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GDC

CONFERENCE  

|    Programming
    GDC EDUCATION

The Summit Call for Submissions is now open! Click here for full details and to submit your proposal by October 23, 2012

At the 2013 GDC Education Summit attendees will explore experimental and inventive educational approaches that established game curriculum builders can bring back to their faculty and classrooms. This program is aimed towards educators from established game development programs or new game course creators that want to understand the challenges they'll face in the next few years. It will bring scholars together with experienced professionals willing to learn, share ideas and achievements. The summit is a great professional development opportunity that will explore how collaboration leads to success not only in the classroom but in all aspects of work and life.

Sessions will be announced in December

Click here for Sponsorship Opportunities

GDC EDUCATION SUMMIT ADVISORY COMMITTEE

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Michael Mateas
UC Santa Cruz
Michael is recognized internationally as a leader in AI-based interactive storytelling. He is currently a faculty member in the Computer Science department at UC Santa Cruz, where he holds the MacArthur Endowed Chair. He founded and co-directs the Expressive Intelligence Studio, one of the largest technical game research groups in the world, and is also the founding director of the Center for Games and Playable Media at UC Santa Cruz. With Andrew Stern, Michael released FAÇADE, the world's first AI-based interactive drama. Façade has received significant attention, including top honors at the Slamdance independent game festival. Michael has given numerous keynote addresses and paper presentations at conferences worldwide. He received his Ph.D. in Computer Science from Carnegie Mellon University.
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Tracy Fullerton
USC School of Cinematic Arts
Tracy Fullerton, M.F.A., is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The USC Game Innovation Lab is a design research center that has produced several of the most influential projects to be released in the emerging field of independent games, including games like Cloud, Flow, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey – a collaboration with media artist Bill Viola. Tracy is also the author of "Game Design Workshop: A Playcentric Approach to Creating Innovative Games," a design textbook in use at game programs worldwide. Prior to entering academia, she was a professional game designer and entrepreneur making games for companies including Microsoft, Sony, MTV, among many others.
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Ian Schreiber
Game Developer & Professor
Ian Schreiber has been in the industry since the year 2000, first as a programmer and then as a game designer. He has worked on five published game titles and two serious game projects. Ian has taught game design and development courses at Ohio University, Columbus State Community College, and Savannah College of Art and Design.

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