Metascore

Generally favorable reviews - based on 37 Critics What's this?

User Score

Mixed or average reviews- based on 247 Ratings

  • Summary: Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a journey to restore mankind and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than Apocalypse on earth and that an ancient grudge may threaten all of Creation. Become the terrifying force which everyone fears but nothing can escape. Death Lives in Darksiders II. Expand
Score distribution:
  1. Positive: 35 out of 37
  2. Negative: 0 out of 37
  1. Aug 14, 2012
    94
    Another powerhouse from Vigil Games, Darksiders II is a must have.
  2. Aug 15, 2012
    93
    War is obviously outclassed by big brother Death. The agility of Death makes the combat feel more fluid and makes the platforming more fun. The addition of several RPG elements is a step forward in the franchise and the length, of at least twenty hours (forty if you want to get all collectibles and do all the side missions), will make sure you'll be spending a long time in the world of Darksiders 2.
  3. Aug 15, 2012
    70
    It's not original, and its often unfocused, but the willingness to always offer just one more piece of loot and one more giant boss battle makes Darksiders II a hard game not to enjoy.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 38 out of 50
  2. Negative: 10 out of 50
  1. After more than 20 hours playing my opinion is that Darksiders 2 is a great and large adventure with a funny combat system and a well-balanced story-telling that fails to be a masterpiece due to lack of innovation, a repetitive dungeon-crawling and some annoying bugs. The Good : -Great story and great combat system. -Good balance between combat, exploring and problem solving. -Fresh Ideas (looting weapons, leveling up character, some "RPG style" ) The Bad: - Too similar to the first part (lack of innovation) - Storytelling is somehow boring ("10 go to the new place, 20 speak to the king of XXX, 30 find three XXX, 40 obtain help and find a new place 50 go to 10" ) -Too much (really annoying) bugs. Expand
  2. I have high hopes put on this game because I found the first Darksiders simply AWESOME. That Zelda like sensation with it's own brand was amazing. But then I found they sacrifice every good RPG aspect in favor of the action part. The story, simply put, is too simply and has practically nothing to do with the first game. Death is treated like an idiot, all day running for one place to another and dificulty curve it's absurd. Ok, it's a good action game, but it's feels like it has nothing to do with the first game. And the horse could have been ommited perfectly. Expand
  3. I was really looking forward to this as I expected they would only improve it over the first one. At the end of the day, this is a big disappointment. They tried a bit too hard I think. The addition of multiples of items that get picked up every five minutes, really cheapens the concept of extra armour. In the original darksiders, new armour for War was very cool. In this game it is just "Meh, whatever". Then there is the horse. In the first game it was pretty interesting when you got to ride the horse for a bit. Now in darksiders 2, riding the horse is boring. As well as actually riding the horse being boring, it results in the areas being boring. You end up with a few large plains, with some dungeons dotted around the place. This actually polarises the game between horse bits and dungeons. It takes the intrigue out of world exploration as you know what to expect. Due to the drawbacks of these elements of the game, I decided to set it to easy so I could go through the game easily and quickly. but they couldn't even get that right. I ended up going up against a boss who my zombie decoys died against in 3 seconds so I couldn't distract him, I was hardly taking any health off him and got completely slaughtered. On easy. There is of course the existence of bonus items. The limited edition gives a really powerful weapon, but this just makes the weapons you pick up useless. It takes out any sense of reward for collecting stuff, not that there would be anyway since the game throws stuff at you. It seems backwards, when you really need some health you just can't seem to pick any up. When you don't need health it gets thrown at you. It's just all really, really wrong. I haven't even mentioned the poor level design. I simply cannot imagine how the game designers failed to notice that their volcano was moving from one side of the temple to the opposite side. The art design of the environments is bad, with overlapping textures causing a horrible flickering effect, some places there are glaring gaps in the geometry so you can see through to the other side. The general art direction is very clumsy with many areas just being very difficult to figure out and resulting in a mess of clutter. Expand

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