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Review: Wizorb - Destructoid
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Wizorb  


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Review: Wizorb


6:30 PM on 10.19.2011
Review: Wizorb photo



Though we don't tend to do full reviews for Xbox Live Indie Games, we attempt to highlight the ones worth playing. The perception is that this hub is primarily filled with bad to mediocre games, and while I think that's still very much the case today, there are gems hitting the scene every now and again.

Wizorb is one such title. It's a brick breaker in the same vein as Arkanoid, but with a splash of RPG elements added in. From the moment you dive into the title screen, the menus, and then the actual playable content itself, you can tell much thought went into the game's overall design.

It feels like a fully realized product, one that would have fit in on Xbox Live Arcade.

Wizorb (Xbox Live Indie Games [reviewed], PC)
Developer: Tribute Games
Publisher: Tribute Games
Released: September 28, 2011
MSRP: 240 Microsoft Points

As I said, the remarkable visuals and animations immediately stand out. They're a great introduction to Wizorb, which comes off feeling like a celebration of the 16-bit generation. Between the art, the attention to detail in the user interface and menus, and even the soundtrack, this is professional-grade quality.

You play a Wizard who must earn money to rebuild a devastated town by completing levels. Interestingly, you're able to walk around and interact with citizens of the village in typical RPG fashion. While this part of Wizorb is charming -- and you're rewarded with perks for your generosity, so it's not a total waste of time -- it does ultimately feel unnecessary. Little of your in-game time will be spent messing around here.

Instead, the in-level action takes the form of Breakout. Stages are broken up into 12 individual levels where the win condition is clearing all breakable blocks and dispatching enemies. You aren't simply using a paddle and ball, though -- you've got magic, too.

There are a handful of spells, such as an upward fireball attack, the ability to manually place the ball on the field, and a gust of wind that can shift movement left or right, to name a few. As helpful as these are, you only have a limited amount of energy and can't always fall back on using them. Collectable potions and a few other methods do replenish your reserves, however.

You can also come across bonus rooms, which have extra lives, coins, and other assorted goods floating around in breakable bubbles, in addition to item shops. An extended paddle and having three balls on the playing field at once are two examples of temporary upgrades you can buy.

Each of the five stages ends in a boss encounter, which is always fun to see in this genre. They all basically come down to you chipping the enemy's health away while avoiding brushing up against any projectile attacks with your paddle. Straightforward, sure, but these fights are at least visually interesting.

The one question that's bound to come up is that of paddle movement. All in all, it feels pretty tight. I like that the d-pad offers a slower, more deliberate speed than the analog stick, though I primarily stuck to using the latter because that's what I'm more comfortable with when it comes to the Xbox 360 gamepad.

Wizorb is a joy to play early on, but a little past the halfway mark, levels become increasingly obsessed with either having many unbreakable obstacles or packing the screen full of blocks. In both cases, I often found myself destroying all but a few targets only to run out of lives and have to restart the entire level again. This becomes incredibly frustrating rather quickly, since the levels really aren't compelling enough to retain your interest a second time. Certainly not a third.

This carries into another complaint I have, which is that there are perhaps too many levels per group. In order to unlock the next area in Wizorb, you must complete every single level of the stage. I took my sweet time going through the game, and even still, it felt like too much for any one sitting.

Despite being overly challenging for my tastes near the end, Wizorb remains largely enjoyable and is worth checking out even if you have no intention of seeing everything on offer. If by chance you ran into a game-killing error at launch, that's since been fixed via update. Put this one on your to-play list.



THE VERDICT


8.5 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.








Legacy Comments (will be imported soon)


I'm gonna have to check this out when I get some more Microsoft points, great review Jordan
Needs to get on the PSN
Sorry to be a pain but Price? Liking what im seeing so far.
Yay Wizorb!
Would totally snatch this up on PSN.
Price is $3.
It'll never happen but do want on PSN.
It'll never happen but do want on PSN.
Maybe I'm overlooking it on the site, but where is it available for PC?
@Patrick: I've been looking around but I don't think the game's out on PC yet. I can't find it.

240 points is a steal for this game. I'm having so much fun with it.

My main problem is that playing 12 levels in a row in order to progress is kinda rough.
Yeah, it's not available for PC yet.
want
Very cool! Thanks for the review!
"Between the art, the attention to detail in the user interface and menus, and even the soundtrack, this is professional-grade quality."

I'm sorry, but the soundtrack is terrible. It has the most uninspired victory fanfare I've ever heard, and if it is going for a chiptune sound it should use actual chiptunes - everything just sounds off. It is overall a decent game with pretty good gameplay and gorgeous graphics with a soundtrack that sounds off in all the wrong places.
Much rather have it on PSN.

That said, waiting for the PC version.
LOL Y'ALL NIGGAS MAD CUZ Y'ALL DOLT GOT NO EGGGSBOH! ROLF!

.....>.> I do want this on PSN, though.
This would be great on a handheld.
Looks like a decent thing to throw $3 at. I'm really loving this digital gaming thing that's been happening over the last few years!
Yeah, I need to get this.
I love this game so very much, but it does get really hard.
This needs to be on the eShop!
Thank you for covering this. It is one of the best titles to come out on the Indie Games channel, and certainly could have been on XBLA. I am a huge fan of 16-bit RPGs and Breakout, so this game was immediately a must-have for me.

I will agree with bejerild that the soundtrack is pretty lacking. The first world theme is great, but most of the other tracks aren't. I almost dread finding the bonus rooms because the music is so annoying.
probably showing my age: thought this might have something to do with Wizball.
apoet001 is really good at hating and disapproving everything here
Played the trial for this and I have to say I've never been more pissed at the way Microsoft handles indie demos (a timed trial, as opposed to the "oh you've played a chunk, thats all we have for you to play" style that bigger games get) then I have when I played this one. It was just that much fun.

I have to say, most of all, even above how fun it is, I really love the art style used for the game. Its absolutely perfect, right down to the wizards off colored, drunkard-looking, nose.
Easy option to get useful information as well as share good stuff with good ideas and concepts
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Follow the story:
Wizorb



12:00 PM on 07.19.2012
Wizorb arrives on PlayStation minis next week



We knew that Wizorb was headed to the PlayStation Store as a minis title, but now we have a firm date for North America: Tuesday, July 24. It'll be playable on PS3, PSP, and "eventually" on Vita. Wizorb is in the same vein a...more


12:30 PM on 05.28.2012
Wizorb to be a PlayStation Minis title this June



Remember Wizorb, Beatshapers' block-breaking fantasy game that launched last October as an Xbox LIVE Indie title? A few months later, as is normal with LIVE Indie games, Wizorb launched on PC via GamersGate, later findi...more


9:30 PM on 10.29.2011
Wizorb prepped for a November release on PC



It's become increasingly clear that, for certain developers putting out Xbox Live Indie games, following up with a secondary PC release is the way to go. If the title in question is of high enough quality, of course. Wizorb i...more


3:30 PM on 09.23.2011
Wizorb headed to the Xbox Live Indie channel next week



There may be very few Xbox Live Indie Games worth actively anticipating, but when one does come along, it's on us to beat you over the head until you either get it on your radar or, understandably, run away. My current focus ...more


4:15 PM on 09.09.2011
Wizorb due out this month, creators form Tribute Games



Been a while since we heard about Wizorb, the fantasy-themed brick breaker still due out on the Xbox Live Indie Games channel and PC. I was starting to worry about its existence, or seeming lack thereof, but we've got an upda...more



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