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Review: FIFA Street

5:00 PM on 04.13.2012   |   Joseph Leray

Review: FIFA Street photo

The somewhat mythologized sub-genre called street soccer -- as presented by FIFA Street -- is hedonistic and excessive, with a strong tilt toward showboating and theatrics. It’s puzzling, then, that EA Sports decided to use Lionel Messi for the game’s cover art.

Messi is efficient and graceful; Street is abrasive and flamboyant. His natural talent was nurtured by, and continues to flourish at, FC Barcelona, which is one of the most group-oriented teams in the world. There’s no room for cocky individualism in the Nou Camp.

Messi is kind of quiet and goofy. If EA Canada wanted someone to fit into Street’s dubsteppy chav aesthetic, Wayne Rooney would have been ideal. For a cover athlete with the sheer audacity to pull off the stunts Street allows -- but without the marketing chops -- look no further than Mario Balotelli.

Leo Messi’s presence imparts a certain malaise, and it’s not long before you start to wonder if the same marketing dudes who designed the cover also called for FIFA Street’s vapid RPG elements and stunted social networking features.

FIFA Street (Xbox 360 [reviewed], PlayStation 3)
Developer: EA Canada
Publisher: EA Sports
Release: March 13, 2012 (NA) / March 16, 2012 (EU)
MSRP: $59.99

Everything in FIFA Street -- from the granular acts of dribbling and juggling past opponents to the overarching systems that govern in-game tournaments and team-building -- feels loose and disconnected.

There are two different dribbling systems, but they never seem to interact. The right analog stick governs a large number of pre-animated flicks, step-overs, roulettes, and turns designed to be performed within the run of play. Another discrete system for dribbling while standing still ostensibly attaches your avatar's foot to the ball with an invisible string, but there seems to be no overlap between the two.

While there’s a certain joy in being able to (relatively easily, compared to the core FIFA series) pirouette around opponents, this joy is tempered by the concessions required to make it possible. Street employs the same player impact engine used to great effect in FIFA 12, but in a mutated, shambolic form.

Despite the ease with which players can make something cool happen on screen, Street is surprisingly hard to control for a game predicated on sophisticated dribbling, thanks to a mix of funky collision detection and overlong animations.

It is, for example, impossible to make a player turn around and face his own goal if he has the ball. On both defense and offense, players get locked into elaborate animations, which lengthens input lag considerably. Players veer away from loose balls or inexplicably fall to the ground, apparently registering collisions that never happened. When collisions do occur, Street’s distorted physics take over, sending players flying, landing in crumpled heaps.

Sports games depend on player skill and decision-making having a tangible impact on each game -- it’s what differentiates your first FIFA match from your hundredth. With its loose, unresponsive controls, Street denies players the opportunity to exert their will, and learning and massaging the engine’s quirks and pratfalls is often the most fruitful course of action. This gives Street the impression of being even flatter and more repetitive than most sports games.



Nevertheless, there’s a certain rhythm that guides each match and, when things are going well, the game can be pretty fun in the same way that, say, Asura’s Wrath may have been considered fun: audacious, maximalist, ostentatious.

It’s a shame, then, that these dribbling mechanics, problematic as they are, never feed back into the match at all.

The original FIFA Street, from way back in 2005, featured a sort of trick meter that filled up every time you humiliated some poor shmuck. Once full, this bar unlocked a nigh-unstoppable trick shot that, judiciously used, could sway the momentum of a game. There’s no such mechanic in this year’s FIFA Street, though; and the ball hops, neck stalls, and rainbows are the ends unto themselves, not part of the larger structure of actually winning soccer matches. The dribbling and juggling mechanics simply aren’t good enough to support the weight of a fully-fledged game.

This is mitigated by some of Street’s more uncommon modes. In the “Panna” and “Freestyle” modes, different skills and moves are assigned point values (the flashier the better) that are stored in a bank. Scoring a goal gives you the points in your bank, and drains the opposing team of theirs. These modes differ from the standard match insofar as dribbling and juggling -- the core of Street -- are central to winning each match, instead of being tangentially related activities. Here, dribbling becomes a tactical choice instead of a flashy distraction.

“Last Man Standing” -- in itself a variation of a common playground soccer game called “World Cup” -- also uses the available mechanics relatively well. The game starts with a full team on each side, but players are periodically dropped as each team scores goals. The first team to get rid of all their players wins. This mode isn’t as explicitly tied to the dribbling mechanics as Panna and Freestyle are, but the crazy techniques feel more vital in one-on-three situations than they do in the standard mode -- which, incidentally, comprises the bulk of Street’s campaign.

As previously noted, tricks in FIFA Street come with numerical values. In the career mode, these values build up as each player on your ever-expanding team successfully darts around a defender. The values are then translated into skill points, which are spent on upgrading your teammates’ attributes.

These RPG systems have been inoffensive mainstays in the genre for years, but Street’s are intrusive and ungainly. They generally feel like a way to arbitrarily gate players’ access to certain moves and abilities. Most of the dribbling mechanics are based on half-circle turns and flicks of the right stick in conjunction with certain other button presses. (There are dozens of different tricks at your disposal, but remembering them enough to use them effectively seems impossible.)

The patterns are recognizable, which means you may (falsely) be encouraged to experiment. But if you perform an action without having first unlocked it, your in-game avatar will stand there, vacantly. Instead of emulating the freewheeling samba of street soccer, Street constantly puts up arbitrary roadblocks.

On the one hand, skill points are accrued very quickly, which means you shouldn't have trouble crafting a viable team after a few hours. On the other, in a game ostensibly about fast-paced soccer, you'll be slogging through unintuitive menus after every match to do so. 



To recap: FIFA Street weds clunky physics to needlessly complex dribbling mechanics, and loops it back around to a tacked-on RPG system.

The Street franchise has always been billed as a lightweight alternative to EA Sports’ core titles, easygoing arcade games in the style of NBA Jam, NFL Blitz, or, hell, Mega Man Soccer. And if soccer is the world’s game, FIFA Street has always been coated in a vaguely Eurotrash sheen. Previous iterations have been carefree and simplified, but they were responsive, fun, and thoroughly committed to a campy, so-called “arcade” experience.

FIFA Street embraces the unfortunate task of asking me to remain po-faced as my character flip-flapsand hocus pocuses his way through the graffitied back-alleys of western France, and it rarely works.

This reboot takes itself too seriously -- every texture is spit-shined and gleaming, every animation wrought with care -- without the self-awareness to sacrifice technical sophistication for ease of use. FIFA Street is enjoyable only under the best circumstances, before the engine and the sheer density of barely distinguishable, locked-out moves take over.



Final Verdict:
4.5

Subpar: 4.5s have some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend to everyone who isn't already a huge fan of this genre or brand.













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Joseph Leray is a founding Destructoid editor and lives in Nashville with his girlfriend, cats, and Final Fantasy XII obsession. He speaks French and plays a mean coronet. His favorite games are Pokemon, Final Fantasy IX, Dragon Age: Origins, Killer 7, and Katamari Damacy. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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27 comments | showing # 1 to 27
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Football Religion's Avatar - Comment posted on 04/13/2012 17:08
Football Religion
This game is alright. The dribbling system is slightly better than what FIFA 11 had to offer and a little different to FIFA 12. I still need to pick it up :/
Primo's Avatar - Comment posted on 04/13/2012 17:12
Primo
Balotelli deserves the cover for this game so hard
ctg867's Avatar - Comment posted on 04/13/2012 17:19
ctg867
Since when has any "street" sport game besides the old NBA Street games been good? Can't say I'm surprised.
Sebproductions's Avatar - Comment posted on 04/13/2012 17:26
Sebproductions
I liked fifa street on the ps2 . Hate football though
lowercaseluke's Avatar - Comment posted on 04/13/2012 17:32
lowercaseluke
Such a wasted opportunity, this could have been EA's own NBA Jam. It has the same problem that all FIFA games have in that you only feel totally in control about 80% of the time.
Osaka's Avatar - Comment posted on 04/13/2012 17:49
Osaka
Hey, Leray.

Have a comment.
PhilK3nS3bb3n's Avatar - Comment posted on 04/13/2012 18:05
PhilK3nS3bb3n
Looked promising. Shame. Sidenote: I wish hockey still got love besides the yearlies. I miss hitz.
PhilK3nS3bb3n's Avatar - Comment posted on 04/13/2012 18:06
PhilK3nS3bb3n
@lowercaseluke: NBA jam IS at ea now, along with blitz.
qlum's Avatar - Comment posted on 04/13/2012 18:14
qlum
Also Like playing fifa some times while I hate football mainly watching it, playing well not my favorite but still not that bad to do sometimes.
personz's Avatar - Comment posted on 04/13/2012 19:07
personz
I did not even know that this existed.

Good review though Broseph
fetusmilk's Avatar - Comment posted on 04/13/2012 20:02
fetusmilk
i miss the EAbig games. i really wish they did an NHL street game.
Stinky's Avatar - Comment posted on 04/13/2012 20:56
Stinky
PAID REVIEW SHILL!
Usedtabe's Avatar - Comment posted on 04/13/2012 21:39
Usedtabe
I miss NFL Street. I only like arcade sports titles, and that one was fun.
Tin Man's Avatar - Comment posted on 04/14/2012 04:07
Tin Man
I do not and will never understand sports games or the people who play them.

Good review though, you know your football.
Evie Oglesby's Avatar - Comment posted on 04/14/2012 05:56
Evie Oglesby
This is a good post. This post give truly quality information.I�m definitely going to look into it.Really very useful tips are provided here.thank you so much.Keep up the good works.

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Evie Oglesby's Avatar - Comment posted on 04/14/2012 05:57
Evie Oglesby
This is a good post. This post give truly quality information.I�m definitely going to look into it.Really very useful tips are provided here.thank you so much.Keep up the good works.

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king kong five's Avatar - Comment posted on 04/14/2012 06:28
king kong five
I played the demo at a friend's house and really enjoyed it, so this comes as a surprise. I might still rent it to see if our opinions match up on this one.

In any case, another thoughtful review from a thoughtful man.
king kong five's Avatar - Comment posted on 04/14/2012 06:32
king kong five
Side question, Leray: does Street feature all the same leagues and teams as the core games?
josmeister's Avatar - Comment posted on 04/14/2012 06:35
josmeister
I fucking love this spambot ^
UsedGamers's Avatar - Comment posted on 04/14/2012 06:42
UsedGamers
I don't understand how this games dribbling system is clunky when you get complete control with the LT dribbles which you can make a fool out of people with. The Right Stick dribbles are more used for on the fly beats. The game plays fine. I enjoy playing it immensely and playing it online with friends is just hilarious seeing we all suck at FIFA.
Uber Epic Elite's Avatar - Comment posted on 04/14/2012 08:50
Uber Epic Elite
I'm a football fanatic. Watching, playing and gaming. I recommend anyone with an interest in playing a footy game to pick up FIFA 11 somewhere. I was always a Pro Evo guy up until I played 11, I was so impressed with it. Never had any time for these Street games, not even as a mild distraction. Just about anything you can simulate in these can be done in a 'real' footy game.
P3ter's Avatar - Comment posted on 04/14/2012 12:50
P3ter
Interesting , i'll stick with the regular FIFA games, also, it's called Camp Nou, not Nou Camp
RankJunkie's Avatar - Comment posted on 04/14/2012 16:31
RankJunkie
This review is pretty brutal.
joetrue's Avatar - Comment posted on 04/18/2012 18:36
joetrue
Bah. It is nothing compared to Fifa 12
alasiri22's Avatar - Comment posted on 05/05/2012 05:07
alasiri22
I don't understand how this games dribbling system is clunky when you get complete control with the LT dribbles which you can make a fool out of people with. The Right Stick dribbles are more used for on the fly beats. The game plays fine. I enjoy playing it immensely and playing it online with friends is just hilarious seeing we all suck at FIFA. iphone blackberry games
mikehussy's Avatar - Comment posted on 05/22/2012 06:00
mikehussy
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