Halo 4: is 343 taking inspiration from Red Dead and LA Noire?

New Halo team talks up Rockstar and Team Bondi projects

Right now, you'll have more luck parking a Warthog atop a Scarab than getting anything Halo-4-related out of 343 Industries. The studio is eager to talk up its vision for the new Reclaimer trilogy, dropping a few nuggets on Cortana's impending Rampancy (the AI equivalent of senility) and treating us to a dazzling montage of Forerunner-flavoured concept art. When it comes to cold hard gameplay or plot specifics, however, 343's collective lips are sealed.

Fortunately, there exist several Mystic Journalistic Abilities designed to break a developer's silence, psychological war techniques handed down from editor to editor over the centuries. One of them's the Art of the Ostensibly Unrelated Question. All innocence, we recently asked 343 directors and producers what they've enjoyed playing lately. The responses - which you'll find in OXM's now-available limited edition Halo special - are... suggestive.

Click to view larger image
Team Bondi's stage setting is more than a match for Bungie's.
Creative director Josh Holmes was "blown away" by Red Dead Redemption. "To me, that was such an amazing narrative experience. Being able to express myself in an open world environment in whatever way I saw fit, but also managed within that experience to give me the spine of a story that went through all of it. It wasn't just window dressing - it managed to make me care about the characters and the places, and that makes it really stand out."

Intriguing. Halo's never had an open stake in the chin-stroky "player freedom" vs "developer intention" debate, leaving the bulk of its storytelling to cutscenes rather than those edgy, flashy emergent environments proffered by Bioshock and co. But factor in the series' wedding of tiered, intensely dynamic AI to linear campaign design, and you start to see where an open world game like Red Dead could be influential.

Missions like Silent Cartographer in Combat Evolved or the assault on Sword Base in Halo: Reach aren't just bouts of COD-style whack-a-mole, they're helter-skelter stages on which you thrash out living, breathing drama with the AI. No one battle is the same, as Grunts lose their rag, Elites decloak at different intervals and jet-packed Brutes accidentally bump heads.

Click to view larger image
Master Chief has "changed" in Halo 4, but 343 won't say how.
While the overall plot arch is a hands-off affair, and the environments in themselves aren't exactly bursting with backstory, Halo's scenario design involves much the same sinuous plating of the nailed-down and the free-floating as Red Dead and its fellow sandboxers.

In terms of how NPCs behave, how they react to each other and the player, and how that feeds into mission plot, Rockstar's opus could have much to offer. It's worth noting, on a possibly important tangent, that Redemption's "free roam" multiplayer lobby and Reach's Forge World have a lot in common - they're menus reimagined as playable environments.

Advances in storytelling dominate the 343 take on competing developers. Executive producer Kiki Wolfkill looks to another Rockstar game, LA Noire, for inspiration. "I wouldn't say the whole truth or lie mechanic worked - or at least I don't read people well, apparently - but they're really pushing things forward in terms of characters and story.

1 2 Next page

Comments

4 comments so far...

  1. Because of what the staff are saying I've just started wondering what Halo would have been like if it had been an RPG/FPS hybrid. I think it would have blown my mind.

  2. I think it would be more interesting storywise if Halo 4 had a few RPG elements mixed into it even though I'm a fan of the old classic Halo Combat Evolved... I wouldn't mind a change. I'm glad 343 Industries is trying new things..keeping things fresh because if you keep serving the same old dish it gets stale eventually. I'm all for FPS/RPG hybrid. :)

  3. A re-run of the previous games would be tiresome at this stage, I think there's room for change and it's certainly time for a fresh take on things. Might be an idea to cut things and get back-to-basics, the real thing which got me when I first played Halo was the only being allowed to carry two weapons. Little touches like that seem to be the thing that's been missing in recent years.

  4. I think you guys are missing the most important thing in this article:

    Kiki Wolfkill has the greatest name ever!!!

    Seriously, I wouldn't be disappointed with that name as the lead in a game, never mind the real world.