Why I Choose to Kill Goombas

Tom Mc Shea explores how the smallest choices can have the biggest impact on our experiences.

My fiancee does not play video games. Wait, let me amend that. Without a plastic guitar in her hand or high-tech camera tracking her movements, my fiancee does not play video games. But she is an open-minded woman, eager to learn about my favorite pastime, so I've been slowly introducing her to the breadth of what this incredible medium is capable of. Why is this important? Because I realized while we played Thirty Flights of Loving together how the little, seemingly insignificant choices we make during our play time greatly affect how we see the game, and, in some ways, how we view ourselves.

In Thirty Flights of Loving, the basic mechanics are so simple that it feels more like an interactive story than a proper game. One of the only things you can actually do is pick up objects in the environment. Eager to interact with the game the only way she knew how, my fiancee stashed away every object that wasn't bolted down. She scooped up stray bottles, loose bullets, and random guns whenever she found a new cache. After a few minutes of this, she admitted, "I wish I didn't have to pick all this stuff up." Like so many of us, she didn't even realize that she was making a decision every time the E prompt appeared onscreen and that her choice was shaping how she viewed the world. The protagonist transformed from a thoughtful bank robber to a kleptomaniac who couldn't keep his sticky hands in his pockets.

A burglar's paradise.

Normally, when we think about moral choice in video games, we imagine the dialogue trees that populate role-playing games from developers such as BioWare. And though this obvious way that we affect the outcome of events is certainly important, its inherent limitations are impossible to ignore. Video games are, after all, about the act of playing, so making important decisions away from the core gameplay feels as if we're reading a "choose your own adventure" book in between bouts of unabashed carnage.

What's so interesting about games is that seemingly innocuous situations continually arise without trumpets blaring in our ears to herald the approach of a poignant decision. It takes no more than a second before Super Mario Bros. presents a situation in which the fate of an innocent life is thrust into the hands of a pasta-filled plumber. We know this scene incredibly well. Mario walks forward a few steps, a slow-moving goomba lumbers onto the screen, and we react instinctively. Do we leap over the mild-mannered beast, collecting coins and bashing bricks as we hurtle toward the exit? Or do we rise above the meager threat, casting down a shadow that momentarily blots out the sun, before we squish the poor goomba flat?

From a game design standpoint, this tableau teaches us how to play one of the first platformers ever created. Run forward without tapping any of the buttons, and you meet your untimely end to the lowly enemy inching toward you. On your second life, you learn to jump over danger, and that simple lesson carries forth for the remainder of the game, telling you how to avoid every obstacle you confront on your way to rescuing Princess Toadstool. But while the design philosophy is readily apparent, the moral quandary is anything but.

Why did I turn Mario into a mouth-foaming, snarling hellbeast of a man instead of the loving plumber that Nintendo presented?

Confession: I always jumped on the goombas. Even though I often had to go out of my way to kill them, and put myself in unnecessary danger as a result, I rarely left enemies alone to live out their days unmolested in the Mushroom Kingdom. For years, I ruthlessly eliminated every crawling thing without questioning what compelled me to do so. There's no tangible reward for felling foes in Super Mario Bros., so why did I turn Mario into a mouth-foaming, snarling hellbeast of a man instead of the loving plumber that Nintendo presented?

The answer is rooted deep within my own psyche. In my day-to-day life, I rarely leave a task unfinished before moving on to my next to-do. And because it would be humiliating and disgraceful to spare a goomba only to have it walk into my backside while contemplating my next leap across a bottomless pit, I had no choice but to kill the darn things before they became a problem. Furthermore, my compulsive need to be right means I often put myself in bad situations when simply accepting another's viewpoint would suffice. Needless to say, the goombas and I disagreed about their place in the world. My innate disposition determined how I interacted with Super Mario Bros., and that scene has been emblematic of how I've played games for my entire life.

Grand Theft Auto relishes moment-to-moment decision making. Fearmongers warn frightened parents that you can murder prostitutes and run down innocent citizens. And though that's certainly true, what they usually ignore is that the choice to commit such atrocities is yours. The beauty of Grand Theft Auto is that it neither condones nor demands such reckless bloodshed. Commit a felony in broad daylight, and the police are on your tail in a flash, which shows that consequences exist even in games that allow you to act out with more violence than you would ever consider in your everyday life.

But what's most fascinating to me is how my interaction with the franchise has evolved as time has gone by. When Grand Theft Auto III appeared, I reveled in unprovoked carnage. No innocent life was worth sparing, and I spent hours ignoring the storyline so I could bring my wrath to the ignorant masses. I don't want to speak for everyone, but I can explain why I murdered so freely in the safe confines of this digital world. I was no stranger to the occasional dark fantasy, and Grand Theft Auto gave me an avenue to pursue these base desires without any lasting harm.

But all of that changed when Grand Theft Auto IV came out. Its predecessors were so cartoonish, so over-the-top, that even though I was stealing cars and running down people, it felt so disconnected from my own reality that I could convince myself that it was merely video game tomfoolery. But the realistic atmosphere in Grand Theft Auto IV gave me pause. The streets, buildings, cars, and pedestrians were plucked from a city I could seemingly fly to if I wanted, so committing the acts of an insane man made my stomach churn. No longer a freewheeling miscreant willing to kill anyone to fulfill an unholy power fantasy, I obeyed traffic laws and avoided unnecessary bloodshed because anything else made me feel bad about my actions.

There are countless examples of these moral choices. In Okami, did you feed the animals or let them starve? And how does that compare to how you treated beggars in Assassin's Creed? Did you rush to aid your struggling partner in Journey? Or leave your partner behind? These moments have no tangible impact on the games as a whole, but that doesn't matter. It changes how we view these games, and once our instincts are laid bare by these choices, it can reveal a lot about who we are as people. Often more than we'd like to admit.

Tom Mc Shea
By Tom Mc Shea, Editor

Tom Mc Shea loves platformers and weighty moral decisions. Some call him a T-Rex with bigger arms, some call him a gorilla with smaller arms -- you can just call him the jerk who hates all the things you love and loves all the things you hate.

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Longini 34 pts

"Furthermore, my compulsive need to be right means I often put myself in bad situations when simply accepting another's viewpoint would suffice." Hahaha awesome.

 

Great article, I've been playing back and forth between Dragon Age Origins and Super Mario Galaxy so this article is pretty relevant to me right now in both the obvious and not-so-obvious moral choices. Also looking forward to playing Okami for the first time in a couple weeks when the HD version comes out.

TheIfym20 74 pts

I always play the good guy first then I kill everything through the second play through to see what will happen.

robfield 50 pts

For all we know Mario is releasing Goomba spirits to Goomba heaven. All they do is stop and disappear.

oldschoolvandal 350 pts

I completely understand.

The first time I played Bioshock I've harvested most little sisters mercilessly and I never thought or exitated about it....on my second playthrough I had fathered a little girl a two months back and just could not do it...

At that point and based on my real life experience I realized that games could go beyond my TV screen and were directly linked to me and my life.... to the point where one changed what I thought was cool or acceptable in the other.

SkamArtist 120 pts

I find the decisions that you make in games is no different than people posting hiding behind a screen name. As a character in a video game it's like putting on a mask. You tend to behave in a way that you would never do in real life. It's the same when posting comments on a forum. There is sense of personal detachment that makes you feel that it's okay to act a certain way because there are no real world consequences associated with those actions. On a side note,randomly killing people in GTA IV is such a stress reliever for me.  

xDeadMarchx 15 pts

Most gamers are guys - aka, testosterone filled lunatics. We need to stomp and break everything sometimes and it is far better that we do that in a game than in life.

 

On the topic of freud, I heard a story about a christian who denied his anger and any kind of evil thoughts until one day he crushed a baby chick in his dreams. These kind of feelings must have an outlet or they will create one, best not deny them, but instead control them.

InvalidLogin 41 pts

My instinct is, generally, to do the (virtual) right thing. I fed the animals in Okami, and maxed my character's goodness stats in Fable 2.

 

However, though I did seriously consider skipping the Moscow Airport section of Modern Warfare 2, the completionist in me forced me to play it through. I guess the moral of that story is that I'm willing to ditch morality in pursuit of value for money.

 

Thank goodness for pre-owned games.

Master_Bassist 7 pts

This was a great read, Tom. Honestly, I'd never thought about moral choices in games outside of those obviously given until GTA IV. I played my first playthrough how I thought Niko Bellic would play which meant that he didn't speed (unless necessary) and avoided bloodshed at all costs. But even then I never would have made a connection with something as simple as jumping on goombas. Excellent article.

Pirate-_-Kid 5 pts

Somtimes I like to pretend that Freud is alive... and that he read this article and its subsequent comments about people trying to defend their actions... and I like to think that he's laughing... which would be difficult... you know, with his jaw situation.

Giancarlo 218 pts moderator

 Pirate-_-Kid I lol'd.

Reuwsaat 484 pts

I dunno, I just kill everyone for the hell of it, it's not me there in the game, it's the character, and in the end of the day, it's just pixels for entertainment. I play video games mainly because it takes me out of the reality, allow me to do things I can't do in real life, if I were to be myself there it would be no fun I guess xD It's just like the RPGs, as Mass Effect for an example: I never played as myself, I played as John Sheppard; of course it was my choices, but I always did what I thought Shep would do (only in a few times I just felt like going renegade because yes). In video games I want to live a different life than the one I live here; I simply abandon all morals and all virtues and all logic and everything else that attaches me to this place, I sort of become the game and limit my reality to it. People are too used to a moral in the end of the day, a lesson, an objective, to me, I just play my games and that's it. Sometimes games made me wonder about everything here in life, some stuff changed the way i think, some expanded it, though that's a consequence and not a cause to me.

WCK619 540 pts

If I thoroughly enjoy gunning down and running over innocent people in GTA, does that somehow make me a less moral person? Because I find these acts vile and disgusting in reality. I have strong moral opinions when it comes to human rights and how people are treated around the world. That doesn't stop me from brutally shoving an innocent woman into my trunk in Sleeping Dogs and driving around listening to her scream just for cheap laughs.

GameSharpLad 26 pts

I came here cause of the link's pic. I've saw that a loong time ago in a movie or something, but i don't remember from where i've seen that...

OHGFawx 346 pts

 GameSharpLad Its a goomba from the Super Mario Bros. movie. As you may recall, "Koopa" used a machine to devolve humans into mindless goons.

RedLegZeff 298 pts

 OHGFawx  GameSharpLad WE NEVER SPEAK OF THAT MOVIE. EVER!!!!

OHGFawx 346 pts

 RedLegZeff  GameSharpLad Those two sentences gave me diabetes. I knew the risks going in, but I did it anyway. I took a gamble and lost.......

GameSharpLad 26 pts

 OHGFawx  RedLegZeff I saw some parts of the movie and i must to say...we've come a long way from there! God that's way to much cheesy! Wait just a sec, must wach my eyes and ears... (listening to Skrillex now...) haah.

GameSharpLad 26 pts

 OHGFawx  RedLegZeff (sry for the english)

GamerOuTLaWz 420 pts

 OHGFawx  That movie is where videogames-related movies started to fall off eh and thats probably the first videogame movie ever made -_-  gotta say tho Double-dragon was awesome as a kid

GamerOuTLaWz 420 pts

 OHGFawx double dragon movie***

MondasM 6 pts

idk, if it is an age thing. i am 37, i have never been in a fight but i do enjoy going on a rampage in the video games as well. not because of its violance but i guess because of its absurdity. i have been gaming since i was 7, started out with a sinclair zx spectrum, and i love experimenting in games. if the developers are providing enough variety to personal preference, i try to do as much possible until everything becomes repetitive in the game and i toss it away. on the other hand i play video games because they are offering another perspective on situations and it is always fun to explore the set choices and extremes of the developers' visions without any repercussions in one's life.

tightwad34 465 pts

That link pic is a humongous Lol.

OHGFawx 346 pts

I have turned hundreds of characters into mouth-foaming, snarling hellbeasts. I have even turned the pure child-like innocence of Link to a rage filled temple of chicken slaughter. In a game like God of War, murder and mayhem are par for the course so its easy to justify, but I will say as I've gotten older its not as easy to play the evil side in games that allow that choice as it used to be. I've started feeling bad about torturing the denizens of these make-believe worlds and I would rather them see me as the hero. Its funny considering how I used to marry girls in Fable 2, then when i got tired of giving them gifts and trying to keep them happy I'd pull out the blunderbuss and put them down like a rabid dog. I'm single btw, if any of your sisters are interested B)

tightwad34 465 pts

 OHGFawx

 Yeah, I always feel bad when I play as the evil character. I guess it's my guiltly concience coming into play. At least it's good to have a guilty concience seeing how it helps to keep me out of prison. It kind of sucks to not be able to enjoy both sides of a game fully, but at least I still enjoy killing virtual people who are trying to kill me.

OHGFawx 346 pts

 tightwad34 As long as they try to kill us first, we can just keep pulling that trigger/swinging that sword/stomping their brains in with an undiminished sense of joy.

g1rldraco7 285 pts

Goombas are stepped on because you can and they don't fight back unless you run into them. Still the choices we make shape the ending and I hope Tom doesn't have any pets in his house, can't see him with a dog for some reason.

Taasi23 6 pts

But what will I feed my Yoshi? :'( Great read, btw.

realguitarhero5 62 pts

I'm sorry... but I thought that this article was kind of dumb.

Zondergrod 25 pts

lol I reload when innocents die in my games, doesn't matter how long since my last save.I even got Sticky's annoying ass to Big Town and gave everybody badass guns and armor when I got there.Then I went to vegas and stocked up the armory at camp forlorn hope.Equal opportunity console cheating XD

Fembot_Eulogy 115 pts

Well stated. I've neglected that side to games to be honest. But Tom is right, I for one, could benefit from observing how I play games. It could teach me a lot about myself, for better or worse.

Stolet 95 pts

Do you shoot a survivor in DayZ or you give him food?

Poodger 258 pts

 Stolet Avoid them and go nowhere near them. The less they know about your existence in their vicinity, the better.

SeptuagintXXX 218 pts

It's the same reason why in a RTS game like SCII, I want to kill every building and unit on the map even though I could have completed the mission ten minutes ago. 

thunderboltx7 61 pts

It's because we can. Nuff said. (and those bastard Goombas deserve it, anyways. < but I feel that one has subtle racial undertones....)

esurette 54 pts

 thunderboltx7 What did they ever do to you? *hides stuffed Goomba*

rileypoole1234 52 pts

I always feel bad if I accidentally kill someone in GTA 4. Even in Red Dead or Sleeping dogs makes me mad at myself if I kill someone.

flammable_zeus 124 pts

 rileypoole1234 I loved Red Dead for that. Could actually disarm people and tie them up! So much better than kill or be killed.

jazilla 106 pts

no tangible reason for killing goombas tom!? because points man!

armodillo17 159 pts

 jazilla Yes, but points in Mario games are basically a leftover relic from arcade games. As far as I'm aware, points don't matter at all in any Mario games except SMB3, in which certain point values activate secrets/bonuses.

ilantis 395 pts

Even though I play a lot of games I rarely blend with them, I just want to have fun, and if it means shooting a granny in GTA IV with an RPG I just do it and lol the hell out of it.

ilantis 395 pts

Also in GTA4 if you bump into someone smoking you can lift his cigrette up with LB and throw it at him and do some (small) damage. Or if you keep running over a guy you can kill him (if took me like 5 mins). Or if you stay a the strip club long enough in Tbogt you get a 3way private dance. Or if you drink again and again you pass out and wake in a crazy place. Or if you give a punch to a guy, and then let him beat you up in front of cops they will arrest him. But why would I do that ? Why would someone waste time like that ? Just because

Fembot_Eulogy 115 pts

 ilantis All things that most of us would never do in real life. Maybe because it's built into our psych then video games are a safe place to release it all? (No idea really, I'm not a psych major).

deadpeasant 483 pts

I like articles like this. Its nice to get an insight into how other people play games.

evilweav 92 pts

Good read, Tom. It reveals much about your personal character that we already had inclinations about. 

Fembot_Eulogy 115 pts

 evilweav Or even our own for that matter. He's right though, there is a lot more psychologically behind how we play games than maybe we give them and ourselves credit for. 

limbomaster 14 pts

nice to read. reflects my personality.

i played Burnout takedowm to 100%, i couldnt stop, 100% MUST YOU COMPLETE !!!!!!!when a game "provides" a score of 100 (piont, kudos ....) i have get it. otherwise its unfinished and i feel bad :D

thunderboltx7 61 pts

 limbomaster I play your mom to 100%

Ezio_2009 40 pts

 thunderboltx7  limbomaster Well done.

limbomaster 14 pts

 thunderboltx7 i finished your mom already ;D , perfect victory

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