Rock, Paper, Shotgun

Live Free, Play Hard: The Week’s Best Free Indie Games

By Porpentine on October 14th, 2012 at 2:00 pm.

Vintage spider carnage. Extra gust. Real time castaway simulator. That’s one way to get a leg up in life. Fruit powered women of battle. Video game museum.
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Cardboard Children – Kickstarter (Sigh)

By Robert Florence on October 14th, 2012 at 11:55 am.


Hello youse,

Having played exactly NO board games this week, because of work and Dishonored, I come to you empty-handed. I have no new board games to recommend. Your money is safe for one week. OR IS IT? I’ve spoken before about my mistrust of Kickstarter. I just feel icky and weird about it. I veer between “Fucking Parasites!” and “Oh coooool!” But my mistrust is making me feel like a party-pooper, so I’ve decided to join the rest of those idiots and back something. Join me as I take a look at some of the board games we could back right now on Kickstarter. And join me in making the leap. Let’s back a potential turkey!
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The Sunday Papers

By Jim Rossignol on October 14th, 2012 at 9:40 am.


Sundays are for toast, cereal, eggs, fruit, and always tea. They are for knowing that winter is coming. And they are for taking some time to read, because what would life be without strings of characters formed into intelligible sentences?

  • Eurogamer features a mysterious and handsome writer called Alec Meer, and his words are words about UFO: Enemy Unknown. He speaks only truth: “X-COM was always a game about losing, and not too far departed from those same masochistic tendencies that inform Dark Souls today. The losses, the causalities, the skating on the brink of disaster has to happen in order that those few snatched victories feel hard-won and meaningful.”
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The RPS Bargain Bucket: Just So

By Lewie Procter on October 13th, 2012 at 5:00 pm.


I hope you weren’t planning on buying some games for full price? If you were, sorry, I may be about to ruin your plans. You see, contained within this document are some of the best value gaming deals from around the internet. Read on to find loads of ways to get a lot of game for not a lot of money. Why not visit the website SavyGamer.co.uk if you’d like to hear about even more cheap games. Read the rest of this entry »

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Diablo III’s ‘Monster Power’ Makes Old Zones Hard Again

By Nathan Grayson on October 13th, 2012 at 4:00 pm.

The truest monster power of all is love.

All in all, I’m pretty happy not being The Devil Himself. It’s a sentiment that’s followed me through each day – from dusk ’til dawn – for quite some time, but Diablo III gave me renewed appreciation for my frail, non-red flesh and lack of dominion over the most miserable location ever conceived. I mean, it’s bad enough having every righteous hero’s target on your back, but when they start Paragon leveling and optimizing builds, well, why even get out of your bed assembled from the twisted, eternally weeping faces of ten thousand racists who constantly insist they aren’t racist? Blizzard, though, is hoping to put some challenge back into not only the Big Bad himself, but every single zone in its exceedingly beaten and battered hack ‘n’ slash.

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PlanetSide 2, EQ Next, And SOE’s Player-Driven Future

By Nathan Grayson on October 13th, 2012 at 2:00 pm.

I’m beginning to think gaming industry people don’t actually know what the word “dead” means. Back in my day, it was a pretty final thing – oftentimes even considered fatal. Now, though, if something doesn’t have all eyes on it, it’s apparently dead and gone forever. Just ask adventure games and, oh right, that whole “entirety of PC gaming” thing. And now, with the era of WoW’s incomparable dominion drawing to a close, MMOs seem to be getting the same treatment. But that’s a knee-jerk reaction. Nothing’s six feet under just yet. The writing is, however, on the wall, and its message is quite clear: change or lose your audience to boredom’s creeping clutches. But how? Well, if you ask SOE president John Smedley, it’s time to stop railroading players and start letting them live their virtual lives as they see fit. I know because I did, er, ask him. I also asked him about replicating the success of EVE Online, PlanetSide 2‘s eventual planet-based metagame, EverQuest Next‘s new incredibly player-driven reboot, and tons more.

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Hmmm: The Green Light Bundle

By Nathan Grayson on October 13th, 2012 at 1:00 pm.

Steam Greenlight isn’t perfect. Not by a long shot. It’s still very much a work-in-progress, and – at the moment – it’s making things harder on some developers than even the old, underdog unfriendly selection process used to. Valve has, however, made one thing abundantly clear: it wants developers to round up outside communities of their own and then take Greenlight by storm. Obviously, that’s far easier said than done, but the Green Light Bundle is – if nothing else – an interesting attempt at making order out of chaos. Better still, it uses the 100 Percent Guaranteed Indie Game Solution To All Life Problems (Including Relationships And Spiders): “When in doubt, bundle.”

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XCOM: Diary of a Wimpy Squad #3 – Coinky-Dink

By Sgt Alec 'Zulu' Meer on October 13th, 2012 at 12:00 pm.

I’m playing an XCOM campaign at Classic difficulty in Iron Man mode, with soldiers named after RPS writers past and present. John Walker and Kieron Gillen are dead – who will be next? We’re off to somewhere near home – Liverpool, on an abduction mission. There’d been a choice of rewards, and between the Sergeant promised for this one and the fact that the UK is in a slightly higher state of panic than the others, Scouseland it is.

Rookie Stone is still wounded, as is wet blanket Rossignol. We can now take five soldiers out on missions, so looks like we need two more recruits. Who’s up for a visit to the meatgrinder?
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Aria Of (Mass) Effect: ME3′s ‘Omega’ DLC

By Nathan Grayson on October 13th, 2012 at 12:00 pm.

Finally, my copy of Hotline Miami XCVIII arrived!

Mass Effect 3‘s next batch of single-player DLC isn’t just any old carved up chunk of side story gristle. It is, according to BioWare, the biggest yet, which sends “Leviathan” – a synonym for the very concept of largeness (and perhaps also in-charge-ness) – tearfully packing to second place. Titled “Omega,” the new add-on comes bearing an elaborate tale in which you team up with ousted Omega ruler/master space-club-couch-lounger Aria T’loak in an effort to reclaim her old haunt. It also carries a price tag to match.

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Kickstarter Katchup – 13th October 2012

By John Walker on October 13th, 2012 at 11:12 am.

Er, hello. Um, I’ve completely forgotten how to do this. Where do I put the red wires again? Adam’s been in charge of the Katchup for so long that at this point I’m filling in for him. I think I’ve got it, hang on. Phlurrbbubububububub. Phlurrrbbububuubbb. Phlurbububububububububububububububu…

Got it. So, down below you can see the gaming Kickstarters that have caught our eye of late. I’ve managed to nab one of those weeks where lots that Adam has been following have just ticked over their targets. Thus stealing all sense of closure from him.

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Ravaging: Ravaged Set To Ravage From October 17th

By Jim Rossignol on October 12th, 2012 at 9:00 pm.


For reasons mysterious, post-apocalyptic multiplayer vehicular combat game Ravaged had dropped off my radar until mere moments ago. Then, suddenly, a blip! It has done much with its Kickstarter money, and will appear on October 17th in a blaze of Mohawks and gas-masks. A sort of Fortress type game, so it’s a team-based affair set within huge maps – environments that are best traversed in the wide range of vehicles, from helicopters to thug-draped technical. It’s $25 at pre-order, and I have no good idea about how well it plays.

There’s a new, explosion-addled, trailer below.
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