Metascore

Generally favorable reviews - based on 38 Critics What's this?

User Score

Generally favorable reviews- based on 231 Ratings

  • Summary: A legend is born in this open-world adventure. Assume the role of the Arisen, a legendary hero in a land haunted by a feared, omnipotent dragon. As you fight to protect your homeland, you will pick up companions, make enemies, and find yourself embroiled in an even deeper mystery.
Score distribution:
  1. Positive: 28 out of 38
  2. Negative: 1 out of 38
  1. May 30, 2012
    100
    For £39.99, you'll receive: a tale of courage and choice, interwoven with dark political secrets and intrigue, breathtaking visuals, a refined and strategic combat system that should be a genre standard, and an interesting endgame that essentially never ends. Yes, while the last part should be fairly intriguing to most, I won't spill the beans. Just know that there lies a threat even more deadly and unforgiving than the game's 'final' boss.
  2. Jul 4, 2012
    70
    Dragon's Dogma is a game that could and should have been much more than what is. Still, it is an interesting and enjoyable game.
  3. May 13, 2012
    48
    A clunky, confused mess of a game that simply doesn't know what it wants to be. There's comfort in how compulsive it can be, but that factor doesn't magically turn Dragon's Dogma into anything other than a flawed, dull and unfair experience. [Issue#218, p.76]

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Score distribution:
  1. Negative: 7 out of 115
  1. This game is all about high-adventure. I enjoyed Dragon's Dogma and its harrowing action and exploration far more than I did Skyrim or Dragon Age. There is no tedious party management, the AI party is extremely competent but not overpowered, and the way you explore the world of Gransys is satisfying and epic. The game has its problems with lack of polish here and there, and the difficulty gets much easier towards the end of the game, but beating the game left me wanting to play more. I think it gets alot of things right: exploring new areas, running into unexpected threats, and the gripping battles against the larger monsters. I haven't enjoyed traveling through a game world this much since Red Dead Redemption. I hope this game gets a sequel with a ton of new content; the way it integrates a holistic approach of how the player can interact with the game world and its inhabitants is a major milestone in RPG gaming. It was well worth the $60 spent on day one. Expand
  2. UPDATED REVIEW: Unfortunately, for me, a game that started off so strong turned into one of mind numbing and meaningless quests. After I had exposed the map and discovered the monsters hidden within it, I found that there is only a handful of monsters in the world, and after you've beaten one, well you've beaten one; it's ends up being anticlimactic. Though I did have fun exploring and discovering and fighting different monsters for the first time. But it was the lame quests that ruined the game for me. Oh well, bummer. Expand
  3. ***20 reasons why Dragon's Dogma should be in the making 4 more years*** "4 years in the making", "hundreds of people involved", "From the creators of Devil May Cry 4 and Resident Evil 4", "The most ambitious project from Capcom to date", "A BIG budget game"... Is this a sort of Japanese Joke? At first i gave this game an 8, now, after finishing the game it gets a 4. Why? At first this looks like a great game with cool combat and a HUGE map to explore and you are willing to forgive some fails, but after some dozen hours you get to realize what this game really is and not willing to forgive: reason 1) They make us believe there is a BIG map to explore by hidding it, but this is one of the smallest game maps in the world of RPG's (go and check Google images for the full map). 2) The total absence of lip synch is annoying (even the Muppets do it better). 3) An awful story with more holes in the plot than a Swiss cheese. 4) The constant monologues of your companions: "See master, a rock (98745 times)", "Wolves hunt in packs (642947 times)... 5) The almost absence of side-quests. You get objectives, not side quests: (kill 50 fearsome rabbits), (kill 2 cyclopes), (Kill the JRPG's)... 6) The 'cinematics' if you can call them that, sucks! 7) The graphics are not up to today's standards, they look like PS2 HD graphics. 8) The armors are ugly, not even a decent armor set that makes look like a badass. I was hoping all the game to get a decent armor... it never happened... 9) At the end i understood why there was no decent fast travel system, because this game is so small that makes no sense having fast travel, but i passed the same roads over and over and over and over and over again. 10) You fight the same enemies in the very same places all the time, but, if at level 1 a goblin or a wolf can get you a fight imagine at level 60! And at the end if i close my eyes i can guess where they are because they appear always in the same location. 11) You can't change your skills at any time in the game, you have to go to the Inn and say "Hey man i wanna change my skills...", why can't you change them whenever you want wherever you want? 12) At first the combat looks cool but in the end i find that there are no real strategy fighting the enemies (like in demons/Dark Souls), i just keep using my 2 most powerful strikes every time and against all sort of enemies (boring). 14) The number of 'dungeons' to explore is a JOKE, i just remember about 6, no more than 10 (Skyrim has 150 and Amalur 120 dungeons to explore) and they were reused for different quests. 15) The character models are very bad, the monsters, not so bad and the Big monsters nice with nice animations. 16) People like the spawn system, but because you have to constantly change your party, you never get emotionally involved with your companions (you just don't care if they die in combat or if they fall the abyss, and that's a part very important in an RPG, like the involvement you get with your team mates in Mass Effect...). 17) The 2 black bars always present like in a movie so the poor graphical engine could keep the framerate in this 'open small land' game. 18) Bad voice acting and bad dialogues. 19) The pseudo quest DLC's just to rob you some more money. (Go and get some medallions quests). They suck, they should be free or be included in the small game. 20) Only a few different monsters. You are always fighting the same monsters. There is not a lot of diversity and different tactics to fight the enemies, just hack and slash with your most powerful strike. (i never had to block a strike and only died twice at he beginning) ***Resuming: I'am more criticizer with this game because they made us believe this was a Big production game in a Big open world and that's not the truth. At the first hours i had fun with this game, but towards the end i was anxious to see the end of the game, like in FFXIII. My advice to the producers. Take some holidays, play Oblivion, Skyrim, Dragon Age, Dark Souls, The Witcher, Fallout, Kingdoms of Amalur..., take some notes, hire decent artists and than you can try to make a decent RPG in the western way... Good luck to Dragon's Dogma 2, but you still have a LONG road to walk! Collapse Expand

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