I haven't committed much time to playing a Sonic the Hedgehog game since its first sequel, which would normally make me feel somewhat disqualified to talk about what the blue hedgehog is up to in modern days. But playing Sonic the Hedgehog 4: Episode 2 at GDC, I didn't feel as if I'd missed much of anything, particularly as our demo had a focus on Sonic's sidekick, Miles "Tails" Prower.
Tails was my favorite part of Sonic 2 (which I wholly admit may affect my judgment here) and I always wished I could have approached stages in that game using only the little freak of nature. But an inability to play him solo and the design which limits the viewable area of the level to what's around Sonic meant I'd never get quite what I wanted, even if I had a second person to hold controller one.
Sonic the Hedgehog 4: Episode 2 (Android, iOS, PC, PlayStation Network, Xbox Live Arcade)
Developer: Sonic Team
Publisher: SEGA
Release: May 16, 2012
Players still won't have total freedom to explore the game as Tails this time either, but some allowances are being made to make playing with the pair a little easier. The screen will zoom out to some degree when they are apart, then rubber-band the player lagging behind forward to the player in front. As Sega described it to me, levels are being designed which takes this mechanic into account for the purpose of cooperative speed-running, whereby two players can work together to collect all secrets in a level while constantly moving forward to the end of the stage for a fast time.
Tails brings a few new abilities to the game as well. He can pair up with Sonic to perform special moves together. This includes Tails' signature flight ability, which allows him to grab Sonic in mid-air and carry him a short distance in any direction. While on the ground, the pair will roll together to do massive damage, necessary to eliminate some larger enemies.
The physics are also more of a return to form, with Sonic properly maintaining his momentum during jumps and spins, as well as gaining momentum on hills without player interference. As such, I didn't have any problems adjusting to the controls and it feels much more like a proper Sonic game than what I've seen in the last decade.
Sega promises that they have more to reveal, including some new features and abilities, but the game is promising. It's a little hard to imagine Sonic fans still managing get their hopes up about the series by this point -- particularly when every single release just results in a barrage of complaining. Maybe having that enthusiasm up is where they've gone wrong all along. What I played today, I enjoyed but didn't feel like a revelation. It felt like a solid Sonic the Hedgehog game. Things seem to be going along the right track, leaving me cautiously optimistic that this will at least turn out to be a fun title.
12:30 PM on 01.15.2013 //
Jordan DevoreThe Cave publisher Sega has pinned down the release schedule for this new adventure game from the joyful minds at Double Fine Productions. Even though it's coming to several digital distribution services, there thankfully are... more
5:00 PM on 01.14.2013 //
Caitlin CookeHey, Television! Check out Double Fine’s latest game for Xbox Live Arcade: Kinect Party. In fun-loving Double Fine fashion, it was released for free upon launch in mid-December until the New Year. For those of you who d... more
7:00 AM on 01.11.2013 //
Jordan DevoreWhile the exact release date for The Cave hasn't been nailed down quite yet -- it's "January 2013," for now -- the upcoming adventure game from Ron Gilbert and co. at Double Fine Productions will be available shortly. In fact... more
10:00 PM on 12.13.2012 //
Jordan DevoreI had forgotten Double Fine was getting into iOS development with Middle Manager of Justice. Following a number of great sim games that fit very well with these mobile platforms, this tasks players with managing superheroes i... more
6:30 PM on 12.11.2012 //
Dale NorthDouble Fine's Kinect Party, the game that is going to make your high fives sparkle, is also going to be totally free. A list of upcoming releases on Major Nelson's blog looked like a possible typo, but Double Fine's website confirmed that this Kinect game will be free on December 18, and will remain free for the rest of the year.
Got a Kinect? Then you have no excuse. more
6:30 PM on 12.07.2012 //
Dale North
There's a lot of interesting stuff going on in this new Kinect Party trailer, but what I'm most interested in is having sparks come off my high fives with other people. How great is that? I imagine that happening anyway, so ... more
7:45 PM on 12.04.2012 //
Niero GonzalezIn the Bay Area this Thursday? Come melt your face at San Francisco's DNA lounge for Ümloud!, the annual California fundraiser that benefits Child's Play. Did I mention Tim Schafer, creator of Psychonauts, Grim... more
3:30 PM on 12.03.2012 //
Dale North
Sega, Double Fine, and Ron Gilbert have sent along their newest trailer for upcoming puzzle action/adventure title The Cave. In it, a talking cave gives us a brief rundown on a few of the seven characters that you'll ch... more
8:30 PM on 11.21.2012 //
Jordan Devore
Some of you were very enthusiastic about Double Fine's Amnesia Fortnight bundle, which is essentially the studio's way of giving people the opportunity to check out playable builds of prototypes and also vote on potential pr... more
8:30 PM on 11.19.2012 //
Jordan Devore
Double Fine Productions has been pretty vocal about its Amnesia Fortnight prototyping process that ultimately resulted in games like Costume Quest and Iron Brigade. This time, they're going a step further, and you'll have an... more