User Score
6.9 out of 10

Mixed or average reviews- based on 302 Ratings

User score distribution:
  1. Negative: 68 out of 302

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  1. Jan 31, 2012
    5
    Is it me, or are the vast majority of the top 10 most helpful reviews written in broken English? I wonder if SE pulled a Bioware and pushed their employees to create accounts for the sake of bringing up the user score. Yes, I'm being ridiculous, but I'm not joking about the poor English. Take a look for yourself. As for the game, I couldn't even endure the demo. I've tried to give it a chance (3 to be exact) but I would always end up quitting, mostly due to boredom. I've tried playing the game with and without auto-battle to see if it made a difference but to no avail. Even if you manually input the actions, with such a limited amount of abilities, you end up performing identical or similar move sets. So it seems like the more time efficient method is to select auto-battle. There's also paradigm shifting, but really, it just hot swaps your class. It doesn't make the game any more interesting, varied, or challenging. My impressions of the story were not positive. I'm not a fan of the two main leads. Having recently found out that these two are the only human (playable) main characters in the game I was immediately turned off. For every terrible FF character in recent games, there were usually a handful of other more decent characters to focus your attention on. This game doesn't offer you that luxury and if it was their intention to have you focus on these two characters, they should have taken better care to ensure that their personalities had more depth. Instead, they are bland as bland can be. Completely forgettable. The story segments I experienced were laughably bad. Pretentious, cryptic dialogue returns to give you a sense that the FF13 universe believes its own depth. It doesn't take a genius to figure out that the game doesn't have a clue what its talking about at times, or that could be an instance of poor translation/writing. Apparently, the story for the full game is not as strong as previous titles so I take it my impressions were not far off the mark. What's worse, this game will sell. People will eat this game up because it's Final Fantasy. That's what bothers me. This game would have been acceptable in 2007, when showing off a systems graphical potential was fresh, but this is 2012. Many recent game releases already exhibit amazing graphical capabilities for severely dated consoles. Graphics are no longer a selling point, but a standard. And while this game does look and sound pretty, it doesn't bring anything else new to the table and it barely refines the source material it has to work with. It's a shame, because the artists and sound designers/musicians could be working on much better projects as opposed to being reduced to another 'phoned in' Final Fantasy title. Also, the old fans of Final Fantasy will not just 'move on'. We are the reason why the series got as far as it did in the first place. True fans give praise where it is due and critique on things that are either flawed or dated. They don't just say to themselves "WELL HURP DERP! It's Final Fantasy and made by Square Enix. Therefore, whatever they make I'll have to love and treasure without question". That may be why things got as bad as they are now. I don't know for sure. What I do know is that I was a fan of Final Fantasy and I'm not anymore. The series had its ups and downs, but now I only see downs. With every bold step forward (ff12) comes a cautious step back (ff13 and ff14). I really do hope that the fan base starts to take a hard look at the obvious decline in the quality of SE's recent games and take appropriate action. That is, unless you're perfectly content with slop and mediocrity. Expand
  2. Jan 31, 2012
    5
    I played this game. i haven't finished it, and i don't intend to. The first 30 minutes of this game are just cut scenes, you can hardly do anything. Heres a list of things i liked: (1)Now you can switch party members(2) The music is ok, not the best FF soundtrack, but better than most games Things I disliked: (3)The towns are joke. You can hardly enter any house and theres hardly any NPCs in them (4) Dialogue is bad and cheesy (5) The battle system is the same, you can still win most battles using libra and auto battle (6) What FF game only lets you control 2 characters? This game does (7) Still no world map, when willSE add the world map back? Conclusion: If you play FF solely because of the gameplay (be warned this game is easy as hell), and side quests, and don’t care for the story (this game has a light story in my opinion). Then right here is the perfect game waiting for someone like you ! But not me… Expand
  3. Feb 2, 2012
    6
    Remember when a new FF game was the talk of the town, a sounding call for all kids to rush to the nearest store and cast their vote prematurely for game of the year? Those days are gone. But FF XIII-2 is an okay game anyway. Better, in fact, than the last eight years of Square Enix's attempts to "update" (or ruin) their games. It won't escape from the scrutiny the series has received constantly in these years, and a lot of that has to do with the wooden characters. I actually remember when the cast of FF evoked real emotion, and didn't just play off their own stereotypes (the silent cool one, the broody one, the airhead "funny" one). Serah and Noel are just about the worst the series has offered, not helped by the terrible dialogue and the contrived plot, which isn't even worth mocking. So what worked? Well, the battle system and difficulty curve are much better implemented than its predecessor. The game smartly ripped off "pokemon" and "chrono trigger" with the monster collection system and time travel world-altering mechanics. In doing so, the game up and admits that "Final Fantasy" as a unique franchise has died, and square enix doesn't know what it's doing any more. Things like the world map, large cast of interchangeable-but-unique-in-battle characters, rebels against the evil empire distracted by clever side quests... it's all gone for good it seems. Yes, there are side quests, but they boil down to WOW style fetch quests. There are towns of unique NPCs but, since you always know where to go next, there's no motivation to explore these side characters and their trials against killing some specific monster type you've already battled a hundred times. And saving the world? I guess you do... accidentally, as a sort of means to an end of finding that broody Cloud/Cecil build that was Lightning. Yes, this is a return to form for the franchise, and the game feels a bit more like old school JRPG fun. At this point, there are better JRPGs to play, with cleverer plots in place of those frame-rate-destroying HD graphics. Try "Cthulu Saves the World" instead. Hell, even the Pokemon franchise is better than this. But it's a hell of a lot more involving than the last few FF games, and at least the series seems to be getting off the ropes. Here's hoping "Versus" or the yet-to-be-announced FF 15 will be better. Expand
  4. Feb 7, 2012
    5
    A disapointing attempt at fixing the wrongs of the previous game; Final Fantasy XIII-2 is average in every sense of the word, there are very few areas in which the game truly shines. Note this was written based on approx 30 hours of gameplay. Final Fantasy XIII-2's story is a blabbering mess. Very similar to XIII in which the 2 (2!!) main characters have zero motivation for the first 7 hours, and the relationship development between the two is very sparse and unenjoyable to experience. The dialogue feels like it was written by monkeys on typewriters; get used to hearing the words paradox over and over and over. Every single problem in the story is reduced down to "A paradox done it". Serah and Noel feel incredibly detached from each other and often simply repeat what the other has said like they were in seperate rooms at the time. Minigames are a little bit different to those of other Final Fantasy games, they are quite frequent, for example in Academia there are a set of quizzes. The quizzes are incredibly frustrating, I'm constantly being asked questions that are almost impossible to know the answer for. Trial and error is not a good way to get these answers when you have to get 8 other questions in order to get to that particular one. Serendipity is NOT the Gold Saucer, it's almost just a game corner in Pokemon. Slots and Chocobo racing are about it, the rest you're going to have to shell out more money to buy as DLC. Oh and don't expect a world map, expect a glorified level select. Time travel in this game is done incredibly badly too. Don't ever go in thinking Chrono Trigger style, you're actions in previous era's have almost no effect on other era's, a technique Square had mastered years ago. As said before time travel is not even a good way to describe the Historia Crux, it is just a level select in which 30% are original area's. The rest are reskins or recycled. That's the sad truth. The gameplay is still unimaginative and restrictive. I can only control one character at a time, use auto-battle and paradigm shift and that's about it. The monster catching system is incredibly grinding and gives you access to 3 less paradigms. That restricts you even more. Even on normal difficulty the game is exceptionally easy. There is litterally no more to add it is so similar to XIII. The soundtrack for XIII-2 is terrible, the main battle theme is the only theme I enjoyed but.. a heavy metal chocobo theme, really? Gameplay=subpar, story=subpar and characters=subpar. The three things that matter in Final Fantasy and all of them are just terrible. Definitely avoid. Vote with your money and don't let Square Enix cash in on a terrible game like this. Expand
  5. Feb 10, 2012
    5
    Not what I expected... in a bad way. I'm writing this review assuming that the reader has played the original to an extent. The game starts out well, but eventually turns into an overall mess as you get farther into the story. The original was so fun to me because of the long engaging story, great characters, and fast and difficult combat. All of these are pretty much missing in the second series. The story is pretty much a huge failure and didn't hold my interest for a second. I won't give any specific details on what the story is, but let's just say it is not the kind of story I expect from Square Enix. There's a problem that threatens the world, and the characters travel from place to place trying to fix it. That is about all there is to the story. I suppose that's what happens when you try to incorporate an open ended world into an RPG. The characters were so bland that it makes me depressed just watching them talk. If they were only going to give us two characters, at least make them somewhat interesting! One character just goes along with the flow while the other character tries to take the lead but is dumb as a rock. The way the game flows does not satisfy me either. It feels almost tedious to play through the game. I feel like there is no way to do the sidequests without a walkthrough because the quest objectives are so vague, and most of them don't show you where the objective is, leaving you to explore the map over and over again only to find that what you were looking for was in the corner that you accidentally skipped over. There is no way to gauge the difficulty of the side quest you are doing, so sometimes you will end up having side quests that are designed for extremely high leveled characters, while you are only a couple hours into the game. I don't know how many hours I've wasted trying to kill unbeatable monsters. Even part of the main story frustrates me. Having to travel back to all the places I've been before just to pick up an invisible item that takes forever to find is not good game design. I really do appreciate the fact that there are side quests to go to unlike in the original, but it feels like everything I do is a side quest, and I really don't like that feeling. I am at the moment struggling to find motivation to continue with the main story, even though I am on the second to last chapter. All this wouldn't be so bad though if the combat and leveling was fun. Unfortunately though, this game falls short on that aspect too. The leveling system makes it very hard to switch from one playstyle to another if you want to change up your party. Thus, you will probably be using one set of paradigms throughout the whole game, which isn't fun. Raising monsters seemed like a neat idea at first, but I really wish they just put another character in the monster's slot instead. It suffers the same problem as leveling your characters, as it takes a ludicrous amount of resources and grinding to make a monster powerful. The combat is pretty much exactly the same as in the original, but the enemy designs and the way character development pans out pretty much ruins everything. One of the reasons FFXIII was fun was because it was necessary to use every advantage you can possibly gain to defeat your current enemy. It was fun to attempt fitting in synergist buffs with the intense damage that your medic has to heal through, while also trying to keep the enemy chain gauge up. It was fun to adjust to different situations, and having to adjust your entire playstyle for different fights. FFXIII-2 absolutely destroys this. There is no longer a need to adjust to a situation, or to rush to stagger an enemy. There is only a need to have high damage and survive burst damage, which involves a lot of switching to sentinel. The chain gauge can wait. Wound damage would have been a new interesting mechanic, which involves lowering your maximum HP as a fight wears on over time from tougher enemies, but the game provides wound potions for a fairly cheap price, which makes me wonder why they put in wound damage in at all. The game ranges from way too hard to way too easy. There is not an in between. If you try to proceed through the main story without any sidequests at all, you will end up getting your monkey spanked until bananas come out of your ears, but if you do just a couple sidequests, you will end up facerolling any enemies that come your way for all eternity, due to the fact that the game relies so much on just surviving a set amount of burst damage. Overall, I'm pretty much utterly disappointed with this game, but the community kind of brought it on themselves. They whined and whined for a more open world, and Square Enix indeed delivered. Unfortunately, the game just didn't end up being as fun as I thought it would be. It's not an absolutely terrible game though. It's just absolutely terrible for what Square Enix is capable of. I cannot recommend buying this game for it's full price. Expand
  6. Feb 17, 2012
    6
    I Enjoyed myself with this game. But there were too many things that were a so disappointing. The game was way too easy. The battle system is great, but not when the game is too easy. The story is well....Why are we doing this, why is this happening. It's not explained or its poorly told. Serah and Noel aren't much fun, and with a party of only 2 (two!) people there isn't much party interaction at all. And the Arena I was so looking forward to when this was opening up. Post game it was still closed. Guess what it's DLC! And many other minor things. I had fun playing it, but this games goes for the disappointment of 2012. Expand
  7. Feb 7, 2012
    5
    Sometimes we see prominent, successful, people have children only for that child to grow up and be unable to emerge from the shadow of their parents. That, unfortunately, describes the case with this title. Final Fantasy XIII-2 is the child of Final Fantasy and Chrono Trigger but fails to emerge from the shadow of either. The characters are shallow and hard to connect with, the time aspects of the story aren't very well done and makes the story more confusing than it needs to be, and the combat system - with exception to the inclusion of monster mobs in your party - has changed little from FF13. The one good change has been the ability to change party leaders, especially during combat, because in FF13 the defeat of your party leader was an instant game over - a complaint sounded by many players. Unfortunately the game is ultimately mediocre - just another Final Fantasy title that doesn't really stand out. It's really a shame Sakaguchi wasn''t able to be successful with Mistwalker Studios; I feel had Square Enix had some real competition from their former mastermind, the quality of Final Fantasy would have significantly increased. Expand
  8. Feb 6, 2012
    6
    If you're going into FFXIII-2 thinking SE learned from the complaints about the last game and created a rich, explorable world for this one, you're going to be disappointed. The world of FFXIII-2 is made up of a small handful of areas with nothing really connecting them to each other (think Kingdom Hearts). The ridiculous time travel storyline gives the developer's a convenient excuse to recycle areas with different lighting/weather effects and pass them off as new areas. I have to give them a pass on this, because to my understanding, this game is largely an attempt to make use of the large amount of unused assets created for FFXIII. I think your feelings on FFXIII's battle system will largely determine whether or not you enjoy this game as it is essentially the same aside from the monster collecting. The game still looks and sounds great even if a few of the new musical tracks are truly cringe-worthy (the heavy metal chocobo theme, for example). The music was one of the best things about FFXIII and luckily, all of the most familiar themes from that game make appearances here. They made some rather unfortunate additions to the gameplay, like QTEs and a lot of truly awful puzzle rooms that look like they came straight out of a PS2 game circa 2002. Other than that, this 20-hour sequel if pretty enjoyable. I wouldn't recommend paying full price for it though. Expand
  9. Feb 8, 2012
    5
    The production of this game feels cheap. All MONSTERS' models are direct importation from FFXIII minus some basic recoloring. STORY lacks focus, full of plot holes and poorly thought out. Boring COMBAT & LEVELING - little input/thinking is needed - only requiring to smash the X button to win. LACK OF CHALLENGING CONTENT - the only challenge comes in the form of a minigame that is NOT combat related. MUSIC - biggest disappointment... lack of character in all but one or two pieces. CONCLUSION: This game is milking off your fanboyism from previous installments of the series. Expand
  10. Mar 12, 2012
    5
    They took XIII, improved upon it in many areas, but, it's obvious the game is nothing more than a cash grab. The first warning sign is when you first visit Serendipity (The casino/theme park/relief of the game) and you have attendants telling you certain attractions aren't available yet. Yup. DLC. Also, the ending, had the potential of being one of the more memorable endings in a video game for quite some years, but it falls flat when you're prompted with a "to be continued.." screen, hinting at further DLC to finish off the story! Heaven forbid you'll have to pay for said dlc.. The long and short of it is, the game feels.. Unfinished, rushed and is devoid of any real charm. Sure you'll get your money's worth, game length clocking in at about 40 hours, but when you're finished with a product, and all you can think of is, "is that it?", something isn't right. Expand
  11. Mar 8, 2012
    5
    Final Fantasy XIII-2 is an average game, it has amazing graphics and great storytelling, but the story isn't that good, and the combat is just horrible. You can rely on Auto-Battle to win everything, and the game is only long because of all the repetitive missions they put in there. I'd recommend this game to anyone starting to get into JRPGs since it's fairly easy to pick up and play, and if they thought this was okay, then they might be interested in other JRPGs by companies such as NIS Expand
  12. Apr 22, 2012
    6
    This review contains spoilers, click expand to view. This game ends with the words "To Be Continued". They seriously wants us to pay for an ending?! Just for that alone I would say avoid this game. I spent 30 hours getting through the story hoping for it to be resolved in someway. Whether it's a happy or sad ending I'm prepared to accept it. But no ending? Seriously?! ENDING SPOILER AHEAD So Serah dies, I was ok with that. Yeul has said that Serah's existence is a paradox, so I kinda expected her to die. But now it seems all her (the player's) work is in vain. Cocoon still gets destroyed, and the chaos of Valhalla is unleashed into the world. Then what's the point of the story? Why didn't Etro get her heart back from Caius? Anyways. This game was a huge letdown, avoid! Expand
  13. Mar 13, 2012
    6
    I really wanted to love this game. I did not play XIII due to the negatives I read about it, and when I heard that many of those were improved in this game I was excited and gave it a try. I have not played a FF game since 9, and my favorite is 3. I am a very old school ff player, as such when done with FFXII-2 I was left wondering what the heck I just played. It was an interesting game, with very nice graphics, a bit of a lame storyline, but it was not a Final Fantasy game in it's old school meaning. It had the perception of being a freely travelable world, but I still found it too linear. I found myself missing the old ways of leveling up your characters, and found the new system too basic. I absolutely hated controlling only one character in battle instead of the standard four, and the fact that the easiest thing to do in battle is just keep hitting the auto battle drove me nuts. Overall I felt they had taken the Final Fantasy idea and simplified it to the point where you hardly need any strategy to complete the game. I never had to spend hours leveling to be able to defeat a boss, or collect coins for equipment, and that just doesn't feel right. Expand
  14. Feb 10, 2012
    5
    i wont write the same has before because metacritic erase my comment, maybe metacritic is fan of FF? or much FFXIII fans crying, whatever, recognize the death of the series, j-pop completely kill the series and its linear story y predictably, epics soundtracks into shi.tty music, the game now have much more less sidequest because is too much linear, travel time epic game?,ja you have Chrono Trigger and Chrono Cross, and now Square have the same idea as other companies, launch DLC to gain much more money selling **** because they are not capable of delivering a complete game, with all content included and finish the story of the game in the same game and not in DLC or another **** as before, this generation of consoles and users/players kill this. Expand
  15. Mar 13, 2012
    6
    As a (potentially rare) fan of FFXIII, I found myself wound up in the hype for this game. I was aware of all of the potential shortcomings, including reduced team members, a monster recruit system (which sometimes is hit and miss in RPG's), and the potential for a time travelling story to be a complete mess (it's a difficulty topic to approach). Before I launch in, I'd like to say that I sank about 50 hours into this game and got the platinum trophy, so I think I saw most of what it had to offer (except DLC). To be fair, I think the game has some pretty crisp graphics (very similar to FFXIII) and some pretty cool moments in the mid game. I also think Caius is a pretty interesting antagonist, which I've seen echoed in many reviews. However, I think some of the aspects of the game got too simplified. In terms of battles, I found that I only had to be strategic with some of the after game bosses. In the main game, I got interested in trying to complete sidequests and found that I overlevelled VERY quickly, making the rest of the game a breeze. Normally I would say this is my fault, but one of the promises this time was a less linear game, so I think my interest in exploring is justified. The side quests themselves were fairly uninvolved as well. I expected a great deal of time hopping, but only in later quests does this seem to apply. The chrystarium is also redesigned, and I feel for the worse. I do appreciate the strategy of having certain crystals 'worth' more than others, but I found that they severely limited the abilities of the two characters where you would be foolish not to use them in those roles. As such, it seems to just be a matter of "how can I boost this characters best stat" rather than "how can I make an effective character". The monster taming system adds a bit more variety to the battle roles, and while I have seen some people complain about it, I actually did like this system. It also played a lot on resource management since you weren't sure (unless you faq) how good a monster will be, even at high levels. Combine all of the above with the auto-fight option, and you have a very streamlined battle system that might be a bit easy for veterans of the series. Finally, I felt the story was very underwhelming. As I said above, there are some pretty cool set pieces in the mid game, but there are also parts that had me scratching my head. For example (without spoilers), in one time period you thwart a mob of monsters and then in a later time period (same location) your characters feel sorry for them, help them, and then have to beat them down once more. There were a few events in the story that made me feel that the characters were acting inconsistent. I'm also not a fan of how some characters were shoe-horned into the story, with explanation to be provided in DLC. You can make assumptions based on information in the game, but that information is obtained by achieving fragments, which many people may not have the patience to acquire all of them. I'm fine with supplemental DLC, but not to explain portions of the story. In the end, I give it a 6 because despite having an inconsistent story and simple battles, I found myself oddly enjoying many parts of the game. I just think it wasn't a sum greater than it's parts in this case. Expand
  16. Feb 29, 2012
    6
    This review contains spoilers, click expand to view. (Ratings are out of 10, where 0 is the worst, 10 is the best) - Story:2 - character rating: 2 - graphics: 10 - Sounds: 10 - Music: 10 - gameplay:10 -Where to begin? -The good: -The graphics are second to none, the sounds are unique, the music is epic, the fighting style is the best i've seen yet. -The bad: -No epic weapons like they had from FF13-1, none of the weapons carried over from the previous game, fighting was more of a chore that you had to do over and over, leveling up had no benefit in the game. -I liked the idea of puzzles, i really did, however the puzzles they had were boring, not to mention WAY too many. -your stuck with 2 characters and a monster when it comes to fighting, I would have preferred a larger HUMAN party, perhaps some of the old cast? -The Ugly: -They ended the game with the good guys dying!, like what is this, a Korean love story?!? -To be continued? you need to download the ending, which means you MIGHT have to pay for it?!? thats like buying a movie from a store, watching it right up till the end, and having to pay to see the ending! ever cheap! -ideas for improvement: -Remake the 2nd part, cut out the time travel, go along with the fal'cie of pulse being awakened after the death of the coccoon fal'cie, or something! look at FF13-1, it was a really good game (sadly it didn't have HUMAN interaction, a happy reuinion with vanille and her tribe would have made the game perfect) still it had merit. -bring back the epic weapon building stuff from FF13-1, bring back puzzles similar to FF-10 where you HAD to use your head and look around, add more groups of people to run into on pulse. -If your going to add a second part to a story, re-using the old characters and adding some new ones is generally a good IDEA, it keeps the story fresh and attractive, an example, snow should have been able to follow serah and noel, as well as be usable when fighting. heck why not collect all the old members as you open up time? then have a epic battle at the end and a HAPPY FINISHED ending. -There you have it i've said my peace, I hope the dquare Enix dev team read this and learn form it. This is Aronshade from Ontario, Canada, Cheers Expand
  17. Mar 14, 2012
    5
    Boring! Ridiculous story and not captivating at all. Combat is no different from FF13 i.e. boring too. Missed the linear story of FF 13. In contrast, FF 13-2 is just made up of a bunch of episodes loosely connected together by travelling through the different eras using time-travelling gates. I wasted 40 hours of my precious time, not to mention money spent. Graphically and artistically, FF 13-2 puts GOTY titles like the Mass Effect series to shame. The character models are just beautiful. The scenary is stunning. Too bad, the story is plain garbage. Hmmm ... I'm still drooling over the independently flowing strands of hair from Serah and Noel. Not to mention Lightning's naturally flowing feathered-skirt. Can't imagine such beautifully rendered graphics on a last-gen console like the PS3. Bet if this title makes it to the PC, we'll really get life-like characters. OBTW, I missed the CGI cutscenes from FF13. The rendered cutscenes in FF13-2 just can't compare. Overall, FF series has reached a new low. Expand
  18. May 2, 2012
    5
    Every person that has played Final Fantasy XIII will have some questions about its story, given that XIII was best at throwing a bunch of information (Fal'Cie,L'Cie,Cieth, etc) at you without really giving an explanation. So, with a sequel that includes time travel, they had all the opportunities to explain the story of XIII in detail. For example, let us fight along Fang and Vanille when they first attacked Pulse, give us details about Barthandelus and how he developed his plans. Background story about the other villains in the game, about the Purge, about why Cocoon was created in the first place (After all, they completely failed to explain what is bad so bad about Gran Pulse) and how the Fal'cie became so powerful. Instead, they chose to come up with another unappealing and shallow story about a seeress that dies everytime **** happens and another godess more powerful than the Fal'Cie. The time traveling in this game is absolutely meaningless. Collecting little flowers and guide books to take them to another time instead of changing the future and past. I know that this theme is difficult to pull off, but they did a terrible job. Since jumping between different eras is that meaningless in this game, they would have done better to give us a world map and a damn airplane for some FF-feeling. The whole story was build only for one purpose: so they could include Lightning. Which I respect, as she was the best thing about XIII. but the way they achieved this ridiculous. Some parts about the mechanics are quite nice, but what they promised us as "freedom" means needless complexity of even the tiniest bits. The Casino is no fun at all, the slot machine is a joke (most people hooked the controller up with duct tape to get the slot achievement/trophy) chocobo racing is no fun at all. All you have to do is build a perfect chocobo from a guide, let him win all the races and say bye-bye to fun. Fighting is still as good as it was in XIII and graphics are beautiful, but this game is pushing Final Fantasy as we know and love it even further away. Expand
  19. Mar 23, 2012
    5
    By fixing some of the flaws people cried about in Final Fantasy XIII, SquareEnix have shown that they're simply not very good at making games. Gone are the linear environments, replaced with open zones and the ability to jump between them. Gone is the lack of NPC interaction, with the various zones now populated with talkative figures. Gone is the dry extra content, now you have series of sidequests and collectibles to collect. And yet, it does all this wrong. Let's start with the graphics: they're great. So great, they barely run on the PS3. There is a lot of slowdown, and you'll spend a lot of time watching loading screens. Loading time goes beyond annoying; you'll often not want to use the ability to jump between the somewhat small zones as it means sitting through another load screen. Between those and the extensive cutscenes, I didn't seem to spend much time playing. When I was playing, it wasn't necessarily interesting. The battle system from XIII returns, AI and all, yet it seemed even easier this time. You have two fixed party members joined by a customizable monster companion, but just like the weapon leveling of XIII, monsters are not as interesting as you want them to be. Encounters are handled interestingly; rather than randomly being thrown into battle, you'll randomly be surrounded and have the option of attacking them first or trying to run. Think this means you could just bypass the easy enemies? Nope, it seems the more worthless the enemy the harder it is to simply not bother with. Difficulty is rather uneven thanks to the non-linear progression. Even without the non-linear progression, the story doesn't make much sense. They attempt to tug at your emotions, and might actually do so from time to time, but looking back at the events of the game I find it hard to care about any of the characters or any of the events. I quite liked XIII's story and characters up until the final few chapters, but I can't think of anything positive here. And I hope you loved Lightning, because this game seems to be written with the assumption that the player worships her as much as the creators and in-game characters do. So, after all that complaining, any good points? Well, the game does look pretty when it's not suffering from slowdown, and there is at least a little extra content here to enjoy. However, even after the game ends with a serious cliffhanger, I really don't care to go back to the FFXIII franchise to learn what happens next. Expand
  20. Jul 23, 2012
    5
    Final Fantasy XIII-2 is yet another installment of the Final Fantasy series that does not live up to its predecessors. Square Enix ought to discard this project and start on a clean slate. Being a large fan of the Final Fantasy series, I am once again disappointed in FFXIII-2's shortcomings.
  21. May 15, 2012
    5
    This review contains spoilers, click expand to view. It's a sad day when you realize your favorite game developer/publisher has totally sold out (it probably happened long ago.. but just now realizing). Just finished FF XIII-2 and it just feels like an attempt to make money. The Coliseum claims that you'll be able to fight the strongest monsters when the time is right. I'm reminded of the awesome monster area from FF X only to realize that that it's DLC only. There's an Outfit menu that's presented the entire game only to find it's DLC only. There's the section of the Serendipity that says it's under construction, i.e. DLC. The ending gives no closure, implies everything you've done has failed, and says "To be continued..." Why does it say to be continued? From the director of the game, "the world of FF XIII-2 is going to extend via DLC." FF XIII-2 does some things right, but it has a bitter aftertaste that I can't get rid of. Expand
  22. May 26, 2012
    5
    I would give FFXIII-2 a 5 solely on the graphics and and the ability to "tame" monsters and have them as members of your group. The game is sleek-looking, yet lacking real substance. The storyline is flimsy and uninvolving as the previous installment of FFXIII. If you are looking for a good JRPG with somewhat of the same elements, check out Persona 4 or any of the other Shin Megaten Franchise games. The Shin-Ten franchise seems to improve on its gameplay and story elements while the FF franchise is dying a slow and painful death. I feel that this franchise, the Final Fantasy name as a whole, needs an entire rebooting from the top down. Get better writers in please, keep the team that is graphically designing the game because it is beautiful to behold. The music is sub-par screamo emo music that does not seem to fit the action of the game. I would have had it during certain bossfights, yes, but when I am walking on a quiet beach I would have pulled out ambient chill of the previous game. The introduction of certain elements such as chocobos seemed as thrown in and uninvolving. As a questing game, why would you not make it an interesting subplot concerning chocobos? I am not saying to make it a 3 hour drudge like FFXI, but would have rather not just casually thrown in there as "ok, here is your chocobos you asked for!" This game is forgettable at best. If you absolutely have no other game to occupy your time or a diehard fan of the genre and franchise as I am, rent it. I am going to own it one day though, from a clearance rack most likely for $5-$10, which will sit in my collection and gather dust as the past 3 installments of the series. Expand
  23. Aug 30, 2012
    6
    Decent game but not a some big "no no" for me; 1) The music is not even decent 2) The jumping time system does not make it for me, basically not good enough. 3) Seeing it is the latest console FF game it is barely there in quality (graphics are very good though) when it comes to the game design. I get bored, and I really love the FF series.
Metascore

Generally favorable reviews - based on 53 Critics

Critic score distribution:
  1. Positive: 48 out of 53
  2. Negative: 0 out of 53
  1. May 4, 2012
    75
    All in all, I enjoyed Final Fantasy XIII-2 – it was a fun RPG game to play, looked spectacular and ate up a significant amount of my free time. It didn't give me everything I wanted out of the experience, but I still had fun.
  2. Mar 15, 2012
    88
    FFXIII-2 earns its score with aplomb, and I'd go so far to call it a sleeper hit. It's a genuinely great-playing game with an imperfect story, though to its credit, it eventually engages and justifies the wait. Its greatest battle now is escaping from the shadow and stigma of its big brother, but you should ignore the anti-hype, take a leap of faith and give it a chance.
  3. Has made some really solid steps forward in combat but needs a more readily digestible plot to entice newcomers. [March 2012, p68]