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The Binding of Isaac turns one, goes 75% off on Steam

Jordan Devore, News Editor
12:00 PM on 09.28.2012
The Binding of Isaac turns one, goes 75% off on Steam photo


Has it really been a year since The Binding of Isaac released? Time sure does fly when you're playing and replaying such a deceptively large game. To celebrate the one-year anniversary, Edmund McMillen and Florian Himsl are discounting Isaac and its The Wrath of the Lamb expansion by 75% today.

McMillen has also stocked his shop with some awfully sad figures of Isaac and co. that I couldn't possibly stand to have watching me all day long from my desk. "If all goes well maybe the adventure will continue next year on console," he writes in an email.

That's the only Binding of Isaac news he's giving out this time, though McMillen did mention he's returning to work on Super Meat Boy: The Game for iOS and PC, plus an unannounced title "that should surprise a few people." Whatever the mystery project is, it'll "probably" be announced "in a month or so."





Legacy Comments (will be imported soon)


This game has the standard of a Pippin game, only certain games do.
I guess I have no choice but to buy the game.... Oh well heard almost nothing but good things about it anyhow :)
Pippin for life! Scotty Pippin was da bomb!
DLC bought!
It's time to GIFT
Scotty Pippin? I do not know any Scotty Pippin. The only Pippin I know and love is the Apple Pippin.
Everything ever Apple is shit. Also, BoI is incredible. Easily sunk 50 hours into it... buy that shiz!
Huge fan of his work! The Binding of Isaac really is one of the best games to have came out in the past year so I am pretty excited for whatever he has in store for us in the future. Hopefully it includes Danny Baranowsky's music, by far one of my favourite composers in the business!
Motha fuckin Pippin! Woot! How you been Jim? :)

Give me BoI on my vita. Pretty please.
People should wait for the non-Flash version instead of purchasing this as it performs horribly.
Works fine on my shitty rig Crazy.
Time to buy it for another friend. YAY!
And purchased!
Super Meat Boy: The Game is coming to PC? I didn't know this! And a new game to be announced soon too?! I am excite.
I loooooooove Binding of Issac but $40 seems high for these figures. How big are they?
If I hadn't pre-ordered it back then when it launched i'd buy this in a heartbeat. Still it's an awesome game as long as you don't mind a challenge :)
It's a very fun game!
Binding of Issac on Vita would be super awesome
Imagine being on the bus and pausing the game and getting back to the game later after getting to the bus terminal and playing until your next bus came. It's little things like this that make me love portable gaming.
As CrazyCowboyDon warns, people might want to wait longer. A better optimized non-Flash version of the game has been announced, which will be sold as a separate product (not a free update).

This is also true if you want any future (post-Wrath) DLC. An optimized non-Flash version is being created because the Flash version can't handle more content. Wrath of the Lamb itself apparently caused headaches, where adding or fixing one thing would break another.
Ugh, I wasted $1. Too many chests that need keys, and bombs needed, but almost no keys or bombs in the game. No real save function, permanent death. PIECE OF CRAP FLASH GAME!
Man, can't believe its been a year already.
@ElektroDragon
It's highly random. You'll have one game where nothing go right (like most objects being behind impassable pits, or lots of chests but no keys), and in the next the game will nearly hand you victory on a platter (powerful power-ups, just the items you need, etc). You'll get a run with shops but no money, and the next time you might get a ton of money with nothing worth spending it on.

That part may be poorly thought out (and largely seems to consist of "cool ideas" thrown into the game without much concern), but it is acceptable.

More problematic to me was the horrible performance (the game quickly slowed to a crawl on the first PC that I played it on long ago) and the annoying way that shots handled. Shots seemed designed to frustrate. The "arc" that "falling" tears took meant it wasn't immediately obvious where a shot was at any moment in the 2D map space. You could tell when the game was playing, but it took a moment of mental processing. On its own, even that wouldn't have been bad. But it was combined with the annoying idea of applying strafe inertia to shots. That inertia meant you could do a degree of "trick" shots to shoot around stuff, but it made it less obvious where any shot was going. Combining the two? Even with the game in motion, it took acclimatization to get the hang of just where you were shooting.
Thanks for the info, Jordan. Just made this the first game I've (officially) purchased on Steam; everything else I have in my library is from Humble Bundles, thus don't count as actual purchases.

It's also surprisingly convenient, as I just watched Indie Game: The Movie this week.
The game of a pile of crap. Don't be lured in by the false 'Zelda' comparisons. It's nothing like Zelda at all.




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