There are times in life when I have to pause, if only for a moment, to contemplate whether or not my neighbors just heard the (in retrospect very loud) noises that escaped my mouth during a particularly involved gaming session.
This can usually be attributed to a short temper, but for a game like The Splatters, it's not always moments of frustration. Although those come up frequently, don't get me wrong, so too do the narrowest of narrow comeback victories that compel one to cheer like a maniac.
Sorry about that, neighbors.
The Splatters (Xbox Live Arcade) Developer: SpikySnail Games Publisher: Microsoft Game Studios Release: April 11, 2012 MSRP: 800 Microsoft Points
In The Splatters, you really only have one goal: remove all of the bombs on screen. This is done using adorable little goo creatures who don't seem to mind death. Launching these smiling splatters across the room will inevitably cause them to explode, wiping out any bombs their ooze comes into contact with.
Although that probably sounds easy, you don't directly control their movement; instead, you aim them in a general direction and let physics do the rest. Granted, access to further abilities comes before long, and winning isn't enough -- you've got to look good while doing it and, of course, keep your combo meter up. No time to rest.
For instance, your splatter can perform a second, mid-air "jump" should you have an object to maneuver around. Depending on how you go about it, the poor critter will either outright explode upon hitting something solid, or it'll split in half, leaking some bomb-destroying ooze and letting you get another shot in.Describing the subtleties of The Splatters in text is likely a lost cause, so I'll finish by simply saying that the developers sure do get a lot of mileage out of using essentially only the A button, left trigger, and analog stick.
Conceptually, there isn't a whole lot to The Splatters, but that's not to say it can't be surprisingly deep. You'll realize this immediately after browsing the leaderboard, which includes full game clips. Some of the top-scoring runs are baffling to see play out on your television. Better yet, loading these clips takes no time at all, so there's little reason not to pick up some tactics from the most skilled players.
One of the moves in your arsenal, the flip, initially looks like a time-rewind ability, but it's better described as reversing the direction of moving objects (e.g., splatters and bombs). The end result is an extra layer of control and the potential for absurd chain reactions. It's at this point when the game goes from being an all-around great physics puzzler to an incredibly enjoyable one with a unique hook.
It helps that The Splatters has a great level of polish to it. Though I don't know if this was the case or not, it seems plausible that the core mechanics were mostly figured out early on and the bulk of development time was spent making sure everything else -- from sound design to fluid dynamics, and all aspects in between -- was the best that it could be to support the gameplay.
While the majority of levels are a blast to play through and deliver feelings of sheer pleasure to your brain, I encountered a handful that felt finicky. As in, I would have a solution in mind and try doing it essentially the exact same way repeatedly until finally, countless attempts later, the plan worked.
Obviously, something must have changed to bring about victory, but from my perspective, these situations can come off as frustratingly inconsistent and arbitrary. This was not a widespread issue by any means, and to be fair, it was almost exclusively the later levels that gave me trouble.
The only other qualm I had was that The Splatters reuses level designs. While the placement of bombs, splatters, and other elements change so you aren't playing the exact same puzzle twice, you'll definitely start to feel like you've been treading across familiar ground by the time you near the end. This was clearly a tradeoff used to extend the game's length, so I can't complain too much.
Given its intuitive control scheme, easy-to-grasp premise, and satisfying execution, The Splatters is one of those games that just about anyone can pick up and have a good time with. As an added bonus, it's also remarkably entertaining to watch someone else play, even if they're not very good.
Despite a few nitpicks here and there, I can't compliment it enough. The Splatters is a truly wonderful game, one that reminds us how terrific a platform Xbox Live Arcade was during its prime and still has the potential to be. Go add points to your account and download this immediately.
Final Verdict: 9.0
Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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XBLA hasn't continued to be great? The increase in price cap may have been unfortunate, but it seems to have opened the door for projects with a lot of quality and polish and I'm OK with that. I'm a little toxxed so I lost where I was going with this comment. In summary, I still like XBLA.
When did XBLA get past it's prime? XBLA is awesome, it's the only reason to get an xbox over a PS3 imo. But yeah, this looks like it'll be up my alley when I've got nothing else on the list, or when I catch wind of a sale, whichever comes first.
He's the PC gaming manager. PC gamers tend to try and knock xbl all time. Xbl is still in it's prime he is just trying to knock it for no reason. If it wasn't in its prime you wouldn't be seeing PC gamers begging for alot of the xbla exclusives to make it to steam. If i had a penny for every comment that read "Steam Please" or "PC please" i would be a millioniar. go to facebook pages like FEZ and Sine Mora and look at how many PC gamers are asking for these XBLA titles
While I think the average quality of XBLA games has probably risen over the years, when I look at the best of the best in, say, 2011 and 2012 versus a few years ago, I do think the service is on the decline.
Maybe this isn't true for everyone, but I'm buying far less XBLA titles than ever before, and the ones I do get tend to be multiplatform anyway. And no, the comment didn't really have anything to do with me *also liking* PC games. I don't even want to think about how much I've spent on XBLA. It's absurd.
The article reads as though xbla decline is a matter of "fact" not an opinion of one mans feelings. fact is that xbla works hard to bring its gamers games that no other service gets . radiant sliver gun and guardian hero's along with new games like the splatters and sine mora are a tiny example of xbla working hard for its gamers. Maybe if you are like me (I have 150 games purchased through xbla) that it can't possibly keep up with your purchasing habits. I know i don't buy has much stuff on xbla as i used too but it doesn't mean its in decline. Great review though keep it up. Just bought it today
XBLA hasn't continued to be great? The increase in price cap may have been unfortunate, but it seems to have opened the door for projects with a lot of quality and polish and I'm OK with that. I'm a little toxxed so I lost where I was going with this comment. In summary, I still like XBLA. iphoneblackberrygames
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I am definitely getting this one for sure.
Maybe this isn't true for everyone, but I'm buying far less XBLA titles than ever before, and the ones I do get tend to be multiplatform anyway. And no, the comment didn't really have anything to do with me *also liking* PC games. I don't even want to think about how much I've spent on XBLA. It's absurd.