Average User Score:
8.2
Sep 5, 2012
Kh:3d is another spin off in the Kingdom Hearts franchise, this time for the nintendo 3ds. Why square enix keeps changing consoles is beyondKh:3d is another spin off in the Kingdom Hearts franchise, this time for the nintendo 3ds. Why square enix keeps changing consoles is beyond me, if you want to play every game you need to buy at least one home console and three handled, 4 consoles in the course of 10 years, with only TWO main entry. This particular game has been marketed as a kingdom hearts 3 in all but the name with an emphasis on completely new disney worlds and completely new enemies. Main problem is that this game feels unnecessary, seriosly, I thought that the plot started only in the very last world, the 7 worlds before that felt like a padding where nothing happens. In other installments I thought that the disney world were somehow linked to the main plot, or helped develop character arcs. Here instead it goes like this:"hi I am a stranger, now we're instantly friends! I believe in you! The power of friendship will save the day!". This is overused to the point of not being taken seriously at all. When the plot really starts (again in the very last world) we're bombarded with details that you won't be able to track all at once, you'll go to wikipedia to try to understand what happened. If you pretend that this game has no plot (and it won't be hard to do it), you will be amazed by how well designed are the environments, I personally hate linearity so complicated levels=win. Battle system sees the addition of two elements:flow motion and dream eaters. The former is a way to move faster from point A to B, using contestual commands to inflict damage, the latter is a pokemon-like way of having companions, replacing Donald and Goofy. Managing and developing the dream eater is a game within a game and usually it will require making interactions using the touch screen. Each monster has its own abilities, and can grant the player new upgrades, boosts or skills. Did I say THE player? I should have said the the TWO players: in this game you control both Sora and Riku, not at the same time but skipping from one to the other.
How the "skip" works can and most of the time will be frustrating, each session with Sora or Riku has a timer, once it reaches zero you suddendly fall asleep and pass the control to the other character. It can be annoying if it happens during the looooong boss fights. Speaking of boss fights, some how enix forgot they were developing for an handeld, so sometimes it will be frustrating die battling the third form of a boss, then starting from the beginning of the battle. The very last part of the game, it has lots of cutscenes, a multi part boss fight, but no "save function" in between, and no "restart when you died" feature, so you would restart from scratch, swearing a lot during the process. In the end should I reccomend this game? Of course I will, you bought it the minute it hit shelves and got a 3ds just to play it. Does it feel necessary? Yes. Does it feel like a good game? Yes, the dream eater managing is so deep and complex that you will find the need to catch'em all ( no pun intended). forget about the story, it stopped making sense halfway through kingdom hearts 2 so play it for the gameplay alone :)… Expand