- Prom Week: How A Game Can Simulate Real-World Relationships
[08.30.12]
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A group of PhD students from the University of California, Santa Cruz look back on Prom Week, an experimental game that aims to simulate real-world relationships.
- Postmortem: Lessons Learned From FIEA's Nexus
[05.17.12]
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Andrew Bertino, a graduate student at Florida Interactive Entertainment Academy, reflects on Nexus, an ambitious student project that accomplished some impressive feats despite some tough production issues.
- Postmortem: The Stealth-Based Student Project Rite of Passage
[04.23.12]
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Full Sail University student Nick Hull reflects on the development of Rite of Passage, a game powered by an extremely dedicated team, but also one that suffered more than a few production hiccups.
- Postmortem: Dead West
[01.03.12]
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Florida Interactive Entertainment Academy student Patrick Dietz reflects on the development of Dead West, an ambitious student project that saw more than its fair share of ups and down during development.
- Postmortem: Scarfell
[12.01.11]
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University of Central Florida graduate Christopher Darin looks back at Scarfell, a student project with a driven and passionate team, but also a project that saw its fair share of mishaps and challenges along the way.
- Postmortem: Fly-Guy
[11.29.11]
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Fredrik Albrektson of Futuregames Academy picks apart his student project Fly-Guy, detailing what went right, what went wrong, and the lessons the team learned along the way.
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