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Preview: Assassin's Creed III is bigger in every way

Hamza CTZ Aziz, Director of Communications
11:00 AM on 09.24.2012
Preview: Assassin's Creed III is bigger in every way photo


Up until recently, I've been exposed to Assassin Creed III in small doses. I saw an early glimpse of what to expect at the reveal event, enjoyed the new multiplayer offerings, and had fun sailing the seas. Yet in all this time, I was never really able to go hands-on with the core single-player experience.

Well that finally changed last week as Ubisoft let us go in for a deep dive into Assassin's Creed III. I got to see first-hand all the substantial changes that make the new entry to the series easily the best and a strong contender for game of the year. A bold statement, made even more meaningful considering that I've never been able to get into any of the past Assassin's Creed games. 

Assassin's Creed III (PC, PlayStation 3, Xbox 360, Wii U)
Developer: Ubisoft Montreal
Publisher: Ubisoft
Releases: October 30, 2012 (PC, PS3, 360) / Wii U (2012)

I first started out at the Homestead, a brand new feature that is essentially Connor's homebase out in the Frontier area of Assassin's Creed III. While Connor finding and setting up shop here occurs during the story, everything else you do around it is optional.

The Homestead-specific missions involve Connor coming across a variety of characters in need of help that will eventually benefit the player long-term financially. The first Homestead mission sees Connor helping a woman wounded by poachers out in the wilderness. Connor tends to the woman, then proceeds to hunt down the poachers, killing four of them and scaring off a fifth so that he in turn spreads the word not to step into the territory again.

With the poachers dealt with, the woman offers up her hunting skills, sharing her surplus of kills, and setting up a home within Connor's Homestead. Your Homestead expands with each character you help and recruit, eventually turning the location from a pristine forest into a thriving town. Later on, I helped more people, seeing the town expand with someone skilled in woodworking, and a couple skilled in farming. You'll also receive additional optional missions you can take on from these characters.

Everything you can do in Homestead is seemingly infinite in a way, as bringing on these characters benefits you economically, allowing you to sell goods, craft items, and more over the course of your playtime. This is also connected to other elements of the game, such as the naval privateer missions. You select where to sell and send your goods, and doing some of the side ocean naval engagements will make your naval trade routes safer to use after you clear any potential threats. Liberating forts in the towns will also lower the taxes on your shipments. 

It's a meta-game element that will probably seem boring for some, but to me was a nice diversion that extends the narrative in a somewhat meaningful way. And it's just one example of how much extra content the team at Ubisoft is putting into the game. There's plenty of hidden treasures to find, over two dozen types of wild animals to hunt (or fight), and more to do in the Frontier. You can even play checkers and pet dogs or cats! It was hilarious while in the middle of one battle where I stopped, pet a cat, and then went back into the fight. Because why not?

Once I got my fill of the Homestead content, I moved on to the core storyline. Things began with the chief of Connor's Ratonhnhaké:ton tribe coming to your house at the Homestead in need of your aid. A man named William Johnson is threatening to buy out the land your tribe is settled on, so Connor heads to Boston in search of Samuel Adams for assistance with the matter. 

From here, you're given a set of missions to destroy a number of Williams businesses in order to disrupt his cashflow and prevent him from buying the land. After a handful of different missions, it all culminates with The Tea Party mission. Assassin's Creed III touches on historical events, but weaves them in such a way to involve Connor.

Historically, this event was a mission of secrecy, with the instigators disguised and using the cover of night to achieve their goals unnoticed. In Assassin's Creed III, there's a huge crowd cheering for Connor and the other Revolutionaries as they dump tea into the ocean, all while fighting several waves of attacking British soldiers. 

The mission ends with William Johnson looking from a safe distance as Connor stares him down, taunting him as he throws one last tea crate into the sea. Connor then returns to his home, where he tells of his success to Achilles Davenport, Connor's mentor and former assassin. Achilles warns Connor that he should have killed William, and that letting him live would possibly come back to bite him.

The game fast forwards six months later, and sure enough the Ratonhnhaké:ton chief returns to Connor's home once again in a panic, declaring that William has acquired enough money to buy out the land. The final mission of this sequence sees Connor having to head to the village located in the Frontier section of the game. 

All the missions will have sub-goals that the player can try to achieve to get a higher overall score. In this case, I was tasked with infiltrating the village while avoiding all the guards in the area. So instead of taking the direct route up a mountain, I proceeded to climb up the side of a cliff. Easier said than done, as not every part of a cliff is scalable. There's a lot of trial and error as you try to find a workable path, something that I enjoyed. Eventually I made it up, only to be immediately spotted by a guard. While I wouldn't be getting that extra score now, I could still proceed with the mission, eventually saving the other members of the tribe and killing William Johnson. 

This entire sequence took roughly an hour to complete all in all, making up a small section from the core story that's longer than Assassin's Creed II's story. Then layer on the fact that there's naval side missions, the Homestead meta-game, hunting, multiplayer, and all the other little things you can do. It's a lot in one package to say the least. 

The environment you'll be exploring is also huge. You have the cities of Boston and New York, all the ocean stuff with a full naval-combat simulator, and not to mention the untouched forest area of the Frontier, featuring massive horizontal and vertical landscapes representing that fantasy vision of America's history. "The Frontier is 1.5 times the size of Rome in Brotherhood," associate producer Julien Laferrière told me. "And that's just one map."

The environment is one example of why Ubisoft had to create the new and improved AnvilNext engine. They've also been able to overhaul the artificial intelligence of guards, can populate battlefields with up to 2,000 NPCs, create denser crowds in towns, and tweaked the controls and combat. 

The biggest change with the controls is that you no longer have to hold the trigger and a face button while free running now. Instead, you just hold the trigger to free run and you don't have to worry about falling to your death, as the only way Connor will fall is if you actually manually do it with the jump button. Otherwise, Connor will automatically move between objects in free-running mode, with minimal input from the player required to vault, dive, swing, slide, and everything else in between to move between all sorts of different objects. 


Combat controls have been changed for the better as well. You no longer have to lock-on to an enemy, instead automatically engaging in a fight when you initiate one and are easily able to jump from one attacker to another. Your various tools are associated with the Y button (on the Xbox 360 controller), X is the main attack, and B is used to counter enemies. 

Connor will make use of his dual hidden blades, bare fists, and tomahawk for his main attacks. He can pick up rifles, giant axes, swords, and more to use too. Tools include a pistol, bow and arrow, rope dart, poison dart, trip mines, snares and bait for hunting, horse whistle, and the ability to throw some money as a distraction tool. 

The counter system feels similar to something like Batman: Arkham City or Sleeping Dogs, as you'll see a notification when an enemy is about to strike. Counter in the right window of time, and the action slows down to give you enough time to choose between attacking them, disarming them, or just tossing them around. Countering will help open up tougher enemies that can block attacks too. 

You can also incorporate your tools with your counters, my favorite being the one where you slap the trip mine onto someone's chest, then push them face first into the ground thus causing them to explode. There's no gore, but it is pretty brutal nonetheless. The rope dart is pretty great, as you can use it to pull enemies in closer to you, hang them, or even pull someone down off of a high point like a roof. 

The combat in general will come across as more brutal than past games -- Connor carries a lot of weight with each and every blow. Plus the kills are a little more cinematic in the way the camera will move to highlight the best angle with each kill. What I especially loved was that kills felt very unique from the last each and every time. My mouth dropped multiple times from some of horrific ways Connor takes enemies out, from repeatedly driving the hidden blades into someone's face, to swinging the tomahawk right underneath someone's chin. 

While combat is fun, there is a good learning curve to it. There's some depth to the system, and it took me a good couple of hours to finally get the hang of things. It was frustrating, but it's something I did appreciate as I don't want things to be too easy, either. 

This is the biggest Assassin's Creed game yet -- somethings fans of the past can't miss -- and makes for a great jumping-in point for those who have yet to get into the series. The controls are far better, combat is vicious, the visuals will halt you in your tracks to appreciate the details, and the setting is something really cool to experience in an interactive way. You don't want to miss this one. 


Preview: Assassin's Creed III is bigger in every way photo
Preview: Assassin's Creed III is bigger in every way photo
Preview: Assassin's Creed III is bigger in every way photo
Preview: Assassin's Creed III is bigger in every way photo
Preview: Assassin's Creed III is bigger in every way photo
Preview: Assassin's Creed III is bigger in every way photo
Preview: Assassin's Creed III is bigger in every way photo
Preview: Assassin's Creed III is bigger in every way photo
Preview: Assassin's Creed III is bigger in every way photo
Preview: Assassin's Creed III is bigger in every way photo
Preview: Assassin's Creed III is bigger in every way photo
Preview: Assassin's Creed III is bigger in every way photo




Legacy Comments (will be imported soon)


Not interested in this, though I'm interested in Liberation.
I like Assassin's Creed more than most people, but that header image is fucking creepy.
Red coats, y u no use bayonets when his back is turned? Bunch of chowda heads.
this is on my radar as soon as im finished with BLOPS 2 me and my buds had a blast playin mp in asscreed2.5 although gota say hopefuly online community improves
"Instead, you just hold the trigger to free run and you don't have to worry about falling to your death, as the only way Connor will fall is if you actually manually do it with the jump button."

.... soooo... you only have the option of using manual jump (within the same control set-up)? You can essentially still do as always and hold down a button or two for your jumping and not, ya know, actually input your jumps?

Welp. There goes my purchase. The biggest gripe I had with what I've played of AC is it's horrid gameplay. Platforming that's not actually platforming and combat that's just plain boring with enemies always waiting to attack you one by one.
I'm more interested in Liberation, but I'll be getting this as well.
have they sorted the awful awful facial animations from previous games?
Ugh, I'm sorry but this comes across as someone who doesn't know what they're talking about. The meta-game homebase thing is *NOT* new to Assassin's Creed. It might be a different version of the same thing, but it's certainly not new.
The combat has *always* been like the Arkham games, tho, to your credit, you didn't claim that it was new combat.
And I don't know what you're talking about in regards to *having* to lock on to enter combat. I've always found that optional.
I don't know why editors allow reviewers to review series of games that they either haven't played or aren't fans of. I had to dig a *LOT* to find anything useful in this.
Well it's a real bummer that they decided the way to "fix" the free running controls was to take more control away from the player. I was really hoping this game would introduce more gameplay for the free running/platforming stuff.

I just want a play the game myself, not let the game do it, is that too much to ask?
Yeah, the increased automation is a frustrating change. A snap-on jump/climb system sounds great for an easy mode, but adding more engagement between player and locomotion would really make a huge difference. That could actually make the game an action platformer, where you earn immediate satisfaction for timing your jumps correctly instead of going fully autopilot.

The changes in combat have me a bit torn, too. I was hoping this would speed up the experience into a seamless flow, where you're a whirling dervish of death, but the emphasis seems to be on cinematic slow down. Hopefully, that's just a flourish on top of a good system, and the learning curve seems like an indication of such.

Optional objectives in this series have always been so disjointed with reality. The stealth system was always too much of a mess to make sneaking truly satisfying; you're just running around! Alternative routes are usually telegraphed, with only two or three total paths in total, really halting any sense of exploration. Before the missions felt more kb rails than Fable: Journey! I really hope the added space in this game is utilized... And what's with the hundreds of rooftop guards!? If platforming in the game actually required some direct inputting, exploration would be intrinsically enjoyable!

All this is from the perspective of a person who loves the series! I had so much fun seeing the world of the first game, I played it for two months trying to find all the flags without any guide (I found all but five!).

If there were a hard mode where enemies *really* fought you, and killing the population of a city in a giant battle wasn't as easy as climbing as climbing every building, and some kind of player input played into platforming mechanics, this series would really be stellar.
Yonder - The combat in this series started as an absolute mess that was filled with constantly blocking enemies; the absolute most viable kill was from waiting for an attack to counter. Brotherhood implemented a more aggressive system that encouraged chain killing and a kick system, but fuck, this is not at all a smooth, flowing combat system worthy of comparison to Arkham games.
Please can someone tell me: Wasn't AC III delayed for PC, because every where i look it's still saying October 30, 2012 for PC
@yonderTheGreat- the combat does forces you to lock on, you might not have do it manualy and only when you "take a stand" but it does lock you on "fighting stance" as opposed to the regular "free-runing stance" (at least in AC 1 to brohood, haven't played revelations)

I'm rather pessimistic about this game, I loved AC 1 & 2, but hated brohood so much I didn't even give a chance to revelations. I hope this time around the "huge map" won't be like brohood, a lots of space full of nothing. I'm also not a big fan of the more action oriented gameplay, AC was never the pinacle of stealth, granted, but the way that the character charges on to a battlefield alone and taking out dozens of enemies like it was nothing... shit, might as well make a god of war ripoff
Kind of a dick move to destroy a man’s business and kill him for trying to legally buy land. Remember when the Assassins used to have legit reasons for killing people in a moral gray area?
@Handy - Well, I think the dick move is to put a price on the land that's been inhabited by others for centuries.... But manifest destiny and imminent domain.
still wary since the last AC game i played is 2.

while it's great game, it can be tiring and discouraging at times.

still haven't played Brotherhood(looks to be my favorite) and revelations seems disappointing.

should have cancelled revelations and concentrated more on ACIII :P

but will see, then again i still have RE6 and ZOE HD Collection coming up so i probably won't be able to play this for a long time.
Why would they change how the boston tea party went down, the real version seems more assassin-ey than cheering crowds. Weird.
I won't be getting it on release, but damn is this game on my radar like grit.
@ Arttemis

Oh, right.....my derp. I guess I’m a little too eager to hate on this game.
Buying this so hard. I gots the special version wif da flag and shit.

XD
Cant wait
I haven't played an Assassin Creed Game since the first one. It had some great ideas but was way to Repetitive. This new one dose look awesome, so I may give the series a second chance.
Well there's a surprise. I come to Destructoid to read Hamza's preview od AC3, and whaddayaknow? The comments are full of the usual 'this game doesn't look good enough for me" type comments. Destructoid and its snooty hipster community. Love it.
"Your Homestead expands with each character you help and recruit, eventually turning the location from a pristine forest into a thriving town."

I find this extremely distasteful and hope there is a way to avoid it. Ideally I'd want to wipe all the white invaders out , rather than building towns....
i really hope they bring up all the alcohol issues back then, the reasoning behind the taxes of molasses and sugar causing brewers to become upset(john and sam adams, G.W, J. Handcock etc) and how the revolution was actually started.

beer was the main source of liquid and nourishment back then. but funny thing is, the boston tea party was a revolt against British goods because of taxes. yet they didnt throw over or stop buying British imported molasses and sugar which was needed to make rum punch and beer. go figure.

waffling idiots.
That's just an example of an inelastic demand. When you need something, you need it, regardless of whether or not you'd go to war over it.
I hated the last two games, but for some reason I really wanna play this one. I'm kind of expecting to be disappointed though.
@Jaguarnaut

It was already mentioned that this is optional.
Ratonhnhaké:ton isn't the tribe name, that's Connor's Mohawk name meaning 'life that is scratched. The tribe is the Kanien'kehá:ka ("People of the Place of Flint").
Sounds very awesome, and an interesting step forward in the series.




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