Version | Platform | Description (click for details) | Link | v1.2 | Windows | Tomb Raider Legend: Latest Patch (v1.2, European Only) Tomb Raider Legend Patch v1.2 Please note that this patch only works with the European version of the game. - Fix for ‘High Priority’ task manager (lock up), in addition to fixing the occasional audio stuttering issue. - Overall improved performance. - Fixes and improvements made to Lighting when running the NextGen version. - Implemented a separate ‘walk’ button for Lara. - Fixed the issues regarding the breakables when running NextGen. - Fixes made when running the game using a secondary monitor. - Refresh Rate option now fully operational. - ATI CrossFire Movie problem has been fixed. |
[Download] | v1.1 | Windows | Tomb Raider Legend: Patch v1.1 Tomb Raider Legend Patch v1.1 Please note that this patch only works with the European version of the game. Tomb Raider Legend Patch v1.1 Please note that this patch only works with the European version of the game. Fixes some minor compatibility issues that are affecting some players with high end PCs running the European version of Tomb Raider Legend. |
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Version | Platform | Description (click for details) | Link | --- | Wii | Savegame for NTSC version Please use this savegame if you encounter the issue described in the following FAQ and use the NTSC version of Tomb Raider Underworld. http://support.eu.square-enix.com/faqarticle.php?id=2195&la=2&kid=61046&ret=faqtop&c=5&sc=0 |
[Download] | --- | Wii | Savegame for PAL version Please use this savegame if you encounter the issue described in the following FAQ and use the NTSC version of Tomb Raider Underworld. http://support.eu.square-enix.com/faqarticle.php?id=2195&la=2&kid=61046&ret=faqtop&c=5&sc=0 |
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Version | Platform | Description (click for details) | Link | 2.7 | Legacy Games | Abomination: Latest Patch Adds two new brood skills and solves a few gameplay bugs.. |
[Download] | --- | Legacy Games | Legacy of Kain: Blood Omen 2: Latest Patch Fix List Various crash bugs (either lockups or crashes to desktop) have been fixed. Most notably crashes when loading a savegame, but also various ingame crashes. A new option has been added in the Setup to switch resolutions when playing movies. This should fix the problem where movies play extremely slow or choppy. Various minor graphical problems have been fixed. Refresh rate selection now works properly. Volume settings are now properly saved. Mouse controls have been tuned for better playability Movement actions (like Forward) can now be mapped onto mouse or gamepad buttons. Lookaround controls have been improved for keyboard, and can now also be used on gamepads. Various minor other fixes This file updates the UK edition of Blood Omen 2 to 1.02 |
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Version | Platform | Description (click for details) | Link | 1.01 | Legacy Games | Anachronox: Latest Patch IMPORTANT WARNING REGARDING YOUR SAVE GAMES: If you are installing this patch, and you are standing in the City of Votowne, go to the Republic Inn and save. We did have to change that map (Votowne), and any save games in that map will be invalidated! HOW TO INSTALL THIS PATCH: Double-Click on the file \AnoxPatch 1_01.exe\"" this will launch a new window. If you have installed Anachronox to the default directory (C:\\Anachronox) then click on the \""Install\"" button. This will install the patch then launch the ReadMe file when completed. You may now continue playing the game. If you have installed Anachronox to a directory other than the default use the \""Browse\"" button to locate the Anachronox folder then click \""OK\"". Now click on the \""Install\"" button. This will install the patch then launch the ReadMe file when completed. You may now continue playing the game. THINGS FIXED IN THIS PATCH We actually shipped this huge game in a pretty dang good state. However some issues were found that needed addressing and we've addressed those few issues in this patch. In this patch we: Fixed the platform2 throwloonie so people performing it from level 1 and elsewhere wouldn't get stuck. Unhappy Noxguard battle is tougher. Changed the position of a Grumpos Yammer response window to match the others. Fix traderbots so they trade always over $100... and actually charge you cash! (In HephFactory) Made backtracking after you have the fluid impossible. Could get two shocksphere upgrades and thus two teslatus spheres!!! NPC \""Krequa\"" was grabbing but not releasing the player. This was causing problems later in the level trying to lockpick. Fixed problem where player could clip through Krapto's Jail-cell when getting his bowl. Fixed some minor dialogue. Doorlord battle is no longer repeatable. Spawned a time minder in Whitendon 'cause there wasn't one!!! Rictus has 10% chance of missing now so Travis's \""whiff\"" can be seen. Rictus now has an extra 8000 hp. Doorlord attacks are updated to reflect \""Weapon\""-like boss. Fixed some particle effects (graphics). Made Barracuda Joe attack! Fix memory overruns on Minimum install and ALL platforms. Fixed Windows 2000 compatibility issues (note: Even though this addresses issues reported by Windows 2000 users Windows 2000 is still not officially supported by this title. As a result Customer Support cannot deal with any issues that arise from playing this title in Windows 2000.) Made wimpa immune to freeze/psyslave/nuts. fixed battle_drop parsing error; was causing some monsters not to drop money or other things (like the snowsnake). Fixed bug where party followers would sometimes start floating off somewhere during dialog. Camera variables (height distance etc) are updated when switching characters instead of only when moving. Randomize monsters' timers when starting battle so they don't all attack at the same time. Update battle UI health bars when status event damage occurs (burn/poison). Don't let XP text display overlap borders of the plaque when experience - 999999. Fixed ambient status effect script playing and restarting including firefury and stealth. Fixed timer bug for low framerates & timescale Check drive letters for drive-types once only on startup. Players (and players only) being hit by freeze nuts or psyslave are cleared of those effects (and do not get new ones) if they were already affected by one or more of the three. Minimum of 100 ms (0.1 seconds) delay between ui_cursor mouse clicks. Added autosave toggle button to main part of main menu. Major DAT-file system optimization (loading speeds greatly improved). Changed version # from 1.00 to 1.01 Fixed a few CDROM issues including multiple drives. Fixed bug with getting the 20th TACO item. Fixed environment mapping & other visuals on Voodoo2 & ATI Rage. |
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Version | Platform | Description (click for details) | Link | 1.1 | Legacy Games | Beach Life: Latest Patch (Polish Version) The Beach Life patch fixes a number of issues seen after release of the game as well as introduces some new goodies for you to play with! *Please note that this patch is for the Polish version ONLY of Beach Life. |
[Download] | 1.1 | Legacy Games | Beach Life: Latest Patch Installing the Beach Life Patch couldn’t be easier! Simply follow the instructions which are in the read me in the zip file, to upgrade your copy of Beach Life to the latest version – 1.1! NOTE: you must have the original version of Beach Life installed before attempting to install this patch.<P>The Beach Life patch fixes a number of issues seen after release of the game as well as introduces some new goodies for you to play with! |
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Version | Platform | Description (click for details) | Link | 3.22 | Legacy Games | "Braveheart: Latest Patch This patch updates the game to version 3.22 Fixes include : resolution of some network problems and some gameplay issues." |
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Version | Platform | Description (click for details) | Link | 3.9.65 | Legacy Games | Championship Manager 01/02: Latest Patch New to version 3.9.65 (Save game compatible) * Lessened chance of free-kicks hitting walls slightly * Increased Protection of players at big clubs slightly * New command line option 'nomemcheck' to disable memory safety checks * Fixed rare problem with club records * Changed from over-length copy-protection to a system that will work on all CD-ROM systems * Repair news corruption which can happen in the original release * Made it less likely that a player with a lower match rating than another player will get MoM * Made it less likely for non-league clubs to get rescued when bankrupt * Made Man Of Match display on match screen compatible with COLOURBLIND flag * Protected against unlikely stadium expansions (most notably in Brazil) * Made interest payments when seriously in debt more severe * Made aging, greedy players a bit less likely to accept moves if they're well paid in their current contract. * Made 'future' screen show Jaded players information correctly * Second leg of Asian Super Cup is now 14 days after first leg * Clubs from Pakistan now play in East section of Asian club competitions New to version 3.9.62 (save game compatible) * Compensation is now paid to players former club for non Bosman 2 transfers * Fixed potential crash when reminders are generated for player notes * Brazilian National First and Second divisions now use playoff stage for history and not league table * Fixed problem with Libertadores Cup picking wrong Brazilian teams sometimes * Three regional Brazilian championships now award prize money if their playoff match is not needed. |
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Version | Platform | Description (click for details) | Link | 4.1.4 | Legacy Games | Championship Manager 03/04: Latest Patch Fix List Match - Fixed network game bug where client scorelines differed to server due to clash of post and pre 4.1.3 tactics - Fixed 4-4-1-1 and 4-2-3-1-dk - Full match mode now skips \dead time\"" again - Fixed problem where user couldnt make a sub immediately after certain incidents - Fixed obscure crash that occured when human's goalkeeper red carded - Improved storage lifetime of match stats for background leagues and ED1/ISB level matches in foreground Match AI v224 - Cut down on hurried and pointless hopeful passes from decent players - Improved shooting AI...more range of different shots - Improved computer team AI when utilising free role wide players eg Pires - Made fiery and temperamental players more likely to dissent or lose temper - Tweaked player clean through detection AI - Slight tweaks to goalkeeper saves - Improvement in short and medium range pass accuracy - Less short goal kicks from keepers unless asked to in tactics - Slightly better player turning on ball AI when near own goal - Less backpasses drifting out for corners - Fixed certain incidents of central defenders going for unwise attempts to intercept the ball on the wing - Made condition have a small effect on injury proneness in match - Toned down long throws Game - Pre-game injuries now are set up again. Screens - Fixed display of custom stadium pictures on match day Fix List for 4.1.3 Game - Fixed bug where players who get put into reserve teams which don't play in an active league get full condition after 1 day. - Fixed bug where key players would occasionally get put in the reserve squad for no reason - Fixed problem with club relocations during stadium expansion - Fixed problem with stadium expansions not restoring seating/terracing lost during work on expansion - Fixed problem on team fixtures screen where the year menu shows an option for the 2004/05 season when in the 2003/04 season. - Fixed problem where Italian non EU transfer rule would sometimes block contract renewals. - Made it slightly easier for human managers to get jobs and ensured computer clubs filled vacant postitions correctly - Filter option hidden when picking squad numbers for a match. Before the filter was shown but didn't work as all players needing squad numbers are always displayed. - When using random player data non playing staff do not get obscure nations as their home nation. - If the top earner at a club is not regarded as a \""key player\"" then the clubs maximum wage was displayed wrongly this is now fixed - There is now a limit to the \""see also\"" menu in the clubs screen which prevents the list from being jumbled or incomplete. - A string in Offer contract screen updated to show per month/per year etc depending on users preference - The \""see also\"" menu now works better on the team screen for B teams. - Large database size setting now doesn't retain quite so many players - Tuned 'fake player' database randomisation to prevent creation of quite so many 'wonder kids' - Club links from a national squad screen now work correctly. - Removing players from a manager's shortlist screen now doesn't reset the table. - Managers who do not have clubs can shortlist players now. - Finance section is now available on human reserve team screens. - Staff search screen now includes the field \""motavating\"" as a possible search criteria - \""SMALL_BALL\"" option added makes the ball not so big in the air - National team call up news for finals tournaments now generates news. - Combined league table view disabled for neutral venue competitions like the World Cup. - Tuned standard of virtual players for teams active in European competitions - Tuned amount of players who turn into managers - Go on holiday until next match now works for international matches as well. - Clubs from inactive leagues which have B teams in active leagues now keep their players when starting a new game. - Added some speed improvements - Past meetings between teams now processes second leg matches properly. Only the goals scored in that leg will be used. - Coach assessments using the sweeper position have been improved. - Improved manager reputation changes after league cup wins promotions etc - Default all automatic shortlisting (make offer/offer contract) players to 1 year on your shortlist - Tuned attendances for fixtures slightly - Tuned player ability progression - Tuned training effects - Tuned peak ages for goalkeepers - Tuned reputation declines for older players - Tuned player reputation changes upon winning awards - Tuned player happiness upon relegation and promotion - Tuned youth player injury frequency - Tuned timing of some news item events to better coincide with related news - Tuned various minor aspects of player personalities Match - If user goes to the opposition tactic screen and they have an injured player on the pitch the game no longer tells the user to replace him. - Fixed problem where wrong match stats are shown occassionally for fixtures. - If user goes to a computer team tactics before a penalty shootout the tactics screen no longer shows its penalty takers. - Team tactics buttons now keep their state after a replay is shown. - Should be able to go to tactics after goal - Default and computer team tactics refined also added a couple of new ones 4411 and 4231 ( Danish version ) - Less unimportant action shown after the key incident in a 2d highlight - Improved manager reputation change algorithm after matches - Fixed bug where human team captains were not being selected correctly in the match if the first choice one left the field - Fixed occasional match crash Match AI ( v220 ) - Less \""power\"" shots and more placed ones possibly meaning less going over the bar from inside the area for better players - Stopped play being called back after fouled team or player have scored a goal - Stopped players keeping original corner positions too long when corner clears all players and goes towards the opposite touchline - Improved defending on attacking long throws that was causing some teams to score almost every time they had one - Improved computer team decision making regarding setting the \""forward runs\"" option for players - Lessened influence of player \""decision making\"" stat on play - Tweaked reactions of defensive markers while waiting for set pieces to be taken - Slightly improved direct free kick effectiveness - Tweaked goalie AI for mopping up loose balls in area - Tweaked interception of passes AI - Discouraged certain cases of defenders all flocking towards the player with ball on a counter attack and leaving a man spare alongside - Less red cards but more yellows and improved professional foul AI Competitions - Fixed problem with players in Brazil having the wrong year listed in their history. - Fixed patch 1 problem where Brazilian league fixtures disappear. - Fixed problem where the wrong teams were being promoted to the Danish Second Division. - Fixed some preseason check code which was causing expectations for Hong Kong managers to not come up. - Fixed problem with Intertoto cup dates. - Fixed last positions graph for the European Championship Qualifying fixtures before the game start date. - TV dates for English Premiership and First Division are now correct - Korean K2 foreign rules now set properly after loading a save game. - Aggregate goals now shown on cup tree if 2 legs are used. - Cup tree view not doesn't show layout of rounds which have not been drawn yet (unless they are fixed draws). - Consecutive wins for cup competitions now counted correctly for news items. - Proposed friendly tours now shows correct venue information on team fixtures screen. - Added prize money to the English Vans Trophy. - Improved team expectations for Mexican clubs. - No matches are moved for TV on the last day of the Danish league season. - Added appearance money for the Inter-Continental Cup. - Brazilian teams in preliminary phase of the Copa Sudamericana get appearance money. - Danish reserves now finish in time for the season update day. - Serbian regional divisions now have the same number of teams every year. - Division count on start game screen now includes regional divisions. - Russian premier league now has 3 from 7 subs rule. - Greek cup final venue now changes every year. Finance - Korean finances tuned slightly to balance up K-2 clubs better Transfers - Transfers set to go through at the end of season now get verified by the transfer rules (end of contract transfers already done like this). - Transfers for coowned players now go through the confirmation process properly after work permit decisions. - Fixed problem when withdrawing transfers for co-owned players. - When offering a player to clubs the earliest transfer date comment is no longer shown. (the date can be different depending on the buying team) - Improved likelyhood of happy players signing new contracts with their present club rather than moving on bosman transfers. - Brazilian transfer window now ends on 14th September DDT/EDT - Added \""RETAIN_NATION_PLAYERS\"" \""\"" command for ddt files allows the retention of all players with the same nationality to be retained when starting a new game. Fix List for 4.1.2 -You can now turn off the function which moves TV matches so that all matches are kept on the same day. Great for network / internet games! -Added financial status to the job info screen / fixed display of financial status on team screen -You can now view your friendly matches when the assistant manager takes control. -Improved international squad selection AI -Improved chances of famous ex players being appointed as managers -Improved 2d highlight storage AI some reasonably big games were being thrown away too quickly -Players now give dates for retirements and inform you if they change their mind at the last momentm also inform you when they have retired -Normalised the number of training and match injuries. -Computer teams should now not offer for any foreign players if they already have the maximum number allowed. -Can't declare interests in jobs you can't manage -Stoped freeing players who had already agreed to leave for another team on a Bosman -Human managers now find it slightly easier to apply and get lower league jobs. -Players won't announce that they are looking for a transfer away from a club they are at loan to -Award hotlinks now work correctly. -Fixed an add/remove to shortlist problem on the player screen. -Fixed problem with injured players being left out of international squads regardless of how long before they are fit -Fixed problem where sub keepers were missing out on a clean sheet credit in their stats -Fixed crash when viewing a Kosavar player's history. -Fixed problem in network game when user continues the game while in a person screen. The game used to not allow various other buttons to be used. -Fixed problem when \""Approach to sign\"" option is removed as soon as the user goes into a contract offer screen for a player. Match -Replays now work when watching a match in full. -After a replay is shown the last panel viewed is now shown again instead of the match incidents panel. -Stopped some Serie C games being played in the background erroneously Match AI -Fixed \""12 men on pitch\"" issue -Improved referee use of advantage eg if clean through etc -Cut down on stupid backpasses -Made attacking players more competitive in the air -Tuned goal awards a little -Tuned content of key highlights -Tuned balance between long ball short passing gung ho ultra defensive etc -Tuned number of match injuries and made more dependent on player injury proneness -Tuned match ratings for defenders -Tuned effect of lower player condition -Improved non-human manager tactical decision AI -Improved offside AI but the changes needed to make passive offside work 100% must wait for 0405 -Improved goalie AI in various areas -Improved player AI when picking up moving but loose ball they would occasionally move to the wrong place before -Improved AI used to decide if players will cover for each other when out of position -Improved player marking AI -Improved player closing down opponents AI -Fixed central defender condition bug -Fixed stupidly slow wait for throw ins when team chasing game -Fixed problem where some throw ins seemed to be taken as if \""on the moon\"" -Fixed problem with weak headed attempts on goal -Fixed obscure problem where user would get about 5 continuous minutes of unimportant non 2d commentary in key highlights -Fixed strange ball movement around goal line on some shots Competitions -Third place playoff in singaporean cup removed. -Polish second division relegation playoffs updated. -Danish super cup added. -Greek cup final venues updated. -Some UEFA Cup teams were not being put into the correct rounds. -Czech Republic teams now use squad numbers. -Loan limit removed for Spanish teams. -Australian work permits fixed. -OFC nations cup winner and runner-up get bye in world cup qualification. -TV money for Brazilian state leagues. -Asian Nations Cup now works after 2004 competition. -European Championship qualifiers now use the silver goal rule for the playoffs. -Correct teams entered for the African Cup of Nations 2004. -The cup draw view now shows \"" or\"" instead of just \""\"" when there is a team 2 present for the away side. -Tuned attendances for Olympic Games. -African Challenge cup changes South African teams kept apart and host stadium is used. -Fixed international date clash with UEFA Cup 1st round 2nd leg date in October from 2004 onwards. -Fixed a problem with some Hong Kong club board expectations. -Fixed some league dates for the Czech Republic divisions. -Fixed game freeze when looking at Brazilian Sao Paulo 3rd placed teams table. Finance -Increased Japanese club sponsorship amounts -Tuned wage requests for foreign players in Australia Transfers -Limited the number of non shortlisted players offered in exchange to human clubs to one per deal -Teams getting players on part exchange now have to wait for a transfer window. -Raised valuations of Greek players by 33% -Tuned wage requests for unknown players -Tuned wage requests for players in minor leagues -Reduced valuations of players from Hungary -Players with future transfer fee clauses playing in Inactive leagues now get processed correctly. |
[Download] | 4.1.2 | Legacy Games | Championship Manager 03/04: Patch Fix List You can now turn off the function which moves TV matches so that all matches are kept on the same day. Great for network / internet games! Added financial status to the job info screen / fixed display of financial status on team screen You can now view your friendly matches when the assistant manager takes control. Improved international squad selection AI Improved chances of famous ex players being appointed as managers Improved 2d highlight storage AI some reasonably big games were being thrown away too quickly Players now give dates for retirments, and inform you if they change their mind at the last momentm, also inform you when they have retired Normalised the number of training and match injuries. Computer teams should now not offer for any foreign players if they already have the maximum number allowed. Can't declare interests in jobs you can't manage Stoped freeing players who had already agreed to leave for another team on a Bosman Human managers now find it slightly easier to apply and get lower league jobs. Players won't announce that they are looking for a transfer away from a club they are at loan to Award hotlinks now work correctly. Fixed an add/remove to shortlist problem on the player screen. Fixed problem with injured players being left out of international squads regardless of how long before they are fit Fixed problem where sub keepers were missing out on a clean sheet credit in their stats Fixed crash when viewing a Kosavar player's history. Fixed problem in network game when user continues the game while in a person screen. The game used to not allow various other buttons to be used. Fixed problem when \Approach to sign\"" option is removed as soon as the user goes into a contract offer screen for a player. Match Replays now work when watching a match in full. After a replay is shown the last panel viewed is now shown again instead of the match incidents panel. Stopped some Serie C games being played in the background erroneously Match AI Fixed \""12 men on pitch\"" issue Improved referee use of advantage eg if clean through etc Cut down on stupid backpasses Made attacking players more competitive in the air Tuned goal awards a little Tuned content of key highlights Tuned balance between long ball short passing gung ho ultra defensive etc /cm0304/patches/cm0304_Patch_4.1.2.exe Tuned number of match injuries and made more dependent on player injury proneness Tuned match ratings for defenders Tuned effect of lower player condition Improved non-human manager tactical decision AI Improved offside AI but the changes needed to make passive offside work 100% must wait for 0405 Improved goalie AI in various areas Improved player AI when picking up moving but loose ball they would occasionally move to the wrong place before Improved AI used to decide if players will cover for each other when out of position Improved player marking AI Improved player closing down opponents AI Fixed central defender condition bug Fixed stupidly slow wait for throw ins when team chasing game Fixed problem where some throw ins seemed to be taken as if \""on the moon\"" Fixed problem with weak headed attempts on goal Fixed obscure problem where user would get about 5 continuous minutes of unimportant non 2d commentary in key highlights Fixed strange ball movement around goal line on some shots Competitions Third place playoff in singaporean cup removed. Polish second division relegation playoffs updated. Danish super cup added. Greek cup final venues updated. Some UEFA Cup teams were not being put into the correct rounds. Czech Republic teams now use squad numbers. Loan limit removed for Spanish teams. Australian work permits fixed. OFC nations cup winner and runner-up get bye in world cup qualification. TV money for Brazilian state leagues. Asian Nations Cup now works after 2004 competition. European Championship qualifiers now use the silver goal rule for the playoffs. Correct teams entered for the African Cup of Nations 2004. The cup draw view now shows \"" or\"" instead of just \""\"" when there is a team 2 present for the away side. Tuned attendances for Olympic Games. African Challenge cup changes South African teams kept apart and host stadium is used. Fixed international date clash with UEFA Cup 1st round 2nd leg date in October from 2004 onwards. Fixed a problem with some Hong Kong club board expectations. Fixed some league dates for the Czech Republic divisions. Fixed game freeze when looking at Brazilian Sao Paulo 3rd placed teams table. Finance Increased Japanese club sponsorship amounts Tuned wage requests for foreign players in Australia Transfers Limited the number of non shortlisted players offered in exchange to human clubs to one per deal Teams getting players on part exchange now have to wait for a transfer window. Raised valuations of Greek players by 33% Tuned wage requests for unknown players Tuned wage requests for players in minor leagues Reduced valuations of players from Hungary Players with future transfer fee clauses playing in Inactive leagues now get processed correctly. |
[Download] | 4.1.5 | Legacy Games | Championship Manager 03/04: Latest Patch Fix List - Fixed editor problems with staff and regenerated player names - Tuned player regeneration - Fixed bug which meant human players were unlikely to obtain jobs by application - Fixed bug where the International managers would count virtual players when checking the squad size - English monthly awards now don't get cleared down at the end of the Russian season |
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Version | Platform | Description (click for details) | Link | 10.0.3 | Windows | December Update for Championship Manager 2010 December Update Having continued to review CM10 ourselves internally, and following feedback from our forums we’ve been working on an update for the game which includes a number of improvements & enhancements. Amongst the changes: - Facilities upgrade bug fixed - Injury tweaks (a reduction in the chances of injury caused by a certain type of tackle. This particularly affected wide players and forwards - FIFA Rankings recalculated - Fixed a crash caused when a national manager applies for an international job having only ever managed another international team - Small number of Spanish B team names incorrect in English language version - & other miscellaneous smaller tweaks/improvements. |
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Version | Platform | Description (click for details) | Link | 4.08 | Legacy Games | Championship Manager 4: Latest Patch This pack contains pack 1 data and new data updates to your game. |
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Version | Platform | Description (click for details) | Link | 1.01 | Legacy Games | Commandos 2: Latest Patch This patch upgrades the retail version of Commandos 2: Men of Courage to version 1.01 It fixes a problem which caused the game to occasionally crash to desktop without error. Multiplayer has also been improved. |
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Version | Platform | Description (click for details) | Link | 1.42 | Legacy Games | Commandos 3: Latest Patch Please download the patch and simply double-click the file to apply the latest updates. Click on \More Info\"" for a full fix-list."" Fix List General fixes The game would sometimes crash when either a Commando or Allied Soldier tried to enter a vehicle when seen by a guard dog. In the load/save menus some key sequences were causing the game to freeze and the music to loop. Some tool tips of 1 character length were not being drawn. It was most noticeable in the Asian (Japanese, Chinese and Korean) versions. Players were able to call themselves 'EMPTY', making it difficult for other players to know who's who both in character selection and in the game. In the Central Europe Mission \Ambush Convoy\"" the armoured vehicles were stopping when they detected a Commando or Allied Soldier; this prevented the art trucks from entering the map when it happened near the western border. Now they will remember their true objective and will try to escape even if they see an allied unit. The timer in some missions was over-running the objectives window making it difficult to read the objectives. In missions such as \""Stalingrad: Berlin\"" the tool tips for some Gestapo soldiers were not showing as \""GESTAPO\"" but \""SOLDIER\"" which would be confusing because it appeared that soldiers of lesser ranks could see through a higher ranking officers uniform when worn by the spy. Now every \""Gestapo\"" soldier tool tip will be displayed correctly. When a crash occurs the profiles would frequently be wiped out and the saved games could not be read. The F6 key inconsistency has been addressed. During the \""Normandy: Omaha Beach\"" mission the F6 key (when pressed) wouldn't highlight any of the Allied Soldiers. When using a submachine gun the bullets were sometimes hitting enemies in a different room and were not hitting enemies in the right one. When the following action was carried out (while climbing a ladder interrupt the action) it would Sometimes cause the controlled characters to crawl at twice the normal speed. It was possible to exceed the amount of pages used for saves/load files. During the \""Stalingrad: Protect The General\"" mission if at least one of the Commandos was already inside the plane and all the others were killed outside the \""Mission Complete\"" text was triggered as if the mission was correctly finished. An issue would occur during a multiplayer game using Allied Troops they could be ordered to dive into the water although they are not intended to do so. They are then not able to resurface and quickly drown. Text corrections have been made in the Polish Russian and Czech versions. An issue with killing or stunning some soldiers who were sitting in a chair has been addressed. During the Central Europe mission \""Steal the Train\"" the Thief would warp to a mismatching location when entering through certain windows of a train carriage. Multiplayer fixes Players crashing sometimes from chat room when players were being kicked from a game. Occasionally when a co-op game is created someone would be kicked on the 'Configure Game' screen once a game was started by the host. Once in-game if the game statistics were activated this would sometimes cause the game to crash back to the desktop. Characters were able to move before recovering from being knocked out. When restarting a multiplayer game sometimes some characters were shown as dead although they were alive. Users could not see other people’s chat depending on the order in which they joined the server. When showing multiplayer scores the names were not matching the colours and score. Multiplayer chat function was overflowing in some menus. |
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Version | Platform | Description (click for details) | Link | 1.2 | Legacy Games | Commandos: Strike Force: Latest Patch Commandos Strike Force Patch v1.2 X-Fi supported patch (Please do not install this patch if you do not have an X-Fi enabled soundcard). This patch contains… Support for Creative X-Fi enabled sound cards. Support for Logitech® Cordless Desktop® MX™ 5000 Laser keyboard A fix for a multiplayer animation bug. When viewing other player characters the animation can be found to be aiming in the wrong direction. A fix for an error that can appear in statistics. Other small fixes throughout the game. Standard Patch This patch contains… Support for Logitech® Cordless Desktop® MX™ 5000 Laser keyboard. A fix for a multiplayer animation bug. When viewing other player characters the animation can be found to be aiming in the wrong direction. A fix for an error that can appear in statistics. Other small fixes throughout the game. |
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Version | Platform | Description (click for details) | Link | 4.0 | Legacy Games | Cutthroats: Patch Note: You can install Version 4 patches straight onto the box copy. You do NOT NEED to install the Version 3 patch first. |
[Download] | 7.0 | Legacy Games | Cutthroats: Latest Patch You can install the Version 7 patch straight onto the box copy. You do NOT NEED to install a previous patch first. |
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Version | Platform | Description (click for details) | Link | 1.2 | Legacy Games | Daikatana: Latest Patch Daikatana v1.2 Patch This patch is for the U.K. version only. Here's the list of Bug Fixes and Additions to Daikatana that are contained in this patch. To apply this patch, you must have a FULL INSTALL of Daikatana in place. ============ BUG FIXES: ============ * Fixed a bug with the Wraithorb in Multiplayer mode * Disabled cheating in Multiplayer where players were changing their models and skins * To play demos, you can use DEMOMAP. We also added the DEMOPLAY command which does the same thing * Death messages are now echoed to the console log * Vitality and Power no longer show up when 'no powerups' is selected. * Wyndrax will no longer have problems opening a specific passageway when you bust him down to half of his health. * Multiple graphic cards are selectable within the game, including Voodoo cards If you are having problems with Daikatana running slow with your Voodoo, after applying this patch, run Daikatana, go to the VIDEO menu and at the top of the screen you'll see a pull-down menu. Pull it down and select \Voodoo Mini ICD\"" and click on Apply Changes. * Fixed sidekicks not spawning between level changes and savegames (where you couldn't finish the game) * Added unlimited saves option. If ON when starting a level SaveGems will not spawn. Save function will no longer reference the save count when attempting to save unless the option is turned back off. * Texture size problem with Voodoo cards * All map bugs have been fixed * All Windows 2000 bugs have been fixed (including level loading) * Fixed sidekick speaking and pathing problems * Froginators and RoboSkeets have been changed per skill level * Removed CD copy protection check * Demo recording and playback works Use the standard Quake II commands * Fixed crash when changing your name during a multiplayer game * Fixed crash after a COOP game restore * Fixed memory leaks * You cannot save on moving platforms anymore (which caused a bug) * Fixed multiplayer Mikiko Speed Boost bug (after dying her Speed wasn't setting correctly) * Default value for RATE cvar is now 25000 * Cannot apply skill points to skills which are already at 5 * The autoload slot should no longer show up in the save menu =============== NEW FEATURES: =============== * Sidekicks use Hosportals * User-typed messages appear in a larger typed font in the message history * Added dedicated server \""message of the day\"" cvar (motd). This is echoed to clients when they connect. The pipe symbol '|' may be used to separate lines in the message. Example: motd \""Extreme Destruction Server | Prepare to die!\"" * Incorporated advanced joystick axis support * Skin color in COOP now works * You can toggle Deathmatch Taunts (\""Took the Hardwood\"" etc.) * In COOP mode Boss monsters change their difficulty based on number of players * Added double click to multi-player join menu * Added death mp3 files for killing by telefrag and daikatana * Added CTF and DeathTag messages for flag/bomb capture. You can toggle them in the Options menu by choosing \""CTF/DT hints\"". * Incorporated new weapon selection menu to the multi-player menu allowing selection of individual weapons rather than slots. * Episode 3 water is no longer freezing in deathmatch * \""Instagib\"" mod added for Deathmatch CTF and DeathTag. You randomly start with a different weapon when you respawn. Each episode has two weapons to choose from. They are: E1: Ion Blaster Sidewinder E2: Venomous Trident E3: Bolter Ballista E4: Slugger Kineticore * Map rotation is now set with CVARs depending on the type of multiplayer mode you're in. maps_dm \"" ...\"" maps_ctf \"" ...\"" maps_deathtag \"" ...\"" (example: maps_dm \""e1m1b e1dm1 e1dm1a\"") ================= IMPORTANT NOTE: ================= Your savegames will NOT work after installing this patch. To resume gameplay AS CLOSE to where you were you'll need to play that level over from the beginning. If you're close to the beginning already there's almost no difference. If you are pretty far into the level this means you'll have to play over from the beginning of the level. |
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Version | Platform | Description (click for details) | Link | --- | Legacy Games | Deus Ex: D3D Patch This patch improves performance on most Direct 3D cards. |
[Download] | 1.014f | Legacy Games | Deus Ex: Latest Single-player Patch Single-Player Fixes * Added OpenGL rendering support * Misc bugfixes * Misc performance improvements |
[Download] | 1.112fm | Legacy Games | Deus Ex: Latest Multiplayer Patch Multiplayer Fixes * All locked doors in multiplayer should close properly now and will not get stuck open. * Keypads and locked doors lock after 28 seconds instead of 30 seconds. This prevents people from looting the same cabinet twice for one pick attempt. * Grenade placement animation works correctly now. * Grenades can no longer be placed on selectable objects (computers, weapons on the weapon rack). This includes doors. This prevents players from hiding grenades behind computers, GEP guns, etc. * At very low frame rates (for the server or single player), lockpicking and multitooling took longer than they should. This has been fixed. * Pings now sort correctly on the join game screen. * In multiplayer, when coming out of water, clients occasionally did not get their eye heights adjusted properly, and would appear (to themselves) to be crouched. This has been fixed. * Elevator buttons should stay in better sync now. * Next item/ Previous item commands (by default bound to the mousewheel) should work better in multiplayer. * The inventory screen can no longer be activated at the end of a match. * The multiplayer scoreboard only highlights your player in gold, even if other players have the same name. * You can no longer exploit the regeneration augmentation by toggling it on and off very quickly (resulting in almost instant healing for almost no cost). * Fixed a situation in which cloaked people were occasionally slightly visible just after coming into the room or around a corner. * Fixed a bug in multiplayer in which you could turn two biocells, lockpicks, medkits, grenades, or multitools into a lot by clicking very quickly. * Fixed a bug in singleplayer in which corpses occasionally became placeholder boxes (garish boxes bearing the legend \Do not place\""). * Fixed a bug in which firing a rapid-fire weapon immediately after drawing it could get the weapon stuck in a bad state. * Repair bots should no longer be accessible through closed repair bot bay doors in multiplayer. * The listen client player will not bleed from the previous deathblow after respawn. * In a Deathmatch Game if there is a winning tie at all the match will be called a draw. * A certain class of cheats was available by using alternate root windows. The standard deathmatch and team deathmatch games now kick players who are using a different root window and support has been added for mod teams to insist on their own windows. * Text files can now be read in from packages other than deusextext.u. This affects class Computers (emails/bulletins) and class Information Devices(datacubes books etc). A new property \""TextPackage\"" specifies the package from which the text comes. * Targeting augmentation now displays hit location at which you are aiming (head/torso/leg). * Throwing knife does 17 base damage instead of 25. * Plasma does 8 base damage instead of 12. * Energy shield blocks 50 per cent of damage instead of 80 per cent. Drains 25 energy per minute instead of 40. * You can now chat while dead while at the end of a match or while logged into a computer. * Checkboxes on the join game screen are now slightly more user friendly. Turning off one of team/non-team also turns off the \""show-all\"" checkbox. * A GEP gun no longer maintains its lock while reloading. You must get a fresh lock for every shot. * Leg damage no longer slows you down (unless you completely lose them). * In team games you should be less likely to spawn into battles between teammates and enemies. * Added functionality so that administrators can more easily kick the players that they intend to kick. (See MP Administration doc) * Singleplayer mods are now able to use classes other than JCDenton for the player character. Override the ApproveClass function in Deus Ex.Deus ExGameInfo. * Multiplayer mods can now add new gametypes in configs as well as new classes and teams. To add new teams you will need to override the ApproveTeam function in Deus Ex.TeamDMGame. New classes and teams will also require new portraits. * It is now easier to have new gametypes in packages other than Deus Ex.u. |
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Version | Platform | Description (click for details) | Link | --- | Legacy Games | F1 World Grand Prix: Latest Patch This patch fixes a bug relating to corruption of save games. |
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Version | Platform | Description (click for details) | Link | --- | Windows | FINAL FANTASY VIII: GeForce Patch (2) This patch should only be used by owners of Nvidia GeForce cards. The patch is in .zip format, extract all files directly into the FF8 install directory. Be sure that all files are copied over. |
[Download] | --- | Windows | FINAL FANTASY VIII: GeForce Patch (1) Nvidia GeForce owners should download the alternative patch for their card. The patch is in .zip format, extract all files directly into the FF8 install directory. Be sure that all files are copied over. |
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Version | Platform | Description (click for details) | Link | v1.04 | Legacy Games | Flight Unlimited 2: Patch v1.01 -> v1.04 Use this version if you are upgrading from version 1.01. It will update the game to version 1.04. |
[Download] | v1.03 | Legacy Games | Flight Unlimited 2: Patch v1.02 -> v1.03 Use this version if you are upgrading from version 1.02 It will upgrade the game to version 1.03 |
[Download] | v1.04 | Legacy Games | Flight Unlimited 2: Patch v1.03 -> v1.04 Use this version if you are upgrading from version 1.03 It will upgrade the game to version 1.04 |
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Version | Platform | Description (click for details) | Link | 1.4 | Legacy Games | Gangsters: Latest Patch Install this patch if your menu options are 'greyed out'. This patch will allow you to run the game. |
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Version | Platform | Description (click for details) | Link | --- | Legacy Games | Gangsters 2: Latest Patch Issues with cd detection Some makes of cd drive were having problems detecting the presence of the Gangsters 2 cd, this should now be fixed. Using GameSpy/Kali with DirectX8 When using GameSpy or Kali there was an issue which in certain circumstances would prevent people who were running DX8 from joining a game. This did not affect people who were running DirectX7 or who were hosting a game. |
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Version | Platform | Description (click for details) | Link | v1.01 | Legacy Games | Hitman 2: Latest Patch This patch is for the English release of Hitman 2. To update your game just download this file and double-click it. When prompted, press Y to continue. It improves compatibility with some CD ROM drives. Enables the game \console\"" Improves some of the graphical effects used in the game. |
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Version | Platform | Description (click for details) | Link | --- | Windows | Hitman: Blood Money: Low Framerates Fix This patch should contain the required fix to address the constant low framerate bug that some users have been experiencing on certain hardware configurations. Installation Instructions: Please copy the hitmanbloodmoney.exe contained within the archive in to the directory demo installation directory (default: C:\\Program Files\\Eidos\\Hitman Blood Money Demo) Additional Information: If you have an SLI configuration in your machine you can add the command 'enablesli' (without quotes) into the bottom of the HitmanBloodMoney.ini file to enable the Managed Vertex Buffer which should result in some performance increase. Important Note This only applies to machines with an SLI configuration. |
[Download] | 1.2 | Windows | Hitman: Blood Money: Latest Patch (English) English Version Installation Instructions: Please download, unzip and run the hitmanbloodmoneypatch12.exe application and then follow the onscreen instructions. This patch contains fixes to the following issues: - Fixes crash when firing weapon on shaderquality medium on FX cards. - Fixes lighting issues when running on shaderquality medium FX cards. - Added Shadermodel select to GFX Configuration application (if model is unsupported then defaults to High). - \SliOverrde\"" command added to GFX Configuration application. Select this option to turn off autodetection of Sli as EnableSli command is now performed automatically if SLi hardware configuration detected. - Soft shadows and hard shadows were incorrectly labelled in the Render Menu. - Installs msvcr71.dll in to application directory in case file is missing from system. - Removed optimisation where character models were displayed in LOD3 when redrawn after leaving the screen. - Smoothed level opening transition with postfilters disabled - Fix to the low performance problems that have been experienced on some hardware configurations. - After extended play sessions game could crash to desktop when transitioning between levels. - Items could become stuck in mid-air if game was saved and then loaded directly after a throwing action. - Hitman Logo on Main Menu could disappear at 1280x720 resolution. - Screen borders on cutscenes could be displayed badly at certain screen resolutions. - Game could crash if menu is invoked on death sequence after a 3 headshot revival has been performed. - Game could crash if when loading and saving within certain locations after making changes to render options. - Fix to blurring of Weapon Upgrade Icons when running at LOW in render options. - Fix for very occasional graphics corruption when using fibre-wire in 1st person and moving camera very quickly. - Fix for slightly oversized Red dot scope zoom. |
[Download] | 1.2 | Windows | Hitman: Blood Money: Latest Patch (French) French Version Installation Instructions: Please download, unzip and run the hitmanbloodmoneypatch12.exe application and then follow the onscreen instructions. This patch contains fixes to the following issues: This patch contains fixes to the following issues: - Fixes crash when firing weapon on shaderquality medium on FX cards. - Fixes lighting issues when running on shaderquality medium FX cards. - Added Shadermodel select to GFX Configuration application (if model is unsupported then defaults to High). - \SliOverrde\"" command added to GFX Configuration application. Select this option to turn off autodetection of Sli as EnableSli command is now performed automatically if SLi hardware configuration detected. - Soft shadows and hard shadows were incorrectly labelled in the Render Menu. - Installs msvcr71.dll in to application directory in case file is missing from system. - Removed optimisation where character models were displayed in LOD3 when redrawn after leaving the screen. - Smoothed level opening transition with postfilters disabled - Fix to the low performance problems that have been experienced on some hardware configurations. - After extended play sessions game could crash to desktop when transitioning between levels. - Items could become stuck in mid-air if game was saved and then loaded directly after a throwing action. - Hitman Logo on Main Menu could disappear at 1280x720 resolution. - Screen borders on cutscenes could be displayed badly at certain screen resolutions. - Game could crash if menu is invoked on death sequence after a 3 headshot revival has been performed. - Game could crash if when loading and saving within certain locations after making changes to render options. - Fix to blurring of Weapon Upgrade Icons when running at LOW in render options. - Fix for very occasional graphics corruption when using fibre-wire in 1st person and moving camera very quickly. - Fix for slightly oversized Red dot scope zoom. |
[Download] | 1.2 | Windows | Hitman: Blood Money: Latest Patch (German) German Version Installation Instructions: Please download, unzip and run the hitmanbloodmoneypatch12.exe application and then follow the onscreen instructions. This patch contains fixes to the following issues: - Fixes crash when firing weapon on shaderquality medium on FX cards. - Fixes lighting issues when running on shaderquality medium FX cards. - Added Shadermodel select to GFX Configuration application (if model is unsupported then defaults to High). - \SliOverrde\"" command added to GFX Configuration application. Select this option to turn off autodetection of Sli as EnableSli command is now performed automatically if SLi hardware configuration detected. - Soft shadows and hard shadows were incorrectly labelled in the Render Menu. - Installs msvcr71.dll in to application directory in case file is missing from system. - Removed optimisation where character models were displayed in LOD3 when redrawn after leaving the screen. - Smoothed level opening transition with postfilters disabled - Fix to the low performance problems that have been experienced on some hardware configurations. - After extended play sessions game could crash to desktop when transitioning between levels. - Items could become stuck in mid-air if game was saved and then loaded directly after a throwing action. - Hitman Logo on Main Menu could disappear at 1280x720 resolution. - Screen borders on cutscenes could be displayed badly at certain screen resolutions. - Game could crash if menu is invoked on death sequence after a 3 headshot revival has been performed. - Game could crash if when loading and saving within certain locations after making changes to render options. - Fix to blurring of Weapon Upgrade Icons when running at LOW in render options. - Fix for very occasional graphics corruption when using fibre-wire in 1st person and moving camera very quickly. - Fix for slightly oversized Red dot scope zoom. |
[Download] | 1.2 | Windows | Hitman: Blood Money: Latest Patch (Italian) Italian Version Installation Instructions: Please download, unzip and run the hitmanbloodmoneypatch12.exe application and then follow the onscreen instructions. This patch contains fixes to the following issues: - Fixes crash when firing weapon on shaderquality medium on FX cards. - Fixes lighting issues when running on shaderquality medium FX cards. - Added Shadermodel select to GFX Configuration application (if model is unsupported then defaults to High). - \SliOverrde\"" command added to GFX Configuration application. Select this option to turn off autodetection of Sli as EnableSli command is now performed automatically if SLi hardware configuration detected. - Soft shadows and hard shadows were incorrectly labelled in the Render Menu. - Installs msvcr71.dll in to application directory in case file is missing from system. - Removed optimisation where character models were displayed in LOD3 when redrawn after leaving the screen. - Smoothed level opening transition with postfilters disabled - Fix to the low performance problems that have been experienced on some hardware configurations. - After extended play sessions game could crash to desktop when transitioning between levels. - Items could become stuck in mid-air if game was saved and then loaded directly after a throwing action. - Hitman Logo on Main Menu could disappear at 1280x720 resolution. - Screen borders on cutscenes could be displayed badly at certain screen resolutions. - Game could crash if menu is invoked on death sequence after a 3 headshot revival has been performed. - Game could crash if when loading and saving within certain locations after making changes to render options. - Fix to blurring of Weapon Upgrade Icons when running at LOW in render options. - Fix for very occasional graphics corruption when using fibre-wire in 1st person and moving camera very quickly. - Fix for slightly oversized Red dot scope zoom. |
[Download] | 1.2 | Windows | Hitman: Blood Money: Latest Patch (Spanish) Spanish Version Installation Instructions: Please download, unzip and run the hitmanbloodmoneypatch12.exe application and then follow the onscreen instructions. This patch contains fixes to the following issues: - Fixes crash when firing weapon on shaderquality medium on FX cards. - Fixes lighting issues when running on shaderquality medium FX cards. - Added Shadermodel select to GFX Configuration application (if model is unsupported then defaults to High). - \SliOverrde\"" command added to GFX Configuration application. Select this option to turn off autodetection of Sli as EnableSli command is now performed automatically if SLi hardware configuration detected. - Soft shadows and hard shadows were incorrectly labelled in the Render Menu. - Installs msvcr71.dll in to application directory in case file is missing from system. - Removed optimisation where character models were displayed in LOD3 when redrawn after leaving the screen. - Smoothed level opening transition with postfilters disabled - Fix to the low performance problems that have been experienced on some hardware configurations. - After extended play sessions game could crash to desktop when transitioning between levels. - Items could become stuck in mid-air if game was saved and then loaded directly after a throwing action. - Hitman Logo on Main Menu could disappear at 1280x720 resolution. - Screen borders on cutscenes could be displayed badly at certain screen resolutions. - Game could crash if menu is invoked on death sequence after a 3 headshot revival has been performed. - Game could crash if when loading and saving within certain locations after making changes to render options. - Fix to blurring of Weapon Upgrade Icons when running at LOW in render options. - Fix for very occasional graphics corruption when using fibre-wire in 1st person and moving camera very quickly. - Fix for slightly oversized Red dot scope zoom. |
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Version | Platform | Description (click for details) | Link | 1.74 | Legacy Games | Hitman Contracts: Latest Pattch Various fixes - See 'More Info' for details. What does this patch do? Please download the patch and simply double-click the file to apply the latest updates. Please note that this patch is only suitable for the UK/English version of the game. Fix List * Crash: Restarting Asylum Aftermath level numerous times * Crash: When user got shot after reviving HM from slow-mo death sequence. * Crash: Watching the free agent cut scene on the Lee Hong Assassination level. * Crash: If user saved whilst highlighting an action (such as Pick lock, jump balcony, Change Clothes, Place sign etc) * Crash with Post-Filter on High: After death sequence inside the manor on Beldingford Manor level, or inside meat plant on Meat King level. * Graphical: During and after “free agent” cut scene on Lee Hong Assassination level screen would turn black. * Graphical: With Post-Filter set to High, would cause screen to go almost jet-black on “Hunter and the Hunted” level when user by rooftop location. * Graphical: Post Filter set to High made sniper scope blurry. * Function: Unable to fire sniper rifle if 'fire' is set to Right Mouse button * Function: 47 could get stuck in the first door on Asylum aftermath level. * Function: Loading a save game transported 47 to a different location on Lee Hong level. * Miscellaneous: Credits do not appear at end of game. |
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Version | Platform | Description (click for details) | Link | --- | Legacy Games | Imperial Glory: Latest Patch This patch is only for those with an Intel Graphics Chipset, who have not been able to play the game. |
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Version | Platform | Description (click for details) | Link | 1.2 | Legacy Games | "Legacy of Kain: Soul Reaver: Latest Patch Upgrades Soul Reaver to version 1.2 Please note that this patch is NOT compatible with the Premier release of Soul Reaver." |
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Version | Platform | Description (click for details) | Link | 1.02 | Legacy Games | Legacy of Kain: Soul Reaver 2: Latest Patch Fix List (v.1.01 inclusive) In open courtyard in the Sarafan stronghold, at the door that leads back to the time streaming chamber, if Raziel stands to the left of the door, opens it and enters the hallway, the unit falls out. In the second Age, if the player dies in the spectral realm in pillars area (after talking to the ghost of Ariel) they will be sent back to the last marker. When the player returns to the fallen obelisk leading back to the pillars area the surface of the obelisk has become slippery and player will not be able to pass. If the player moves far enough away from this area, the surface will be reset and the player will be able to pass. It’s possible to become trapped behind the locked gate that is in front of the tomb of William the Just located in the Sarafan Stronghold. If you happen to pass through this closed gate, DO NOT shift to the Spectral Realm. Just simply remain in the Material Realm, move to the backside of the center of the gate, and press the Action button. This will put you on the correct side of the gate. If you do happen to shift to the Spectral Realm while on the wrong side of the gate, then you will need to revert back to your last save. At the load save game screen, if the user moves between the saved games rapidly and consistently, the save game portraits will become switched. If the user then loads a save game, all game textures will be incorrect. Note: Occasionally, if the user attempts to quit the game, the computer will lock up or crash. Various other problems. Fix List (v. 1.02) The user can now configure all directional buttons. The user can now map keyboard buttons to pan the camera left or right. An option was added to disable camera control using the gamepad. This allows the user to fix problems with certain gamepads where the camera was constantly spinning around. Camera control using the gamepad had problems where sometimes the camera would rotate really slow, and sometimes really fast. This is fixed now. An option was added to not play the opening FMA. This can possibly help users which get corrupted graphics (due to driver issues) after the movie has been played. Pressing ALT-TAB during either the opening FMA or the credits FMA sometimes crashed the game. This was fixed. A much higher percieved framerate can be expected on certain highend machines. An issue was fixed which could make the framerate appear very low, while in reality it was extremely high. Upgraded to the latest version of SafeDisc. It should offer improved stability. Fixed an issue that could lead to random crashes, probably more frequently on slower machines. So increased overall stability can be expected on the US version. Visual quality improvements on NVidia GeForce3 based cards. Anisotropic filtering bug fix. New 'Fullscreen effects' option on Geforce and Radeon cards. Adds motionblur and crossfade fx. (Mostly used during cinematics, but also while swimming underwater, etc). Fixed problem with Raedon 8500 displaying only one color. |
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Version | Platform | Description (click for details) | Link | 1.1 | Legacy Games | Lego Star Wars: Latest Patch English Version ONLY This patch contains fixes to the following issue: - the Z-Axis controller problem - adds limited mouse support for in game Installation Instructions: Please download, unzip and run the Lego Star Wars patch 1.10 exe application and then follow the onscreen instructions. |
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Version | Platform | Description (click for details) | Link | 1.21 | Legacy Games | Links 99: Latest Patch Includes support for Internet play and many general fixes. To install, download the file to your computer and run. Follow the on-screen instructions. |
[Download] | 1.35 | Legacy Games | Links 98: Latest Patch This file does not require LS 98 CD 1 or a previous version of the update. To install, download the file to your computer and run. Follow the on-screen instructions. |
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Version | Platform | Description (click for details) | Link | --- | Legacy Games | Official Formula 1 Racing: Latest Patch This patch corrects the following problems: 1) Maximum 3 player's increased to 8 when playing on Mplayer/Eidosgames 2) Rare crash bug in garage when using D3D or 3DFX mode 3) Improved AI |
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Version | Platform | Description (click for details) | Link | --- | Legacy Games | Praetorians: Latest Patch Praetorians Patch Fix list: * Corrects minor disk-reading issues. * War machines no longer refuse to attack an enemy that is already sustaining heavy ranged attacks. * A message was not being displayed correctly in Fear the Eagles, it will now. * Bowmen in defense towers could stop responding, this is fixed. * Corrected a missing slash when experience points are highlighted (German). * The Wolf and Hawk no longer freeze when ambushed Hunters are nearby. * Fixed some situations where the German Cavalry could get stuck. * User name no longer can be the same as a CPU player when hosting a game. This had the side-effect of confusing unit control and ownership. * Fixed some situations where Bowmen in defense towers could stop attacking. * \Save Sequence\"" button no longer shown after playing back a recorded sequence. Resaving the sequence would corrupt the file. * Signal Allies is now functional when enemy/allied troop are selected. * Mirage no longer halts inferiority or keeps the game from ending. * Alt-F4 while in the Stats screen after winning a mission will record the mission as completed. * When launching from lobby like Gamespy the game no longer automatically includes the CPU players configured in the previous game. This used to prevent human players from joining the game from the lobby if the total number of humans + CPUs exceeds 8. * Demoting with multiple troops selected no longer fails if one of them is light Infantry. * Ladders built by different civilizations are now correctly grouped under the same icon and selected with double-click. * Repeatedly hitting space while the app is restoring from minimized state could cause side-effects when the Accept / Cancel dialogs are up. * German Cavalry's Impale charge can now be cancelled. * Joining troops that can be joined no longer causes the \""Impossible\"" sound clip to be played in some instances. * emoting with multiple selection containing light infantry is now possible. ------------------------------------------- PLEASE NOTE: this patch will be incompatible with previously existing saved games and you will need to start a new game once the patch is installed. ------------------------------------------- |
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Version | Platform | Description (click for details) | Link | --- | Legacy Games | Project Eden: Latest Patch This patch updates Project Eden for PC and fixes: Network clients staying on black screen after loading Network clients not sync.ed is loading from a saved game in a not joinable after start server. Network exception crash once loaded cutscene07 (before skytran. GameSpy clients not finding session. Network start from saved game Network deathmatch score going strange. Minor save game bugs. |
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Version | Platform | Description (click for details) | Link | 1.1 | Legacy Games | StarTopia: Latest Patch This patch upgrades the retail 1.0 version of StarTopia to version 1.1. Patch Highlights ---------------- A full list of changes is below, but these are the highlights: New features: Take screenshots: Enable it by holding down F11 and typing SHOT then toggle screenshot-capture using Scroll Lock (ie press once to start taking screenshots, press again to stop, so you can record entire \movies\"" if you have enough disk space). Shots are saved to a folder C:\\Station\\Shots which will be created if it doesn't exist. Invert mouse and mouse sensitivity sliders in the options screens -- drag the sensitivity slider to negative to invert the mouse. \""WASD\"" controls for those of you raised on first-person shooters Peep Management Screen - double-click a type of peep eg Gor to view only Gors (turns off all the other races) Peeps can now fall unconscious in bars \""Easy\"" and \""Hard\"" Economy modes \""Timed\"" SandBox mode Improved support for making your own levels Also several crash-to-desktop bugs have been fixed. Changes in this patch: NEW: Multimonitor support (new \""device\"" box in the Video options screen) NEW: Mouse sensitivity slider NEW: Mouse invert option FIX: Expanded CardID.tom support for certain video cards NEW: Scroll-lock screeenshot option (F11+SHOT enables it) NEW: WASD cursor control. NOTE! It is always WASD - wherever those keys happen to be on your keyboard! NEW: FPS display (F11+SHOWFPS toggles on/off) NEW: Peep management screen double-click one of the monitors to select that race and deselect all other races. (handy if you know you want a gor for example) NEW: If you build furniture in a room and you have a furniture plan crate containing the same item it will use that instead and not charge you. If you change your mind that piece of furniture will turn back into a crate and be dumped somewhere along the edge of the room FIX: Patternbuffer CTD bug fixed NEW: sandbox option for the amount of win conditions that have to be met in order to win FIX: peeps paying for bars NEW: peers getting drunk in bars FIX: skrashers getting stuck in temples FIX: Dinomats carry 30 servings rather than 50. FIX: Room charges tweaked FIX: Recycling reduced from 50% to 25% of default item value. FIX: Scuzzers recharge cost increased from 100 to 200. FIX: Flares now available more than once for clients/AI in sandbox. FIX: AI accepting comsemsor messages without comsensors fixed. NEW: Added 'Easy' Economy mode. NEW: Added 'Hard' Economy mode. NEW: Added 'Number of Win Conditions' mode. NEW: energy indicator now shows debts (in flashing blue) NEW: timer sandbox option FIX: multiplayer protocol changes to improve client responsiveness FIX: dead players no longer displayed in auction panel NEW: version numbers displayed next to listed gamespy games when possible NEW: Tab-RShift / Tab-LShift page through scripting errors script variables and peep overhead stats (see script guide for details and the password to enable it) FIX: researchy bias added to AIs when score or research win criteria active FIX: expansion bias added to AIs when territory win criterion active FIX: for permanently visible empty trader panel NEW: player icon on trader panel now toggles trade assistance on/off FIX: residents trapped in enemy segs not fired just hidden in peep management screen NEW: host migration across multiplayer saves NEW: \""User Missions\"" option in front-end User Missions ------------- To create your own missions for Startopia you will need to go into the StarTopia \""Missions\"" folder and create a new folder there with the name of your mission. Then you will need to create several text files inside the folder containing scripts trading data and so on. For the full details on how to do this go to the StarTopia \""Modding\"" FAQ on our website read it and fetch the \""Mod Guide\"" that's linked to from the FAQ which contains the complete Modding reference. and follow the instructions listed under \""Patched Version\"". Uninstalling ------------ If you decide you wish to go back to the unpatched version for some reason you will need to reinstall the game from your original retail CD. You should back up your \""Profiles\"" folder first in order to preserve your settings and saved games. Just copy the folder to your desktop uninstall the game reinstall and move the folder back to where you found it. |
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Version | Platform | Description (click for details) | Link | 1.18 | Legacy Games | Thief 2: Latest Patch Please Note this patch will not work for the German language OR Premier versions of the game. This patch will only work on version 1.07 of Thief 2. You can find Thief 2's version number displayed in the AutoPlay panel below the quit button. You can call up the AutoPlay panel by placing the Thief 2 CD in your drive and waiting a few moments for the AutoPlay panel to load, or by running the program \panel.exe\"" found on the Thief 2 play CD. This is a big patch so make sure you really need it before you download it. This patch will reset any save game to the beginning of the mission that the save was made in. If you have a minimum install the patch will automatically copy additional files necessary for a normal install. This will increase the size of the Thief 2 directory on your hard drive by about 200 megs. |
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Version | Platform | Description (click for details) | Link | 1.1 | Windows | Thief: Patch to address AI Difficulty Resets This patches addresses the problem with AI difficulty resetting, after reloading a previously saved game. Download the Zip file to your desktop and extract it with an appropriate Zip file manager. Double-click the program icon inside it to run the update and follow the on-screen instructions for more information. |
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Version | Platform | Description (click for details) | Link | 1.33 | Legacy Games | Thief: EAX Audio Patch Add support for EAX audio |
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Version | Platform | Description (click for details) | Link | PVR | Legacy Games | Tomb Raider: PowerVR Patch 1.03 This PowerVR version of Tomb Raider has executables for both the PCX1 and PCX2 chips. Version 1.06, 25 July 1997. This now works with Cyrix CPUs, and fixes problems with 800x600 modes on Matrox graphics cards. Depending on your 2D graphics card it can allow you to run at various resolutions including 640x480, 800x600 and 1024x768. Even if your 2D graphics board has only 2MB, you may still be able to run at 1024x768 in Single Buffered mode. Linear MIP mapping is supported and on the PCX2 Bilinear filtering is also used. Unzip the files in the Tomb Raider directory and read the README.TXT file. |
[Download] | Mtx | Legacy Games | Tomb Raider: Matrox Mystique Patch How to use the Matrox Patch - The Matrox Mystique/Mystique 220 upgrade patch for the retail version of Tomb Raider is now available. It runs in 512x384 resolution on 2MB cards and at 640x480 on 4MB and 8MB cards). |
[Download] | 3Dfx | Legacy Games | Tomb Raider: 3Dfx Patch (2) How to use the 3Dfx Patch The zip file contains a file \tomb.exe\"". This needs to be placed on your hard drive in the directory where you installed the game. By default this would be c:\\tombraid. Don't worry about overwriting the original tomb.exe you have a copy on your CD. Mip Mapping has been implemented its purpose is to make distant objects more clear. It can be turned on/off in the game by hitting F4 (in-game) or clicking on the sunglasses icon in the menu rings; by default Mip Mapping is set to ON. If you wish to turn mip Mapping of use the sunglasses icon. Your selection will be saved as well as applied ie when you play another game Mip Mapping will remain OFF. |
[Download] | 3Dfx | Legacy Games | Tomb Raider: 3Dfx Patch (1) The zip file contains a file \tomb.exe\"". This needs to be placed on your hard drive in the directory where you installed the game. By default this would be c:\\tombraid. Don't worry about overwriting the original tomb.exe you have a copy on your CD. Mip Mapping has been implemented its purpose is to make distant objects more clear. It can be turned on/off in the game by hitting F4 (in-game) or clicking on the sunglasses icon in the menu rings; by default Mip Mapping is set to ON. If you wish to turn mip Mapping of use the sunglasses icon. Your selection will be saved as well as applied ie when you play another game Mip Mapping will remain OFF. |
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Version | Platform | Description (click for details) | Link | --- | Legacy Games | Tomb Raider 2: Patch for 'visual basic' Errors A replacement for tomb2.exe This resolves issues with 'visual basic' errors. |
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Version | Platform | Description (click for details) | Link | --- | Legacy Games | Tomb Raider 3: Latest Patch Increases sound support and fixes the bug associated with save game problems on level 2 of the game. |
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Version | Platform | Description (click for details) | Link | --- | Windows | Tomb Raider: Angel of Darkness: Savegames If you are having Exception Handle error messages or are unable to load your saved game, we have made available saved games from the beginning of each level. These files are zipped (compressed) so you will need Winzip or Winrar to extract the files before you can use them. Please read the readme included in the zip file before using this service. |
[Download] | v.52 | Windows | Tomb Raider: Angel of Darkness: Latest Patch This patch is a new version with additional fixes. Please download and install the v.42 patch before installing this one for the full effect! Please be aware that this patch is NOT compatable with your savegames. You can download savegame packs from us that will allow you to continue on with your game from the same level as before. |
[Download] | v.42 | Windows | Tomb Raider: Angel of Darkness: Patch v.42 (please use before latest patch) Fixes non-playing FMV problem + misc other things. **Please install this patch before the v.52 patch** Fix List: * Stopped crashes when Keyboard is remapped to selected keys. * System deadlock if the correct key is not pressed when playing an FMV * Systems deadlock or crashes just after loading a level * Missing shotgun * EAX logos are now corrected * FMV player now supports machines with the VMR9 interface. |
[Download] | --- | Windows | Tomb Raider: Angel of Darkness - Savegame Pack 3 Savegame pack 3/3, compatible with the v52 Patch. Savegame Pack 3/3 contains the following levels: * Maximum Containment Area * Aquatic Research Area * Aquatic Research Area Part 2 * The vault of Trophies * The Vault of Trophies Part 2 * Boaz Returns * Boaz Returns Part 2 * The Lost Domain * Echkhardt's Lab * Eckhardt's Lab Part 2 * Eckhardt's Lab Part 3 |
[Download] | --- | Windows | Tomb Raider: Angel of Darkness - Savegame Pack 2 Savegame pack 2/3, compatible with the v52 Patch. Savegame Pack 2/3 contains the following levels: * Tomb of Ancients * Tomb of Ancients Part 2 * The Hall of Seasons * Neptune's Hall * The Archaeological Dig * Galleries Under Seige * Von Croy's Apartment * The Monstrum Crimescene * The Strahov Fortress * Maximum Containement Area * The Bio-Research Facility * Louvre Galleries * The Archaeological Dig * The Sanitarium. |
[Download] | --- | Windows | Tomb Raider: Angel of Darkness - Savegame Pack 1 If you are having problems with savegames after installing the new patch (v.52), please use these savegames in order to continue on. There are 3 packs of savegames, if you click on the \more info\"" link on each one it will detail which levels each one contains. You will need Winzip or Winrar to unzup these files and copy the to your SAVEGAME folder in your TRAOD directory. Savegame pack 1/3 compatible with the v52 Patch."" Savegame Pack 1/3 contains the following levels: * Derelict Apartment Block * Parisian Back Streets * Industrial Rooftops * Parisian Ghetto * Parisian Ghetto part 2 * St Aicard's Graveyard * Bouchrad's Hideout * Rennes Pawnshop * Louvre Storm Drains * Louvre Galleries * The Archaeological Dig |
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Version | Platform | Description (click for details) | Link | --- | Windows | Tomb Raider: The Last Revelation: Latest Patch Fix List - Movement keys can now be remapped. - Sound fix for PCI 128 Creative Labs card that use DirectX 7. - Game will now run on PCs that do not have a sound card. - More save game slots have been added. - You can now create a shortcut to TOMB4.EXE on your desktop and save/load games. - Some corruption issues in 32-bit mode have been fixed. IMPORTANT NOTE: When the patch is installed, your old save game files will no longer work correctly. |
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Version | Platform | Description (click for details) | Link | 2.0 | Legacy Games | UEFA Champions League 1999/2000: Latest Patch Fix for 1969 Scenario Improved Stability Fix for corrupted Kits (Lazio and Bordeaux) |
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Version | Platform | Description (click for details) | Link | 1.10 | Legacy Games | Warzone 2100: Final Patch The final official update from Pumpkin. Further details are available at www.pumpkin.co.uk |
[Download] | --- | Legacy Games | Warzone 2100: Patch Gameplay updates and bugfixes |
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