Saturday, a few of us recappers will be recording the inaugural episode of the Cblog Recap Pcast (or whatever we decide to call it), a podcast specifically for the cblog community from us, the Cblog Recaps team!
I'll probably make the header image out of the Cblog Recaps blog header image but if you have an art idea, send it in!
So far, I'll be recording together with Phil and Wrench, but if Funk and ScottyG manage to find time, they may join in too. We managed to hammer out a rubric for it all, so hopefully it flows well enough that we can naturally stick with it. I feel like there should be some surprise though, so you'll have to wait to so what we tackle specifically. Just know that everything we'll be talking about is directly related to the cblogs YOU are making. Maybe we'll talk about he trends and news the blogs are about or the games they're about, but it all starts with what's on the blogroll for he week and from our respective days!
Most of all, this will be a cathartic release to make a podcast my way. I've listened to a few over the years and I definitely have my favorites. This project is my baby and I want to do it my way, specifically how the whole audio experienced is edited and I'm excited to have another creative project on my hands and I won't eat up tons of CPU space on my laptop since there won't be any HD video footage to process. Seriously, I'm lucky Sony Vegas lets me edit the HD quality videos that I can't even preview correctly on my laptop. A podcast should be a relative piece of cake.
One of the things I love about certain podcasts is the cold opening. A cold opening is an introductory segment that is somewhat related and yet not. For example, a podcast with a big focus on Resident Evil's newest release might use a sound byte of how Jill almost became a Jill sandwich. I really want to put a lot of effort into this podcast.
Then queue intro theme
Actually, speaking of the podcast, I don't know if we've actually settled on a title yet. Here's what's been swimming through my head lately.
- Dtoid Cblog Pcast
- Cblog Recap Pcast
- The Cblog Recapcast
- The Cblog Fapcast (please don't vote for this) - Or a combination of all of the above
I've also unlocked my first unique ship on FTL. I believe it is the Zoltan focused ship with three Zoltan crew members. I don't remember it's drawback but Zoltan give a free charge of energy to the room they operate in, so it'll be pretty interesting how I stretch my reactor in future playthroughs. I unlocked her while playing the Engi ship again and I managed to survive a similar situation that killed me last time. A group of pirates boarded my ship after fooling me with a Zoltan science station. Things might've turned out he same if I weren't for one big difference: I had a bigger crew including one Rockman.
Four pirates; a Mantis, a Slug, a Rockman, and a human, all teleported onto my weapons bay. Luckily, as they destroyed my weapons, my drone system continued to at least pressure the enemy ship. Meanwhile, I maneuvered my Rockman to intercept three of them coming down to he medbay. The last, the Mantis, I tried suffocating with an open air lock. I managed to weaken it enough so even an engi could kill him. Meanwhile, my Rockman fought off three whole pirates by himself thanks to a combination of high health, the medbay, and the medical nanobots. Those nanobots really saved my life too, because my ship was still taking damage from the enemy ship I had trouble focusing on (hello? pirates!). A lot of direct hits resulted in fires and injuries to the crew and the only way I was going to break even was if I sent my engis, the only crew members trained to handle engineering duties in the ship, to repair all my damaged systems with their double repair speed. All while my crew was still taking damage from taking hits to direct fire.
A common conundrum is whether or not you want to continue repairing important systems so your ship holds out while risking your crews' worsening health to direct hits, or send them to the medbay to heal while the systems remain damaged and vulnerable to enemy fire. Medical Nanobots allowed my crew to continually repair the ship while slowly being healed. It was the optimal work pace and once the pirates were expunged and the systems were repaired, my deadly attack salvo made quick work of a ship being manned by one human.
Good thing caps are short tonight! I need to try out this Adjudicator thing!