- Get a job: Toys for Bob and others hiring now on the Gamasutra jobs board
[09.14.12]
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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Toys for Bob, Kojima Productions Los Angeles, and others.
- What to prioritize if you're implementing mobile multiplayer
[09.13.12]
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What's really important when putting together real-time multiplayer for Android and iOS titles that must work over 3G? Developer Ernest Woo explains what went into ErnCon's networking model.
- When pitching your game, KISS
[09.11.12]
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"We haven't spent as much time with your baby as you have. We might not have read your deck completely." - John Young, Perfect World vice president of business development, on pitching publishers.
- Steam Big Picture: The quietest next-gen launch in history
[09.10.12]
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Valve, with its 50 million-strong Steam network, is bringing PC games out of the den. This might be the most aggressive play for the living room that the game industry has ever seen, says Gamasutra EIC Kris Graft.
- What's the difference between Japanese and Western developers?
[09.07.12]
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"The main difference, if we were to really simplify things, is it seems that Western games tend to focus a lot on realism in animation," says Motohide Eshiro, producer of upcoming Devil May Cry reboot, DmC.
- Get a job: SCEA and others hiring now on the Gamasutra jobs board
[09.07.12]
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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Sony Computer Entertainment America, Playdead, and others.
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