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Review: World Gone Sour

2:00 PM on 04.13.2012   |   Jim Sterling

Review: World Gone Sour photo

The idea of buying an interactive commercial is like battery acid in the minds of most adult gamers, but we blissfully forget that we once paid full price for entire videogames that existed purely to push another product. 

As children, we happily played games like Yo! Noid and Cool Spot, not to mention the shameless Biker Mice From Mars title that consistently reminded us of the delicious taste of Snickers. Back then, paying top dollar for a game that tricked children into getting diabetes was an acceptable practice, mostly because the games weren't all that terrible. Not great, but not terrible. 

World Gone Sour evokes the spirit of the nineties with its "advergaming" properties. It promotes sugary food, you have to pay for it, and it's not terrible.

World Gone Sour (Xbox Live Arcade [reviewed], PlayStation Network)
Developer: Playbrains
Publisher: Capcom
Release: April 11, 2012
MSRP: 400 Microsoft Points

World Gone Sour is a story about Sour Patch Kids, the anthropomorphized candy that you'll find filling the lobbies of all good movie theaters around North America. Just like the advergames of yesteryear, it takes the form of a simple platformer, as players step into the gummy boots of a lost Sour Patch Kid who wishes only to be eaten, lest he be driven insane. 

The first thing to note is just how adult-oriented World Gone Sour is. One would assume that, like all good advergames, the target audience is gullible children. Instead, the game opens with one Sour Patch Kid stabbing another brutally in the back with a knife, and that's just the first of many adorably morbid concepts thrust into the player's mind. As if that wasn't enough, the action is narrated by Creed Batton from The Office, who makes lewd, vulgar, family-unfriendly comments throughout. It would seem gullible adults, or at least teenagers, are the marketing department's ultimate prey. 

As far as the platforming goes, players will need to jump over chasms, avoid spikes, and generally do all the things that one would expect to do in a run-of-the-mill sidescroller. A slight Pikmin-flavored twist is introduced in the form of smaller companion Kids, twenty-five of which are scattered around each level. These companions follow the player character around and can be thrown to hang off switches or collect hard-to-reach items. They can also be absorbed, allowing players to grow in size.

The player can absorb or break apart at whim (so long as enough companions are present), and our gummy hero can be one of three sizes. At their smallest, players can squeeze through tight spots, while the larger sizes can hurl companions like bowling balls, perform ground pounds, or take extra hits from enemies before dying. It's usually a good idea to be at least mid-sized for most of a stage, although tight jumps through dangerous territory can benefit from a smaller character. 

Each stage is littered with green gummy pieces that dish out extra lives, stars that contribute to a leaderboard score, and five secret trophies. At the end of each level, players are awarded points based on what they've collected, how many companions they found, and how many unique deaths the player inflicted on said companions. You're encouraged to toss your friends into spikes, liquids, and flames, especially to collect items too dangerously positioned for your liking. Such sadism goes unpunished, since dead companions respawn after a few moments, so nobody needs to worry about sending Sour Patch Kids to die by the dozen. 

Companions won't be the only ones who die, however. Once World Gone Sour hits its mid-point, it becomes surprisingly taxing. Tricky platform sections that exploit the game's overenthusiastic physics, intricate wall-jump challenges, and a smorgasbord of increasingly brutal environmental hazards will happily whittle your lives down to zero. There are plenty of green gummies and liberal checkpoints to keep the game moving along, and while nothing's ever too difficult, there are a remarkable amount of opportunities to swear at the television, just like old times. 

Unfortunately, that mid-point also serves as the moment where a lot of the charm runs dry. Batton's narration, positively flowing in the earlier sections of the game, disappears save for a few scant moments, while the repetitious music and lack of variety overall really turns the game into something of a tiresome affair. There are nine levels, split into three themes, and it doesn't feel like enough to keep things interesting, even for the couple hours of gameplay present. It's all solid stuff, but since a lot of the entertainment comes from the outright stupidity of the game's concept, the failure to capitalize with more humor really lets the mid-portion of the game sag. 

It doesn't help that, at times, the game never feels quite right, either being too responsive or not very responsive at all. As noted earlier, the protagonist's jumps are huge -- a fact that the game itself takes advantage of -- while his wall-jumping ability doesn't always work properly. The hit detection feels a little off as well, with enemies that have incredibly tiny hit boxes that are hard to predict, given that they're mostly shapeless globs of monstrous bubble gum. One never gets a sense of weight in the game's world, which can be quite problematic at times. 

Cooperative play is allowed for, but as is disappointingly common with XBLA games, it's local only. Players without friends won't be missing much, however, since the only real benefit is the ability to get a free respawn if one player dies and the other hits a checkpoint without also snuffing it. 

For five bucks, however, World Gone Sour isn't the worst game around. In fact, it can be relatively enjoyable, and the dark humor is pretty entertaining when it pops up. There are some inventive little boss battles thrown in, showcasing insane Sour Patch Kids who have become slightly telekinetic and inhabit sneakers or dolls that they've brought to life. Defeating the bosses are simple cases of waiting for them to expose their vulnerable spots and attacking, but they're nevertheless quite fun to dispatch. 

Whether or not you feel right in spending money on a glorified commercial is down to your own moral code, but World Gone Sour is an entertaining reminder of how shameless the industry has always been. It truly feels like a spiritual successor to Cool Spot, and while nobody has ever asked for a spiritual successor to Cool Spot, it gives one a nostalgic feeling nonetheless. With some pretty decent platforming, a dash of shockingly grim humor, and an utterly ridiculous Sour Patch Kids music video courtesy of Method Man, World Gone Sour is far from the worst thing you could waste five dollars on.



Final Verdict:
6.0

Alright: 6s may be slightly above average, or simply inoffensive. Fans of this genre will still thoroughly enjoy them, but a fair few will be left unfulfilled.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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37 comments | showing # 1 to 37
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EternalDeathSlayer's Avatar - Comment posted on 04/13/2012 14:04
EternalDeathSlayer
This is fucking insane. I can't believe we're being charged to play a commercial in this day and age. My mind has officially been blown for the day.

Off to play with the sinking ship that is my PS Vita. What a waste of money.
L0LFAQ's Avatar - Comment posted on 04/13/2012 14:04
L0LFAQ
10/10 will buy and put penis through disc hole.
Street Flighter's Avatar - Comment posted on 04/13/2012 14:05
Street Flighter
Wait, Method Man? I guess Sour Patch Kids ain't nuthing ta fuck wit'.
arkane9's Avatar - Comment posted on 04/13/2012 14:08
arkane9
Reminds me of Zool.
CHUPA CHUPS!
Mr fairenhieght's Avatar - Comment posted on 04/13/2012 14:09
Mr fairenhieght
IDK this itsnt the 1st off these type of games as jim mentioned theres cool spot, and a hot of others for the consles of our youth and off the top of my head Sneak King and the other Burger King Games of course I picked up sneak king for 50 cents at gamestop so Its a bit diffrent then paying $5 for a game but i may pick this up when it goes on sale.Ha and oh yeah remeber YARIS?
Pagster's Avatar - Comment posted on 04/13/2012 14:26
Pagster



Loved this game as a kid.....Still preferred Burger King
Jinx 01's Avatar - Comment posted on 04/13/2012 14:27
Jinx 01
All else aside, wasn't Cool Spot considered a pretty good platformer back in the day?
PrivateIronTFU's Avatar - Comment posted on 04/13/2012 14:28
PrivateIronTFU
@EternalDeathSlayer: Agree with you about the Vita. I've already returned mine, and put that money into my savings account. It's much more useful there.
ShadeOfLight's Avatar - Comment posted on 04/13/2012 14:29
ShadeOfLight
How, what, when, WHY!?

...

My brain hurts.
arkane9's Avatar - Comment posted on 04/13/2012 14:31
arkane9
@Pagster
I still have that for Game Boy. Awful controls, yet I can't help but think fondly of it. I wonder why I bought it. Maybe it was on sale, I can't remember.
Faux Furry's Avatar - Comment posted on 04/13/2012 14:32
Faux Furry
Jim, the only example that you needed in that first paragraph was The Transformers, especially the games of the movies which advertise cars, the toys upon which the franchise is based and whatever company paid good money for product placement.
It's a line of ads which transform into ads for yet more products which themselves tend to be enjoyable in their own right.

Also, no one actually paid for "Yo!Noid" (but Capcom and Domino's Pizza).
JoeTheProYaKnow's Avatar - Comment posted on 04/13/2012 14:43
JoeTheProYaKnow
Cool Spot was okay, it definitely has not held up as great as other platformers from those days, but it was a fun romp.
ElektroDragon's Avatar - Comment posted on 04/13/2012 14:44
ElektroDragon
I'm not buying a game based on something I'm too diabetic to eat!
pocky's Avatar - Comment posted on 04/13/2012 14:55
pocky
this game is better than Gotham city impostors
Camel Toad's Avatar - Comment posted on 04/13/2012 14:58
Camel Toad
I just picked up Cool Spot a couple weeks ago for like 2 bucks. Haven't been able to find my Genesis power adapter though. :(

@Pagster !!!!!!!!!!!!!!!! That fucking game, oh my shit. I got a comment into the pages of a now defunct publication (GMR) thanks to that game. I believe the question was what the worst game you ever played was though, sorry! I could never remember what the fucking game was called though.
Camel Toad's Avatar - Comment posted on 04/13/2012 14:59
Camel Toad
I say "though" a lot. Get used to it.
lotuseater20's Avatar - Comment posted on 04/13/2012 15:00
lotuseater20
Weird. As a naive kid, I bought a Game Boy Colour + 101-in-1 ROM cartridge from Singapore. Totally thought it was legit. But the Cool Spot game on there was a board game, I'm totally sure of it.
SunRa73's Avatar - Comment posted on 04/13/2012 15:14
SunRa73
Totally better than Mario Kart 7, then? LOL JK.

Also: What the fuck does this have to do with the Vita?
Telephis's Avatar - Comment posted on 04/13/2012 15:24
Telephis
I loved cool spot to death. This looks shit.
Camiwaits's Avatar - Comment posted on 04/13/2012 15:28
Camiwaits
I've always had a soft spot for non-terrible advergaming.
LBDNytetrayn's Avatar - Comment posted on 04/13/2012 16:01
LBDNytetrayn
Only played the demo, and incidentally, I think that Doritos Crash Course makes for an overall better platforming advergaming experience... and it's free.
Spenc's Avatar - Comment posted on 04/13/2012 16:03
Spenc
I'm asking for a successor to cool spot.
Frigidevil's Avatar - Comment posted on 04/13/2012 16:53
Frigidevil
As far as licenced advert-games go, nothing will ever take down Chex Quest.
Allistair Pinsof's Avatar - Comment posted on 04/13/2012 16:56
Allistair Pinsof
How many bags of Sour Patch Kids did the publisher send to get that score out of you, Jim? HUH!? HOW MANY!!!

I'm taking this conspiracy to Reddit!
Chris Carter's Avatar - Comment posted on 04/13/2012 17:25
Chris Carter
Yo Noid was actually one of my favorite games. I loved the Pizza Showdown at the end of each level. It was also fairly challenging.
rokNrolenemyNo1's Avatar - Comment posted on 04/13/2012 18:24
rokNrolenemyNo1
The WORST one I can remember(and sadly owned) is the first Chester Cheetah game on SNES. The sad part is I eventually beat it.

WTF now I kinda want this, no fair.
chemwizard's Avatar - Comment posted on 04/13/2012 20:10
chemwizard
@Allistair - I was wondering the same thing.

Really Jim, how many bags of Sour Patch Kids did they send you, and more importantly, how many are left?
Stinky's Avatar - Comment posted on 04/13/2012 21:00
Stinky
Looks like a decent game for 400 xbux, which it probably wouldn't have been without the ad.
ArrestedDeveloper's Avatar - Comment posted on 04/13/2012 21:12
ArrestedDeveloper
Adam Boyes made it, he's pretty cool.....for a canadian.
PhilK3nS3bb3n's Avatar - Comment posted on 04/13/2012 22:15
PhilK3nS3bb3n
I....kinda....want this. I like the art style. Don't you fucking judge me.
KtMack23's Avatar - Comment posted on 04/14/2012 13:44
KtMack23
I want sour patch in my mouth not on my TV.
DrButler's Avatar - Comment posted on 04/14/2012 19:58
DrButler
First they're sour, then you give us $5.
The Goddamn's Avatar - Comment posted on 04/15/2012 06:16
The Goddamn
@Frigidevil

I beat Chex Quest, and I've never beaten Doom.
Frigidevil's Avatar - Comment posted on 04/17/2012 15:42
Frigidevil
^Me too
alasiri22's Avatar - Comment posted on 05/05/2012 05:17
alasiri22
@EternalDeathSlayer: Agree with you about the Vita. I've already returned mine, and put that money into my savings account. It's much more useful there. iphone blackberry games
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