25Oct 2012

Halo 4 War Games Pass: three DLC packs for 2000 MP

Nine new concept artworks also unveiled

Much as night follows every day, and a raging headache every industrial-sized office consignment of Red Bull, so news of DLC "seasons" and associated discounts follows hard on the heels of every top-tier blockbuster game. Today it's Halo 4's turn. Microsoft has announced the War Games Pass, which gets you access to three forthcoming map packs, a couple of bonus in-game items and a unique Spartan emblem.

The pack costs 2000 Microsoft Points, and the map pack dates and contents are as follows. We've dug up some new concept art too - thanks AGB.

Click to view larger image
Crimson Map Pack (December)

Maps: Wreckage, Harvest, Shatter: Witness the chaos of a clash of civilizations in Wreckage, with its blend of claustrophobic spaces and dangerous exposures and venture into the human colony environs of Harvest, and explore a human foray on an alien moon in Shatter.

Majestic Map Pack (February)

Maps: Landfall, Monolith, Skyline: Landfall's emphasis is on infantry battles against a glittering ocean on a distant world, while Monolith exposes you to the naked vacuum of space - and the firepower of opposing teams, and Skyline's distinctly industrial feel provides new challenges in somewhat familiar, but occasionally confined spaces.

Castle Map Pack (April)

Maps: Daybreak, Outcast, Perdition: Daybreak is set in a military facility against the backdrop of an idyllic mountain range, while Outcast plunges you into the warrens, canyons and arches of an alien edifice, and Perdition takes players into the heart of an urban sprawl, with tactical speed and situational awareness its key features.

By dint of canny manipulation of space-time and the Dark Arts, I've managed to write more about Halo 4 than it's humanly possible to write. Here are some Halo 4 Armor Ability tips, for instance, plus five thrilling tales of ineptitude and victory in Spartan Ops. Those in search of a Halo 4 overview should get wise to these seven reasons it's no longer Bungie's Halo.

Comments

1 comments so far...

  1. I'm really looking forward to Halo 4, but I will probably not get the Pass as I don't tend to play online and the Halo franchise doesn't tend to support to single player or add to the campaign at all.

    Personally, I would love to see all games sold as single player only (at a reduced cost), and then the multiplayer component being made available as purchasable DLC (which would then bring it up to the cost we currently play). I always feel a tinge of resentment when I buy something like COD or Halo, knowing that the emphasis of the product and all future DLC is solely focussed on the multiplayer aspect. I know that that is probably contentious, and that those that buy the games for the multiplayer aspect alone, probably resent being forced to buy the single-player component. Maybe when it all goes digital (and I think that’s probably inevitable!), the choice will become available and you will be able to choose from single-player only, multiplayer only or combined at a discount. It would be like buying a vanilla DVD (one without all the extras), and would meet the buyers specific needs. Such a move would also give developers and publishers a proper insight into when (and more importantly, when not to) include a multiplayer aspect, after all, if people didn’t buy the multiplayer component for a game (say for example Dead Space), then they wouldn’t waste their money or time, producing it!

    Apologies for straying slightly off topic!