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Review: Okamiden

Jonathan Holmes
2:00 PM on 03.15.2011
Review: Okamiden photo


Okami is a beloved cult classic, but the game failed to meet sales expectations when it was first released on the PS2 back in 2006. Capcom recently stated that they believe that the game undersold because it was released so closely to the launch of the Xbox 360/PlayStation 3/Wii.

Guess what? A new Okami game is coming out in the United States on the DS this month, in the same month that the 3DS launches in the United States. Looks like Capcom is willing to tempt fate again with an Okami release on the eve of a major console release, but this time, they have the power of puppies on their side.

Will the persuasive power of adolescent canine cuteness be enough to cause Okamiden to succeed where Okami once failed?

Okamiden (DS)
Developer: Capcom
Publisher: Capcom

Released: March 15, 2011
MSRP: $29.99

Choosing which game to put a console on is a lot like matching two breeds of dog. Breed a Dead Rising dog with the Xbox 360, and you get the original Dead Rising. Breed the same game-dog with the Wii, and you get Dead Rising: Chop Till You Drop. Though both of those games have one parent in common, anyone who has played them both will tell you that they are two very different animals. The same can be said of Okami and Okamiden. The breeding of the Okami concept with the DS hardware has resulted in a game with very different strengths and weaknesses than the PS2 original -- sometimes for better, and sometimes for worse.

The game takes place less than a year after the original Okami, which technically makes it a chronological sequel, though in practice, a lot of the game is recycled from the first title. Just as in Okami, you play as a wolf who's tasked with ridding ancient Japan of demonic impurities. This time around, though, you are Chibiterasu, a puppy with god-like powers who may or may not be the direct offspring of Amaterasu, the wolf goddess of Okami. The game features a slightly smaller replica of the overworld from Okami, but with new dungoens to explore, new (and old) people to meet, and new (and old) techniques to master.

It's these techniques, and how they are implemented, that best take advantage of the DS hardware. Like with Okami, Okamiden arms you with the "celestial brush," a magical implement that allows you to freeze time and draw onto the game world as though it were a Japanese ink painting. The brush provides you with most of your in-game tools; it's used for both for combat and puzzle solving.

This is the first time that the celestial brush has really felt perfect. With the PS2, it was very precise, but seemed unnatural and stiff. On the Wii, the pointer controls allowed for much more fluidity, but sacrificed the tactile connection, making the controls too loose and unwieldy for some. On the DS, it's truly the best of both worlds. Slicing enemies in half, bringing cherry trees to full bloom, and all of the various other functions of the celestial brush have never been so tactilely gratifying to perform, yet still fluid and organic. It stands to reason that a touchscreen-enabled version of a game about drawing would be a good fit, but it's still worth noting that Capcom has done an excellent job porting this unique concept to less powerful hardware. 

They've also done a great job introducing new gameplay elements to the Okami formula. Most of these new gameplay ideas come packaged with the small group of children who will work as your partners throughout the game -- a team of tykes who like Chibiterasu, and may or may not be the direct offspring of characters first introduced in Okami. These children work with Chibiterasu in a manner not dissimilar to Link and Zelda's teaming up in The Legend of Zelda: Spirit Tracks. Using the touchscreen and the D-pad, you often need to control both characters at once, which is a lot more fun and a lot less confusing that it might sound. You meet various new kids along the way, each with their own distinct abilities and storylines. The abilities of these children, and the way that their lives weave into each other, is the main thing that sets Okamiden apart from its predecessor. I don't want to give them away, but suffice to say that there are a few twists that lead to Okamiden feeling like a very different game than Okami, at least for a little while.

Okamiden's storyline feels much more based on anecdotes and seemingly incidental characters. Just as Chibiterasu is not yet an epic and powerful god, his story does not seem as epic and powerful in nature -- at least at first. Instead, his tale focuses more on the smaller, sweeter, more sentimental moments of the world of ancient Japan. If you weren't expecting some saccharine stuff -- or at the very least, occasional bouts of cuteness -- from Okamiden, you might need to get your eyes checked. This game doesn't star a puppy for nothing.

While this focus on minutiae lends itself to a more intimate, sentimental story, it also opens up the flood gates for one of the more abhorrent game design tropes out there: the fetch quest. Okami had its share of fetch quests, too, but they seem to be plentiful in Okamiden. You get to know many little incidental characters, and they each have some little incidental task to put you on. It can get a little grating, although many of them pay off in the end. The same goes for the game's many unskippable text-based cut-scenes. They are generally pretty painful to sit through at first, but most of them end up paying off in either a laugh, a clever bit of dialog, or some form of grandeur. It all comes down to the fact that the game is consistently likable, even when it goes a little off track. With any less charm, I don't think Okamiden could have survived all its wordy cutscenes and random collection-based tasks.

One aspect of the game that I'll never have any affection for is the camera. It's controlled on the touchscreen, which just doesn't work. The only reason the game's mix of touch and button/pad controls works is because when you activate the celestial brush, time freezes. That means you can safely take your thumbs off the buttons, grab your stylus, and start drawing. The same can't be said of the game's camera controls. You often need to manipulate the camera in real time during combat, which means you you have to take your hands off the buttons and touch the bottom screen with your filthy mitts. It's a huge design flaw that really takes you out of the game.

Thankfully, a fair amount of the new-style battles in the game take place from a fixed, overhead camera angle, in the style of old-school Legend of Zelda. These battles are either relegated to boss battles, or mid-dungeon, button-mashing filler, which is a shame. I actually would have preferred it if the whole game were played from a fixed camera angle. It's better than the alternative, which is the semi-broken adjustable camera that most of the game employs.

The graphics and sound are very well done. There is a little bit of slowdown here and there, and the load times between screens feel a little long at times, but it's all worth it to see how close Capcom came to replicating Okami on the DS. The game is undoubtedly a technical achievement, though it's a shame that many of the actual visual ideas here are recycled from Okami. The music is also excellent, if not overly familiar. I'm not certain, but it certainly feels like most of the tracks here were taken directly from Okami. Like with the graphics, it's hard to get really excited about how great Okamiden's music is when you've already heard it so many times before.

Like I said before, Okamiden exudes charm, perhaps even more so than the original. Unfortunately, charm will only get you so far. The game rarely reaches the same level of technical excellence as its predecessor, which is a shame, given that there are a few areas where Okamiden actually outdoes the original. It's just too bad that the game doesn't have more new content to help set itself apart from the "real" Okami. The good news is, most of the game's shortcomings will be less noticeable to those who've never played an Okami game before. It's a shame that Okamiden didn't come first. If not for the fact that it's standing in the shadows of one of the best games ever made, Okamiden would look a lot more brilliant. As it stands, this half-port, half-sequel does an admirable job of making the best of the DS's hardware, but doesn't quite have the originality or the technical polish to live up to its godly lineage.



THE VERDICT


8.0 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Quick! Everyone should buy this game anyway to prove to Capcom that we want more of this!
Excellent review. About what I was expecting, though it's a shame that they ran into some problems translating the game to the small screen (camera, etc). When you beat the game does it give you any information on where to go to adopt a real Chibiterasu?
puppy doggie buttholes are always welcome.
Looking good! Too bad I don't have a job to get it, but I'll make sure it goes on my "must-have" list.

Also-
Choosing which game to put a console on

I think you mean-Choosing which console to put a game on
I got my copy but I'm pretty sure its not going to sell very well. Hopefully, I'll be proved wrong.
The screenshot where that character is saying, "Come on! Kill me! I'm here!" sounds exactly like Arnold's lines in the final scene of predator.
I don't have a DS yet i want to buy this.
"Capcom recently stated that they believe that the game undersold because it was released so closely to the launch of the Xbox 360/PlayStation 3/Wii."

It's a good thing they released the sequel on the DS right as the 3DS was coming out....
I've played an hour of this game so far and the biggest issue is the camera. I wasn't even aware that it could be adjusted via the touch screen, but I don't see that as a solution seeing as how you have to use the abxy buttons. also maneuvering chibiterasu is 3D space with only the digital dpad is incredibly awkward. You snap to cardinal directions, which wouldn't usually be a problem, but the levels seem to be designed with analog controls in mind.

I hope that as was stated in the review the game picks up pace and the charm wins me over, because I was looking forward to this release.
@Holmes: Would this be a good entry point for the uninitiated? I'm unfamiliar with the original game, and I really don't want to need to procure a copy of Okami to be able to appreciate this game.
with this, pokemon, and 3ds, it's obvious, 2011 is the year of handheld gaming!
Holy fuck! I totally forgot that this game came out today!! I'm so, SO, SOOOO there!
Do you need a functional L-button to play Okamiden? Just figured that I would check, since I bought Radiant Historia recently and found out the hard way.
Too bad about the camera, but I'll get this anyway. Okami is still in my top ten games of all time, how could I not play the sequel?
I have a soft spot for the original Okami. I remember having to watch the intro twice because I was too awestruck with how beautiful it looked to pay attention to what was happening.
I ain't buying nothing till I get a Dino crisis 4
I was thinking the same thing
Why did they release this the same month as the 3DS?

They should have just ported it to 3DS imagine how amazing this game would be if it had the technical beauty of the PS2 version but in 3D.

I'm still getting this, but the demo left me unimpressed, I'm more getting this cause I loved the original.
I think I'll pick this up once I'm finished with Pokemon White. I never actually played the original since I was engrossed with all my next gen purchases, which is a shame.
The comments about the camera are a bit exaggerated.

For one, there's a lot of areas in the game where the camera is on-rails and can't be adjusted at all. Its very rare you'll be in an area that has the option to pan the camera 360 degrees.

Additionally. There's not much need to pan the camera when the option is available as it always adjusts behind Chibiterasu. I've never needed to use it for combat as he space battles take place in are so confined there's not much you can't see anyway. If something's obscured, move a little left or a little right. I've never been surrounded or unfairly beaten down.
Okami is one of my favorite games, so I pre-ordered this several months ago. It came in the mail yesterday, but I don't think I'll be playing it until I get my 3DS, which should arrive in about 2 weeks. Currently I'm playing Radiant Historia and Pokemon, so I would rather finish those before starting Okamiden. I want to be able to devote my undivided attention to Okamiden, and it will make a nice inaugural game for my new 3DS :)
Well, I have Pokemon White, more reasons to keep playing my DS are always welcome. I'll be picking this up.
I'm unsure how good this will be given how dreadfully bad the original Okami was, but I'll give it a shot.
@extendd

Considering the author of this review (and I) consider the original to be "one of the best games ever made", I'm not sure that this one is different enough to be up your alley (but you shouldn't let that stop you from trying it).
I can get this game and play it on 3DS... So... I will buy it...
My wife woukd have been all about this, if it didn't release the same week as Pokemon. What kind of death kiss were they going for releasing that close to a pokemon game?
"wordy cutscenes and random collection-based tasks" ...thanks for the heads-up. I played the original Okami for about 3 or 4 hours, and I kept thinking that the game was eventually going to shut up and stop tutorializing me at some point, but it just never did. I'll pass on this one, though my sister might like it.
"it also opens up the flood gates for one of the more abhorrent game design tropes out there: the fetch quest. Okami had its share of fetch quests, too, but they seem to be plentiful in Okamiden. You get to know many little incidental characters, and they each have some little incidental task to put you on. It can get a little grating, although many of them pay off in the end. The same goes for the game's many unskippable text-based cut-scenes."

Ugh. They didn't fix Okami's major flaw then. I'll pass, and I hope this is the last we see of this series.

The excessive fetch quests and filler from the original made me dislike that game. Second rate Zelda-clone with too much emphasis on all of the worst aspects of Zelda (annoying sidekicks, fetch quests, poor pacing).
Since I never played through the original all the way, this should be perfect for me to play through first.
I got the game two days early cus the gamestop I went to already had it! ;D So far the only issue is the camera, but that doesn't bother me too much.
so if i thought the first game was an ugly, boring piece of shit this won't change my mind
Sounds like Capcom just recycled Kamiya's work again. About what I expected.
@otaku

Who gives a fuck what you think, you wee prick.
I just got mine from gamestop with the screen cleaner and celestial brush stylus! The games been fun so far and it just seems even cooler using the special stylus.
@otaku Okami and Okamiden are beautiful! you need to clean the crud outta your eyes and realize that! Okami is not boring! You call a 9.5 rating outta 10 boring? Hell no if it was boring it would have a low rating! so shut up!!!! Your taste in games Suck!
@Nicole James @DAVYDOCK
Chill bros.
@xzyliac

ARGGGGHHHH!.....CANT!
I..want..to buy. But stuck at home with a freaking ear infection!
I never played the original Okami (though I'm trying to track down a copy to borrow), but I might have to pick this up.

I have a question about the camera complaint, though:
Is it /really/ that inconvenient? The touch screen is right next to the buttons, and you'd still have to take your finger off the buttons to use an analogue stick...
Boring collectathon and fetch quests, and complete lack of challenge, with camera control problems and long load times. Sounds like the worst game of all time. Oh wait, there's a cute little puppy in this game. Best. Game. Ever!
Well, I only recently bought Okami, still haven't started playing it. If it's good I'll consider this one. Okamiden doesn't seem to be as attractive, not sure why. The demo on the Wii really didn't do it for me. Well no matter, my wallet is already crying enough anyways.

Also stop messing with OtakuDad, his opinion is his opinion. (even if he sounds like a bit of a douche when making it)
@Nicole James

I'd molest you if you weren't so fat.
@Scissors: The decision to release Okamiden for the DS instead of the 3DS might be the same as releasing Pokemon B&W.; There is already a huge established market for the DS (everyone and their mom seems to have one) so picking up this game is a lot easier on the pockets than having to get a new system PLUS a new game (easy $300). The DS is still a solid console to make games for; it's gonna be a while before the 3DS completely replaces it.

@Tye The Czar: Right with you, Tye!

Now I really wanna play the first one. Maybe I should pick a used copy...
@Noir

Read OtakuDad's comment history. That's all I'm gonna say.
@Tye: I wish I could pick it up quick. I don't have a job at the moment! Stupid economy! I will get this brand new as soon as I get the scratch, you can bank on that!

Still though, it's disheartening to know that Capcom is repeating the mistake of the original game by releasing it near Pokemon and the 3DS. It's almost like they're crossing their fingers and saying "Please don't sell well... please don't sell well..."
As much as I wish I could buy this sometimes I just can't condone it. The concept of scrapping a game company then producing a sequel to one of the games you got rid of them over later feels wrong any way I slice it.

If they really thought that the game performed poorly because of how close it came out to the new console launches, they should have changed the release date. That's not a decision that the developers would make, and it's essentially admitting that the decision to close down Clover was caused by the mistakes if Capcom's own higher-ups.

Why would I want to reward them for that? It's not like making another game undoes the damage. They took away the series from its original creators and they can never have it back.
I played the first one with the sound off. I hated the stupid unskippable looping mumbling text conversations.
I still love playing the original okami and will be picking this up just to show that I want more of the series to be made. I guessed that it would heavy on the charm (its about a puppy for godsakes) and that it would not best its predecessor. Still I want to play this for all it is.
It sounds like fun. I might pick this up.
Wait, it´s already out? Shit! I wanted to get Pokemon White too!
I bought a copy even though I don't have a DS anymore......I"m getting a 3DS though, so I will play it, eventually.




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