Quantcast
Review: Xenoblade Chronicles - Destructoid
DestructoidJapanatorTomopopFlixist
New? Take a tour   |   Suggestions   |   Themes:   Aah   Ohh   Foe

games originals community video shop xbox360 ps3 wii u pc 3ds psvita iphone android

Review: Xenoblade Chronicles

Jim Sterling, Reviews Editor
2:00 PM on 04.04.2012
Review: Xenoblade Chronicles  photo


Xenoblade Chronicles will be remembered for its controversial release history more than what it does with its story, its gameplay, or anything else. It has had a long and tumultuous past, released as it was in Japan, then in Europe, while Nintendo of America refused to publish it. 

So desperate were American Wii owners for a good Japanese role-playing game, that they founded Operation Rainfall, an organization dedicated to getting Nintendo of America to publish Xenoblade Chronicles, The Last Story, and Pandora's Tower

We may be lacking Pandora's Tower, but The Last Story is confirmed and Xenoblade Chronicles is finally on the horizon. It's safe to say that, in Xenoblade's case, the fighting was certainly worth it.

Xenoblade Chronicles (Wii)
Developer: Monolith Soft
Publisher: Nintendo of America
Release: April 6, 2012
MSRP: $49.99 (GameStop exclusive)

Xenoblade Chronicles may bear many hallmarks of a traditional RPG, but from the outset Monolith Soft has worked to craft something quite different from the norm. Its premise is one of the more inventive I've seen in years, telling the story of two ancient Gods who remain eternally locked in combat, now frozen like statues, and serving as glorified planets for the lifeforms that live on them.

The Mechonis is home to a race of robotic constructs called The Mechon, who strike out to attack the varied creatures of Bionis -- chiefly the Homs (humans), Nopon (Pokémon), and High Entia (bird-elves). The Mechon can only be killed with a magical sword, The Monado, which finds itself wielded by a man named Shulk in his quest to take vengeance upon the metal-faced robot that destroyed his colony. 

Xenoblade's story of vengeance and cast of upbeat characters is a far cry from the usual save-the-world tales with their brooding protagonists. While the narrative does expand to something a bit more dramatic, the theme of revenge serves as its backbone, while the Monado's ability to show its wielder glimpses of the future delivers regular musings on the subject of destiny. As far as JRPG plots go, Xenoblade Chronicles is one of the best in years, avoiding the self-indulgent misery and trite love triangles that have dutifully served as lazy crutches for the uninspired game writer. 

That said, many major protagonists, especially Shulk, come across as a little plain at times, with only a handful of heroes -- Reyn and Riki, mostly -- showing any defined personality. It's hard to tell the likes of Shulk, Sharla or Dunban apart, since they serve more as vanilla reactionaries with only vague snatches of individuality. Yes, Shulk is out for revenge, but I'm hard pressed to say much more about him. The same cannot be said for the villains, whose London gangster accents and sincere love of being evil make them memorable and hilarious. An army of oversized robots who sound like the cast of Eastenders? I can safely say that's a first for role-playing games of any kind.  

It would be impossible to describe Xenoblade Chronicles without heavily emphasizing its similarity to MMOs, for its quests, combat, and loot systems are directly ripped from the likes of World of Warcraft or The Old Republic. Combat is in real-time, with the player initiating battle against monsters on the map (or vice versa), and characters attacking automatically once in range. Each member of your three-person party has a range of special abilities, known as arts, that must cool down every time they are used, while characters fulfill distinct battlefield roles that MMO players will easily recognize -- from tanks to healers to DPS specialists, all the traditional playstyles are catered to. You can choose which member of your party to control, and the others will perform their tasks independently. 

Xenoblade encourages players to think tactically and work together with your team. Some arts work in conjunction with arts from other characters which, when used together, can severely cripple the opposition. For example, Shulk has a number of arts that inflict a "break" status on an enemy, and a broken enemy can be "toppled" by certain other arts, rendering it helpless and unable to fight back. There are also arts that deal extra damage or inflict debuffs when used on the back or side of an opponent, and characters with such arts are best teamed with a tank like Reyn, who can draw aggro and distract monsters. In between, you'll be pressing the "B" button at timed moments to encourage allies and recover from missed attacks, lending a very light "QTE" element to the melee. It's impressive how well Monolith Soft has made battles feel as strategic as they are chaotic -- and they can certainly get chaotic.

There's an interesting revival system in place, since players lack the ability to use healing items or spells to bring characters back to life. There's a special gauge that fills up every time an art is successfully performed, comprised of three smaller gauges. When totally filled, this gauge allows the party to perform a chain attack, where special abilities can be fired off without interruption. However, there's a risk-and-reward element at play, as one of the three smaller gauges can also be spent to revive a fallen party member. Should the player's character get taken out while no bars are filled, it's game over, so players must choose wisely between spending the resources on chain attacks, or saving them to keep the party alive. 

As well as allowing the team to damage Mechon, the Monado's ability to predict the future plays a crucial gameplay role. When a monster is preparing a particularly devastating attack, Shulk will have a premonition, allowing players to see who will suffer the blow and how much damage it'll deal (usually enough to kill). Armed with the knowledge, players can quickly fire off arts that counteract the attack or warn teammates to select an appropriate response from their arsenal. Although certain arts specifically counter enemy abilities, it's more enjoyable (and sometimes more practical) to find alternate ways of altering the future. For instance, you could get Reyn (the tank) to draw the monster's fire, changing its intended target to someone who can easily take the hit. You could topple or even kill the attacker, or you could get a character like Sharla to fire a shielding bullet that absorbs the impact.

Changing or even destroying the future is surprisingly satisfying and really lends an extra edge of excitement. However, this is a massively lengthy RPG, and having gameplay repetitively broken by Shulk's intrusive visions can get incredibly tiring, especially toward the end. When you're fighting a particularly tough boss or if you're just trying to run away from one, the last thing you need is to be forced to watch all the ways in which you get to die. I know I'd rather be able to concentrate on fighting at times. 

Combat is a heap of fun, though it gets repetitive once you've worked out a suitable party and get used to all your abilities. Battles, even against bottom feeding opponents, feel a bit too lengthy, with each fight proving to be a time commitment. A.I. allies can be a little unreliable, sometimes blatantly ignoring the player's combat orders and rushing off to attack enemies that are far into the distance. Controls can prove surprisingly unresponsive, with instances where you'll select an art, even hearing the confirmation sound effect, yet the ability won't be performed. Switching targets suffers from this same issue, which can be a real pain in the backside. 

Characters level their stats automatically, but each of the arts can be manually trained using "AP" gained in battle. As arts grow stronger, you'll need to purchase more advanced levels from merchants, in order to further increase their effectiveness while reducing their cooldown timers. There are multiple skill trees for every hero, each one granting a number of passive bonuses. Trees can be selected at will, even if you're halfway through learning a skill, and every skill can be gained during the course of the game, so choosing trees is more a case of what you'd like to learn first, rather than worrying about losing certain abilities forever. Your progress on each tree is recorded, so you can switch around without sacrificing any progress. 

Every map is filled with a mixture of low-level monsters and terrifyingly powerful creatures that you won't be able to defeat until much later. This can prove a problem, one that I've noticed in a number of MMOs, where you'll accidentally initiate a fight with some regular monsters and not realize you were in the set patrol route of something ten times your level. Having a level 75 behemoth invite itself to a level 14 fight is a regular occurrence, and not exactly a welcome one. Since this isn't an MMO, it's not like you can team up with others and take down these creatures early, either. Still, the game is kind enough to change the music to a "You're going to die," theme giving the player ample warning to pack up and get the Hell out of there. 

There's an absolutely huge amount of content in Xenoblade Chronicles, with a massive world full of hidden areas, secret subquests, and tons of NPCs who want you to slay certain monsters and collect an arbitrary number of items. As with MMOs, most of the optional missions are comprised of assassinations and fetch quests, which can be completed or ignored at leisure. Maps are dotted with "heart to heart" areas that can be activated when certain characters have grown to like each other (accepting missions and fighting together raises the affinity between party members), and there's a full-fledged crafting system, where raw materials are combined to create gems which slot into weaponry and armor. The most expansive sidequest, Rebuild Colony 6, is tacked onto an already huge story campaign, for a ton of gameplay that will keep hungry gamers fed for weeks. 

With all this content, it seems a shame that Xenoblade Chronicles would resort to a shameless amount of padding in the latter half. There are whole chunks of the game that could be deemed totally unnecessary, even in a genre famous for fatiguing its players. Once on Mechonis, progress devolves into a weary cocktail of lever-pulling and backtracking through poorly designed, sprawling maps that are painted in a dismal shade of rusty brown and lack any of the inspiring sights seen in earlier portions of the adventure. Huge walkways full of nothing and monsters positioned over chasms, designed to knock players into oblivion, drench the latter portions of the journey, and all seem to be desperately, shamelessly, playing for time. The game's already bursting at the seams without these areas, and they run the risk of ruining all the good that has been delivered up until then. At one point, I wanted to throw my controller in frustration, just due to the insulting busywork that was being inflicted upon me. I was begging Xenoblade to do its business or get off the lavatory. 

That said, the game had delivered hours upon hours of genuinely engrossing entertainment up until that point, and it would be unfair to judge Xenoblade solely by one forgivable misstep. Although the game is graphically poor, even by Wii standards, Monolith Soft has been able to craft inspiring maps, taking us across plains, forests, jungles, and snow-capped mountains, all corresponding to different bodyparts of the game's intriguing God-worlds. The cutscenes are some of the most thrilling I've seen in years, and work together with an absolutely gorgeous soundtrack to create some unforgettable moments. Xenoblade Chronicles does what I feel JRPGs have failed to do for years -- truly make players feel like they were taken on a real adventure.

The voice acting may put some players off, as the game has not been localized beyond what was done for the British release. As a result, the cast is entirely made up of English actors, some of whom are enjoyable to listen to, while others aren't quite so affable. Reyn, in particular, sounds like the kind of person I want to punch, and his repetitious stock phrases in battle ("It's Reyn time!" "Let's not lose our 'eads, though!") can really crawl under the skin. Still, it's worth putting up with the heroes just to listen to the bad guys. The Mechon leaders Xord and Metal-Face steal every scene they're in with their gleeful nastiness, and it will be a crime if they're not hailed among gaming's greatest baddies in years to come. At any rate, it's refreshing to not listen to the same stock voice actors that American publishers seem to have on speed dial. 

I am incredibly grateful to Xenoblade Chronicles, for it has rekindled my love for console JRPGs, a love that had been systematically throttled by the likes of Square Enix and tri-Ace for the past few years. Not since Lost Odyssey have I been so thoroughly entranced by a Japanese role-player. As I type this, the beautifully sweeping music from the Bionis' Leg area is washing through my head, accompanied by fond memories of successful chain attacks and expertly crafted gems. There's no denying that Xenoblade has its low points, but those high points are some of the highest of the genre. If you own a Wii, there's very little room to question -- this is a must-have game for Nintendo's humble little system.

Now if only I could forget the word "Monado" after hearing it twelve million times over the past month. 



THE VERDICT


8.0 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


I cannot fucking wait! 4/6/2012 here I come!
This was my GOTY last year, glad it's finally hitting the US
well i'm personaly giving this game 9.5 because it's that good. And i play games since 1988. It's like SoM of modern day which i love.

But overall good review Jim. Greatings from BN btw :)
Awesome. People are bugging me to get this game, will probably make it my May project.
I'll be bringing this home with my Wii-U, even though it'll be a drag to have to wait until then to play something I'm obviously going to love.
"As a result, the cast is entirely made up of English actors, some of whom are enjoyable to listen to, while others aren't quite so affable."

Haha, I think this is really funny actually, considering you're a native-born Englishman. Most of the American reviewers are praising the whole English cast. It reminds me of the sub/sub debates for Anime.

Also, had this pre-ordered -- can't wait.
Squeeeeeee!
Wal whut do we haf har? Looks t'be a fine game
This is an awesome game. I actually imported it from Europe back when it was released. I would highly recommend it to any RPG fans.
This is genuinely surprising. I played the European version a few months back and thought it was just plain awful. Low framerate, awkward controls, beyond-repetitive quests. I mean, I guess I'm glad people are thinking it's good, since it's a good sign for other games getting localized, but it's just kind of sad that this is what passes for a "good" JRPG these days.
@HEL105 you should probably pick this up when it comes out. Limited run/GameStop exclusive and all that
In this I have great interest! I'm a big fan of Tetsuya Takahashi and whatever he touches, I'll probably buy.
OH FUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!
Glad my US friends can now enjoy this game! It's great. Hopefully you guys will get Last Story and Pandora's Tower too!
I know people must be sick of me talking about Xenoblade ever.single.time. but I still have to say that I really loved it.

Most of the problems Jim discusses I can kind of see where they're coming from, but they never bothered me at all.
Okay, okay, the script would've benefited from a few less "Monado"s.

Anyway, the environments blew me away from start to finish, even the more mechanical and factory-like ones latter on, both because of their sheer size and their overall design. There really is no game that does it quite like this.
I was really invested in the story, and I found the first major event that sets everything in motion to be very well done.
The characters I generally liked, and I have to disagree with Jim that most of them were bland. I thought they all had quite the backstory to them (some of which comes out in optional scenes, but still) and they do clearly develop while the story goes on.

TL:DR. I love this game. Without a doubt one of my favorite JRPGs ever made and I'll gladly revisit it even though it took over 120 hours for me to complete.
And yes, I know Destructoid's 8 stands for "great", but in my mind it deserves even better than that.

I could keep going on for as long as you want, I'm not even kidding.
Hate out of 10.
Your opinion is invalid because the score is below 9.0.
It doesn't match the metascore.
You gave it a bad score to get attention.
I wish you were dead.

Joking aside, I'm glad it's good. All that effort put into getting it localized will hopefully give my wii that last hurrah it desperately needs. Can't wait to try it out.
Awesome game! I'm glad NOA got off their assess and brought it across the pond.
I wish you could have been as fair in the Kid Icarus review. I don't know what game you were playing but it wasn't the same one I have been playing for a week. What ever happened to the phrase learning curve. That's the only problem with it.
People who worked to get it will certainly be rewarded, it would seem. Always good news!
Glad the Wii is getting a great RPG.
Awesome game! I'm glad NOA got off their assess and brought it across the pond.
I wish you could have been as fair in the Kid Icarus review. I don't know what game you were playing but it wasn't the same one I have been playing for a week. What ever happened to the phrase learning curve. That's the only problem with it.
Damn. I was hoping to skip this. I guess I need to make a deal with that Devil Gamestop.

Seriously, there isn't one within 20 miles of my house.
My body is ready!
Well I'll be picking this up Friday in between my lunch breaks at work.
@TwinDad

I totally just ordered it from Nintendo.com, that's the only other place you can get it from.

That being said, I got the UK version, loved it, and I'm rebuying it here. It's so damn good.
I'm all paid up at GameStopo and ready to pick it up on Friday!
Great, I hope this game sells well.
Hot damn! Time to borrow someone's Wii!
IT'S RHYN TIME JOKAZ
I imported this game from the UK months ago when Nintendo was still saying they would never bring it to the US. I loved a ton of things about it. At this point I'm torn on whether I should buy a US copy or not just to support the fact they brought it over.
Jim your going to get a compliment from me

Great review, seriously, I really did enjoy it, It wasnt the same negative anti japanese rpg dribble Ive been reading lately.
I just spent my money on a 3DS will be a while until I buy This
Part 2:

But I disagree with your part about tri ace and square

both have produced some really great rpgs this gen on all manner of platform
"This guy is a worthless piece of shit. After whining in his abysmal Jimquisition about how Nintendo should bring Xenoblade to the western hemisphere, he only gave the game an 8. I hope Nintendo and other companies for that reason will stop listening and taking this disgusting lard seriously,for better."

Best. Comment. Ever.

Seriously, I thank you so much for it. It's made my day, and demonstrated so much. <3
part 3:

In terms of the adventure comment, I guess your welcome to that opinion, I can say the same thing about alot of different games and genres, to each his own I guess

For me personally, I havent had enough time to play all the japanese rpgs, there are so many, and so diverse, its hard for me to start without wanting to pick another up
@MiraculousButthole I'm sorry do we exist on the same planet? An 8 out of 10 is a great score and near enough worthy of "Must buy" status.
@ MiraculousButthole
"After whining in his abysmal Jimquisition about how Nintendo should bring Xenoblade to the western hemisphere, he only gave the game an 8."

Did he forget to add the two-point review tariff?
LET'S NOT LOSE OUR HEADS THOUGH
Got my $50 coupon ready for Gamestop this friday, can't wait to play this game.

Also, MONADO!
Jim: He does have you on one point you are a disgusting lard. And apparently you can't play Kid Icarus, but its cool I still love to hate you bro.
FUCK!
I guess this means I'll actually have to go inside a gamestop.
Loved playing this game AND Last Story, which I would also reccommend when it's released. Both are very different approaches to JRPGs, and are each worth your time.
Have it pre-ordered, picking it up on Friday.

Also there's this really good C-Blog review that Xander wrote.
http://www.destructoid.com/blogs/Xander+Markham/review-xenoblade-chronicles-225161.phtml
I'd love to play this. I loved Lost Odyssey, and I'm sure this would be great, but I'm not buying a Wii for just a couple of games. It'd be nice to get a port for 360 or PS3 though. There's a dearth of enjoyable JRPG's this gen.
im looking forward to the last story! i'll probably pass on this one since it ONLY got an 8. ;) nah just keeding, i'm just more interested in the last story's battle system.
@Canvas of Flesh
If by dirth you mean surplus, I agree

there has never been this many on so many platforms
Demo'd The Last Story at a convention in London; the London accents in that game were so thick you could cut them with a knife.
An eight? An EIGHT!? I'll give your MOM AN EIGHT!!
This Friday should be a really fun night indeed.
"Reyn, in particular, sounds like the kind of person I want to punch, and his repetitious stock phrases in battle "

As opposed to your accent which sounds like a million angels singing on high?




Luigi's Mansion: Dark Moon has multiplayer?

Luigi's Mansion: Dark Moon (formerly known as Luigi's Mansion 2) is almost here. True to the game's ghostly allure, details around the game's corporal existence remain shrouded in contiguity. Is this thing even...   more

Luigi's Mansion: Dark Moon has multiplayer? photo

Nano Assault Neo gets an update on the Wii U eShop

When Nano Assault Neo came out on the Wii U eShop at launch, people noticed a few issues that detracted from the experience a bit -- namely, GamePad disconnection problems. It looks like developer Shin'en Multimedia has pushe...   more

Nano Assault Neo gets an update on the Wii U eShop photo

Adorbs! Laura Shigihara's Skyward Sword vocal arrangement

I got more than a little excited during the opening cutscene of Skyward Sword when Zelda started singing "Ballad of the Goddess." With an actual voice! The lyrics were gibberish, meant to represent whatever pre-Hylian langua...   more

Adorbs! Laura Shigihara's Skyward Sword vocal arrangement photo

Fire Emblem: Awakening demo now available for the 3DS

Yes, finally! I've been waiting quite some time for the US re-release of Kirby's Star Stacker (3DS eShop), and now it's finally upon us. As for everything else, it's not a whole lot this week. There's a free demo for Fire Emb...   more

Fire Emblem: Awakening demo now available for the 3DS photo

Nintendo's 2013 Wii U and 3DS release schedule

Want to know what's coming for your Wii U and/or 3DS? Nintendo has us covered with a list of first- and third-party releases for both systems as well as their respective eShop titles. Hell, they even threw in the kiddie DS ti...   more

Nintendo's 2013 Wii U and 3DS release schedule photo

Learn how to play Fire Emblem: Awakening with a new video

Nintendo has posted a new video for Fire Emblem: Awakening, and it's a great introduction for people who have never played the series before. It goes over the basics like the general story, troop placement, and general tips ...   more

Learn how to play Fire Emblem: Awakening with a new video photo

This Pikachu-themed pimp outfit is pretty darn incredible

The facial expression of this man simultaneously dressed as a pimp and Pikachu says it all, until you notice the woman on the left of the photograph. Oh, but just wait -- if you go look at the full image, you'll then see that...   more

This Pikachu-themed pimp outfit is pretty darn incredible photo

Nintendo to restructure beginning next month

According to a Nikkei report, Nintendo plans to merge its console and handheld divisions next month. On February 16, the company is prepared to bring 130 console engineers and 150 handheld engineers together under a single ro...   more

Nintendo to restructure beginning next month photo

Exclusive: Legend of Zelda Twilight Symphony samples

It's been a long and adventurous road for Twilight Symphony. Destructoid had a hand in announcing the project nearly two years ago, and after a successful Kickstarter campaign and an extremely limited physical run f...   more

Exclusive: Legend of Zelda Twilight Symphony samples photo

XSEED bringing Pandora's Tower to North America in Spring

XSEED has announced that it plans to bring Pandora's Tower to North American Wiis in Spring 2013. The game was one of the three Wii RPGs Nintendo of America refused to localize, alongside The Last Story and Xenoblade.  "...   more

XSEED bringing Pandora's Tower to North America in Spring photo


Back to Top




Advertising on destructoid is available through Please contact them to learn more