is nothing new. I guess this is only a little worse given how seriously the game takes itself. 

nsommnea 8 pts

 yomonkey 'This is nothing new.' 

 

Pretty much sums up Warfighter c:

Microsteve 55 pts

 yomonkey yeah and GTAV will have us kill hoodlums without explaining why they became muggers in the first place

nsommnea 8 pts

 Microsteve  yomonkey In fairness, GTA has always done (in the modern iterations at least) an incredible job of fleshing out a whole variety of characters who would have been paper-thin 'hoodlums' in other mediums. Take Niko Bellic; by anyone's standard he's a eastern-European psycho who runs around spraying people with an AK. In GTA? Given depth and motivations beyond 'lolterribleperson' and becomes more an anti-villain than a villainous protagonist. Look at Dimitri; an antagonist that ultimately betrays the player, but tell me you didn't have sympathy for the way he was always trying to deal with Faustin's crap... You actually couldn't have given a worse example of a title than GTA, which has had some awesome characterisation over the years. 

kakashi552 14 pts

 yomonkey 

my thought is that the problem arises from the fact that *so* many shooters since the early 2000s have used arabs and muslims as the main enemy in the game, and that they continue to be the primary enemy despite the fact that there is ongoing conflict with these people. were people playing fps, shooting vietnamese in the 1960s? and, another fact is that these shooters are the most wide-selling shooters of all time. kids play them, talk about them all the time, and are socialized with these thoughts in mind--i think maybe this is a true concern.

 

anyways, i haven't put up enough thought-walls to protect the weak points in my post from inevitable flames, so fire up! i'm not coming back here anyways. peace.

CatAtomic999 67 pts

I'd like to see really solid enemy AI in shooters because it would make the GAMEPLAY better. I don't like shooters that turn me into Machinegun Superman because it's *stupid* and *boring*, not because it's disrespectful to the opposition fighters.

buccomatic 1703 pts

assclown of the year award goes to tom mcbutthurt.

 

fast forward to 13:00-13:30 and prepare to laugh yourself silly.

http://www.youtube.com/watch?v=jU-H-e0XTE4

 

 

awkward! LOL

 

 

nsommnea 8 pts

 buccomatic I have no doubt that Tom is a bit of a butthurt asshat, but I think you might be a bit too invested in this game if you feel the need to spam his editorials, champ. 

BSkellington 21 pts

 nsommnea  buccomatic but isnt that exactly what Tom Mc Shea is doing by continually attacking this game?

buccomatic 1703 pts

 BSkellington  he's obssessed with it because he lost his credibility in front of the whole world when goodrich made him look like the clown he is at e3.

nsommnea 8 pts

 BSkellington  buccomatic Arguable, but you're overlooking the fact that he's employed to present his opinion on things. I happen to think he's wrong, but I can understand that sentiment behind continually attacking something when you're paid to do exactly that. 

buccomatic 1703 pts

 nsommnea i made two or three posts this evening and that's spam? hardly...

 

but anyways that's the whole reason gamespot put this article up - feedback spam. it was intended to flame bait people into getting a huge feedback count so they could use it for feedbackula.

 

so if you don't like spam, trolling and flame bating (all brought to you courtesy of gamespot and it's staff logging in on anonymous alt user names) then maybe you're in the wrong place.

 

Microsteve 55 pts

 buccomatic if I was Greg I would've kicked his ass out the door, what a jerk Tom is

buccomatic 1703 pts

 Microsteve he showed great restraint that's for sure lol!

nsommnea 8 pts

Some of the comments here are absolute genius.

 

"OMG PLOT DEVELOPMENT, INTERESTING CONFLICT AND MORAL DILEMMA IN MY VIDEOGAEMZ? FU GAMESPOT!!!!" I hate to break it to you guys but everything in this game stinks of lazy. Lazy concept, lazy writing, lazy characterisation, lazy execution. When you've got a POV from inside the ranks of the antagonist, you've given yourself a real chance to portray them as something other than villainously cackling, dog-kicking retards and a chance to explore the concept that even if they're wrong, in reality, a villain generally considers himself the hero of his own story. 

 

Instead Warfighter just went with a string of laughably one dimensional paper targets shouting 'death to America', without any attempt to make the main conflict of the story engaging. I hate that all modern shooters have come to this. First Call of Duty, now Battlefield and Medal of Honor. 

 

And obviously when a shooter comes out that poses an interesting question: Spec Ops, for instance, everyone derides the mechanics instead of embracing some seriously quality story telling. 

LGAR2000 46 pts

Tom you over estimate the FPS crowd. Giving them story as to why we should or shouldn't like someone is like giving a baby a can opener. They can't grasp the concept. Just throw in multiplayer and an AK-47 variation and call it a day, it'll sell millions

picho86 178 pts

 LGAR2000 I retract my comment to "Murder422". You win the condescending douchebag award instead! Good job!

 

You ARE aware that people who don't agree with you are not automatically morons yeah?

BSkellington 21 pts

 LGAR2000 or make a game with a kid saving the world over ridiculous circumstances who you can hardly tell if there a guy or a girl and it'll make millions right? I'm assuming that's why you have zelda for your personal image.

It may just be a lot of shooting to some, but there are great games in every genre, and for you to completely bash a group for a preferd style makes you just as much an idiot as Tom. All games have there strengths and weaknesses, so grow up and quit being a troll.

buccomatic 1703 pts

butthurt mcshea writing hate-filled articles (out of revenge) because he got his ass handed to him in a debate at e3 (by greg goodrich) in front of the whole world. 

 

pathetic.

 

 

parrot_of_adun 397 pts

 buccomatic I think You already posted this more than a few times.

buccomatic 1703 pts

 parrot_of_adun i think you're a weirdo internet stalker.

parrot_of_adun 397 pts

 buccomatic I happened upon the article last night (about 1000 posts ago), and saw you post such. Then I come back today (curious if discussion changed, it didn't), and it's the first post I see.

buccomatic 1703 pts

well congratulations, i'm thrilled...

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