Journey Review

Mysterious desert adventure Journey is an uncommonly enthralling experience.

The Video Review

Jane explores the glorious vistas of Journey in our video review.

The Good

  • Beautiful and diverse environments  
  • Superb, dynamic music  
  • Fun gliding and surfing  
  • Unique, evocative multiplayer.

In simplest terms, Journey is a third-person, sporadically two-player adventure in which you travel through a desert towards a mountain. By the alchemy of developer thatgamecompany's skill and vision, it is also unique, exciting, mysterious, and utterly lovely, with mesmerising landscapes and stirring music. It deploys more 'gamey' elements than any of the developer's works before it, and does so successfully, while maintaining the feel of an evocative, interactive art piece. Three hours long at most, it's concise but not overly short, its cycle of emotional highs and lows best experienced in a single sitting.

You begin without context, a red-robed figure in a desert, and set out hiking towards the mountain on the horizon. Why? Initially, at least, just because it's there; instinctively you seek an objective and the mountain, topped with an unexplained bright light, is your only option. It's a straightforward but elegant kind of signposting, making the mountain a near-constant, towering waypoint. Elsewhere, Journey's signposting is lighter-touch but similarly deft, suggesting objectives so subtly as to feel like you're always exploring on instinct--as though while being drawn onwards to that distant peak, every reveal is your own discovery.

You hike up dunes and slide down the other side, sand-surfing with either the Sixaxis tilt sensor or the left thumbstick. Both controls feel nimble and light, and the pleasing rhythm of steady uphill climbs and exhilarating downhill slides make trekking along a joy in itself. Then you encounter dusty ruins and mysterious stone markers, and among these you discover your first cloth fragment: a scrap of the luminous scarf that lets you fly.

Holding the X button boosts you off the ground, and as you explore and collect more cloth fragments, your scarf grows. This lets you boost for longer, enabling longer spells of gliding, across wider gaps and up to higher crests. Like the surfing, gliding is blissful fun, and it makes for graceful platforming around colossal towers. Once the power in your scarf is depleted, you'll often yearn to be back in flight, and to that end there are recharging fonts which themselves loft you skyward. Progress is made by walking, sliding, and flying onwards, and sometimes by opening the way to the next big area by triggering new fonts or reactivating old bridges.

Journey's gorgeous desolation and overwhelming scale bring to mind Shadow of the Colossus, while its dreamy colour and quirky, elegant designs recall a Studio Ghibli movie. It's relentlessly beautiful, and there's much more visual diversity than you might expect of a desert-set game, not to mention some charming desert denizens, airborne creatures made of the same magic fabric as your scarf. Even in the appearance of sand there's striking variety, from smoothly matte to glittery to full-on gleaming, through shades of red, white, and gold. It reacts convincingly, too, rippling in the wind or shifting under your feet as you climb.

The camera alternately draws in close to show the runes glowing on your undulating scarf and pulls far back to make you a little red speck in a sandy wilderness, where huge, half-crumbled structures hint at an empire long since vanished. It's all backed by moving, dynamic music, closely matched to in-game happenings, with exuberant orchestral bursts for action and mournful strings for quieter, poignant moments.

There are hints at the backstory in hieroglyph-like murals and visions (wordless cutscenes) brought on by statues, which allude to a terrible cataclysm. Mostly, though, Journey opts for atmosphere and mystery over exposition. The implication, at least, is you might be all that's left, and reaching the distant mountain is an important thing to do. It's a lonely prospect, however pretty the post-apocalypse.

That loneliness makes Journey's intriguing take on multiplayer all the more evocative. Multiplayer is anonymous and automatic, spontaneously bringing together two players at the same stage in their game. When you come across a fellow wanderer, he or she is stripped of PSN ID, and you have no means to communicate except a one-button musical tone, with which you can chirp at one other. In the absence of identifying details, you can only wonder who your nameless companion is.

By withholding his or her identity, Journey makes your only friend a perfect stranger, simultaneously more anonymous and more immediately companionable than anyone you've met in an online multiplayer match-up. Huddling together keeps your scarves charged up and, in the absence of chat, your musical piping is surprisingly expressive. Though he or she is far from vital to making progress, the company is invariably welcome; it's a powerful contrast to the solitude of voyaging alone through a mostly empty desert, and when you drift apart forever, it's curiously sad.

In the light platforming, the challenge is slight; like Flower, thatgamecompany's previous title, Journey favours affecting experiences over systems of reward and punishment. That said, this is a more conventionally game-like affair, not least by way of your precious, flight-powering scarf--essentially an in-world representation of a boost gauge--for which you gather collectables (cloth fragments) and which can be cut short as well as grown, leading to some genuinely tense and scary moments.

It's a real accomplishment that Journey draws together so many conventional game elements, and so well, and still feels like the art piece we expect from the makers of Flow and Flower: intriguing, ambiguous, and experimental. The game's length, two or three hours on the outside, is exactly right, letting you take in the whole experience in one session. Once you've completed it, you can dip back into favourite chapters, and even without the impact of unexpected reveals, it's uncommonly enthralling. Its deliberate ambiguity brings on the urge to speculate on deeper meanings, but meaning here is bound to be personal, and best discovered for yourself. Discover it you should.

Jane Douglas
By Jane Douglas, Section Editor

Jane rejoices in the title of Section Editor, GameSpot UK. Fears: spiders, oblivion.

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madborn 19 pts

To bad is only for ps3 user's!:(

saosebastiao 13 pts

Games like this should be funded in a kickstarter kind of way. That way corporative vampires and money-driven studios (next in world domination, EA) could shut the hell up why it didn't sell too much. The game would still be good, all those who wanted it could get it, the studios wouldn't "waste" so much money, and  the gaming world would still get a masterpiece. And we could have a sequel.

led_zeppelin123 5 pts

i win this game about ten times and i still love it

 

Cyberdactyl137 7 pts

Awesome game.  As was suggested by Jane, it had elements of 'Shadow of the Colossus', but I would add the beautiful mixture of Tribes and the freebie ~flOw~.

 

For me it would have been better if it had lasted maybe another hour or so.

bluemoon6 22 pts

Definitely one of those games you have to play till the end. I started out feeling guarded by the initial hour or so, but quickly felt the game tug more and more at my heartstrings as I continued with my random companion through thick and thin. The ending will most definitely stay with you. Beautiful masterpiece that will go down as one of the most memorable games in history.

synthetiksin 22 pts

Don't get me wrong, I like the game, but all this "artsy automatically means near perfect game" stuff is actually getting pretty old. The setting's storyline is cliched, it's not as thought provoking as other "indie" games, the companion experience can be hampered by bad players, it can get too easy with really good companions, and there isn't a "choice" (once you realize what it's all about).The narrative is what makes this game but that's it.For those on the fence about it, buy it but enjoy it when once it's on sale. Not worth the 15 dollars right now, it's an amazing game but it's a bit overhyped.

pgharavi 7 pts

 synthetiksin Well worth $15.

lmaocarrots 266 pts

Guys don't let the length/price stop you from buying this. You are paying $15 for essentially the Mona Lisa of video games. As stated in a previous comment, I was brought to tears by the sheer beauty of this game. It's some of if not the best 3 hours of video gaming history. Let us not forget that Portal was $20 as a standalone game and that was only 2 hours, and it's still considered one of the best games out there.

djclintonk 5 pts

Three hours long ... I'm not falling for that one again... Paying anything over 6.00 bux for gameplay that short..

GRUNT1807 6 pts

Im a retired Combat Infantry Veteran and play mostly first person shooters and action games. I bought journey for my daughter knowing nothing about it. A day later my daughter forced me to sit down and play it and WOW what an experience. It is well deserving of all the positive reviews its receiving and than some. After completing the game my eyes were watering its that good.

jimmytaker 40 pts

@Hodge996 That's why I only read half of the reviews.. besides I'm a lazy ass.

magicmonkeymatt 22 pts

Not only is this game worth every single penny of the Ł10/$15 it is worth buying a PS3 for the privilege of playing such a brilliant, beautiful, unique and inspiring work of art!

Hodge996 232 pts

Wow, amazing spoiler in the review re the final chapter! Jane you are a massive retard Thankfully I'd played it already but I imagine one of the best moments in the game will have been spoiled for anyone that reads the review before playing.

thesnackbar81 5 pts

This game is absolutely stunning. Everyone must give this game a shot. So beautiful and so graceful. The dynamic music fires up at certain moments and it will give you goosebumps! Looking at all the comments here, it seems everyone agrees. Unlike the ending of a certain recent game..............

ryogapower 87 pts

this is a real game changer. i just played it straight through twice and can honestly say that as a 32 year old man, without the aid of drugs, i was so overcome with emotion on the final stretch to the summit that i wept REAL tears of joy. unbelievable job by TGC. wow is all i can say.

facehUK 5 pts

"and when you drift apart forever, it's curiously sad" - this is so true! i had no idea a fellow journeyer would be joining my game when i first started, and when I lost him during the very last chapter i was devastated!

evilweav 80 pts

@DaNubianPryns yeah i would echo your sentiments word for word. good lord it was beautiful.

evilweav 80 pts

Beat it literally ten minutes ago. I would now take a bullet for my mysterious companion. 10/10 for me simply for being the most emotionally powerful game I've ever played.

effendi360 18 pts

Finished this game yesterday from me 10/10

Ripper_TV 36 pts

Do something with the color of the reviewers name please! Not readable at all.

icetone 31 pts

want it the companionship looks awesome

guitardude1243 5 pts

I can second the strange sadness whenever your co-op companion and you disconnect. Fantastic game worth every penny.

The_Godfather_ 53 pts

Very interesting and an unique game. I would've wish to see it on PC.

shawdad 8 pts

Its games like these that keep me playing.

hippiesanta 91 pts

just complete it around 3 hours..... wow...wow...wow.... I'm speechless in a good way

A4477 14 pts

im gettin a PS3 just cuz of this game...OMG!!!!

XL2009 8 pts

the game is awesome and the graphics is perfect but still the bad thing is the story its a good story but its too short i don't believe that i finished it in two hours its too short

jakesnakeel 42 pts

I avoided reading anything about this game (except that it was great). Oh man was I blown away. Just brilliant! Emotional, exhilarating, even found myself laughing out loud at times. It hooked me up with a perfect co-op buddy and it was definitely a Journey. Bravo!!

ShadowofSonic 74 pts

Overrated game. Kidding! She's dead. But then I took an arrow to the knee. *Guile's theme* Thumbs up!

benegessrit 5 pts

Absolutely brilliant! Met a fellow traveler and they led me to a strange flower, then I got the mirage trophy. I hope they got it too. Safe journey my friend :)

da_nibbler 35 pts

amazing games. just played through it and am starting again. BEAUTIFUL!

kool_zed_speaks 34 pts

I can only have respect for thatgamecompany. Keep inspiring, guys!

Setho10 64 pts

After playing this I have to say that for me it was a perfect experience in pretty much every way. I was a huge fan of Flower but somehow this is even better. It makes me proud to be a PS3 owner knowing that Sony is willing to fund projects like this.

hippiesanta 91 pts

I love you Jane Douglas....ahaks...

stonhengehill 31 pts

this so sad that it dont have pc version

breaksomeoff 5 pts

Played through the entire game last night in one sitting. What an amazing, thought provoking, and beautiful experience. I had a huge smile on my face at the end of it all. Can't wait to play it again and explore even more.

DaNubianPryns 18 pts

Absolutely enthralling, thought provoking, and beautiful. One of the best little games I've ever had the opportunity to experience. I went through a lot of emotions while playing it, even having tears come to my eyes towards the end. When something (from whatever medium it may be) can affect me that way, I can do nothing but respect, admire, and appreciate and reflect wholeheartedly. I can't recommend this game enough. Proceed with an open mind and you will not be disappointed. (Playstation Plus is very much worth every penny.)

jonnyjd 5 pts

The game is more about the experience than about the game mechanics. As a Plus member, I was able to download and play the game yesterday. Although I haven't finished it yet (brought too much work home), it is just as I remember the beta. I wish I could convey it better, but have never been great at writing. Give it a shot if you can. You won't be let down. Because it hasn't been officially released yet, I can't rate the game yet (I'm guessing). But my score will reflect it as a great game.

warlord_Kratos 5 pts

i dont get wats so great abt this game from the video review i saw all we do is collect stuff jump keep walking thats it. why is it so great??

MrMisanthrope 7 pts

It's weird: I didn't particularly enjoy fl0w or Flower, but I'm still looking forward to this. I just like Chen's design philosophy, and feel like it's only a matter of time before he makes something that really resonates with me ... even if it hasn't happened yet. And let's stop being dumb about the price. Most of us pay twelve dollars for a two hour movie; fifteen bucks for a good three hour game is totally reasonable.

icetone 31 pts

wonder how many carpet people you can meet

crdeath27 5 pts

@BloodMist How do I shout my 'mount' exactly?

mhaed 91 pts

I'm not speaking for anyone but myself, but interactive movies disguised as games are a confused medium in my eyes. Why don't I put the controller away and watch myself run around the desert instead of actually having to push on the thumb-stick.

mhaed 91 pts

[This message was deleted at the request of the original poster]

BloodMist 104 pts

Get the joke, or keep your mount shut,

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