XCOM: Enemy Unknown Review

Tension runs high in the excellent XCOM: Enemy Unknown.

The Video Review

Kevin VanOrd stages his extraterrestrial counter-offensive in this video review of XCOM: Enemy Unknown.

The Good

  • Tension-filled turn-based matches  
  • Great sense of progression makes you feel increasingly powerful  
  • Complex interconnected economy makes each decision important  
  • Soldier perma-death gets you invested in the fate of your veterans.

The Bad

  • Map repetition  
  • Camera foibles and other visual glitches.

In XCOM: Enemy Unknown, victory is sweet--but it's so much sweeter when it arrives after a heart-wrenching standoff. With each turn, the newest entry in this beloved strategy series heightens the sense of tension, and each defeat of a hovering alien craft thus becomes cause for celebration. But don't get too intoxicated by the faint scent of triumph: nothing is certain until you've ripped your last enemy to shreds. Getting cocky and rushing ahead is a fool's strategy, and until the alien threat is eliminated, your guard must remain up.

Enemy Unknown isn't a simple remake of the original X-COM: UFO Defense, but like that game, it cannily instills a sense of fear. Earth is under attack by aliens, and the game makes no attempts to humanize the attackers. This isn't District 9--it's The War of the Worlds, and extraterrestrial invaders are to be annihilated, not welcomed or bargained with. This might be a modern rendition of an older game, but developer Firaxis relies on old-fashioned fears to drive its narrative. Almond-eyed greys and floating saucers ripped from popular culture need no explanation: they're clearly not of this world, and they're clearly out to destroy us. And so it's up to you, the commander of the super-secretive XCOM organization, to make Earth a safe haven once again.

Gameplay is divided into two portions: base management and combat scenarios. Near the beginning of the game, you select a location for your base of operations from one of several possibilities. The choices are more limited than the ones in the original X-COM, and this is the only base you manage through the course of the game. If you're a fan of the original, being limited to a single base might seem cause for concern, as might the subsequent loss of the oft-challenging base invasions. It may not share the full breadth of the game that spawned the franchise, but it would be difficult to accuse Enemy Unknown of "dumbing down" the core gameplay. Nevertheless, if you crave a relentless challenge (if not quite as relentless as the nail-biting X-COM: Terror From the Deep), you should play on classic difficulty, rather than the default difficulty level.

And so there are some changes to adjust to, but once Enemy Unknown is in full swing, you will be enthralled by its turn-based combat missions. Upon learning of an alien threat, you select units from your barracks to fill out your squad, and you are whisked to the point of contact. You eventually command up to six squad members--and in time, you might replace them with robotic SHIV units--but even in the early hours, the eerie atmosphere and faint sounds of skittering alien feet get you immediately invested. Upon discovery, the aliens are introduced with a burst of discordant music and a close-up of their ugly faces, and thus the stage is set for battle.

The basic concept is simple: get squad members behind cover where damage is minimized, and then take aim. Each squad member gets two actions per turn, though some of your soldiers will earn ways of extending this basic number. When possible, you want to move from cover to cover, diminishing the enemies' chances of landing shots while flanking them to lessen the benefit of their own cover spots. In the early hours, your options are few. But the soldiers that survive the mission level up and gain access to new abilities that you assign back at base. Additionally, you spend funds on better weapons, upgraded armor, and other enhancements. Simple grunts become trustworthy killing machines--and when your killing machines are fully leveled and decked out in your finest equipment, you'd best keep them alive.

But soldiers can, and do, fall in battle. The units don't have much personality apart from their battlefield quips, but you can customize them beyond their loadouts, giving them names, changing their hairdos, and adjusting the color of their armor. (Xbox 360 and PlayStation 3 owners be aware: some cosmetic customization features require that you enter a code that comes with brand-new copies of the game.) But while you may not develop an emotional connection with your soldiers, you'll certainly come to rely on the skills of your most senior combatants. Losing an effective soldier in battle is a tragic turn of events, though in some cases, a downed soldier can still be saved if you have a soldier with a medkit in battle--or if you are lucky enough to conquer the enemy before the unlucky victim bleeds out.

So you want to keep your soldiers alive. And that means treading carefully, even before you have encountered hulking berserkers and speedy floaters. As you close in on the game's final hours, you'll have discovered that managing the fog of war is as vital as performing the right actions once combat has commenced. If you move too quickly into the fray, you risk alerting more enemies than you can handle at once. One of your greatest adversaries in Enemy Unknown is your own patience, and this battle against human nature is part of the tension that builds from the moment you enter the map. Where are your foes? Should you risk flanking a cyberdisc if it means uncloaking a portion of the map? If you're already in over your head, you may not want a trio of pointy-legged chrysalids intruding on your personal space.

If they do intrude, however, you might still have the tools you need to survive. Soldiers of different classes have different roles in battle, and depending on their loadouts, you have a number of ways of approaching the enemy. Close-range weapons like shotguns and alloy cannons are super effective, but getting in close can be a big risk. Meanwhile, having a sniper move too close to a quick-witted floater can dramatically reduce your chances of landing the shot. You need to know your soldiers, and develop strategies that make sense. A quartet of mutons looks threatening, but you have ways of whittling down their numbers if you play your cards right. A SHIV's suppressive fire and a soldier's flush skill can be used in tandem to bring down stubborn foes. Alien grenades, shredder rockets, and other doodads can be more than helpful as well. Just as a seemingly simple situation can turn deadlier than you imagined, a difficult encounter can be tamed with a few smart moves.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

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Cuthbert1970 12 pts

I'm liking this game for what it is. It plays a lot like the original X-COM UFO Defense, except as a more contemporary version of it, and that's not a bad thing as the original X-COM was one of the all time best TBS games.

f1tz 6 pts

 Cuthbert1970 I agree, that's a perfectly accurate assessment (though it was 'UFO: Enemy Unknown' here). I think it's a great shame they didn't do the same with its contemporary 'Syndicate'. A RTS to a FPS? What in the names of the gods were they thinking?

trotromiel 11 pts

ha! Argentina world power....

 

(i'm argentine)

Bazinga2210 5 pts

Played the demo, wasn't that impressed to be fair - I like strategy games but there are other games out or coming soon that I would rather get. I may rent this just to have a go.

stoods 6 pts

 Bazinga2210 I agree with you, but the demo doesn't do it justice. It left out the main part of the game which is perhaps the main reason to play it. I watched a few gameplay videos after playing the demo, then bought it.

9tailjeza 10 pts

ah... random number generators in strategy games sometimes make me want to break my controller

LiquidGold 70 pts

This game is great, so far I have lost 2 men and I'm playing it on hard. Not counting the 3 which died in tutorial, but you cant help losing them. Haven't played the other xcom games but enjoying this. 

hwrdstrnsbals 42 pts

it looks like halo.  I'm an adult.  i don't want to play games that look like their target demographic is 13 yo.  cartoony graphics make me sick

pull1nger 15 pts

@hwrdstrnsbals Graphics arent everything. I got this today and played it all day and i can say it isnt targeted towards 13yr olds. Its amazing give it a go i think you will be surprised,

jampoz 8 pts

 hwrdstrnsbals it's just the look of it, don't judge the surface only.it's like saying pixar movies are for kids, there's much more behind the look.i'm finding it full of likeable characters and it's a well-voiced story, mixing "main"stream knowledge of actual UFOs with out of the box fiction elements.also, managing your team with permadeath ain't childish at all! 

Shadow_Fax 27 pts

 hwrdstrnsbals I smell... Sony!

thekazumalord 130 pts

It's hard to believe a game that wasn't that good got a high score like this.. I played through the demo and couldn't help but feel bored and disappointed by it... The graphics were  quite bad, and felt like I was looking at a fully rendered cut scene from a PS1 game... which wasn't bad in the 90's but is now.... There were also numerous stuttering issues, ugly character models, pop in texture, problems of where you can move your characters..... most of my complains are visual, and while I don't play games just for visuals, it's still pathetic. This game almost seems like it was trying to be a more sci-fi version of Valkyrie Chronicles,... only no where near as fun.. maybe it would have worked bit better on PC( never thought i'd say that, as a non PC gamer) with a mouse but either way, sorry Firaxis Games, I really enjoy playing Civilization 4, but this game is still crap. 

naurglin 11 pts

 thekazumalord Yeah because everyone knows you can give a score to a game based on what you found its demo. >_>

Try the game itself, and then post your comments.

mike_baks 12 pts

 thekazumalord

 Agreed, the graphics aren't that great, but to me, graphics aren't the most important thing, I want a good story, good use of music and sound effects and great gameplay...and I have to say, that this game does a good job at that, it's isn't fantastic though, but I have fun playing it.But you should try the full game next time...I am a PC Gamer by the way, I also have a Xbox 360 and PS3, but hardly play with them.

jampoz 8 pts

 thekazumalord Yeah, I'm on PC and actually love it, but it really isn't a game for consoles. Crossed my mind while playing it.

CaesarIIII 80 pts

sorry but with Kevin VanOrb reviewing  I have my doubts about this game... so 1st Dishonored .. then assassins greed 3... and I may rent Xcom another time.. but it's so many other great games coming out... so I may NEVER rent this game.... ohhh well

madgame23 20 pts

8.5 is a reasonable score. Its a fun an interesting game. The map scaling for higher levels at times screws up and can cost you men. It happened on one mission. The problems i see is that if this is a multinational unit, why i cant har multiple squads mobilized all over the planet ad pock and choose which i play. Another issue i see is the hit detection, the gamr uses a dice based shooting system that at times is illogical, i have an enemy standing half out of cover and hea twice the size as my guys but he has better accuracy and range and my team can shoot him, i had a match where i lost half my team trying to kill one of these guys. Need to fix the targeting system to make it more realistic, i like the % to hit but if half his form is visible and hes a big muton then i should hit no problem. Ive seen my guys hit and kill under less accrte situations.

GeicoCavemen 5 pts

 madgame23  I'm willing to bet this is your first Xcom game.

Mabrry 26 pts

Looks interesting, but I think i'm going to have to get Dishonored instead. A good rental maybe.. i'll try it eventually. Tons of games out, RE6, Dishonored... Halo 4 next month! :D 

Villimax 95 pts

 Mabrry You will beat Dishonored in a day or two, though, while XCOM will last a lot longer, maybe too long for a rental.

Mabrry 26 pts

 Villimax Hmm, good point. Though I do have the unlimited rental thing at Blockbuster, I try not to rent incredibly long games. Ill just have to buy them all lol

RLJSlick 6 pts

Yeap I agree, it does look good. Great review.

hamebone123 20 pts

good review, i might pick it up.

EddyG0RD0 14 pts

Review:

GrafiX-6 , this game could be on PSP Vita aswell

Story-6 , OLD alien invasion and 4 ppl save teh planet ,LAWL

Gameplay-6, its Socom dumbed down to meaningless actions , better stick with Socom

 

Note:6.0/10

 

Gelugon_baat 2626 pts

 EddyG0RD0 SOCOM isn't even a turn-based strategy game.

EddyG0RD0 14 pts

 Gelugon_baat what part of "dumbed down to meaningless actions" dont you understand ?

Striker87 7 pts

 EddyG0RD0  Gelugon_baat 

The part where you're comparing a turn based strategy game to a 3rd person tactical shooter.  Socom?  Are you serious?  Jesus christ.

 

Nice review system, btw.  /facepalm

underoath83 25 pts

 Striker87  EddyG0RD0  Gelugon_baat 

 

The scariest thing about stupid is that you can't convince it that it is, in fact, stupid. It's like SOCOM, lolololol.

Gelugon_baat 2626 pts

 EddyG0RD0 I won't understand if you won't even elaborate.

Villimax 95 pts

 underoath83  Striker87  EddyG0RD0  Gelugon_baat You guys are dumb. It's like SOCOM 4 and how SOCOM 4 was an extremely dumbed-down shooter while the older games were a lot more complicated.

Gelugon_baat 2626 pts

 Villimax EddyG0RD0 We are not "dumb" just because we do not appreciate an analogy that is not technically comparable. The analogy that you use and understand is one that is based on sentiment.

 

Would you like it if I call you out for being rash because you use the quickest example to come to mind?

Gelugon_baat 2626 pts

 Villimax   Also, you may want to know that EddyG0RD0 didn't even mention which SOCOM game there. You injected that comparison between SOCOM 4 and its predecessors yourself.

Villimax 95 pts

 Gelugon_baat Or he may have literally meant that this game was like SOCOM but SOCOM is better, in which case I don't understand the comparison...

Fembot_Eulogy 115 pts

 Gelugon_baat  EddyG0RD0 LOL! *I won't understand if you won't even elaborate.* Good one.

EddyG0RD0 14 pts

 Villimax  Gelugon_baat its like socom , u control 4 people but from a top down view and u tell them when to shoot and when to throw a grenade or get in cover , hence the "dumbed down to meaningless actions" being  ordering to every man to do some stuff that the AI could do aswell , like in socom ,the only difference is that u shoot aliens but in a WORSE gameplay than Socom, i love it when ppl play dumb :)

Gelugon_baat 2626 pts

 EddyG0RD0  What's "dumb" is you comparing this game that you don't like to another game that you don't like, with the only similarity that you bring up is gameplay that you disfavor.

rann89 142 pts

 EddyG0RD0  Gelugon_baat What part of comparing two completely different genres don't YOU understand?

Villimax 95 pts

 rann89  EddyG0RD0  Gelugon_baat I think he is talking about the one SOCOM game on the PSP where you did not directly control any of your guys.

dark_sith_ 14 pts

 EddyG0RD0  Put it on Classic and I guarantee that there will be nothing dumbed down about it. You'll measure every step your squad makes, fear every tall man like it's a nuke waiting to go off, overwatch all possible avenues of attack, and bite your nails when some xeno catches you in half cover. Not to mention agonizing over your research and nursing your squad like they are made of glass.

 

But then, you tried it on easy, am I right?

Matty_gamer 112 pts

foibles foibles foibles!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!

Bilal100 30 pts

A turn based strategy on a modern console?You don't see a lot of that these days I just might pick this game up! it looks interesting thanks for the review Kev

rushad_patel 57 pts

 Gelugon_baat Mate i love the game also but you taking it really personal ...cool down.

Gelugon_baat 2626 pts

 rushad_patel I don't love the game. I don't intend to play it. :/

underoath83 25 pts

 Gelugon_baat 

 

Then wtf are you even doing on here? I don't mean website, but this specific review? People like you are worse than EddyG0RD0.

Gelugon_baat 2626 pts

 underoath83 So? I can't say anything then?

jakerscythe 36 pts

It makes me sad that your squad is still a bunch of generics, even if you have more customization options. This is what, to me, always made XCOM inferior to Jagged Alliance. Oh well, I'm still happy to get some turn-based squad fun again that doesn't sound like a complete failure.

EddyG0RD0 14 pts

another flop review from VanBald

Gelugon_baat 2626 pts

 EddyG0RD0 Oh, you again. More bashing without elaboration, but at least it's not another suggestion of corruption again.

 

You have a long, long way to go before you can accept that Kevin vanOrd is going to keep reviewing games, whether you like or not.

EddyG0RD0 14 pts

 Gelugon_baat oh u again , the GameSpot automatic defensive drone

 

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The Good

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  1. Turn based game? In 2012? On Console? Disaster.

  2. This is utterly a fantastic strategy game

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