Dishonored Review

Arkane finally lives up to its potential

When you finish Dishonored, even if you get the best ending, one thought will turn all of your progress and achievements into bitter dust. The thought chafing at your cranium, the itching powder down your back will be "well, I could have done better than that."

You could have pulled off more spectacular and inventive kills. You could have slipped through the streets completely unseen. You could have explored that row of houses, and ransacked more valuable paintings. You could have used that whispering, clockwork heart to root out all of the power-enhancing runes. You could have been a translucent badass. There's only one solution to this problem, and it's an extremely appealing one. You play the whole damn fifteen hours again. And this time you do it properly.

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Like most games, Dishonored is a stealthy stalker-killer set in a whale-oil powered steampunk city, ravaged by a skin-melting plague. You take the role of Corvo, the Lord Protector, who's returning early from a diplomatic mission. You arrive just in time to witness, and then be framed for, the assassination of your beloved Empress. One fade to black, and six months later it's the day of Corvo's execution. Luckily, he's rescued by a small resistance group with an even better flair for dramatic timing than himself.

Your escape is where you'll make your first decisions. Dishonored begins as a simple stealthy pattern-observer. Creep up behind the guards and strangle them, back-pedalling as you go to drag them out of sight before dumping their adorable, snoring bodies into a discreet corner.

You've also got a pistol and a brutal knife, but if you decide to use them, whole levels will unfold differently and you'll notice the speech changing. You'll overhear a bitter conversation about your escape: "He killed the Empress. What does he care about a few guards like us?" The haunting whirr and scrawk of the tannoy announcements (the sound design is brilliant throughout) make it clear that you're a ruthless killer.

Wicked ways

The message from the game is clear, but easily ignored. People think you're a monster. Prove them wrong, because the consequences of being evil are far-reaching. At first, you'll just be making the guards more enthusiastic about gaining their revenge. But as you kill more people, you'll give the plague rats more food, and they'll spread their disease to more humans, filling Dunwall's domestic residences with moaning, zombie-esque Weepers. Even the impressionable Empress' daughter begins to darkly notice that you come home smelling of blood. So we decide to restart, and repeat the mission without killing anyone. The guards' script changed to suit, but only moderately. We wanted them to say, "well, he's only choking us all unconscious and stacking us up in rude piles. Maybe he's nice after all." Perhaps we're too keen to be liked.

After your escape, your first night of sleep as a free man is invaded by The Outsider, an amoral observer who likes to amuse himself by giving people magical powers. Then Dishonored explodes, in extreme slow motion.

Click to view larger image
There are six supernatural powers that you can unlock by finding runes. These runes are frequently well-hidden, and while you can use The Outsider's clockwork heart to make them show up as waypoints, the maps are so cruelly designed and dense, that you'll frequently find yourself one metre away from a rune, with no clear way of getting to it. You can also use this clockwork organ to reveal information about people and places. A squeeze of the left trigger makes it whisper about what's in the reticule. It's all for flavour, but what a huge and engrossing jolt of flavour it is. As 'nice touches' go, it's a beauty.

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Comments

28 comments so far...

  1. wow will be buying this as soon as the wallet allows me to!!!!!!!!!!!!!!!!!!!

  2. I think one of the most telling things about this game is the range of opinions on different reviews; no one gives it less than 8/10 but the thinggs they complain about are all hilariously different. Example?

    CVG: 9.5/10 review boils down to it being a brilliant stealth game but the combat is risky due to health problems.

    GamesRadar: 4.5/5 review boils down to fantastic action game but the stealth doesn't work very well.

    I think the only thing you can read into that is that regardless of how you like to play, this game will cater for it. So glad I preordered.

  3. Can't wait for this game, already pre-downloaded, Friday can't role around soon enough

  4. THE PROMO COPIES WHERE ARE THE PROMO COPIES

  5. Just preordered this. With this and Borderlands 2 I should be very busy untill Halo 4, looks like I am going to be having alot of fun.

  6. SOMEBODY'S COME INTO THE OFFICE HOLDING A PARCEL IS IT DISHONORED TIME YET?

  7. I think one of the most telling things about this game is the range of opinions on different reviews; no one gives it less than 8/10 but the thinggs they complain about are all hilariously different. Example?

    CVG: 9.5/10 review boils down to it being a brilliant stealth game but the combat is risky due to health problems.

    GamesRadar: 4.5/5 review boils down to fantastic action game but the stealth doesn't work very well.

    I think the only thing you can read into that is that regardless of how you like to play, this game will cater for it. So glad I preordered.

    I did have a problem with the game's melee system - in the mag, I put it into a boxout, outside the main review, so it didn't make it into this. My bad.

    So here it is: it's not as responsive as Arkane's previous games (my experience with them being the PC versions of Dark Messiah and Arx Fatalis). Your blade melee is based around block and counter-attack, but it's doesn't always feel... properly bitey. For example, when your enemy is pointing a gun at you, you think it's a perfect time to nip in for a quick stab. But for some reason, attacks don't seem to easily connect when they're aiming a gun at you. You're forced into your other attacks.

    That's frequently a good thing - your other attacks are much better. And I understand they're trying to discourage stab maniacs, but this was a slightly jarring way to do it.

    As for "health" problems, you're easy to kill when you're outnumbered. But it's a quick-restarting game that takes you back to the exact point of your last checkpoint or manual save, and gives you a chance to replay scenes very quickly, and at your own pace. Without that manual quicksave option, Dishonored might have been frustrating. With it, it's a challenge.

    The stealth does work well enough, but if you're not using Dark Vision, you'll have a hell of a time. This lets you see through walls and shows up the guards' cones of vision. With this, and Blinking behind them, I didn't have any problems with stealth - at least, until those awful Tall Boys arrived. Those guys have the eagle eyes of a massive sod.

    This game is bloody brilliant. I love it. I want to play it all the way through again, right now.

  8. SOMEBODY'S COME INTO THE OFFICE HOLDING A PARCEL IS IT DISHONORED TIME YET?

    I have got all of the things you want in your head in my head

  9. I think one of the most telling things about this game is the range of opinions on different reviews; no one gives it less than 8/10 but the thinggs they complain about are all hilariously different. Example?

    CVG: 9.5/10 review boils down to it being a brilliant stealth game but the combat is risky due to health problems.

    GamesRadar: 4.5/5 review boils down to fantastic action game but the stealth doesn't work very well.

    I think the only thing you can read into that is that regardless of how you like to play, this game will cater for it. So glad I preordered.

    I did have a problem with the game's melee system - in the mag, I put it into a boxout, outside the main review, so it didn't make it into this. My bad.

    So here it is: it's not as responsive as Arkane's previous games (my experience with them being the PC versions of Dark Messiah and Arx Fatalis). Your blade melee is based around block and counter-attack, but it's doesn't always feel... properly bitey. For example, when your enemy is pointing a gun at you, you think it's a perfect time to nip in for a quick stab. But for some reason, attacks don't seem to easily connect when they're aiming a gun at you. You're forced into your other attacks.

    That's frequently a good thing - your other attacks are much better. And I understand they're trying to discourage stab maniacs, but this was a slightly jarring way to do it.

    As for "health" problems, you're easy to kill when you're outnumbered. But it's a quick-restarting game that takes you back to the exact point of your last checkpoint or manual save, and gives you a chance to replay scenes very quickly, and at your own pace. Without that manual quicksave option, Dishonored might have been frustrating. With it, it's a challenge.

    The stealth does work well enough, but if you're not using Dark Vision, you'll have a hell of a time. This lets you see through walls and shows up the guards' cones of vision. With this, and Blinking behind them, I didn't have any problems with stealth - at least, until those awful Tall Boys arrived. Those guys have the eagle eyes of a massive sod.

    This game is bloody brilliant. I love it. I want to play it all the way through again, right now.


    oooohhhh logs excited

  10. I think one of the most telling things about this game is the range of opinions on different reviews; no one gives it less than 8/10 but the thinggs they complain about are all hilariously different. Example?

    CVG: 9.5/10 review boils down to it being a brilliant stealth game but the combat is risky due to health problems.

    GamesRadar: 4.5/5 review boils down to fantastic action game but the stealth doesn't work very well.

    I think the only thing you can read into that is that regardless of how you like to play, this game will cater for it. So glad I preordered.

    I did have a problem with the game's melee system - in the mag, I put it into a boxout, outside the main review, so it didn't make it into this. My bad.

    So here it is: it's not as responsive as Arkane's previous games (my experience with them being the PC versions of Dark Messiah and Arx Fatalis). Your blade melee is based around block and counter-attack, but it's doesn't always feel... properly bitey. For example, when your enemy is pointing a gun at you, you think it's a perfect time to nip in for a quick stab. But for some reason, attacks don't seem to easily connect when they're aiming a gun at you. You're forced into your other attacks.

    That's frequently a good thing - your other attacks are much better. And I understand they're trying to discourage stab maniacs, but this was a slightly jarring way to do it.

    As for "health" problems, you're easy to kill when you're outnumbered. But it's a quick-restarting game that takes you back to the exact point of your last checkpoint or manual save, and gives you a chance to replay scenes very quickly, and at your own pace. Without that manual quicksave option, Dishonored might have been frustrating. With it, it's a challenge.

    The stealth does work well enough, but if you're not using Dark Vision, you'll have a hell of a time. This lets you see through walls and shows up the guards' cones of vision. With this, and Blinking behind them, I didn't have any problems with stealth - at least, until those awful Tall Boys arrived. Those guys have the eagle eyes of a massive sod.

    This game is bloody brilliant. I love it. I want to play it all the way through again, right now.

    Cheers for the further insight Log, you're getting me more and more excited for the weekend :D

  11. its xcom for me but the more i read about this game the more ime playing resident evil as re is not a bad game its definatly not a great game i can feel a trade in coming on next week i work nights and play by day ime definatly going to have them bags under the eyes over the next few months what a great time for gaming

  12. So have to get this game :lol: , but should I get Borderlands 2 first. I have always loved sneaky games, making a plan then carrying it out w/ as much brutally efficiency as I can manage (Splinter Blacklist is on my radar). While FPS's are dumb fun, with stealth games I get a bigger thrill, making me think to solve a problem. Will be popping down to my local Games this weekend to grab it.

  13. roll on friday
    roll on friday
    roll on friday
    roll on friday
    roll on friday
    roll on friday
    roll on friday
    roll on friday
    roll on friday
    roll on friday
    roll on friday
    roll on friday
    roll on friday
    roll on friday


    is it friday yet?

  14. Friday has never seemed more sexy! :D

  15. I think one of the most telling things about this game is the range of opinions on different reviews; no one gives it less than 8/10 but the thinggs they complain about are all hilariously different. Example?

    CVG: 9.5/10 review boils down to it being a brilliant stealth game but the combat is risky due to health problems.

    GamesRadar: 4.5/5 review boils down to fantastic action game but the stealth doesn't work very well.

    I think the only thing you can read into that is that regardless of how you like to play, this game will cater for it. So glad I preordered.

    I read the same two and many others, and am getting seriously worried that this just going to be too stealthy for me - not my favourite genre. I have a few days left yet to cancel my preorder, I just can't decide!!!!

    But what are up with the reviews, it seems they are playing different games, I've read two more this morning making 9 in total and there are several inconsistencies between reviews, the main three (although there were more) I noticed were:
    1: Complaints about the plot feeling forced and stilted, while others say it is immersing and compelling.
    2: The AI is said by one to be beautifully layered and complex but another said it doesn't stand up to scrutiny.
    3: Controls being called tough and very tricky by one reviewer yet several have said they feel natural and are easy to use.

    Now I know game reviewing isn't an exact science and is subjective, but I can't think of another game that has had so many of these inconsistencies about major aspects of the gameplay and yet has still scored so highly. I've seen it before but only when the game scores a lot lower 5/6/7 and there will be certain, albeit different, things that people really liked about it but generally all disliked the same things.

  16. I read the same two and many others, and am getting seriously worried that this just going to be too stealthy for me - not my favourite genre. I have a few days left yet to cancel my preorder, I just can't decide!!!!


    noooooooooooooooo

    i reckon its just how the reviewers are playing it. i'll give this a minimum of 3 playhtroughs - 1) just doing anything i see fit, killing/f*cking sh*t up and generally being a badass with the powers, 2) no deaths by my hand as i wanna see how creepy the alternatives are, and 3) pure and utter stealth, being as one with the shadows
    most games that allow it, i'll do stealthily but its satisfying to just go bikkies now and again. after all, ammo is there to be shot at something


  17. i reckon its just how the reviewers are playing it. i'll give this a minimum of 3 playhtroughs - 1) just doing anything i see fit, killing/f*cking sh*t up and generally being a badass with the powers, 2) no deaths by my hand as i wanna see how creepy the alternatives are, and 3) pure and utter stealth, being as one with the shadows
    most games that allow it, i'll do stealthily but its satisfying to just go bikkies now and again. after all, ammo is there to be shot at something

    I hope so. I have read a lot more into it and am feeling a more positive that I will like it, my worry was that while I really liked the initial idea I found that several reviews compared it as similar to Bioshock and Deus Ex HR both of which I disliked for their repetetive nature - but thats a conversation for another day. I'm hoping that this will be more like Hitman, I didn't play the last one much, so while the latest one won't be a day one purchase it will make it onto my play list soon. Anyway until I actually get hold of Dishonoured I won't know.

  18. 25 and a bit hours to go... cant fekkin wait.

  19. Im going to be having only two more sleepless nights!!!!

  20. Arkane finally lives up to its potential? I disagree. Arx Fatalis (which is far superior to any Elder Scrolls game too IMO and shows how a first person RPG should really be done like) was Arkane at their best. They lived up to their full potential with that game which is a cult classic and offers more options in the story than Dishonored (at least from what I've read and seen of Dishonored, the choices - while many - don't have the same big impact on the story).

    Not that I'm saying Dishonored is bad (haven't played it yet but looking forward to doing so) but I don't think anything that Arkane produces in future will be as good as their spiritual successor to the Ultima Underworld series.

    Who knows though. Maybe I will enjoy the game better than Arx but since I prefer more hardcore RPG experiences (Arx) over lesser RPG experiences (Dishonored), I doubt it but that comes down to preference in the end I guess.

    Good review though. Very informative.

  21. If I only buy one game in the next six months, it will be this one.

  22. After all the extremely positive previews and the gameplay trailers I saw during the summer, I was fully expecting this game to get 10/10, but it seems that all you have to complain about it is iffy textures. It just feels like there's no good reason this game shouldn't get 10/10. (That said, haven't played it yet, so I don't actually know what it's like, I'm just expressing a first impression.)

  23. definately a solid 9 so far, need to get a bit deeper into it. bloody amazing game, better than deus ex IMO, which i loved to bits

  24. Best game so far this year 2012 :)

  25. if bioshock gets a 10 then why on earth is this only getting a 9 this pisses all over bioshock 1 and 2 this is a proper game i love bioshock but this is a perfect game for me i no opinion vary and so forth but i no people a lot of people who play hitman and they will do the same with this play it as an action game rushing through the game just to finish it then say it was ok and not get what ime ranting on about this the same as hitman requires great patience planning and cunning the more you take your time and put into it the more you will get out of it this is meant to be played both stealth and however you like but the stealth is so good in this game why would you not want to play it that way .anyway for me the graphics are top notch the gameplay is 100 percent the characters and storyline are as good as it gets the world they have created is a joy to explore i cant say enough about this game this has earned its way well into my keep collection with dark souls and xcom i hope they make another 1 for next gen.

  26. I've just completed the first proper mission, with the overseer. There were times that I could literally feel my heart trying to beat it's way out of my chest as I was trying to remain stealthy. It has that much tension. Control-wise, I had one problem, but that was more me being sat non a light, looking down, getting ready to use the brand, victim over my shoulder, ready to activate dark vision to see where the guard was. I press right trigger by accident and throw victim off shoulder to his death...my fault, really. But I am enjoying this immensely thus far. I finished the escape with high chaos, the first mission with low, despite getting the achievement for fighting at least five baddies at once and killing them all.....

  27. aaarrrghh i cant get enough of this shit

  28. Two words-bloody fantastic!!!