Take The Journey This Spring!

Posted by on September 27th, 2011

Cross-Posted from the PlayStation Blog

Hi all,

This is Jenova Chen from thatgamecompany. First of all I would like to thank you for your support during the closed beta for our upcoming game Journey. It was a great success!

For the past few months, we kept getting asked about Journey’s release date. Yes, we haven’t said anything about our release in a while mainly because we really couldn’t tell. And we don’t want to throw out a date that we are not sure about, and later disappoint our players.

Fortunately, the online beta went very well, and our continued playtests have given us great feedback on the work we have left to complete. While there is still a ton of care and polish needed, we can’t wait to finally deliver Journey, TGC’s take on an online adventure game.

Like all our games, Journey is an experiment. In the end, it’s what you think that matters. We are happy to announce Journey will be released Spring 2012, so you can experience the adventure for yourself.

 

(Posted by Aaron on behalf of Jenova.)

Categories: General Comments: 8

   
   

TGC at PAX

Posted by on September 7th, 2011

It’s been a busy few weeks for us, traveling around with Journey. Our most recent stop was PAX Prime, held in lovely downtown Seattle. While in town, I met with press, fans and fellow indies, and Chris participated in a panel at PAX Dev.

Being a fan-focused event, PAX was the perfect place for our second official meetup. After enjoying lunch with these delightful folks, and chatting about all things TGC, fellow indie Kevin and I headed to the conference center, to see about handing out a few Journey t-shirts.

My first stop was to check out Warp and FEZ, who had a slick stand-up booth on the 2nd floor, just outside the main halls. Great to see kids and parents enjoying these fun puzzle games, together. Venturing further into the main hall, a quick peek inside confirmed that The Bohemoth’s booth (and everything nearby) was jammed with fans, so after a quick t-shirt drop, I jetted up to the 6th floor indie area.

 

Upstairs was definitely hopping! In addition to visiting with Alexander Bruce (developer of Anti-Chamber) and other teams of the Pax 10, I had the chance to stop and stop in at the booths for Retro/Grade, Monaco, Minecraft and Skulls of the Shogun. Hooray, t-shirt swaps! Even bumped in to Amir Rao of SuperGiant Games, and congratulated him on shipping their very first title, Bastion – featured in last year’s PAX 10.

With so many great people and games to see, the day really flew by. But it was great to get out and remember just how vibrant and exciting the game community is these days. It’s probably our last trip for a while… but we’ll keep you posted on future meetups and Journey events, including my upcoming trip to Game City in Nottingham this fall.  Till then!  - r

 

 

Categories: General, Journey, Press Comments: 1