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Generally favorable reviews - based on 40 Critics What's this?

User Score

Generally favorable reviews- based on 381 Ratings

  • Summary: Episode one of a five-part game series set in the same universe as Robert Kirkman’s award-winning series. Play as Lee Everett, the convicted criminal who has been given a second chance at life in a world devastated by the undead. Experience events, meet people and visit locations that foreshadow the story of Deputy Sheriff Rick Grimes. A honed game experience in which actions, choices and decisions you make will affect how your story plays out across the entire series. Expand
Score distribution:
  1. Positive: 33 out of 40
  2. Negative: 0 out of 40
  1. Apr 26, 2012
    91
    After conquering Sam & Max, Monkey Island and Back to the Future, Telltale is ready to prove that they know a thing or two about zombies. If A New Day is any indication, then The Walking Dead game is going to be the must-play zombie game of the year. Stylish visuals accompany a well written adventure full of memorable characters and genuine scares!
  2. May 16, 2012
    90
    As an opening act, A New Day did what it was supposed to: get me interested in the next episode even if the overall universe of Walking Dead completely depresses me. It's not that there's no happy ending; it's that there's not even real respite from the horror of what's going on. And that's exactly what happens at the end of the first episode.
  3. May 8, 2012
    73
    As long as you know you're going into an interactive story experience, you won't be let down.

See all 40 Critic Reviews

Score distribution:
  1. Positive: 80 out of 105
  2. Negative: 17 out of 105
  1. I love this game! Some people would say it's like Heavy Rain with the choices and stuff, but I hated Heavy Rain. This game is really well done. Your choices will put you on different sides and will affect everything in the game. I love the action and the suspense of that great story. Well, it's a strong 9! Expand
  2. Episode 1 has some linear parts, where essentially no matter what choice you make in the game- you will end up at the same outcome later. Game Survival is fully centered around quicktime events, where pushing the correct button quickly and multiple times is key. This makes game-play centered more around fast reflexes instead of logical thinking and planning. Unfortunately the player does not get to keep weapons in the game, nor choose which weapons they want to use against enemies. The fighting sequences are fully scripted using a particular weapon (picked up just prior to battle) and seem intended for immediate use. Due to the rather linear style of game-play, I cannot recommend this as a true RPG, more like a scripted movie with quick-time events thrown in. A game that feels very similar to this one is Heavy Rain for the PS3. Since the game is the first-part of a five-part episodic series, the game length of this episode is rather short. I completed episode 1 in approximately 40 minutes. Timely releases of subsequent episodes appears to be problematic for the publisher. Episode 1 was released on April 24th, 2012. When The Walking Dead game was being advertised prior to launch, Telltales Entertainment promised releases for new episodes "every month", but since the launch of episode 1 they have inexplicably postponed releasing episode 2. Now their official stance on releasing new episodes has been modified on their website as "approximately every month". As of this writing it is June 11th, and episode 2 has still not been released which means it has been approximately two months since the last episode has been released. Potential customers should therefor, expect delays if they wish to purchase the Season Pass option. Overall, I feel the game is an average entry into what is essentially a CGI movie with scripted sequences and quicktime events. Heavy Rain, by comparison, is more polished in practically every area to include graphics, sound, characters, and plot. You are also dealing with untimely releases of subsequent episodes- even at the rate of 1 month per episode you are looking forward to 40 minutes of new game-play every month, which most people will agree is ridiculous. At face value, I would usually score an average game like this one with an average score of 6; but the untimely releases of subsequent episodes further degrades the appeal of the series to an even lower-average-score of 5. Expand
  3. Not great. It IS an interactive story rather than a full-fledged action/puzzle game, but that's not the issue I have with it. I do wish it offered more of a branching story line, if story is where it's trying to shine -- most of the conversation decisions seem to be purely cosmetic. (They're also stressful to make; there's usually barely enough time to read them all before the timer runs out.) But more importantly, the story it does lead you through is just so generic. It must have hit every single zombie apocalypse bingo square in the first half hour. That's what killed it for me. If there's no gameplay to speak of and no exploration of the game's world allowed, the story better be gripping. It wasn't; it never made me care. I'll grant that the characters were decently written for the most part, and I hope they will grow in complexity in future episodes. On top of the lackluster story, the gameplay aspects are terribly implemented. It might play better on console, but the PC controls are atrocious, character movement felt cumbersome and stunted, and the fixed camera/scenery drove me batty, since it frequently conceals walkable paths. The player is also artificially held back from progressing at multiple points. Some of the puzzles you're presented with have obvious solutions, but the game won't give you the tools to solve them until you've passed some other check point. (The brick thing was particularly annoying, as was the pharmacy door.) Some other puzzles were also just insulting to the characters themselves. I won't go into detail, but Carly -- presumably at least passing familiar with technology, being a reporter, not to mention perfectly capable of firing a handgun -- couldn't figure out the issue with the radio? Twice? Really, now? As for the the visual style, I'm not a fan, though I'll grant that's partly a matter of personal taste. The line work looked sloppy to me, the colours too muddy -- Clementine's face was a good example of this. What's not a matter of personal taste are the graphics glitches, particular the pixelated shadows all over the place. I did play this on an Mac via Steam, however, so it's possible it runs better on Windows. Expand

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